| Index: ui/base/accelerator_manager.h
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| diff --git a/ui/base/accelerator_manager.h b/ui/base/accelerator_manager.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..703d2c48dce273ff60eb866e7af7eeaf55101b02
|
| --- /dev/null
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| +++ b/ui/base/accelerator_manager.h
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| @@ -0,0 +1,65 @@
|
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef UI_BASE_ACCELERATOR_MANAGER_H_
|
| +#define UI_BASE_ACCELERATOR_MANAGER_H_
|
| +#pragma once
|
| +
|
| +#include <list>
|
| +#include <map>
|
| +
|
| +#include "base/basictypes.h"
|
| +#include "ui/base/models/accelerator.h"
|
| +#include "ui/base/ui_export.h"
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| +
|
| +namespace ui {
|
| +
|
| +// The AcceleratorManger is used to handle keyboard accelerators.
|
| +class UI_EXPORT AcceleratorManager {
|
| + public:
|
| + AcceleratorManager();
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| + ~AcceleratorManager();
|
| +
|
| + // Register a keyboard accelerator for the specified target. If multiple
|
| + // targets are registered for an accelerator, a target registered later has
|
| + // higher priority.
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| + // Note that we are currently limited to accelerators that are either:
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| + // - a key combination including Ctrl or Alt
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| + // - the escape key
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| + // - the enter key
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| + // - any F key (F1, F2, F3 ...)
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| + // - any browser specific keys (as available on special keyboards)
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| + void Register(const Accelerator& accelerator, AcceleratorTarget* target);
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| +
|
| + // Unregister the specified keyboard accelerator for the specified target.
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| + void Unregister(const Accelerator& accelerator, AcceleratorTarget* target);
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| +
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| + // Unregister all keyboard accelerator for the specified target.
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| + void UnregisterAll(AcceleratorTarget* target);
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| +
|
| + // Activate the target associated with the specified accelerator.
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| + // First, AcceleratorPressed handler of the most recently registered target
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| + // is called, and if that handler processes the event (i.e. returns true),
|
| + // this method immediately returns. If not, we do the same thing on the next
|
| + // target, and so on.
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| + // Returns true if an accelerator was activated.
|
| + bool Process(const Accelerator& accelerator);
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| +
|
| + // Returns the AcceleratorTarget that should be activated for the specified
|
| + // keyboard accelerator, or NULL if no view is registered for that keyboard
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| + // accelerator.
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| + AcceleratorTarget* GetCurrentTarget(const Accelerator& accelertor) const;
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| +
|
| + private:
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| + // The accelerators and associated targets.
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| + typedef std::list<AcceleratorTarget*> AcceleratorTargetList;
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| + typedef std::map<Accelerator, AcceleratorTargetList> AcceleratorMap;
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| + AcceleratorMap accelerators_;
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| +
|
| + DISALLOW_COPY_AND_ASSIGN(AcceleratorManager);
|
| +};
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| +
|
| +} // namespace ui
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| +
|
| +#endif // UI_BASE_ACCELERATOR_MANAGER_H_
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|
|