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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/renderer/render_widget_fullscreen_pepper.h" | 5 #include "content/renderer/render_widget_fullscreen_pepper.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "base/message_loop.h" | 8 #include "base/message_loop.h" |
| 9 #include "content/common/view_messages.h" | 9 #include "content/common/view_messages.h" |
| 10 #include "content/renderer/gpu/gpu_channel_host.h" | 10 #include "content/renderer/gpu/gpu_channel_host.h" |
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| 490 | 490 |
| 491 void RenderWidgetFullscreenPepper::OnLostContext( | 491 void RenderWidgetFullscreenPepper::OnLostContext( |
| 492 RendererGLContext::ContextLostReason) { | 492 RendererGLContext::ContextLostReason) { |
| 493 if (!context_) | 493 if (!context_) |
| 494 return; | 494 return; |
| 495 // Destroy the context later, in case we got called from InitContext for | 495 // Destroy the context later, in case we got called from InitContext for |
| 496 // example. We still need to reset context_ now so that a new context gets | 496 // example. We still need to reset context_ now so that a new context gets |
| 497 // created when the plugin recreates its own. | 497 // created when the plugin recreates its own. |
| 498 MessageLoop::current()->PostTask( | 498 MessageLoop::current()->PostTask( |
| 499 FROM_HERE, | 499 FROM_HERE, |
| 500 base::Bind(DestroyContext, context_, program_, buffer_)); | 500 base::Bind(&DestroyContext, context_, program_, buffer_)); |
| 501 context_ = NULL; | 501 context_ = NULL; |
| 502 program_ = 0; | 502 program_ = 0; |
| 503 buffer_ = 0; | 503 buffer_ = 0; |
| 504 OnSwapBuffersAborted(); | 504 OnSwapBuffersAborted(); |
| 505 CheckCompositing(); | 505 CheckCompositing(); |
| 506 } | 506 } |
| 507 | 507 |
| 508 void RenderWidgetFullscreenPepper::OnSwapBuffersCompleteByRendererGLContext() { | 508 void RenderWidgetFullscreenPepper::OnSwapBuffersCompleteByRendererGLContext() { |
| 509 OnSwapBuffersComplete(); | 509 OnSwapBuffersComplete(); |
| 510 } | 510 } |
| 511 | 511 |
| 512 RendererGLContext* | 512 RendererGLContext* |
| 513 RenderWidgetFullscreenPepper::GetParentContextForPlatformContext3D() { | 513 RenderWidgetFullscreenPepper::GetParentContextForPlatformContext3D() { |
| 514 if (!context_) { | 514 if (!context_) { |
| 515 CreateContext(); | 515 CreateContext(); |
| 516 } | 516 } |
| 517 if (!context_) | 517 if (!context_) |
| 518 return NULL; | 518 return NULL; |
| 519 return context_; | 519 return context_; |
| 520 } | 520 } |
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