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Side by Side Diff: content/common/gpu/media/dxva_video_decode_accelerator.h

Issue 8510039: Initial implementation of the DXVA 2.0 H.264 hardware decoder for pepper for Windows. The decodin... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 9 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
6 #define CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
7
8 #include <d3d9.h>
9 #include <dxva2api.h>
10 #include <map>
11 #include <mfidl.h>
12 #include <vector>
13
14 #include "base/task.h"
15 #include "base/threading/non_thread_safe.h"
16 #include "base/win/scoped_comptr.h"
17 #include "build/build_config.h"
Ami GONE FROM CHROMIUM 2011/12/16 07:38:54 What for?
ananta 2011/12/17 00:40:25 Removed.
18 #include "media/video/video_decode_accelerator.h"
19 #include "third_party/angle/include/EGL/egl.h"
20 #include "third_party/angle/include/EGL/eglext.h"
21
22 interface IMFSample;
23 interface IDirect3DSurface9;
24
25 // Class to provide a DXVA 2.0 based accelerator using the Microsoft Media
26 // foundation APIs via the VideoDecodeAccelerator interface.
27 // This class lives on a single thread and DCHECKs that it is never accessed
28 // from any other.
29 class DXVAVideoDecodeAccelerator : public media::VideoDecodeAccelerator,
30 public base::NonThreadSafe {
31 public:
32 enum State {
33 kUninitialized, // un-initialized.
34 kNormal, // normal playing state.
35 kResetting, // upon received Reset(), before ResetDone()
36 kEosDrain, // upon input EOS received.
37 kStopped, // upon output EOS received.
38 };
39
40 // Does not take ownership of |client| which must outlive |*this|.
41 DXVAVideoDecodeAccelerator(
42 media::VideoDecodeAccelerator::Client* client,
43 base::ProcessHandle renderer_process);
44 virtual ~DXVAVideoDecodeAccelerator();
45
46 // media::VideoDecodeAccelerator implementation.
47 virtual bool Initialize(Profile profile) OVERRIDE;
48 virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) OVERRIDE;
49 virtual void AssignPictureBuffers(
50 const std::vector<media::PictureBuffer>& buffers) OVERRIDE;
51 virtual void ReusePictureBuffer(int32 picture_buffer_id) OVERRIDE;
52 virtual void Flush() OVERRIDE;
53 virtual void Reset() OVERRIDE;
54 virtual void Destroy() OVERRIDE;
55
56 private:
57 // Creates and initializes an instance of the D3D device and the
58 // corresponding device manager. The device manager instance is eventually
59 // passed to the IMFTransform interface implemented by the H264 decoder.
Ami GONE FROM CHROMIUM 2011/12/16 07:38:54 s/H264/h.264/ here and elsewhere in the CL.
ananta 2011/12/17 00:40:25 Done.
60 bool CreateD3DDevManager();
61
62 // Creates, initializes and sets the media types for the H264 decoder.
63 bool InitDecoder();
64
65 // Returns true if the H264 decoder supports hardware video acceleration.
66 bool CheckDecoderDxvaSupport();
67
68 // Returns information about the input and output streams. This includes
69 // alignment information, decoder support flags, minimum sample size, etc.
70 bool GetStreamsInfoAndBufferReqs();
71
72 // Registers the input and output media types on the H264 decoder. This
73 // includes the expected input and output formats.
74 bool SetDecoderMediaTypes();
75
76 // Registers the input media type for the H264 decoder.
77 bool SetDecoderInputMediaType();
78
79 // Registers the output media type for the H264 decoder.
80 bool SetDecoderOutputMediaType(const GUID& subtype);
81
82 // Passes a command message to the decoder. This includes commands like
83 // start of stream, end of stream, flush, drain the decoder, etc.
84 bool SendMFTMessage(MFT_MESSAGE_TYPE msg, int32 param);
85
86 // The bulk of the decoding happens here. This function handles errors,
87 // format changes and processes decoded output.
88 void DoDecode();
89
90 // Invoked when we have a valid decoded output sample. Retrieves the D3D
91 // surface and maintains a copy of it which is passed eventually to the
92 // client when we have a picture buffer to copy the surface contents to.
93 bool ProcessOutputSample(IMFSample* sample);
94
95 // Copies the output sample data to the picture buffer provided by the
96 // client.
97 bool CopyOutputSampleDataToPictureBuffer(IDirect3DSurface9* dest_surface,
98 media::PictureBuffer picture_buffer,
99 int32 input_buffer_id);
100 // Processes pending output samples by copying them to available picture
Ami GONE FROM CHROMIUM 2011/12/16 07:38:54 precede with newline
ananta 2011/12/17 00:40:25 Done.
101 // slots.
102 void ProcessPendingSamples();
103
104 // Clears local state maintained by the decoder.
105 void ClearState();
106
107 // Helper function to notify the accelerator client about the error.
108 void NotifyError(media::VideoDecodeAccelerator::Error error);
109
110 // Helper function to read the bitmap from the D3D surface passed in.
111 bool GetBitmapFromSurface(IDirect3DSurface9* surface,
112 scoped_array<char>* bits);
113
114 // To expose client callbacks from VideoDecodeAccelerator.
115 media::VideoDecodeAccelerator::Client* client_;
116
117 base::win::ScopedComPtr<IDirect3DDevice9Ex> device_;
118 base::win::ScopedComPtr<IDirect3DDeviceManager9> device_manager_;
119 base::win::ScopedComPtr<IMFTransform> decoder_;
120
121 // Current state of the decoder.
122 State state_;
123
124 MFT_INPUT_STREAM_INFO input_stream_info_;
125 MFT_OUTPUT_STREAM_INFO output_stream_info_;
126
127 // Contains information about a decoded sample.
128 struct PendingSampleInfo {
129 PendingSampleInfo(int32 buffer_id, IDirect3DSurface9* surface);
130
131 int32 input_buffer_id;
132 base::win::ScopedComPtr<IDirect3DSurface9> dest_surface;
Ami GONE FROM CHROMIUM 2011/12/16 07:38:54 This field makes it ~PendingSampleInfo() non-trivi
ananta 2011/12/17 00:40:25 Done.
133 };
134
135 typedef std::vector<PendingSampleInfo> PendingOutputSamples;
Ami GONE FROM CHROMIUM 2011/12/16 07:38:54 Given the ways this is used a list<> makes more se
ananta 2011/12/17 00:40:25 Done.
136
137 // List of output samples for DXVAVideoDecodeAcceleratorrendering.
Ami GONE FROM CHROMIUM 2011/12/16 07:38:54 s/rr/r r/
ananta 2011/12/17 00:40:25 Done.
138 PendingOutputSamples pending_output_samples_;
139
140 // Maintains information about a DXVA picture buffer, i.e. whether it is
141 // available for rendering, the texture information, etc.
142 struct DXVAPictureBuffer {
143 DXVAPictureBuffer(bool is_available, const media::PictureBuffer& buffer);
144 DXVAPictureBuffer();
Ami GONE FROM CHROMIUM 2011/12/16 07:38:54 Can you drop this ctor? (I suspect you needed it o
ananta 2011/12/17 00:40:25 Done.
145
146 bool available;
147 media::PictureBuffer picture_buffer;
148 };
149
150 // This map maintains the picture buffers passed the client for decoding.
151 // The key is the picture buffer id.
152 typedef std::map<int32, DXVAPictureBuffer> OutputBuffers;
153 OutputBuffers output_picture_buffers_;
154
155 // Set to true if we requested picture slots from the client.
156 bool pictures_requested_;
157
158 // Contains the id of the last input buffer received from the client.
Ami GONE FROM CHROMIUM 2011/12/16 07:38:54 Can you drop this in favor of simply passing the b
ananta 2011/12/17 00:40:25 DoDecode also gets called from Flush which drains
Ami GONE FROM CHROMIUM 2011/12/19 22:53:44 Decode's synchronous implementation means Flush()
159 int32 last_input_buffer_id_;
160
161 // Handle to the renderer process.
162 base::ProcessHandle renderer_process_;
163
164 uint32 dev_manager_reset_token_;
Ami GONE FROM CHROMIUM 2011/12/16 07:38:54 This needs a great big comment on it, if its only
ananta 2011/12/17 00:40:25 Added a comment for now. Will look into this along
165
166 scoped_ptr<ScopedRunnableMethodFactory<
167 media::VideoDecodeAccelerator::Client> > method_factory_;
168
169 // Counter which holds the number of input packets before a successful
170 // decode.
171 int inputs_before_decode_;
172 };
173
174 #endif // CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
175
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