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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/aura/window.h" | 5 #include "ui/aura/window.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 #include "base/stl_util.h" | 10 #include "base/stl_util.h" |
11 #include "base/string_util.h" | |
11 #include "ui/aura/desktop.h" | 12 #include "ui/aura/desktop.h" |
12 #include "ui/aura/desktop_delegate.h" | 13 #include "ui/aura/desktop_delegate.h" |
13 #include "ui/aura/event.h" | 14 #include "ui/aura/event.h" |
14 #include "ui/aura/event_filter.h" | 15 #include "ui/aura/event_filter.h" |
15 #include "ui/aura/layout_manager.h" | 16 #include "ui/aura/layout_manager.h" |
16 #include "ui/aura/window_delegate.h" | 17 #include "ui/aura/window_delegate.h" |
17 #include "ui/aura/window_observer.h" | 18 #include "ui/aura/window_observer.h" |
18 #include "ui/aura/window_types.h" | 19 #include "ui/aura/window_types.h" |
19 #include "ui/base/animation/multi_animation.h" | 20 #include "ui/base/animation/multi_animation.h" |
20 #include "ui/gfx/canvas_skia.h" | 21 #include "ui/gfx/canvas_skia.h" |
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67 if (parent_) | 68 if (parent_) |
68 parent_->RemoveChild(this); | 69 parent_->RemoveChild(this); |
69 | 70 |
70 FOR_EACH_OBSERVER(WindowObserver, observers_, OnWindowDestroyed(this)); | 71 FOR_EACH_OBSERVER(WindowObserver, observers_, OnWindowDestroyed(this)); |
71 } | 72 } |
72 | 73 |
73 void Window::Init(ui::Layer::LayerType layer_type) { | 74 void Window::Init(ui::Layer::LayerType layer_type) { |
74 layer_.reset(new ui::Layer(Desktop::GetInstance()->compositor(), layer_type)); | 75 layer_.reset(new ui::Layer(Desktop::GetInstance()->compositor(), layer_type)); |
75 layer_->SetVisible(false); | 76 layer_->SetVisible(false); |
76 layer_->set_delegate(this); | 77 layer_->set_delegate(this); |
78 #if !defined(NDEBUG) | |
tfarina
2011/11/09 14:30:50
#ifndef NDEBUG ? one or the other for consistency?
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79 std::string layer_name(name()); | |
80 if (layer_name.size() == 0) | |
tfarina
2011/11/09 14:30:50
size() == 0 -> empty()
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81 layer_name.append("Unnamed Window"); | |
82 | |
83 if (id() != -1) { | |
84 char id_buf[10]; | |
85 base::snprintf(id_buf, sizeof(id_buf), " %d", id()); | |
Ben Goodger (Google)
2011/11/09 17:03:52
Can you do all of this in the debug util rather th
pkotwicz
2011/11/09 18:56:02
I could do this. But I would be assuming that the
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86 layer_name.append(id_buf); | |
87 } | |
88 layer_->set_name(layer_name); | |
89 #endif | |
77 } | 90 } |
78 | 91 |
79 void Window::SetType(WindowType type) { | 92 void Window::SetType(WindowType type) { |
80 // Cannot change type after the window is initialized. | 93 // Cannot change type after the window is initialized. |
81 DCHECK(!layer()); | 94 DCHECK(!layer()); |
82 type_ = type; | 95 type_ = type; |
83 } | 96 } |
84 | 97 |
85 void Window::Show() { | 98 void Window::Show() { |
86 SetVisible(true); | 99 SetVisible(true); |
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492 } | 505 } |
493 | 506 |
494 return delegate_ ? this : NULL; | 507 return delegate_ ? this : NULL; |
495 } | 508 } |
496 | 509 |
497 void Window::OnPaintLayer(gfx::Canvas* canvas) { | 510 void Window::OnPaintLayer(gfx::Canvas* canvas) { |
498 delegate_->OnPaint(canvas); | 511 delegate_->OnPaint(canvas); |
499 } | 512 } |
500 | 513 |
501 } // namespace aura | 514 } // namespace aura |
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