Chromium Code Reviews| Index: content/renderer/media/audio_renderer_impl.cc |
| =================================================================== |
| --- content/renderer/media/audio_renderer_impl.cc (revision 107169) |
| +++ content/renderer/media/audio_renderer_impl.cc (working copy) |
| @@ -9,60 +9,26 @@ |
| #include <algorithm> |
| #include "base/bind.h" |
| -#include "base/command_line.h" |
| #include "content/common/child_process.h" |
| #include "content/common/media/audio_messages.h" |
| -#include "content/public/common/content_switches.h" |
| #include "content/renderer/render_thread_impl.h" |
| #include "media/audio/audio_buffers_state.h" |
| -#include "media/audio/audio_output_controller.h" |
| #include "media/audio/audio_util.h" |
| -#include "media/base/filter_host.h" |
| -// Static variable that says what code path we are using -- low or high |
| -// latency. Made separate variable so we don't have to go to command line |
| -// for every DCHECK(). |
| -AudioRendererImpl::LatencyType AudioRendererImpl::latency_type_ = |
| - AudioRendererImpl::kUninitializedLatency; |
| +const size_t kBufferSize = 2048; |
|
acolwell GONE FROM CHROMIUM
2011/11/08 21:44:20
Add a comment about the reasoning for this magic n
Chris Rogers
2011/11/10 02:17:22
Added GetBufferSizeForSampleRate() method and adde
|
| AudioRendererImpl::AudioRendererImpl() |
| : AudioRendererBase(), |
| bytes_per_second_(0), |
| - stream_id_(0), |
| - shared_memory_(NULL), |
| - shared_memory_size_(0), |
| - stopped_(false), |
| - pending_request_(false) { |
| - filter_ = RenderThreadImpl::current()->audio_message_filter(); |
| - // Figure out if we are planning to use high or low latency code path. |
| - // We are initializing only one variable and double initialization is Ok, |
| - // so there would not be any issues caused by CPU memory model. |
| - if (latency_type_ == kUninitializedLatency) { |
| - // Urgent workaround for |
| - // http://code.google.com/p/chromium-os/issues/detail?id=21491 |
| - // TODO(enal): Fix it properly. |
| -#if defined(OS_CHROMEOS) |
| - latency_type_ = kHighLatency; |
| -#else |
| - if (!CommandLine::ForCurrentProcess()->HasSwitch( |
| - switches::kHighLatencyAudio)) { |
| - latency_type_ = kLowLatency; |
| - } else { |
| - latency_type_ = kHighLatency; |
| - } |
| -#endif |
| - } |
| + stopped_(false) { |
| + // The AudioDevice is completely initialized when we first know |
|
henrika (OOO until Aug 14)
2011/11/09 17:05:22
Is it possible to make this comment more clear? Tw
Chris Rogers
2011/11/10 02:17:22
Added what I hope is a better comment here.
On 20
|
| + // the audio format when OnInitialize() is called. |
| + audio_device_ = new AudioDevice(this); |
| } |
| AudioRendererImpl::~AudioRendererImpl() { |
| } |
| -// static |
| -void AudioRendererImpl::set_latency_type(LatencyType latency_type) { |
| - DCHECK_EQ(kUninitializedLatency, latency_type_); |
| - latency_type_ = latency_type; |
| -} |
| - |
| base::TimeDelta AudioRendererImpl::ConvertToDuration(int bytes) { |
| if (bytes_per_second_) { |
| return base::TimeDelta::FromMicroseconds( |
| @@ -91,54 +57,42 @@ |
| bool AudioRendererImpl::OnInitialize(int bits_per_channel, |
| ChannelLayout channel_layout, |
| int sample_rate) { |
| - AudioParameters params(AudioParameters::AUDIO_PCM_LINEAR, channel_layout, |
| - sample_rate, bits_per_channel, 0); |
| + // We use the AUDIO_PCM_LINEAR flag because AUDIO_PCM_LOW_LATENCY |
| + // does not currently support all the sample-rates that we require. |
|
scherkus (not reviewing)
2011/11/09 02:39:05
do we have a bug tracking this work?
Chris Rogers
2011/11/10 02:17:22
Yes, good to track this. I've created bug:
http:/
henrika (OOO until Aug 14)
2011/11/10 11:45:07
Great summary.
|
| + audio_parameters_ = AudioParameters(AudioParameters::AUDIO_PCM_LINEAR, |
| + channel_layout, |
| + sample_rate, |
| + bits_per_channel, |
| + 0); |
| - bytes_per_second_ = params.GetBytesPerSecond(); |
| + bytes_per_second_ = audio_parameters_.GetBytesPerSecond(); |
| - ChildProcess::current()->io_message_loop()->PostTask( |
| - FROM_HERE, |
| - base::Bind(&AudioRendererImpl::CreateStreamTask, this, params)); |
| + if (audio_device_.get() && !audio_device_->IsInitialized()) { |
| + audio_device_->Initialize( |
| + kBufferSize, |
| + audio_parameters_.channels, |
| + audio_parameters_.sample_rate, |
| + audio_parameters_.format); |
| + |
| + audio_device_->Start(); |
| + } |
| + |
| return true; |
| } |
| void AudioRendererImpl::OnStop() { |
| - // Since joining with the audio thread can acquire lock_, we make sure to |
| - // Join() with it not under lock. |
| - base::DelegateSimpleThread* audio_thread = NULL; |
| - { |
| - base::AutoLock auto_lock(lock_); |
| - if (stopped_) |
| - return; |
| - stopped_ = true; |
| + if (stopped_) |
| + return; |
| - DCHECK_EQ(!audio_thread_.get(), !socket_.get()); |
| - if (socket_.get()) |
| - socket_->Close(); |
| - if (audio_thread_.get()) |
| - audio_thread = audio_thread_.get(); |
| - |
| - ChildProcess::current()->io_message_loop()->PostTask( |
| - FROM_HERE, |
| - base::Bind(&AudioRendererImpl::DestroyTask, this)); |
| + if (audio_device_.get()) { |
| + audio_device_->Stop(); |
| + audio_device_ = NULL; |
| } |
| - |
| - if (audio_thread) |
| - audio_thread->Join(); |
| + stopped_ = true; |
| } |
| -void AudioRendererImpl::NotifyDataAvailableIfNecessary() { |
| - if (latency_type_ == kHighLatency) { |
| - // Post a task to render thread to notify a packet reception. |
| - ChildProcess::current()->io_message_loop()->PostTask( |
| - FROM_HERE, |
| - base::Bind(&AudioRendererImpl::NotifyPacketReadyTask, this)); |
| - } |
| -} |
| - |
| void AudioRendererImpl::ConsumeAudioSamples( |
| scoped_refptr<media::Buffer> buffer_in) { |
| - base::AutoLock auto_lock(lock_); |
| if (stopped_) |
| return; |
| @@ -146,14 +100,11 @@ |
| // Use the base class to queue the buffer. |
| AudioRendererBase::ConsumeAudioSamples(buffer_in); |
| - |
| - NotifyDataAvailableIfNecessary(); |
| } |
| void AudioRendererImpl::SetPlaybackRate(float rate) { |
| DCHECK_LE(0.0f, rate); |
| - base::AutoLock auto_lock(lock_); |
| // Handle the case where we stopped due to IO message loop dying. |
| if (stopped_) { |
| AudioRendererBase::SetPlaybackRate(rate); |
| @@ -164,353 +115,143 @@ |
| // Play: GetPlaybackRate() == 0.0 && rate != 0.0 |
| // Pause: GetPlaybackRate() != 0.0 && rate == 0.0 |
| if (GetPlaybackRate() == 0.0f && rate != 0.0f) { |
| - ChildProcess::current()->io_message_loop()->PostTask( |
| - FROM_HERE, |
| - base::Bind(&AudioRendererImpl::PlayTask, this)); |
| + DoPlay(); |
| } else if (GetPlaybackRate() != 0.0f && rate == 0.0f) { |
| // Pause is easy, we can always pause. |
| - ChildProcess::current()->io_message_loop()->PostTask( |
| - FROM_HERE, |
| - base::Bind(&AudioRendererImpl::PauseTask, this)); |
| + DoPause(); |
| } |
| AudioRendererBase::SetPlaybackRate(rate); |
| - |
| - // If we are playing, give a kick to try fulfilling the packet request as |
| - // the previous packet request may be stalled by a pause. |
| - if (rate > 0.0f) { |
| - NotifyDataAvailableIfNecessary(); |
| - } |
| } |
| void AudioRendererImpl::Pause(const base::Closure& callback) { |
| AudioRendererBase::Pause(callback); |
| - base::AutoLock auto_lock(lock_); |
| if (stopped_) |
| return; |
| - ChildProcess::current()->io_message_loop()->PostTask( |
| - FROM_HERE, |
| - base::Bind(&AudioRendererImpl::PauseTask, this)); |
| + DoPause(); |
| } |
| void AudioRendererImpl::Seek(base::TimeDelta time, |
| const media::FilterStatusCB& cb) { |
| AudioRendererBase::Seek(time, cb); |
| - base::AutoLock auto_lock(lock_); |
| if (stopped_) |
| return; |
| - ChildProcess::current()->io_message_loop()->PostTask( |
| - FROM_HERE, |
| - base::Bind(&AudioRendererImpl::SeekTask, this)); |
| + DoSeek(); |
| } |
| - |
| void AudioRendererImpl::Play(const base::Closure& callback) { |
| AudioRendererBase::Play(callback); |
| - base::AutoLock auto_lock(lock_); |
| if (stopped_) |
| return; |
| if (GetPlaybackRate() != 0.0f) { |
| - ChildProcess::current()->io_message_loop()->PostTask( |
| - FROM_HERE, |
| - base::Bind(&AudioRendererImpl::PlayTask, this)); |
| + DoPlay(); |
| } else { |
| - ChildProcess::current()->io_message_loop()->PostTask( |
| - FROM_HERE, |
| - base::Bind(&AudioRendererImpl::PauseTask, this)); |
| + DoPause(); |
| } |
| } |
| void AudioRendererImpl::SetVolume(float volume) { |
| - base::AutoLock auto_lock(lock_); |
| if (stopped_) |
| return; |
| - ChildProcess::current()->io_message_loop()->PostTask( |
| - FROM_HERE, |
| - base::Bind(&AudioRendererImpl::SetVolumeTask, this, volume)); |
| + if (audio_device_.get()) |
| + audio_device_->SetVolume(volume); |
| } |
| -void AudioRendererImpl::OnCreated(base::SharedMemoryHandle handle, |
| - uint32 length) { |
| - DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
| - DCHECK_EQ(kHighLatency, latency_type_); |
| - |
| - base::AutoLock auto_lock(lock_); |
| - if (stopped_) |
| - return; |
| - |
| - shared_memory_.reset(new base::SharedMemory(handle, false)); |
| - shared_memory_->Map(length); |
| - shared_memory_size_ = length; |
| +void AudioRendererImpl::DoPlay() { |
| + earliest_end_time_ = base::Time::Now(); |
| + if (audio_device_.get()) |
|
acolwell GONE FROM CHROMIUM
2011/11/08 21:44:20
Shouldn't this be a DCHECK?
Chris Rogers
2011/11/10 02:17:22
Done.
|
| + audio_device_->Play(); |
| } |
| -void AudioRendererImpl::CreateSocket(base::SyncSocket::Handle socket_handle) { |
| - DCHECK_EQ(kLowLatency, latency_type_); |
| -#if defined(OS_WIN) |
| - DCHECK(socket_handle); |
| -#else |
| - DCHECK_GE(socket_handle, 0); |
| -#endif |
| - socket_.reset(new base::SyncSocket(socket_handle)); |
| +void AudioRendererImpl::DoPause() { |
| + if (audio_device_.get()) |
|
acolwell GONE FROM CHROMIUM
2011/11/08 21:44:20
DCHECK
Chris Rogers
2011/11/10 02:17:22
Done.
|
| + audio_device_->Pause(false); |
| } |
| -void AudioRendererImpl::CreateAudioThread() { |
| - DCHECK_EQ(kLowLatency, latency_type_); |
| - audio_thread_.reset( |
| - new base::DelegateSimpleThread(this, "renderer_audio_thread")); |
| - audio_thread_->Start(); |
| -} |
| +void AudioRendererImpl::DoSeek() { |
| + earliest_end_time_ = base::Time::Now(); |
| -void AudioRendererImpl::OnLowLatencyCreated( |
| - base::SharedMemoryHandle handle, |
| - base::SyncSocket::Handle socket_handle, |
| - uint32 length) { |
| - DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
| - DCHECK_EQ(kLowLatency, latency_type_); |
| -#if defined(OS_WIN) |
| - DCHECK(handle); |
| -#else |
| - DCHECK_GE(handle.fd, 0); |
| -#endif |
| - DCHECK_NE(0u, length); |
| - |
| - base::AutoLock auto_lock(lock_); |
| - if (stopped_) |
| - return; |
| - |
| - shared_memory_.reset(new base::SharedMemory(handle, false)); |
| - shared_memory_->Map(media::TotalSharedMemorySizeInBytes(length)); |
| - shared_memory_size_ = length; |
| - |
| - CreateSocket(socket_handle); |
| - CreateAudioThread(); |
| -} |
| - |
| -void AudioRendererImpl::OnRequestPacket(AudioBuffersState buffers_state) { |
| - DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
| - DCHECK_EQ(kHighLatency, latency_type_); |
| - { |
| - base::AutoLock auto_lock(lock_); |
| - DCHECK(!pending_request_); |
| - pending_request_ = true; |
| - request_buffers_state_ = buffers_state; |
| + if (audio_device_.get()) { |
|
acolwell GONE FROM CHROMIUM
2011/11/08 21:44:20
DCHECK
Chris Rogers
2011/11/10 02:17:22
Done.
|
| + // Pause and flush the stream when we seek to a new location. |
| + audio_device_->Pause(true); |
| } |
| - |
| - // Try to fill in the fulfill the packet request. |
| - NotifyPacketReadyTask(); |
| } |
| -void AudioRendererImpl::OnStateChanged(AudioStreamState state) { |
| - DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
| +void AudioRendererImpl::WillDestroyCurrentMessageLoop() { |
| + DCHECK(!ChildProcess::current() || // During shutdown. |
| + (MessageLoop::current() == |
| + ChildProcess::current()->io_message_loop())); |
| - base::AutoLock auto_lock(lock_); |
| + // We treat the IO loop going away the same as stopping. |
| + // base::AutoLock auto_lock(lock_); |
|
acolwell GONE FROM CHROMIUM
2011/11/08 21:44:20
Why isn't this needed anymore? If it isn't needed
Chris Rogers
2011/11/10 02:17:22
Good point. I've removed this lock and the commen
|
| if (stopped_) |
| return; |
| - switch (state) { |
| - case kAudioStreamError: |
| - // We receive this error if we counter an hardware error on the browser |
| - // side. We can proceed with ignoring the audio stream. |
| - // TODO(hclam): We need more handling of these kind of error. For example |
| - // re-try creating the audio output stream on the browser side or fail |
| - // nicely and report to demuxer that the whole audio stream is discarded. |
| - host()->DisableAudioRenderer(); |
| - break; |
| - // TODO(hclam): handle these events. |
| - case kAudioStreamPlaying: |
| - case kAudioStreamPaused: |
| - break; |
| - default: |
| - NOTREACHED(); |
| - break; |
| - } |
| -} |
| + stopped_ = true; |
| -void AudioRendererImpl::OnVolume(double volume) { |
| - // TODO(hclam): decide whether we need to report the current volume to |
| - // pipeline. |
| -} |
| - |
| -void AudioRendererImpl::CreateStreamTask(const AudioParameters& audio_params) { |
| - DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
| - |
| - base::AutoLock auto_lock(lock_); |
| - if (stopped_) |
| - return; |
| - |
| - // Make sure we don't call create more than once. |
| - DCHECK_EQ(0, stream_id_); |
| - stream_id_ = filter_->AddDelegate(this); |
| - ChildProcess::current()->io_message_loop()->AddDestructionObserver(this); |
| - |
| - AudioParameters params_to_send(audio_params); |
| - // Let the browser choose packet size. |
| - params_to_send.samples_per_packet = 0; |
| - |
| - Send(new AudioHostMsg_CreateStream(stream_id_, |
| - params_to_send, |
| - latency_type_ == kLowLatency)); |
| -} |
| - |
| -void AudioRendererImpl::PlayTask() { |
| - DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
| - |
| - earliest_end_time_ = base::Time::Now(); |
| - Send(new AudioHostMsg_PlayStream(stream_id_)); |
| -} |
| - |
| -void AudioRendererImpl::PauseTask() { |
| - DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
| - |
| - Send(new AudioHostMsg_PauseStream(stream_id_)); |
| -} |
| - |
| -void AudioRendererImpl::SeekTask() { |
| - DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
| - |
| - earliest_end_time_ = base::Time::Now(); |
| - // We have to pause the audio stream before we can flush. |
| - Send(new AudioHostMsg_PauseStream(stream_id_)); |
| - Send(new AudioHostMsg_FlushStream(stream_id_)); |
| -} |
| - |
| -void AudioRendererImpl::DestroyTask() { |
| - DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
| - |
| - // Make sure we don't call destroy more than once. |
| - DCHECK_NE(0, stream_id_); |
| - filter_->RemoveDelegate(stream_id_); |
| - Send(new AudioHostMsg_CloseStream(stream_id_)); |
| // During shutdown this may be NULL; don't worry about deregistering in that |
| // case. |
| if (ChildProcess::current()) |
| ChildProcess::current()->io_message_loop()->RemoveDestructionObserver(this); |
| - stream_id_ = 0; |
| -} |
| -void AudioRendererImpl::SetVolumeTask(double volume) { |
| - DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
| - |
| - base::AutoLock auto_lock(lock_); |
| - if (stopped_) |
| - return; |
| - Send(new AudioHostMsg_SetVolume(stream_id_, volume)); |
| + if (audio_device_) |
| + audio_device_->Stop(); |
|
acolwell GONE FROM CHROMIUM
2011/11/08 21:44:20
add audio_device_ = NULL so Stop() can't accidenta
Chris Rogers
2011/11/10 02:17:22
Done.
On 2011/11/08 21:44:20, acolwell wrote:
|
| } |
| -void AudioRendererImpl::NotifyPacketReadyTask() { |
| - DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
| - DCHECK_EQ(kHighLatency, latency_type_); |
| - |
| - base::AutoLock auto_lock(lock_); |
| - if (stopped_) |
| +void AudioRendererImpl::Render(const std::vector<float*>& audio_data, |
| + size_t number_of_frames, |
| + size_t audio_delay_milliseconds) { |
| + if (stopped_ || GetPlaybackRate() == 0.0f) { |
| + // Output silence if stopped. |
| + for (size_t i = 0; i < audio_data.size(); ++i) |
| + memset(audio_data[i], 0, sizeof(float) * number_of_frames); |
|
scherkus (not reviewing)
2011/11/09 02:39:05
de-indent by 2
Chris Rogers
2011/11/10 02:17:22
Done.
|
| return; |
| - if (pending_request_ && GetPlaybackRate() > 0.0f) { |
| - DCHECK(shared_memory_.get()); |
| + } |
| - // Adjust the playback delay. |
| - base::Time current_time = base::Time::Now(); |
| + // Adjust the playback delay. |
| + base::Time current_time = base::Time::Now(); |
| - base::TimeDelta request_delay = |
| - ConvertToDuration(request_buffers_state_.total_bytes()); |
| + base::TimeDelta request_delay = |
| + base::TimeDelta::FromMilliseconds(audio_delay_milliseconds); |
| - // Add message delivery delay. |
| - if (current_time > request_buffers_state_.timestamp) { |
| - base::TimeDelta receive_latency = |
| - current_time - request_buffers_state_.timestamp; |
| - |
| - // If the receive latency is too much it may offset all the delay. |
| - if (receive_latency >= request_delay) { |
| - request_delay = base::TimeDelta(); |
| - } else { |
| - request_delay -= receive_latency; |
| - } |
| - } |
| - |
| - // Finally we need to adjust the delay according to playback rate. |
| - if (GetPlaybackRate() != 1.0f) { |
| - request_delay = base::TimeDelta::FromMicroseconds( |
| - static_cast<int64>(ceil(request_delay.InMicroseconds() * |
| - GetPlaybackRate()))); |
| - } |
| - |
| - bool buffer_empty = (request_buffers_state_.pending_bytes == 0) && |
| - (current_time >= earliest_end_time_); |
| - |
| - // For high latency mode we don't write length into shared memory, |
| - // it is explicit part of AudioHostMsg_NotifyPacketReady() message, |
| - // so no need to reserve first word of buffer for length. |
| - uint32 filled = FillBuffer(static_cast<uint8*>(shared_memory_->memory()), |
| - shared_memory_size_, request_delay, |
| - buffer_empty); |
| - UpdateEarliestEndTime(filled, request_delay, current_time); |
| - pending_request_ = false; |
| - |
| - // Then tell browser process we are done filling into the buffer. |
| - Send(new AudioHostMsg_NotifyPacketReady(stream_id_, filled)); |
| + // Finally we need to adjust the delay according to playback rate. |
| + if (GetPlaybackRate() != 1.0f) { |
| + request_delay = base::TimeDelta::FromMicroseconds( |
| + static_cast<int64>(ceil(request_delay.InMicroseconds() * |
| + GetPlaybackRate()))); |
| } |
| -} |
| -void AudioRendererImpl::WillDestroyCurrentMessageLoop() { |
| - DCHECK(!ChildProcess::current() || // During shutdown. |
| - (MessageLoop::current() == |
| - ChildProcess::current()->io_message_loop())); |
| + uint32 bytes_per_frame = |
| + audio_parameters_.bits_per_sample * audio_parameters_.channels / 8; |
| - // We treat the IO loop going away the same as stopping. |
| - base::AutoLock auto_lock(lock_); |
| - if (stopped_) |
| - return; |
| + const size_t buf_size = number_of_frames * bytes_per_frame; |
| + scoped_array<uint8> buf(new uint8[buf_size]); |
| - stopped_ = true; |
| - DestroyTask(); |
| -} |
| + base::Time time_now = base::Time::Now(); |
| + uint32 filled = FillBuffer(buf.get(), |
| + buf_size, |
| + request_delay, |
| + time_now >= earliest_end_time_); |
| + DCHECK_LE(filled, buf_size); |
| -// Our audio thread runs here. We receive requests for more data and send it |
| -// on this thread. |
| -void AudioRendererImpl::Run() { |
| - DCHECK_EQ(kLowLatency, latency_type_); |
| - audio_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio); |
| + uint32 filled_frames = filled / bytes_per_frame; |
| - int bytes; |
| - while (sizeof(bytes) == socket_->Receive(&bytes, sizeof(bytes))) { |
| - if (bytes == media::AudioOutputController::kPauseMark) { |
| - // When restarting playback, host should get new data, |
| - // not what is currently in the buffer. |
| - media::SetActualDataSizeInBytes(shared_memory_.get(), |
| - shared_memory_size_, |
| - 0); |
| - continue; |
| - } |
| - else if (bytes < 0) |
| - break; |
| - base::AutoLock auto_lock(lock_); |
| - if (stopped_) |
| - break; |
| - float playback_rate = GetPlaybackRate(); |
| - if (playback_rate <= 0.0f) |
| - continue; |
| - DCHECK(shared_memory_.get()); |
| - base::TimeDelta request_delay = ConvertToDuration(bytes); |
| + // Deinterleave each audio channel. |
| + int channels = audio_data.size(); |
| + for (int channelIndex = 0; channelIndex < channels; ++channelIndex) { |
|
scherkus (not reviewing)
2011/11/09 02:39:05
channel_index
Chris Rogers
2011/11/10 02:17:22
FIXED - I'm spending too much time in WebKit ;)
O
|
| + media::DeinterleaveAudioChannel(buf.get(), |
|
scherkus (not reviewing)
2011/11/09 02:39:05
We're decoding to PCM data but audio_data is float
Chris Rogers
2011/11/10 02:17:22
the AudioDevice class takes care of the proper con
acolwell GONE FROM CHROMIUM
2011/11/10 21:58:15
Have you quantified the performance hit of deinter
Chris Rogers
2011/11/15 22:48:29
Having spent a few years optimizing code and profi
|
| + audio_data[channelIndex], |
| + channels, |
| + channelIndex, |
| + bytes_per_frame / channels, |
| + filled_frames); |
| - // We need to adjust the delay according to playback rate. |
| - if (playback_rate != 1.0f) { |
| - request_delay = base::TimeDelta::FromMicroseconds( |
| - static_cast<int64>(ceil(request_delay.InMicroseconds() * |
| - playback_rate))); |
| + // If FillBuffer() didn't give us enough data then zero out the remainder. |
| + if (filled_frames < number_of_frames) { |
| + int frames_to_zero = number_of_frames - filled_frames; |
| + memset(audio_data[channelIndex], 0, sizeof(float) * frames_to_zero); |
| } |
| - base::Time time_now = base::Time::Now(); |
| - uint32 size = FillBuffer(static_cast<uint8*>(shared_memory_->memory()), |
| - shared_memory_size_, |
| - request_delay, |
| - time_now >= earliest_end_time_); |
| - media::SetActualDataSizeInBytes(shared_memory_.get(), |
| - shared_memory_size_, |
| - size); |
| - UpdateEarliestEndTime(size, request_delay, time_now); |
| } |
| } |
| - |
| -void AudioRendererImpl::Send(IPC::Message* message) { |
| - filter_->Send(message); |
| -} |