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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_BASE_MODELS_ACCELERATOR_H_ | 5 #ifndef UI_BASE_MODELS_ACCELERATOR_H_ |
| 6 #define UI_BASE_MODELS_ACCELERATOR_H_ | 6 #define UI_BASE_MODELS_ACCELERATOR_H_ |
| 7 #pragma once | 7 #pragma once |
| 8 | 8 |
| 9 #include "ui/base/events.h" |
| 9 #include "ui/base/keycodes/keyboard_codes.h" | 10 #include "ui/base/keycodes/keyboard_codes.h" |
| 10 #include "ui/base/ui_export.h" | 11 #include "ui/base/ui_export.h" |
| 11 | 12 |
| 12 namespace ui { | 13 namespace ui { |
| 13 | 14 |
| 14 // This is a cross-platform base class for accelerator keys used in menus. It is | 15 // This is a cross-platform base class for accelerator keys used in menus. It is |
| 15 // meant to be subclassed for concrete toolkit implementations. | 16 // meant to be subclassed for concrete toolkit implementations. |
| 16 class UI_EXPORT Accelerator { | 17 class UI_EXPORT Accelerator { |
| 17 public: | 18 public: |
| 18 Accelerator() : key_code_(ui::VKEY_UNKNOWN), modifiers_(0) {} | 19 Accelerator() : key_code_(ui::VKEY_UNKNOWN), modifiers_(0) {} |
| 19 | 20 |
| 20 Accelerator(ui::KeyboardCode keycode, int modifiers) | 21 Accelerator(ui::KeyboardCode keycode, int modifiers) |
| 21 : key_code_(keycode), | 22 : key_code_(keycode), |
| 22 modifiers_(modifiers) {} | 23 modifiers_(modifiers) {} |
| 23 | 24 |
| 24 Accelerator(const Accelerator& accelerator) { | 25 Accelerator(const Accelerator& accelerator) { |
| 25 key_code_ = accelerator.key_code_; | 26 key_code_ = accelerator.key_code_; |
| 26 modifiers_ = accelerator.modifiers_; | 27 modifiers_ = accelerator.modifiers_; |
| 27 } | 28 } |
| 28 | 29 |
| 30 Accelerator(ui::KeyboardCode keycode, |
| 31 bool shift_pressed, bool ctrl_pressed, bool alt_pressed) { |
| 32 key_code_ = keycode; |
| 33 modifiers_ = 0; |
| 34 if (shift_pressed) |
| 35 modifiers_ |= ui::EF_SHIFT_DOWN; |
| 36 if (ctrl_pressed) |
| 37 modifiers_ |= ui::EF_CONTROL_DOWN; |
| 38 if (alt_pressed) |
| 39 modifiers_ |= ui::EF_ALT_DOWN; |
| 40 } |
| 41 |
| 29 virtual ~Accelerator() {} | 42 virtual ~Accelerator() {} |
| 30 | 43 |
| 31 Accelerator& operator=(const Accelerator& accelerator) { | 44 Accelerator& operator=(const Accelerator& accelerator) { |
| 32 if (this != &accelerator) { | 45 if (this != &accelerator) { |
| 33 key_code_ = accelerator.key_code_; | 46 key_code_ = accelerator.key_code_; |
| 34 modifiers_ = accelerator.modifiers_; | 47 modifiers_ = accelerator.modifiers_; |
| 35 } | 48 } |
| 36 return *this; | 49 return *this; |
| 37 } | 50 } |
| 38 | 51 |
| (...skipping 10 matching lines...) Expand all Loading... |
| 49 } | 62 } |
| 50 | 63 |
| 51 bool operator !=(const Accelerator& rhs) const { | 64 bool operator !=(const Accelerator& rhs) const { |
| 52 return !(*this == rhs); | 65 return !(*this == rhs); |
| 53 } | 66 } |
| 54 | 67 |
| 55 ui::KeyboardCode key_code() const { return key_code_; } | 68 ui::KeyboardCode key_code() const { return key_code_; } |
| 56 | 69 |
| 57 int modifiers() const { return modifiers_; } | 70 int modifiers() const { return modifiers_; } |
| 58 | 71 |
| 72 bool IsShiftDown() const { |
| 73 return (modifiers_ & ui::EF_SHIFT_DOWN) == ui::EF_SHIFT_DOWN; |
| 74 } |
| 75 |
| 76 bool IsCtrlDown() const { |
| 77 return (modifiers_ & ui::EF_CONTROL_DOWN) == ui::EF_CONTROL_DOWN; |
| 78 } |
| 79 |
| 80 bool IsAltDown() const { |
| 81 return (modifiers_ & ui::EF_ALT_DOWN) == ui::EF_ALT_DOWN; |
| 82 } |
| 83 |
| 59 protected: | 84 protected: |
| 60 // The keycode (VK_...). | 85 // The keycode (VK_...). |
| 61 ui::KeyboardCode key_code_; | 86 ui::KeyboardCode key_code_; |
| 62 | 87 |
| 63 // The state of the Shift/Ctrl/Alt keys (platform-dependent). | 88 // The state of the Shift/Ctrl/Alt keys (platform-dependent). |
| 64 int modifiers_; | 89 int modifiers_; |
| 65 }; | 90 }; |
| 66 | 91 |
| 92 // An interface that classes that want to register for keyboard accelerators |
| 93 // should implement. |
| 94 class UI_EXPORT AcceleratorTarget { |
| 95 public: |
| 96 // This method should return true if the accelerator was processed. |
| 97 virtual bool AcceleratorPressed(const Accelerator& accelerator) = 0; |
| 98 |
| 99 protected: |
| 100 virtual ~AcceleratorTarget() {} |
| 101 }; |
| 102 |
| 67 // Since acclerator code is one of the few things that can't be cross platform | 103 // Since acclerator code is one of the few things that can't be cross platform |
| 68 // in the chrome UI, separate out just the GetAcceleratorForCommandId() from | 104 // in the chrome UI, separate out just the GetAcceleratorForCommandId() from |
| 69 // the menu delegates. | 105 // the menu delegates. |
| 70 class AcceleratorProvider { | 106 class AcceleratorProvider { |
| 71 public: | 107 public: |
| 72 // Gets the accelerator for the specified command id. Returns true if the | 108 // Gets the accelerator for the specified command id. Returns true if the |
| 73 // command id has a valid accelerator, false otherwise. | 109 // command id has a valid accelerator, false otherwise. |
| 74 virtual bool GetAcceleratorForCommandId(int command_id, | 110 virtual bool GetAcceleratorForCommandId(int command_id, |
| 75 ui::Accelerator* accelerator) = 0; | 111 ui::Accelerator* accelerator) = 0; |
| 76 | 112 |
| 77 protected: | 113 protected: |
| 78 virtual ~AcceleratorProvider() {} | 114 virtual ~AcceleratorProvider() {} |
| 79 }; | 115 }; |
| 80 | 116 |
| 81 } // namespace ui | 117 } // namespace ui |
| 82 | 118 |
| 83 #endif // UI_BASE_MODELS_ACCELERATOR_H_ | 119 #endif // UI_BASE_MODELS_ACCELERATOR_H_ |
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