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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ | |
| 6 #define CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ | |
| 7 | |
| 8 #include <d3d9.h> | |
| 9 #include <dxva2api.h> | |
| 10 #include <map> | |
| 11 #include <mfidl.h> | |
| 12 #include <vector> | |
| 13 | |
| 14 #include "base/task.h" | |
| 15 #include "base/threading/non_thread_safe.h" | |
| 16 #include "base/win/scoped_comptr.h" | |
| 17 #include "build/build_config.h" | |
|
Ami GONE FROM CHROMIUM
2011/12/16 07:38:54
What for?
ananta
2011/12/17 00:40:25
Removed.
| |
| 18 #include "media/video/video_decode_accelerator.h" | |
| 19 #include "third_party/angle/include/EGL/egl.h" | |
| 20 #include "third_party/angle/include/EGL/eglext.h" | |
| 21 | |
| 22 interface IMFSample; | |
| 23 interface IDirect3DSurface9; | |
| 24 | |
| 25 // Class to provide a DXVA 2.0 based accelerator using the Microsoft Media | |
| 26 // foundation APIs via the VideoDecodeAccelerator interface. | |
| 27 // This class lives on a single thread and DCHECKs that it is never accessed | |
| 28 // from any other. | |
| 29 class DXVAVideoDecodeAccelerator : public media::VideoDecodeAccelerator, | |
| 30 public base::NonThreadSafe { | |
| 31 public: | |
| 32 enum State { | |
| 33 kUninitialized, // un-initialized. | |
| 34 kNormal, // normal playing state. | |
| 35 kResetting, // upon received Reset(), before ResetDone() | |
| 36 kEosDrain, // upon input EOS received. | |
| 37 kStopped, // upon output EOS received. | |
| 38 }; | |
| 39 | |
| 40 // Does not take ownership of |client| which must outlive |*this|. | |
| 41 DXVAVideoDecodeAccelerator( | |
| 42 media::VideoDecodeAccelerator::Client* client, | |
| 43 base::ProcessHandle renderer_process); | |
| 44 virtual ~DXVAVideoDecodeAccelerator(); | |
| 45 | |
| 46 // media::VideoDecodeAccelerator implementation. | |
| 47 virtual bool Initialize(Profile profile) OVERRIDE; | |
| 48 virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) OVERRIDE; | |
| 49 virtual void AssignPictureBuffers( | |
| 50 const std::vector<media::PictureBuffer>& buffers) OVERRIDE; | |
| 51 virtual void ReusePictureBuffer(int32 picture_buffer_id) OVERRIDE; | |
| 52 virtual void Flush() OVERRIDE; | |
| 53 virtual void Reset() OVERRIDE; | |
| 54 virtual void Destroy() OVERRIDE; | |
| 55 | |
| 56 private: | |
| 57 // Creates and initializes an instance of the D3D device and the | |
| 58 // corresponding device manager. The device manager instance is eventually | |
| 59 // passed to the IMFTransform interface implemented by the H264 decoder. | |
|
Ami GONE FROM CHROMIUM
2011/12/16 07:38:54
s/H264/h.264/ here and elsewhere in the CL.
ananta
2011/12/17 00:40:25
Done.
| |
| 60 bool CreateD3DDevManager(); | |
| 61 | |
| 62 // Creates, initializes and sets the media types for the H264 decoder. | |
| 63 bool InitDecoder(); | |
| 64 | |
| 65 // Returns true if the H264 decoder supports hardware video acceleration. | |
| 66 bool CheckDecoderDxvaSupport(); | |
| 67 | |
| 68 // Returns information about the input and output streams. This includes | |
| 69 // alignment information, decoder support flags, minimum sample size, etc. | |
| 70 bool GetStreamsInfoAndBufferReqs(); | |
| 71 | |
| 72 // Registers the input and output media types on the H264 decoder. This | |
| 73 // includes the expected input and output formats. | |
| 74 bool SetDecoderMediaTypes(); | |
| 75 | |
| 76 // Registers the input media type for the H264 decoder. | |
| 77 bool SetDecoderInputMediaType(); | |
| 78 | |
| 79 // Registers the output media type for the H264 decoder. | |
| 80 bool SetDecoderOutputMediaType(const GUID& subtype); | |
| 81 | |
| 82 // Passes a command message to the decoder. This includes commands like | |
| 83 // start of stream, end of stream, flush, drain the decoder, etc. | |
| 84 bool SendMFTMessage(MFT_MESSAGE_TYPE msg, int32 param); | |
| 85 | |
| 86 // The bulk of the decoding happens here. This function handles errors, | |
| 87 // format changes and processes decoded output. | |
| 88 void DoDecode(); | |
| 89 | |
| 90 // Invoked when we have a valid decoded output sample. Retrieves the D3D | |
| 91 // surface and maintains a copy of it which is passed eventually to the | |
| 92 // client when we have a picture buffer to copy the surface contents to. | |
| 93 bool ProcessOutputSample(IMFSample* sample); | |
| 94 | |
| 95 // Copies the output sample data to the picture buffer provided by the | |
| 96 // client. | |
| 97 bool CopyOutputSampleDataToPictureBuffer(IDirect3DSurface9* dest_surface, | |
| 98 media::PictureBuffer picture_buffer, | |
| 99 int32 input_buffer_id); | |
| 100 // Processes pending output samples by copying them to available picture | |
|
Ami GONE FROM CHROMIUM
2011/12/16 07:38:54
precede with newline
ananta
2011/12/17 00:40:25
Done.
| |
| 101 // slots. | |
| 102 void ProcessPendingSamples(); | |
| 103 | |
| 104 // Clears local state maintained by the decoder. | |
| 105 void ClearState(); | |
| 106 | |
| 107 // Helper function to notify the accelerator client about the error. | |
| 108 void NotifyError(media::VideoDecodeAccelerator::Error error); | |
| 109 | |
| 110 // Helper function to read the bitmap from the D3D surface passed in. | |
| 111 bool GetBitmapFromSurface(IDirect3DSurface9* surface, | |
| 112 scoped_array<char>* bits); | |
| 113 | |
| 114 // To expose client callbacks from VideoDecodeAccelerator. | |
| 115 media::VideoDecodeAccelerator::Client* client_; | |
| 116 | |
| 117 base::win::ScopedComPtr<IDirect3DDevice9Ex> device_; | |
| 118 base::win::ScopedComPtr<IDirect3DDeviceManager9> device_manager_; | |
| 119 base::win::ScopedComPtr<IMFTransform> decoder_; | |
| 120 | |
| 121 // Current state of the decoder. | |
| 122 State state_; | |
| 123 | |
| 124 MFT_INPUT_STREAM_INFO input_stream_info_; | |
| 125 MFT_OUTPUT_STREAM_INFO output_stream_info_; | |
| 126 | |
| 127 // Contains information about a decoded sample. | |
| 128 struct PendingSampleInfo { | |
| 129 PendingSampleInfo(int32 buffer_id, IDirect3DSurface9* surface); | |
| 130 | |
| 131 int32 input_buffer_id; | |
| 132 base::win::ScopedComPtr<IDirect3DSurface9> dest_surface; | |
|
Ami GONE FROM CHROMIUM
2011/12/16 07:38:54
This field makes it ~PendingSampleInfo() non-trivi
ananta
2011/12/17 00:40:25
Done.
| |
| 133 }; | |
| 134 | |
| 135 typedef std::vector<PendingSampleInfo> PendingOutputSamples; | |
|
Ami GONE FROM CHROMIUM
2011/12/16 07:38:54
Given the ways this is used a list<> makes more se
ananta
2011/12/17 00:40:25
Done.
| |
| 136 | |
| 137 // List of output samples for DXVAVideoDecodeAcceleratorrendering. | |
|
Ami GONE FROM CHROMIUM
2011/12/16 07:38:54
s/rr/r r/
ananta
2011/12/17 00:40:25
Done.
| |
| 138 PendingOutputSamples pending_output_samples_; | |
| 139 | |
| 140 // Maintains information about a DXVA picture buffer, i.e. whether it is | |
| 141 // available for rendering, the texture information, etc. | |
| 142 struct DXVAPictureBuffer { | |
| 143 DXVAPictureBuffer(bool is_available, const media::PictureBuffer& buffer); | |
| 144 DXVAPictureBuffer(); | |
|
Ami GONE FROM CHROMIUM
2011/12/16 07:38:54
Can you drop this ctor?
(I suspect you needed it o
ananta
2011/12/17 00:40:25
Done.
| |
| 145 | |
| 146 bool available; | |
| 147 media::PictureBuffer picture_buffer; | |
| 148 }; | |
| 149 | |
| 150 // This map maintains the picture buffers passed the client for decoding. | |
| 151 // The key is the picture buffer id. | |
| 152 typedef std::map<int32, DXVAPictureBuffer> OutputBuffers; | |
| 153 OutputBuffers output_picture_buffers_; | |
| 154 | |
| 155 // Set to true if we requested picture slots from the client. | |
| 156 bool pictures_requested_; | |
| 157 | |
| 158 // Contains the id of the last input buffer received from the client. | |
|
Ami GONE FROM CHROMIUM
2011/12/16 07:38:54
Can you drop this in favor of simply passing the b
ananta
2011/12/17 00:40:25
DoDecode also gets called from Flush which drains
Ami GONE FROM CHROMIUM
2011/12/19 22:53:44
Decode's synchronous implementation means Flush()
| |
| 159 int32 last_input_buffer_id_; | |
| 160 | |
| 161 // Handle to the renderer process. | |
| 162 base::ProcessHandle renderer_process_; | |
| 163 | |
| 164 uint32 dev_manager_reset_token_; | |
|
Ami GONE FROM CHROMIUM
2011/12/16 07:38:54
This needs a great big comment on it, if its only
ananta
2011/12/17 00:40:25
Added a comment for now. Will look into this along
| |
| 165 | |
| 166 scoped_ptr<ScopedRunnableMethodFactory< | |
| 167 media::VideoDecodeAccelerator::Client> > method_factory_; | |
| 168 | |
| 169 // Counter which holds the number of input packets before a successful | |
| 170 // decode. | |
| 171 int inputs_before_decode_; | |
| 172 }; | |
| 173 | |
| 174 #endif // CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ | |
| 175 | |
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