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Side by Side Diff: content/renderer/media/audio_device.h

Issue 8477037: Simplify AudioRendererImpl by using AudioDevice. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 9 years, 1 month ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 // 4 //
5 // Low-latency audio rendering unit utilizing audio output stream provided 5 // Low-latency audio rendering unit utilizing audio output stream provided
6 // by browser process through IPC. 6 // by browser process through IPC.
7 // 7 //
8 // Relationship of classes. 8 // Relationship of classes.
9 // 9 //
10 // AudioOutputController AudioDevice 10 // AudioOutputController AudioDevice
11 // ^ ^ 11 // ^ ^
12 // | | 12 // | |
13 // v IPC v 13 // v IPC v
14 // AudioRendererHost <---------> AudioMessageFilter 14 // AudioRendererHost <---------> AudioMessageFilter
15 // 15 //
16 // Transportation of audio samples from the render to the browser process 16 // Transportation of audio samples from the render to the browser process
17 // is done by using shared memory in combination with a sync socket pair 17 // is done by using shared memory in combination with a sync socket pair
18 // to generate a low latency transport. The AudioDevice user registers an 18 // to generate a low latency transport. The AudioDevice user registers an
19 // AudioDevice::RenderCallback at construction and will be polled by the 19 // AudioDevice::RenderCallback at construction and will be polled by the
20 // AudioDevice for audio to be played out by the underlying audio layers. 20 // AudioDevice for audio to be played out by the underlying audio layers.
21 // 21 //
22 // State sequences. 22 // State sequences.
23 // 23 //
24 // Task [IO thread] IPC [IO thread] 24 // Task [IO thread] IPC [IO thread]
25 // 25 //
26 // Start -> InitializeOnIOThread ------> AudioHostMsg_CreateStream --------> 26 // Start -> InitializeOnIOThread ------> AudioHostMsg_CreateStream -------->
27 // <- OnLowLatencyCreated <- AudioMsg_NotifyLowLatencyStreamCreated <- 27 // <- OnLowLatencyCreated <- AudioMsg_NotifyLowLatencyStreamCreated <-
28 // ---> StartOnIOThread -----------> AudioHostMsg_PlayStream --------> 28 // ---> PlayOnIOThread -----------> AudioHostMsg_PlayStream -------->
29 // 29 //
30 // AudioDevice::Render => audio transport on audio thread with low latency => 30 // AudioDevice::Render => audio transport on audio thread with low latency =>
31 // | 31 // |
32 // Stop --> ShutDownOnIOThread --------> AudioHostMsg_CloseStream -> Close 32 // Stop --> ShutDownOnIOThread --------> AudioHostMsg_CloseStream -> Close
33 // 33 //
34 // This class utilizes three threads during its lifetime, namely: 34 // This class utilizes several threads during its lifetime, namely:
35 // 1. Creating thread. 35 // 1. Creating thread.
36 // Must be the main render thread. Start and Stop should be called on 36 // Must be the main render thread.
37 // this thread. 37 // 2. Control thread (may be the main render thread or another thread).
38 // 2. IO thread. 38 // The methods: Start(), Stop(), Play(), Pause(), SetVolume()
39 // Must be called on the same thread.
40 // 2. IO thread (internal implementation detail - not exposed to public API)
henrika (OOO until Aug 14) 2011/11/10 11:50:24 You still have "two 2.:s". Should be 3.
39 // The thread within which this class receives all the IPC messages and 41 // The thread within which this class receives all the IPC messages and
40 // IPC communications can only happen in this thread. 42 // IPC communications can only happen in this thread.
41 // 3. Audio transport thread. 43 // 3. Audio transport thread.
42 // Responsible for calling the RenderCallback and feed audio samples to 44 // Responsible for calling the RenderCallback and feeding audio samples to
43 // the audio layer in the browser process using sync sockets and shared 45 // the audio layer in the browser process using sync sockets and shared
44 // memory. 46 // memory.
45 // 47 //
46 // Implementation notes: 48 // Implementation notes:
47 // 49 //
48 // - Start() is asynchronous/non-blocking. 50 // - Start() is asynchronous/non-blocking.
49 // - Stop() is synchronous/blocking. 51 // - Stop() is synchronous/blocking.
50 // - The user must call Stop() before deleting the class instance. 52 // - The user must call Stop() before deleting the class instance.
51 53
52 #ifndef CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_H_ 54 #ifndef CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_H_
53 #define CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_H_ 55 #define CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_H_
54 #pragma once 56 #pragma once
55 57
56 #include <vector> 58 #include <vector>
57 59
58 #include "base/basictypes.h" 60 #include "base/basictypes.h"
59 #include "base/memory/scoped_ptr.h" 61 #include "base/memory/scoped_ptr.h"
60 #include "base/shared_memory.h" 62 #include "base/shared_memory.h"
61 #include "base/threading/simple_thread.h" 63 #include "base/threading/simple_thread.h"
62 #include "content/renderer/media/audio_message_filter.h" 64 #include "content/renderer/media/audio_message_filter.h"
63 65 #include "media/audio/audio_parameters.h"
64 struct AudioParameters;
65 66
66 class AudioDevice 67 class AudioDevice
67 : public AudioMessageFilter::Delegate, 68 : public AudioMessageFilter::Delegate,
68 public base::DelegateSimpleThread::Delegate, 69 public base::DelegateSimpleThread::Delegate,
69 public base::RefCountedThreadSafe<AudioDevice> { 70 public base::RefCountedThreadSafe<AudioDevice> {
70 public: 71 public:
71 class RenderCallback { 72 class RenderCallback {
72 public: 73 public:
73 virtual void Render(const std::vector<float*>& audio_data, 74 virtual void Render(const std::vector<float*>& audio_data,
74 size_t number_of_frames, 75 size_t number_of_frames,
75 size_t audio_delay_milliseconds) = 0; 76 size_t audio_delay_milliseconds) = 0;
76 protected: 77 protected:
77 virtual ~RenderCallback() {} 78 virtual ~RenderCallback() {}
78 }; 79 };
79 80
80 // Methods called on main render thread ------------------------------------- 81 // Methods called on main render thread -------------------------------------
82
83 // Minimal constructor where Initialize() must later be called.
84 explicit AudioDevice();
85
81 AudioDevice(size_t buffer_size, 86 AudioDevice(size_t buffer_size,
82 int channels, 87 int channels,
83 double sample_rate, 88 double sample_rate,
84 RenderCallback* callback); 89 RenderCallback* callback);
85 virtual ~AudioDevice(); 90 virtual ~AudioDevice();
86 91
92 void Initialize(size_t buffer_size,
93 int channels,
94 double sample_rate,
95 AudioParameters::Format latency_format,
96 RenderCallback* callback);
97 bool IsInitialized();
98
87 // Starts audio playback. 99 // Starts audio playback.
88 void Start(); 100 void Start();
89 101
90 // Stops audio playback. Returns |true| on success. 102 // Stops audio playback. Returns |true| on success.
91 bool Stop(); 103 bool Stop();
92 104
105 // Resumes playback if currently paused.
106 void Play();
107
108 // Pauses playback.
109 // If |flush| is true then any pending audio which is in the pipeline
110 // (has not yet reached the hardware) will be discarded. In this case,
111 // When Play() is later called, no previous pending audio will be
112 // rendered.
113 void Pause(bool flush);
114
93 // Sets the playback volume, with range [0.0, 1.0] inclusive. 115 // Sets the playback volume, with range [0.0, 1.0] inclusive.
94 // Returns |true| on success. 116 // Returns |true| on success.
95 bool SetVolume(double volume); 117 bool SetVolume(double volume);
96 118
97 // Gets the playback volume, with range [0.0, 1.0] inclusive. 119 // Gets the playback volume, with range [0.0, 1.0] inclusive.
98 void GetVolume(double* volume); 120 void GetVolume(double* volume);
99 121
100 double sample_rate() const { return sample_rate_; } 122 double sample_rate() const { return sample_rate_; }
101 size_t buffer_size() const { return buffer_size_; } 123 size_t buffer_size() const { return buffer_size_; }
102 124
103 static double GetAudioHardwareSampleRate(); 125 static double GetAudioHardwareSampleRate();
104 static size_t GetAudioHardwareBufferSize(); 126 static size_t GetAudioHardwareBufferSize();
105 127
106 // Methods called on IO thread ---------------------------------------------- 128 // Methods called on IO thread ----------------------------------------------
107 // AudioMessageFilter::Delegate methods, called by AudioMessageFilter. 129 // AudioMessageFilter::Delegate methods, called by AudioMessageFilter.
108 virtual void OnRequestPacket(AudioBuffersState buffers_state); 130 virtual void OnRequestPacket(AudioBuffersState buffers_state);
109 virtual void OnStateChanged(AudioStreamState state); 131 virtual void OnStateChanged(AudioStreamState state);
110 virtual void OnCreated(base::SharedMemoryHandle handle, uint32 length); 132 virtual void OnCreated(base::SharedMemoryHandle handle, uint32 length);
111 virtual void OnLowLatencyCreated(base::SharedMemoryHandle handle, 133 virtual void OnLowLatencyCreated(base::SharedMemoryHandle handle,
112 base::SyncSocket::Handle socket_handle, 134 base::SyncSocket::Handle socket_handle,
113 uint32 length); 135 uint32 length);
114 virtual void OnVolume(double volume); 136 virtual void OnVolume(double volume);
115 137
116 private: 138 private:
117 // Methods called on IO thread ---------------------------------------------- 139 // Methods called on IO thread ----------------------------------------------
118 // The following methods are tasks posted on the IO thread that needs to 140 // The following methods are tasks posted on the IO thread that needs to
119 // be executed on that thread. They interact with AudioMessageFilter and 141 // be executed on that thread. They interact with AudioMessageFilter and
120 // sends IPC messages on that thread. 142 // sends IPC messages on that thread.
121 void InitializeOnIOThread(const AudioParameters& params); 143 void InitializeOnIOThread(const AudioParameters& params);
122 void StartOnIOThread(); 144 void PlayOnIOThread();
145 void PauseOnIOThread(bool flush);
123 void ShutDownOnIOThread(base::WaitableEvent* completion); 146 void ShutDownOnIOThread(base::WaitableEvent* completion);
124 void SetVolumeOnIOThread(double volume); 147 void SetVolumeOnIOThread(double volume);
125 148
126 void Send(IPC::Message* message); 149 void Send(IPC::Message* message);
127 150
128 // Method called on the audio thread (+ one call on the IO thread) ---------- 151 // Method called on the audio thread (+ one call on the IO thread) ----------
129 // Calls the client's callback for rendering audio. There will also be one 152 // Calls the client's callback for rendering audio. There will also be one
130 // initial call on the IO thread before the audio thread has been created. 153 // initial call on the IO thread before the audio thread has been created.
131 void FireRenderCallback(); 154 void FireRenderCallback();
132 155
133 // DelegateSimpleThread::Delegate implementation. 156 // DelegateSimpleThread::Delegate implementation.
134 virtual void Run(); 157 virtual void Run();
135 158
136 // Format 159 // Format
137 size_t buffer_size_; // in sample-frames 160 size_t buffer_size_; // in sample-frames
138 int channels_; 161 int channels_;
139 int bits_per_sample_; 162 int bits_per_sample_;
140 double sample_rate_; 163 double sample_rate_;
164 AudioParameters::Format latency_format_;
141 165
142 RenderCallback* callback_; 166 RenderCallback* callback_;
143 167
144 // The client callback renders audio into here. 168 // The client callback renders audio into here.
145 std::vector<float*> audio_data_; 169 std::vector<float*> audio_data_;
146 170
147 // The client stores the last reported audio delay in this member. 171 // The client stores the last reported audio delay in this member.
148 // The delay shall reflect the amount of audio which still resides in 172 // The delay shall reflect the amount of audio which still resides in
149 // the output buffer, i.e., the expected audio output delay. 173 // the output buffer, i.e., the expected audio output delay.
150 int audio_delay_milliseconds_; 174 int audio_delay_milliseconds_;
(...skipping 12 matching lines...) Expand all
163 // Cached audio message filter (lives on the main render thread). 187 // Cached audio message filter (lives on the main render thread).
164 scoped_refptr<AudioMessageFilter> filter_; 188 scoped_refptr<AudioMessageFilter> filter_;
165 189
166 // Our stream ID on the message filter. Only accessed on the IO thread. 190 // Our stream ID on the message filter. Only accessed on the IO thread.
167 int32 stream_id_; 191 int32 stream_id_;
168 192
169 // Data transfer between browser and render process uses a combination 193 // Data transfer between browser and render process uses a combination
170 // of sync sockets and shared memory to provide lowest possible latency. 194 // of sync sockets and shared memory to provide lowest possible latency.
171 scoped_ptr<base::SharedMemory> shared_memory_; 195 scoped_ptr<base::SharedMemory> shared_memory_;
172 scoped_ptr<base::SyncSocket> socket_; 196 scoped_ptr<base::SyncSocket> socket_;
173
174 DISALLOW_IMPLICIT_CONSTRUCTORS(AudioDevice);
175 }; 197 };
176 198
177 #endif // CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_H_ 199 #endif // CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_H_
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