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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/renderer/media/audio_device.h" | 5 #include "content/renderer/media/audio_device.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/debug/trace_event.h" | 8 #include "base/debug/trace_event.h" |
9 #include "base/message_loop.h" | 9 #include "base/message_loop.h" |
10 #include "base/time.h" | 10 #include "base/time.h" |
11 #include "content/common/child_process.h" | 11 #include "content/common/child_process.h" |
12 #include "content/common/media/audio_messages.h" | 12 #include "content/common/media/audio_messages.h" |
13 #include "content/common/view_messages.h" | 13 #include "content/common/view_messages.h" |
14 #include "content/renderer/render_thread_impl.h" | 14 #include "content/renderer/render_thread_impl.h" |
15 #include "media/audio/audio_util.h" | 15 #include "media/audio/audio_util.h" |
16 | 16 |
| 17 AudioDevice::AudioDevice() |
| 18 : buffer_size_(0), |
| 19 channels_(0), |
| 20 bits_per_sample_(16), |
| 21 sample_rate_(0), |
| 22 latency_format_(AudioParameters::AUDIO_PCM_LOW_LATENCY), |
| 23 callback_(0), |
| 24 audio_delay_milliseconds_(0), |
| 25 volume_(1.0), |
| 26 stream_id_(0) { |
| 27 filter_ = RenderThreadImpl::current()->audio_message_filter(); |
| 28 } |
| 29 |
17 AudioDevice::AudioDevice(size_t buffer_size, | 30 AudioDevice::AudioDevice(size_t buffer_size, |
18 int channels, | 31 int channels, |
19 double sample_rate, | 32 double sample_rate, |
20 RenderCallback* callback) | 33 RenderCallback* callback) |
21 : buffer_size_(buffer_size), | 34 : buffer_size_(buffer_size), |
22 channels_(channels), | 35 channels_(channels), |
23 bits_per_sample_(16), | 36 bits_per_sample_(16), |
24 sample_rate_(sample_rate), | 37 sample_rate_(sample_rate), |
25 callback_(callback), | 38 callback_(callback), |
26 audio_delay_milliseconds_(0), | 39 audio_delay_milliseconds_(0), |
27 volume_(1.0), | 40 volume_(1.0), |
28 stream_id_(0) { | 41 stream_id_(0) { |
29 filter_ = RenderThreadImpl::current()->audio_message_filter(); | 42 filter_ = RenderThreadImpl::current()->audio_message_filter(); |
| 43 Initialize(buffer_size, |
| 44 channels, |
| 45 sample_rate, |
| 46 AudioParameters::AUDIO_PCM_LOW_LATENCY, |
| 47 callback); |
| 48 } |
| 49 |
| 50 void AudioDevice::Initialize(size_t buffer_size, |
| 51 int channels, |
| 52 double sample_rate, |
| 53 AudioParameters::Format latency_format, |
| 54 RenderCallback* callback) { |
| 55 CHECK_EQ(0, stream_id_) << |
| 56 "AudioDevice::Initialize() must be called before Start()"; |
| 57 |
| 58 buffer_size_ = buffer_size; |
| 59 channels_ = channels; |
| 60 sample_rate_ = sample_rate; |
| 61 latency_format_ = latency_format; |
| 62 callback_ = callback; |
| 63 |
| 64 // Cleanup from any previous initialization. |
| 65 for (size_t i = 0; i < audio_data_.size(); ++i) |
| 66 delete [] audio_data_[i]; |
| 67 |
30 audio_data_.reserve(channels); | 68 audio_data_.reserve(channels); |
31 for (int i = 0; i < channels; ++i) { | 69 for (int i = 0; i < channels; ++i) { |
32 float* channel_data = new float[buffer_size]; | 70 float* channel_data = new float[buffer_size]; |
33 audio_data_.push_back(channel_data); | 71 audio_data_.push_back(channel_data); |
34 } | 72 } |
35 } | 73 } |
36 | 74 |
| 75 bool AudioDevice::IsInitialized() { |
| 76 return audio_data_.size() > 0; |
| 77 } |
| 78 |
37 AudioDevice::~AudioDevice() { | 79 AudioDevice::~AudioDevice() { |
38 // The current design requires that the user calls Stop() before deleting | 80 // The current design requires that the user calls Stop() before deleting |
39 // this class. | 81 // this class. |
40 CHECK_EQ(0, stream_id_); | 82 CHECK_EQ(0, stream_id_); |
41 for (int i = 0; i < channels_; ++i) | 83 for (int i = 0; i < channels_; ++i) |
42 delete [] audio_data_[i]; | 84 delete [] audio_data_[i]; |
43 } | 85 } |
44 | 86 |
45 void AudioDevice::Start() { | 87 void AudioDevice::Start() { |
46 AudioParameters params; | 88 AudioParameters params; |
47 params.format = AudioParameters::AUDIO_PCM_LOW_LATENCY; | 89 params.format = latency_format_; |
48 params.channels = channels_; | 90 params.channels = channels_; |
49 params.sample_rate = static_cast<int>(sample_rate_); | 91 params.sample_rate = static_cast<int>(sample_rate_); |
50 params.bits_per_sample = bits_per_sample_; | 92 params.bits_per_sample = bits_per_sample_; |
51 params.samples_per_packet = buffer_size_; | 93 params.samples_per_packet = buffer_size_; |
52 | 94 |
53 ChildProcess::current()->io_message_loop()->PostTask( | 95 ChildProcess::current()->io_message_loop()->PostTask( |
54 FROM_HERE, | 96 FROM_HERE, |
55 base::Bind(&AudioDevice::InitializeOnIOThread, this, params)); | 97 base::Bind(&AudioDevice::InitializeOnIOThread, this, params)); |
56 } | 98 } |
57 | 99 |
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77 audio_thread_.reset(NULL); | 119 audio_thread_.reset(NULL); |
78 } | 120 } |
79 } else { | 121 } else { |
80 LOG(ERROR) << "Failed to shut down audio output on IO thread"; | 122 LOG(ERROR) << "Failed to shut down audio output on IO thread"; |
81 return false; | 123 return false; |
82 } | 124 } |
83 | 125 |
84 return true; | 126 return true; |
85 } | 127 } |
86 | 128 |
| 129 void AudioDevice::Play() { |
| 130 ChildProcess::current()->io_message_loop()->PostTask( |
| 131 FROM_HERE, |
| 132 base::Bind(&AudioDevice::PlayOnIOThread, this)); |
| 133 } |
| 134 |
| 135 void AudioDevice::Pause(bool flush) { |
| 136 ChildProcess::current()->io_message_loop()->PostTask( |
| 137 FROM_HERE, |
| 138 base::Bind(&AudioDevice::PauseOnIOThread, this, flush)); |
| 139 } |
| 140 |
87 bool AudioDevice::SetVolume(double volume) { | 141 bool AudioDevice::SetVolume(double volume) { |
88 if (volume < 0 || volume > 1.0) | 142 if (volume < 0 || volume > 1.0) |
89 return false; | 143 return false; |
90 | 144 |
91 ChildProcess::current()->io_message_loop()->PostTask( | 145 ChildProcess::current()->io_message_loop()->PostTask( |
92 FROM_HERE, | 146 FROM_HERE, |
93 base::Bind(&AudioDevice::SetVolumeOnIOThread, this, volume)); | 147 base::Bind(&AudioDevice::SetVolumeOnIOThread, this, volume)); |
94 | 148 |
95 volume_ = volume; | 149 volume_ = volume; |
96 | 150 |
97 return true; | 151 return true; |
98 } | 152 } |
99 | 153 |
100 void AudioDevice::GetVolume(double* volume) { | 154 void AudioDevice::GetVolume(double* volume) { |
101 // Return a locally cached version of the current scaling factor. | 155 // Return a locally cached version of the current scaling factor. |
102 *volume = volume_; | 156 *volume = volume_; |
103 } | 157 } |
104 | 158 |
105 void AudioDevice::InitializeOnIOThread(const AudioParameters& params) { | 159 void AudioDevice::InitializeOnIOThread(const AudioParameters& params) { |
106 // Make sure we don't call Start() more than once. | 160 // Make sure we don't create the stream more than once. |
107 DCHECK_EQ(0, stream_id_); | 161 DCHECK_EQ(0, stream_id_); |
108 if (stream_id_) | 162 if (stream_id_) |
109 return; | 163 return; |
110 | 164 |
111 stream_id_ = filter_->AddDelegate(this); | 165 stream_id_ = filter_->AddDelegate(this); |
112 Send(new AudioHostMsg_CreateStream(stream_id_, params, true)); | 166 Send(new AudioHostMsg_CreateStream(stream_id_, params, true)); |
113 } | 167 } |
114 | 168 |
115 void AudioDevice::StartOnIOThread() { | 169 void AudioDevice::PlayOnIOThread() { |
116 if (stream_id_) | 170 if (stream_id_) |
117 Send(new AudioHostMsg_PlayStream(stream_id_)); | 171 Send(new AudioHostMsg_PlayStream(stream_id_)); |
118 } | 172 } |
119 | 173 |
| 174 void AudioDevice::PauseOnIOThread(bool flush) { |
| 175 if (stream_id_) { |
| 176 Send(new AudioHostMsg_PauseStream(stream_id_)); |
| 177 if (flush) |
| 178 Send(new AudioHostMsg_FlushStream(stream_id_)); |
| 179 } |
| 180 } |
| 181 |
120 void AudioDevice::ShutDownOnIOThread(base::WaitableEvent* completion) { | 182 void AudioDevice::ShutDownOnIOThread(base::WaitableEvent* completion) { |
121 // Make sure we don't call shutdown more than once. | 183 // Make sure we don't call shutdown more than once. |
122 if (!stream_id_) { | 184 if (!stream_id_) { |
123 completion->Signal(); | 185 completion->Signal(); |
124 return; | 186 return; |
125 } | 187 } |
126 | 188 |
127 filter_->RemoveDelegate(stream_id_); | 189 filter_->RemoveDelegate(stream_id_); |
128 Send(new AudioHostMsg_CloseStream(stream_id_)); | 190 Send(new AudioHostMsg_CloseStream(stream_id_)); |
129 stream_id_ = 0; | 191 stream_id_ = 0; |
130 | 192 |
131 completion->Signal(); | 193 completion->Signal(); |
132 } | 194 } |
133 | 195 |
134 void AudioDevice::SetVolumeOnIOThread(double volume) { | 196 void AudioDevice::SetVolumeOnIOThread(double volume) { |
135 if (stream_id_) | 197 if (stream_id_) |
136 Send(new AudioHostMsg_SetVolume(stream_id_, volume)); | 198 Send(new AudioHostMsg_SetVolume(stream_id_, volume)); |
137 } | 199 } |
138 | 200 |
139 void AudioDevice::OnRequestPacket(AudioBuffersState buffers_state) { | 201 void AudioDevice::OnRequestPacket(AudioBuffersState buffers_state) { |
140 // This method does not apply to the low-latency system. | 202 // This method does not apply to the low-latency system. |
141 NOTIMPLEMENTED(); | |
142 } | 203 } |
143 | 204 |
144 void AudioDevice::OnStateChanged(AudioStreamState state) { | 205 void AudioDevice::OnStateChanged(AudioStreamState state) { |
145 if (state == kAudioStreamError) { | 206 if (state == kAudioStreamError) { |
146 DLOG(WARNING) << "AudioDevice::OnStateChanged(kError)"; | 207 DLOG(WARNING) << "AudioDevice::OnStateChanged(kError)"; |
147 } | 208 } |
148 NOTIMPLEMENTED(); | |
149 } | 209 } |
150 | 210 |
151 void AudioDevice::OnCreated( | 211 void AudioDevice::OnCreated( |
152 base::SharedMemoryHandle handle, uint32 length) { | 212 base::SharedMemoryHandle handle, uint32 length) { |
153 // Not needed in this simple implementation. | 213 // Not needed in this simple implementation. |
154 NOTIMPLEMENTED(); | |
155 } | 214 } |
156 | 215 |
157 void AudioDevice::OnLowLatencyCreated( | 216 void AudioDevice::OnLowLatencyCreated( |
158 base::SharedMemoryHandle handle, | 217 base::SharedMemoryHandle handle, |
159 base::SyncSocket::Handle socket_handle, | 218 base::SyncSocket::Handle socket_handle, |
160 uint32 length) { | 219 uint32 length) { |
161 DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); | 220 DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
162 #if defined(OS_WIN) | 221 #if defined(OS_WIN) |
163 DCHECK(handle); | 222 DCHECK(handle); |
164 DCHECK(socket_handle); | 223 DCHECK(socket_handle); |
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184 socket_.reset(new base::SyncSocket(socket_handle)); | 243 socket_.reset(new base::SyncSocket(socket_handle)); |
185 // Allow the client to pre-populate the buffer. | 244 // Allow the client to pre-populate the buffer. |
186 FireRenderCallback(); | 245 FireRenderCallback(); |
187 | 246 |
188 audio_thread_.reset( | 247 audio_thread_.reset( |
189 new base::DelegateSimpleThread(this, "renderer_audio_thread")); | 248 new base::DelegateSimpleThread(this, "renderer_audio_thread")); |
190 audio_thread_->Start(); | 249 audio_thread_->Start(); |
191 | 250 |
192 MessageLoop::current()->PostTask( | 251 MessageLoop::current()->PostTask( |
193 FROM_HERE, | 252 FROM_HERE, |
194 base::Bind(&AudioDevice::StartOnIOThread, this)); | 253 base::Bind(&AudioDevice::PlayOnIOThread, this)); |
195 } | 254 } |
196 | 255 |
197 void AudioDevice::OnVolume(double volume) { | 256 void AudioDevice::OnVolume(double volume) { |
198 NOTIMPLEMENTED(); | 257 NOTIMPLEMENTED(); |
199 } | 258 } |
200 | 259 |
201 void AudioDevice::Send(IPC::Message* message) { | 260 void AudioDevice::Send(IPC::Message* message) { |
202 filter_->Send(message); | 261 filter_->Send(message); |
203 } | 262 } |
204 | 263 |
205 // Our audio thread runs here. | 264 // Our audio thread runs here. |
206 void AudioDevice::Run() { | 265 void AudioDevice::Run() { |
207 audio_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio); | 266 audio_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio); |
208 | 267 |
209 int pending_data; | 268 int pending_data; |
210 const int samples_per_ms = static_cast<int>(sample_rate_) / 1000; | 269 const int samples_per_ms = static_cast<int>(sample_rate_) / 1000; |
211 const int bytes_per_ms = channels_ * (bits_per_sample_ / 8) * samples_per_ms; | 270 const int bytes_per_ms = channels_ * (bits_per_sample_ / 8) * samples_per_ms; |
212 | 271 |
213 while ((sizeof(pending_data) == socket_->Receive(&pending_data, | 272 while (sizeof(pending_data) == |
214 sizeof(pending_data))) && | 273 socket_->Receive(&pending_data, sizeof(pending_data))) { |
215 (pending_data >= 0)) { | |
216 | |
217 // Convert the number of pending bytes in the render buffer | 274 // Convert the number of pending bytes in the render buffer |
218 // into milliseconds. | 275 // into milliseconds. |
219 audio_delay_milliseconds_ = pending_data / bytes_per_ms; | 276 audio_delay_milliseconds_ = pending_data / bytes_per_ms; |
220 FireRenderCallback(); | 277 FireRenderCallback(); |
221 } | 278 } |
222 } | 279 } |
223 | 280 |
224 void AudioDevice::FireRenderCallback() { | 281 void AudioDevice::FireRenderCallback() { |
225 TRACE_EVENT0("audio", "AudioDevice::FireRenderCallback"); | 282 TRACE_EVENT0("audio", "AudioDevice::FireRenderCallback"); |
226 | 283 |
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247 | 304 |
248 size_t AudioDevice::GetAudioHardwareBufferSize() { | 305 size_t AudioDevice::GetAudioHardwareBufferSize() { |
249 // Uses cached value if possible. | 306 // Uses cached value if possible. |
250 static size_t buffer_size = 0; | 307 static size_t buffer_size = 0; |
251 | 308 |
252 if (!buffer_size) | 309 if (!buffer_size) |
253 buffer_size = media::GetAudioHardwareBufferSize(); | 310 buffer_size = media::GetAudioHardwareBufferSize(); |
254 | 311 |
255 return buffer_size; | 312 return buffer_size; |
256 } | 313 } |
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