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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "base/threading/platform_thread.h" | 5 #include "base/threading/platform_thread.h" |
6 | 6 |
7 #import <Foundation/Foundation.h> | 7 #import <Foundation/Foundation.h> |
8 #include <dlfcn.h> | 8 #include <dlfcn.h> |
9 #include <mach/mach.h> | 9 #include <mach/mach.h> |
10 #include <mach/mach_time.h> | 10 #include <mach/mach_time.h> |
11 #include <mach/thread_policy.h> | 11 #include <mach/thread_policy.h> |
12 | 12 |
13 #include "base/lazy_instance.h" | 13 #include "base/lazy_instance.h" |
14 #include "base/logging.h" | 14 #include "base/logging.h" |
15 #include "base/threading/thread_local.h" | 15 #include "base/threading/thread_local.h" |
16 | 16 |
17 namespace base { | 17 namespace base { |
18 | 18 |
19 namespace { | 19 namespace { |
20 | 20 |
21 LazyInstance<ThreadLocalPointer<char>, | 21 LazyInstance<ThreadLocalPointer<char>, |
22 LeakyLazyInstanceTraits<ThreadLocalPointer<char> > > | 22 LeakyLazyInstanceTraits<ThreadLocalPointer<char> > > |
23 current_thread_name(LINKER_INITIALIZED); | 23 current_thread_name = LAZY_INSTANCE_INITIALIZER; |
24 | 24 |
25 } // namespace | 25 } // namespace |
26 | 26 |
27 // If Cocoa is to be used on more than one thread, it must know that the | 27 // If Cocoa is to be used on more than one thread, it must know that the |
28 // application is multithreaded. Since it's possible to enter Cocoa code | 28 // application is multithreaded. Since it's possible to enter Cocoa code |
29 // from threads created by pthread_thread_create, Cocoa won't necessarily | 29 // from threads created by pthread_thread_create, Cocoa won't necessarily |
30 // be aware that the application is multithreaded. Spawning an NSThread is | 30 // be aware that the application is multithreaded. Spawning an NSThread is |
31 // enough to get Cocoa to set up for multithreaded operation, so this is done | 31 // enough to get Cocoa to set up for multithreaded operation, so this is done |
32 // if necessary before pthread_thread_create spawns any threads. | 32 // if necessary before pthread_thread_create spawns any threads. |
33 // | 33 // |
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180 case kThreadPriority_Normal: | 180 case kThreadPriority_Normal: |
181 SetPriorityNormal(mach_thread_id); | 181 SetPriorityNormal(mach_thread_id); |
182 break; | 182 break; |
183 case kThreadPriority_RealtimeAudio: | 183 case kThreadPriority_RealtimeAudio: |
184 SetPriorityRealtimeAudio(mach_thread_id); | 184 SetPriorityRealtimeAudio(mach_thread_id); |
185 break; | 185 break; |
186 } | 186 } |
187 } | 187 } |
188 | 188 |
189 } // namespace base | 189 } // namespace base |
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