Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(208)

Side by Side Diff: content/renderer/media/audio_device.cc

Issue 8477037: Simplify AudioRendererImpl by using AudioDevice. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 9 years, 1 month ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
OLDNEW
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/media/audio_device.h" 5 #include "content/renderer/media/audio_device.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/debug/trace_event.h" 8 #include "base/debug/trace_event.h"
9 #include "base/message_loop.h" 9 #include "base/message_loop.h"
10 #include "base/time.h" 10 #include "base/time.h"
11 #include "content/common/child_process.h" 11 #include "content/common/child_process.h"
12 #include "content/common/media/audio_messages.h" 12 #include "content/common/media/audio_messages.h"
13 #include "content/common/view_messages.h" 13 #include "content/common/view_messages.h"
14 #include "content/renderer/render_thread_impl.h" 14 #include "content/renderer/render_thread_impl.h"
15 #include "media/audio/audio_output_controller.h"
15 #include "media/audio/audio_util.h" 16 #include "media/audio/audio_util.h"
16 17
18 AudioDevice::AudioDevice()
19 : buffer_size_(0),
20 channels_(0),
21 bits_per_sample_(16),
22 sample_rate_(0),
23 latency_format_(AudioParameters::AUDIO_PCM_LOW_LATENCY),
24 callback_(0),
25 audio_delay_milliseconds_(0),
26 volume_(1.0),
27 stream_id_(0),
28 play_on_start_(true),
29 is_started_(false),
30 shared_memory_size_(0) {
31 filter_ = RenderThreadImpl::current()->audio_message_filter();
32 }
33
17 AudioDevice::AudioDevice(size_t buffer_size, 34 AudioDevice::AudioDevice(size_t buffer_size,
18 int channels, 35 int channels,
19 double sample_rate, 36 double sample_rate,
20 RenderCallback* callback) 37 RenderCallback* callback)
21 : buffer_size_(buffer_size), 38 : buffer_size_(buffer_size),
22 channels_(channels), 39 channels_(channels),
23 bits_per_sample_(16), 40 bits_per_sample_(16),
24 sample_rate_(sample_rate), 41 sample_rate_(sample_rate),
25 callback_(callback), 42 callback_(callback),
26 audio_delay_milliseconds_(0), 43 audio_delay_milliseconds_(0),
27 volume_(1.0), 44 volume_(1.0),
28 stream_id_(0) { 45 stream_id_(0),
46 play_on_start_(true),
47 is_started_(false),
48 shared_memory_size_(0) {
29 filter_ = RenderThreadImpl::current()->audio_message_filter(); 49 filter_ = RenderThreadImpl::current()->audio_message_filter();
50 Initialize(buffer_size,
henrika (OOO until Aug 14) 2011/11/16 20:48:03 You assign values to members twice here. Both in t
Chris Rogers 2011/11/17 02:37:30 Done.
51 channels,
52 sample_rate,
53 AudioParameters::AUDIO_PCM_LOW_LATENCY,
54 callback);
55 }
56
57 void AudioDevice::Initialize(size_t buffer_size,
58 int channels,
59 double sample_rate,
60 AudioParameters::Format latency_format,
61 RenderCallback* callback) {
62 CHECK_EQ(0, stream_id_) <<
63 "AudioDevice::Initialize() must be called before Start()";
64
65 buffer_size_ = buffer_size;
66 channels_ = channels;
67 sample_rate_ = sample_rate;
68 latency_format_ = latency_format;
69 callback_ = callback;
70
71 // Cleanup from any previous initialization.
72 for (size_t i = 0; i < audio_data_.size(); ++i)
73 delete [] audio_data_[i];
74
30 audio_data_.reserve(channels); 75 audio_data_.reserve(channels);
31 for (int i = 0; i < channels; ++i) { 76 for (int i = 0; i < channels; ++i) {
32 float* channel_data = new float[buffer_size]; 77 float* channel_data = new float[buffer_size];
33 audio_data_.push_back(channel_data); 78 audio_data_.push_back(channel_data);
34 } 79 }
35 } 80 }
36 81
82 bool AudioDevice::IsInitialized() {
83 return audio_data_.size() > 0;
henrika (OOO until Aug 14) 2011/11/16 20:48:03 I would add an explicit state instead. These types
Chris Rogers 2011/11/17 02:37:30 Done.
84 }
85
37 AudioDevice::~AudioDevice() { 86 AudioDevice::~AudioDevice() {
38 // The current design requires that the user calls Stop() before deleting 87 // The current design requires that the user calls Stop() before deleting
39 // this class. 88 // this class.
40 CHECK_EQ(0, stream_id_); 89 CHECK_EQ(0, stream_id_);
41 for (int i = 0; i < channels_; ++i) 90 for (int i = 0; i < channels_; ++i)
42 delete [] audio_data_[i]; 91 delete [] audio_data_[i];
43 } 92 }
44 93
45 void AudioDevice::Start() { 94 void AudioDevice::Start() {
46 AudioParameters params; 95 AudioParameters params;
47 params.format = AudioParameters::AUDIO_PCM_LOW_LATENCY; 96 params.format = latency_format_;
48 params.channels = channels_; 97 params.channels = channels_;
49 params.sample_rate = static_cast<int>(sample_rate_); 98 params.sample_rate = static_cast<int>(sample_rate_);
50 params.bits_per_sample = bits_per_sample_; 99 params.bits_per_sample = bits_per_sample_;
51 params.samples_per_packet = buffer_size_; 100 params.samples_per_packet = buffer_size_;
52 101
53 ChildProcess::current()->io_message_loop()->PostTask( 102 ChildProcess::current()->io_message_loop()->PostTask(
54 FROM_HERE, 103 FROM_HERE,
55 base::Bind(&AudioDevice::InitializeOnIOThread, this, params)); 104 base::Bind(&AudioDevice::InitializeOnIOThread, this, params));
56 } 105 }
57 106
58 bool AudioDevice::Stop() { 107 bool AudioDevice::Stop() {
108 if (MessageLoop::current() ==
henrika (OOO until Aug 14) 2011/11/16 20:48:03 Why is this added for Stop() only. Comments still
Chris Rogers 2011/11/17 02:37:30 FIXED I've removed this added code in the latest
109 ChildProcess::current()->io_message_loop()) {
110 // If we're already on the IO thread then simply shutdown right here.
111 ShutDownOnIOThread(NULL);
112 ShutDownAudioThread();
113 return true;
114 }
115
59 // Max waiting time for Stop() to complete. If this time limit is passed, 116 // Max waiting time for Stop() to complete. If this time limit is passed,
60 // we will stop waiting and return false. It ensures that Stop() can't block 117 // we will stop waiting and return false. It ensures that Stop() can't block
61 // the calling thread forever. 118 // the calling thread forever.
62 const base::TimeDelta kMaxTimeOut = base::TimeDelta::FromMilliseconds(1000); 119 const base::TimeDelta kMaxTimeOut = base::TimeDelta::FromMilliseconds(1000);
63 120
64 base::WaitableEvent completion(false, false); 121 base::WaitableEvent completion(false, false);
65 122
66 ChildProcess::current()->io_message_loop()->PostTask( 123 ChildProcess::current()->io_message_loop()->PostTask(
67 FROM_HERE, 124 FROM_HERE,
68 base::Bind(&AudioDevice::ShutDownOnIOThread, this, &completion)); 125 base::Bind(&AudioDevice::ShutDownOnIOThread, this, &completion));
69 126
70 // We wait here for the IO task to be completed to remove race conflicts 127 // We wait here for the IO task to be completed to remove race conflicts
71 // with OnLowLatencyCreated() and to ensure that Stop() acts as a synchronous 128 // with OnLowLatencyCreated() and to ensure that Stop() acts as a synchronous
72 // function call. 129 // function call.
73 if (completion.TimedWait(kMaxTimeOut)) { 130 if (completion.TimedWait(kMaxTimeOut)) {
74 if (audio_thread_.get()) { 131 ShutDownAudioThread();
75 socket_->Close();
76 audio_thread_->Join();
77 audio_thread_.reset(NULL);
78 }
79 } else { 132 } else {
80 LOG(ERROR) << "Failed to shut down audio output on IO thread"; 133 LOG(ERROR) << "Failed to shut down audio output on IO thread";
81 return false; 134 return false;
82 } 135 }
83 136
84 return true; 137 return true;
85 } 138 }
86 139
140 void AudioDevice::Play() {
141 ChildProcess::current()->io_message_loop()->PostTask(
142 FROM_HERE,
143 base::Bind(&AudioDevice::PlayOnIOThread, this));
144 }
145
146 void AudioDevice::Pause(bool flush) {
147 ChildProcess::current()->io_message_loop()->PostTask(
148 FROM_HERE,
149 base::Bind(&AudioDevice::PauseOnIOThread, this, flush));
150 }
151
87 bool AudioDevice::SetVolume(double volume) { 152 bool AudioDevice::SetVolume(double volume) {
88 if (volume < 0 || volume > 1.0) 153 if (volume < 0 || volume > 1.0)
89 return false; 154 return false;
90 155
91 ChildProcess::current()->io_message_loop()->PostTask( 156 ChildProcess::current()->io_message_loop()->PostTask(
92 FROM_HERE, 157 FROM_HERE,
93 base::Bind(&AudioDevice::SetVolumeOnIOThread, this, volume)); 158 base::Bind(&AudioDevice::SetVolumeOnIOThread, this, volume));
94 159
95 volume_ = volume; 160 volume_ = volume;
96 161
97 return true; 162 return true;
98 } 163 }
99 164
100 void AudioDevice::GetVolume(double* volume) { 165 void AudioDevice::GetVolume(double* volume) {
101 // Return a locally cached version of the current scaling factor. 166 // Return a locally cached version of the current scaling factor.
102 *volume = volume_; 167 *volume = volume_;
103 } 168 }
104 169
105 void AudioDevice::InitializeOnIOThread(const AudioParameters& params) { 170 void AudioDevice::InitializeOnIOThread(const AudioParameters& params) {
106 // Make sure we don't call Start() more than once. 171 // Make sure we don't create the stream more than once.
107 DCHECK_EQ(0, stream_id_); 172 DCHECK_EQ(0, stream_id_);
108 if (stream_id_) 173 if (stream_id_)
109 return; 174 return;
110 175
111 stream_id_ = filter_->AddDelegate(this); 176 stream_id_ = filter_->AddDelegate(this);
112 Send(new AudioHostMsg_CreateStream(stream_id_, params, true)); 177 Send(new AudioHostMsg_CreateStream(stream_id_, params, true));
113 } 178 }
114 179
115 void AudioDevice::StartOnIOThread() { 180 void AudioDevice::PlayOnIOThread() {
116 if (stream_id_) 181 if (stream_id_ && is_started_)
117 Send(new AudioHostMsg_PlayStream(stream_id_)); 182 Send(new AudioHostMsg_PlayStream(stream_id_));
183 else
184 play_on_start_ = true;
185 }
186
187 void AudioDevice::PauseOnIOThread(bool flush) {
188 if (stream_id_ && is_started_) {
189 Send(new AudioHostMsg_PauseStream(stream_id_));
190 if (flush)
191 Send(new AudioHostMsg_FlushStream(stream_id_));
192 } else {
193 // Note that |flush| isn't relevant here since this is the case where
194 // the stream is first starting.
195 play_on_start_ = false;
196 }
118 } 197 }
119 198
120 void AudioDevice::ShutDownOnIOThread(base::WaitableEvent* completion) { 199 void AudioDevice::ShutDownOnIOThread(base::WaitableEvent* completion) {
200 is_started_ = false;
201
121 // Make sure we don't call shutdown more than once. 202 // Make sure we don't call shutdown more than once.
122 if (!stream_id_) { 203 if (!stream_id_) {
123 completion->Signal(); 204 if (completion)
205 completion->Signal();
124 return; 206 return;
125 } 207 }
126 208
127 filter_->RemoveDelegate(stream_id_); 209 filter_->RemoveDelegate(stream_id_);
128 Send(new AudioHostMsg_CloseStream(stream_id_)); 210 Send(new AudioHostMsg_CloseStream(stream_id_));
129 stream_id_ = 0; 211 stream_id_ = 0;
130 212
131 completion->Signal(); 213 if (completion)
214 completion->Signal();
132 } 215 }
133 216
134 void AudioDevice::SetVolumeOnIOThread(double volume) { 217 void AudioDevice::SetVolumeOnIOThread(double volume) {
135 if (stream_id_) 218 if (stream_id_)
136 Send(new AudioHostMsg_SetVolume(stream_id_, volume)); 219 Send(new AudioHostMsg_SetVolume(stream_id_, volume));
137 } 220 }
138 221
139 void AudioDevice::OnRequestPacket(AudioBuffersState buffers_state) { 222 void AudioDevice::OnRequestPacket(AudioBuffersState buffers_state) {
140 // This method does not apply to the low-latency system. 223 // This method does not apply to the low-latency system.
141 NOTIMPLEMENTED();
142 } 224 }
143 225
144 void AudioDevice::OnStateChanged(AudioStreamState state) { 226 void AudioDevice::OnStateChanged(AudioStreamState state) {
145 if (state == kAudioStreamError) { 227 if (state == kAudioStreamError) {
146 DLOG(WARNING) << "AudioDevice::OnStateChanged(kError)"; 228 DLOG(WARNING) << "AudioDevice::OnStateChanged(kError)";
147 } 229 }
148 NOTIMPLEMENTED();
149 } 230 }
150 231
151 void AudioDevice::OnCreated( 232 void AudioDevice::OnCreated(
152 base::SharedMemoryHandle handle, uint32 length) { 233 base::SharedMemoryHandle handle, uint32 length) {
153 // Not needed in this simple implementation. 234 // Not needed in this simple implementation.
154 NOTIMPLEMENTED();
155 } 235 }
156 236
157 void AudioDevice::OnLowLatencyCreated( 237 void AudioDevice::OnLowLatencyCreated(
158 base::SharedMemoryHandle handle, 238 base::SharedMemoryHandle handle,
159 base::SyncSocket::Handle socket_handle, 239 base::SyncSocket::Handle socket_handle,
160 uint32 length) { 240 uint32 length) {
161 DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); 241 DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop());
162 #if defined(OS_WIN) 242 #if defined(OS_WIN)
163 DCHECK(handle); 243 DCHECK(handle);
164 DCHECK(socket_handle); 244 DCHECK(socket_handle);
165 #else 245 #else
166 DCHECK_GE(handle.fd, 0); 246 DCHECK_GE(handle.fd, 0);
167 DCHECK_GE(socket_handle, 0); 247 DCHECK_GE(socket_handle, 0);
168 #endif 248 #endif
169 DCHECK(length); 249 DCHECK(length);
170 250
171 // Takes care of the case when Stop() is called before OnLowLatencyCreated(). 251 // Takes care of the case when Stop() is called before OnLowLatencyCreated().
172 if (!stream_id_) { 252 if (!stream_id_) {
173 base::SharedMemory::CloseHandle(handle); 253 base::SharedMemory::CloseHandle(handle);
174 // Close the socket handler. 254 // Close the socket handler.
175 base::SyncSocket socket(socket_handle); 255 base::SyncSocket socket(socket_handle);
176 return; 256 return;
177 } 257 }
178 258
179 shared_memory_.reset(new base::SharedMemory(handle, false)); 259 shared_memory_.reset(new base::SharedMemory(handle, false));
180 shared_memory_->Map(length); 260 shared_memory_->Map(length);
261 shared_memory_size_ = length;
181 262
182 DCHECK_GE(length, buffer_size_ * sizeof(int16) * channels_); 263 DCHECK_GE(length, buffer_size_ * sizeof(int16) * channels_);
183 264
184 socket_.reset(new base::SyncSocket(socket_handle)); 265 {
185 // Allow the client to pre-populate the buffer. 266 // Synchronize with ShutDownAudioThread().
186 FireRenderCallback(); 267 base::AutoLock auto_lock(lock_);
187 268
188 audio_thread_.reset( 269 socket_.reset(new base::SyncSocket(socket_handle));
189 new base::DelegateSimpleThread(this, "renderer_audio_thread")); 270 // Allow the client to pre-populate the buffer.
190 audio_thread_->Start(); 271 FireRenderCallback();
191 272
192 MessageLoop::current()->PostTask( 273 DCHECK(!audio_thread_.get());
193 FROM_HERE, 274 audio_thread_.reset(
194 base::Bind(&AudioDevice::StartOnIOThread, this)); 275 new base::DelegateSimpleThread(this, "renderer_audio_thread"));
276 audio_thread_->Start();
277 }
278
279 // We handle the case where Play() and/or Pause() may have been called
280 // multiple times before OnLowLatencyCreated() gets called.
281 is_started_ = true;
282 if (play_on_start_) {
283 MessageLoop::current()->PostTask(
284 FROM_HERE,
285 base::Bind(&AudioDevice::PlayOnIOThread, this));
286 }
195 } 287 }
196 288
197 void AudioDevice::OnVolume(double volume) { 289 void AudioDevice::OnVolume(double volume) {
198 NOTIMPLEMENTED(); 290 NOTIMPLEMENTED();
199 } 291 }
200 292
201 void AudioDevice::Send(IPC::Message* message) { 293 void AudioDevice::Send(IPC::Message* message) {
202 filter_->Send(message); 294 filter_->Send(message);
203 } 295 }
204 296
205 // Our audio thread runs here. 297 // Our audio thread runs here.
206 void AudioDevice::Run() { 298 void AudioDevice::Run() {
207 audio_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio); 299 audio_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio);
208 300
209 int pending_data; 301 int pending_data;
210 const int samples_per_ms = static_cast<int>(sample_rate_) / 1000; 302 const int samples_per_ms = static_cast<int>(sample_rate_) / 1000;
211 const int bytes_per_ms = channels_ * (bits_per_sample_ / 8) * samples_per_ms; 303 const int bytes_per_ms = channels_ * (bits_per_sample_ / 8) * samples_per_ms;
212 304
213 while ((sizeof(pending_data) == socket_->Receive(&pending_data, 305 while (sizeof(pending_data) ==
214 sizeof(pending_data))) && 306 socket_->Receive(&pending_data, sizeof(pending_data))) {
215 (pending_data >= 0)) { 307 if (pending_data == media::AudioOutputController::kPauseMark) {
308 memset(shared_memory_data(), 0, shared_memory_size_);
309 continue;
310 } else if (pending_data < 0) {
311 break;
312 }
216 313
217 // Convert the number of pending bytes in the render buffer 314 // Convert the number of pending bytes in the render buffer
218 // into milliseconds. 315 // into milliseconds.
219 audio_delay_milliseconds_ = pending_data / bytes_per_ms; 316 audio_delay_milliseconds_ = pending_data / bytes_per_ms;
220 FireRenderCallback(); 317 FireRenderCallback();
221 } 318 }
222 } 319 }
223 320
224 void AudioDevice::FireRenderCallback() { 321 void AudioDevice::FireRenderCallback() {
225 TRACE_EVENT0("audio", "AudioDevice::FireRenderCallback"); 322 TRACE_EVENT0("audio", "AudioDevice::FireRenderCallback");
226 323
227 if (callback_) { 324 if (callback_) {
228 // Update the audio-delay measurement then ask client to render audio. 325 // Update the audio-delay measurement then ask client to render audio.
229 callback_->Render(audio_data_, buffer_size_, audio_delay_milliseconds_); 326 callback_->Render(audio_data_, buffer_size_, audio_delay_milliseconds_);
230 327
231 // Interleave, scale, and clip to int16. 328 // Interleave, scale, and clip to int16.
329 // TODO(crogers): avoid converting to integer here, and pass the data
330 // to the browser process as float, so we don't lose precision for
331 // audio hardware which has better than 16bit precision.
232 media::InterleaveFloatToInt16(audio_data_, 332 media::InterleaveFloatToInt16(audio_data_,
233 static_cast<int16*>(shared_memory_data()), 333 static_cast<int16*>(shared_memory_data()),
234 buffer_size_); 334 buffer_size_);
235 } 335 }
236 } 336 }
237 337
338 void AudioDevice::ShutDownAudioThread() {
339 // Synchronize with OnLowLatencyCreated().
340 base::AutoLock auto_lock(lock_);
341
342 if (socket_.get()) {
343 socket_->Close();
344 }
345 if (audio_thread_.get()) {
346 audio_thread_->Join();
347 audio_thread_.reset(NULL);
348 }
349 // Note that the socket can't be reset until *after* joining the thread.
350 socket_.reset(NULL);
351 }
352
238 double AudioDevice::GetAudioHardwareSampleRate() { 353 double AudioDevice::GetAudioHardwareSampleRate() {
239 // Uses cached value if possible. 354 // Uses cached value if possible.
240 static double hardware_sample_rate = 0; 355 static double hardware_sample_rate = 0;
241 if (!hardware_sample_rate) { 356 if (!hardware_sample_rate) {
242 RenderThreadImpl::current()->Send( 357 RenderThreadImpl::current()->Send(
243 new ViewHostMsg_GetHardwareSampleRate(&hardware_sample_rate)); 358 new ViewHostMsg_GetHardwareSampleRate(&hardware_sample_rate));
244 } 359 }
245 return hardware_sample_rate; 360 return hardware_sample_rate;
246 } 361 }
247 362
248 size_t AudioDevice::GetAudioHardwareBufferSize() { 363 size_t AudioDevice::GetAudioHardwareBufferSize() {
249 // Uses cached value if possible. 364 // Uses cached value if possible.
250 static size_t buffer_size = 0; 365 static size_t buffer_size = 0;
251 366
252 if (!buffer_size) 367 if (!buffer_size)
253 buffer_size = media::GetAudioHardwareBufferSize(); 368 buffer_size = media::GetAudioHardwareBufferSize();
254 369
255 return buffer_size; 370 return buffer_size;
256 } 371 }
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698