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Issue 8501006: Disentangle header dependecies a bit by moving PropertyDetails-related types into a separate header (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 9 years, 1 month ago
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1 // Copyright 2011 the V8 project authors. All rights reserved. 1 // Copyright 2011 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 27
28 #ifndef V8_OBJECTS_H_ 28 #ifndef V8_OBJECTS_H_
29 #define V8_OBJECTS_H_ 29 #define V8_OBJECTS_H_
30 30
31 #include "allocation.h" 31 #include "allocation.h"
32 #include "builtins.h" 32 #include "builtins.h"
33 #include "list.h" 33 #include "list.h"
34 #include "property-details.h"
34 #include "smart-array-pointer.h" 35 #include "smart-array-pointer.h"
35 #include "unicode-inl.h" 36 #include "unicode-inl.h"
36 #if V8_TARGET_ARCH_ARM 37 #if V8_TARGET_ARCH_ARM
37 #include "arm/constants-arm.h" 38 #include "arm/constants-arm.h"
38 #elif V8_TARGET_ARCH_MIPS 39 #elif V8_TARGET_ARCH_MIPS
39 #include "mips/constants-mips.h" 40 #include "mips/constants-mips.h"
40 #endif 41 #endif
41 #include "v8checks.h" 42 #include "v8checks.h"
42 43
43 44
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117 // - TypeSwitchInfo 118 // - TypeSwitchInfo
118 // - DebugInfo 119 // - DebugInfo
119 // - BreakPointInfo 120 // - BreakPointInfo
120 // - CodeCache 121 // - CodeCache
121 // 122 //
122 // Formats of Object*: 123 // Formats of Object*:
123 // Smi: [31 bit signed int] 0 124 // Smi: [31 bit signed int] 0
124 // HeapObject: [32 bit direct pointer] (4 byte aligned) | 01 125 // HeapObject: [32 bit direct pointer] (4 byte aligned) | 01
125 // Failure: [30 bit signed int] 11 126 // Failure: [30 bit signed int] 11
126 127
127 // Ecma-262 3rd 8.6.1
128 enum PropertyAttributes {
129 NONE = v8::None,
130 READ_ONLY = v8::ReadOnly,
131 DONT_ENUM = v8::DontEnum,
132 DONT_DELETE = v8::DontDelete,
133 ABSENT = 16 // Used in runtime to indicate a property is absent.
134 // ABSENT can never be stored in or returned from a descriptor's attributes
135 // bitfield. It is only used as a return value meaning the attributes of
136 // a non-existent property.
137 };
138
139 namespace v8 { 128 namespace v8 {
140 namespace internal { 129 namespace internal {
141 130
142 enum ElementsKind { 131 enum ElementsKind {
143 // The "fast" kind for elements that only contain SMI values. Must be first 132 // The "fast" kind for elements that only contain SMI values. Must be first
144 // to make it possible to efficiently check maps for this kind. 133 // to make it possible to efficiently check maps for this kind.
145 FAST_SMI_ONLY_ELEMENTS, 134 FAST_SMI_ONLY_ELEMENTS,
146 135
147 // The "fast" kind for tagged values. Must be second to make it possible to 136 // The "fast" kind for tagged values. Must be second to make it possible to
148 // efficiently check maps for this and the FAST_SMI_ONLY_ELEMENTS kind 137 // efficiently check maps for this and the FAST_SMI_ONLY_ELEMENTS kind
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171 LAST_EXTERNAL_ARRAY_ELEMENTS_KIND = EXTERNAL_PIXEL_ELEMENTS, 160 LAST_EXTERNAL_ARRAY_ELEMENTS_KIND = EXTERNAL_PIXEL_ELEMENTS,
172 FIRST_ELEMENTS_KIND = FAST_SMI_ONLY_ELEMENTS, 161 FIRST_ELEMENTS_KIND = FAST_SMI_ONLY_ELEMENTS,
173 LAST_ELEMENTS_KIND = EXTERNAL_PIXEL_ELEMENTS 162 LAST_ELEMENTS_KIND = EXTERNAL_PIXEL_ELEMENTS
174 }; 163 };
175 164
176 static const int kElementsKindCount = 165 static const int kElementsKindCount =
177 LAST_ELEMENTS_KIND - FIRST_ELEMENTS_KIND + 1; 166 LAST_ELEMENTS_KIND - FIRST_ELEMENTS_KIND + 1;
178 167
179 void PrintElementsKind(FILE* out, ElementsKind kind); 168 void PrintElementsKind(FILE* out, ElementsKind kind);
180 169
181 // PropertyDetails captures type and attributes for a property.
182 // They are used both in property dictionaries and instance descriptors.
183 class PropertyDetails BASE_EMBEDDED {
184 public:
185 PropertyDetails(PropertyAttributes attributes,
186 PropertyType type,
187 int index = 0) {
188 ASSERT(TypeField::is_valid(type));
189 ASSERT(AttributesField::is_valid(attributes));
190 ASSERT(StorageField::is_valid(index));
191
192 value_ = TypeField::encode(type)
193 | AttributesField::encode(attributes)
194 | StorageField::encode(index);
195
196 ASSERT(type == this->type());
197 ASSERT(attributes == this->attributes());
198 ASSERT(index == this->index());
199 }
200
201 // Conversion for storing details as Object*.
202 explicit inline PropertyDetails(Smi* smi);
203 inline Smi* AsSmi();
204
205 PropertyType type() { return TypeField::decode(value_); }
206
207 bool IsTransition() {
208 PropertyType t = type();
209 ASSERT(t != INTERCEPTOR);
210 return IsTransitionType(t);
211 }
212
213 bool IsProperty() {
214 return type() < FIRST_PHANTOM_PROPERTY_TYPE;
215 }
216
217 PropertyAttributes attributes() { return AttributesField::decode(value_); }
218
219 int index() { return StorageField::decode(value_); }
220
221 inline PropertyDetails AsDeleted();
222
223 static bool IsValidIndex(int index) {
224 return StorageField::is_valid(index);
225 }
226
227 bool IsReadOnly() { return (attributes() & READ_ONLY) != 0; }
228 bool IsDontDelete() { return (attributes() & DONT_DELETE) != 0; }
229 bool IsDontEnum() { return (attributes() & DONT_ENUM) != 0; }
230 bool IsDeleted() { return DeletedField::decode(value_) != 0;}
231
232 // Bit fields in value_ (type, shift, size). Must be public so the
233 // constants can be embedded in generated code.
234 class TypeField: public BitField<PropertyType, 0, 4> {};
235 class AttributesField: public BitField<PropertyAttributes, 4, 3> {};
236 class DeletedField: public BitField<uint32_t, 7, 1> {};
237 class StorageField: public BitField<uint32_t, 8, 32-8> {};
238
239 static const int kInitialIndex = 1;
240
241 private:
242 uint32_t value_;
243 };
244
245 170
246 // Setter that skips the write barrier if mode is SKIP_WRITE_BARRIER. 171 // Setter that skips the write barrier if mode is SKIP_WRITE_BARRIER.
247 enum WriteBarrierMode { SKIP_WRITE_BARRIER, UPDATE_WRITE_BARRIER }; 172 enum WriteBarrierMode { SKIP_WRITE_BARRIER, UPDATE_WRITE_BARRIER };
248 173
249 174
250 // PropertyNormalizationMode is used to specify whether to keep 175 // PropertyNormalizationMode is used to specify whether to keep
251 // inobject properties when normalizing properties of a JSObject. 176 // inobject properties when normalizing properties of a JSObject.
252 enum PropertyNormalizationMode { 177 enum PropertyNormalizationMode {
253 CLEAR_INOBJECT_PROPERTIES, 178 CLEAR_INOBJECT_PROPERTIES,
254 KEEP_INOBJECT_PROPERTIES 179 KEEP_INOBJECT_PROPERTIES
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7937 } else { 7862 } else {
7938 value &= ~(1 << bit_position); 7863 value &= ~(1 << bit_position);
7939 } 7864 }
7940 return value; 7865 return value;
7941 } 7866 }
7942 }; 7867 };
7943 7868
7944 } } // namespace v8::internal 7869 } } // namespace v8::internal
7945 7870
7946 #endif // V8_OBJECTS_H_ 7871 #endif // V8_OBJECTS_H_
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