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Side by Side Diff: chrome/browser/notifications/balloon_collection_mac.mm

Issue 8503037: Fix the problem that notifications and panels overlap. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fix for MacOSX Created 9 years, 1 month ago
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1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/notifications/balloon_collection_impl.h" 5 #include "chrome/browser/notifications/balloon_collection_impl.h"
6 6
7 #import <Cocoa/Cocoa.h> 7 #import <Cocoa/Cocoa.h>
8 8
9 #include "chrome/browser/ui/cocoa/notifications/balloon_view_bridge.h" 9 #include "chrome/browser/ui/cocoa/notifications/balloon_view_bridge.h"
10 10
(...skipping 17 matching lines...) Expand all
28 } 28 }
29 29
30 int BalloonCollectionImpl::Layout::HorizontalEdgeMargin() const { 30 int BalloonCollectionImpl::Layout::HorizontalEdgeMargin() const {
31 return 5; 31 return 5;
32 } 32 }
33 33
34 int BalloonCollectionImpl::Layout::VerticalEdgeMargin() const { 34 int BalloonCollectionImpl::Layout::VerticalEdgeMargin() const {
35 return 0; 35 return 0;
36 } 36 }
37 37
38 gfx::Point BalloonCollectionImpl::Layout::GetLayoutOrigin() const {
jennb 2011/11/10 19:17:13 Comments in the code here make the code hard to re
jianli 2011/11/11 00:38:30 Done.
39 const int kVerticalSpacingBetweenBalloonAndPanel = 5;
40 int x = 0;
41 int y = 0;
42 switch (placement_) {
43 case VERTICALLY_FROM_TOP_LEFT: {
44 x = work_area_.x() + HorizontalEdgeMargin();
45 // For this placement (this corresponds to lower-right alignment due to
46 // that Mac uses a vertically reversed screen orientation), balloon needs
47 // to stay on top of left-most panels to avoid overlapping.
48 int offset = bottom_left_offset_to_move_above_panels_;
49 // Ensure that we have some sort of margin between the 1st balloon and the
50 // panel beneath it even the vertical edge margin is set to 0 on Mac.
51 if (offset && !VerticalEdgeMargin())
52 offset += kVerticalSpacingBetweenBalloonAndPanel;
53 y = work_area_.y() + VerticalEdgeMargin() + offset;
54 break;
55 }
56 case VERTICALLY_FROM_TOP_RIGHT: {
57 x = work_area_.right() - HorizontalEdgeMargin();
58 // For this placement (this corresponds to lower-right alignment due to
59 // that Mac uses a vertically reversed screen orientation), balloon needs
60 // to stay on top of right-most panels to avoid overlapping.
61 int offset = bottom_right_offset_to_move_above_panels_;
62 // Ensure that we have some sort of margin between the 1st balloon and the
63 // panel beneath it even the vertical edge margin is set to 0 on Mac.
64 if (offset && !VerticalEdgeMargin())
65 offset += kVerticalSpacingBetweenBalloonAndPanel;
66 y = work_area_.y() + VerticalEdgeMargin() + offset;
67 break;
68 }
69 case VERTICALLY_FROM_BOTTOM_LEFT:
70 x = work_area_.x() + HorizontalEdgeMargin();
71 y = work_area_.bottom() - VerticalEdgeMargin();
72 break;
73 case VERTICALLY_FROM_BOTTOM_RIGHT:
74 x = work_area_.right() - HorizontalEdgeMargin();
75 y = work_area_.bottom() - VerticalEdgeMargin();
76 break;
77 default:
78 NOTREACHED();
79 break;
80 }
81 return gfx::Point(x, y);
82 }
83
38 void BalloonCollectionImpl::PositionBalloons(bool reposition) { 84 void BalloonCollectionImpl::PositionBalloons(bool reposition) {
39 // Use an animation context so that all the balloons animate together. 85 // Use an animation context so that all the balloons animate together.
40 [NSAnimationContext beginGrouping]; 86 [NSAnimationContext beginGrouping];
41 [[NSAnimationContext currentContext] setDuration:0.1f]; 87 [[NSAnimationContext currentContext] setDuration:0.1f];
42 PositionBalloonsInternal(reposition); 88 PositionBalloonsInternal(reposition);
43 [NSAnimationContext endGrouping]; 89 [NSAnimationContext endGrouping];
44 } 90 }
45 91
46 void BalloonCollectionImpl::SetPositionPreference( 92 void BalloonCollectionImpl::SetPositionPreference(
47 PositionPreference position) { 93 PositionPreference position) {
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61 else 107 else
62 NOTREACHED(); 108 NOTREACHED();
63 109
64 PositionBalloons(true); 110 PositionBalloons(true);
65 } 111 }
66 112
67 // static 113 // static
68 BalloonCollection* BalloonCollection::Create() { 114 BalloonCollection* BalloonCollection::Create() {
69 return new BalloonCollectionImpl(); 115 return new BalloonCollectionImpl();
70 } 116 }
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