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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/renderer/media/audio_device.h" | 5 #include "content/renderer/media/audio_device.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "base/debug/trace_event.h" | 8 #include "base/debug/trace_event.h" |
| 9 #include "base/message_loop.h" | 9 #include "base/message_loop.h" |
| 10 #include "base/time.h" | 10 #include "base/time.h" |
| 11 #include "content/common/child_process.h" | 11 #include "content/common/child_process.h" |
| 12 #include "content/common/media/audio_messages.h" | 12 #include "content/common/media/audio_messages.h" |
| 13 #include "content/common/view_messages.h" | 13 #include "content/common/view_messages.h" |
| 14 #include "content/renderer/render_thread_impl.h" | 14 #include "content/renderer/render_thread_impl.h" |
| 15 #include "media/audio/audio_output_controller.h" | |
| 15 #include "media/audio/audio_util.h" | 16 #include "media/audio/audio_util.h" |
| 16 | 17 |
| 18 AudioDevice::AudioDevice() | |
| 19 : buffer_size_(0), | |
| 20 channels_(0), | |
| 21 bits_per_sample_(16), | |
| 22 sample_rate_(0), | |
| 23 latency_format_(AudioParameters::AUDIO_PCM_LOW_LATENCY), | |
| 24 callback_(0), | |
| 25 audio_delay_milliseconds_(0), | |
| 26 volume_(1.0), | |
| 27 stream_id_(0), | |
| 28 play_on_start_(true), | |
| 29 is_started_(false), | |
| 30 shared_memory_size_(0) { | |
| 31 filter_ = RenderThreadImpl::current()->audio_message_filter(); | |
| 32 } | |
| 33 | |
| 17 AudioDevice::AudioDevice(size_t buffer_size, | 34 AudioDevice::AudioDevice(size_t buffer_size, |
| 18 int channels, | 35 int channels, |
| 19 double sample_rate, | 36 double sample_rate, |
| 20 RenderCallback* callback) | 37 RenderCallback* callback) |
| 21 : buffer_size_(buffer_size), | 38 : buffer_size_(buffer_size), |
| 22 channels_(channels), | 39 channels_(channels), |
| 23 bits_per_sample_(16), | 40 bits_per_sample_(16), |
| 24 sample_rate_(sample_rate), | 41 sample_rate_(sample_rate), |
| 25 callback_(callback), | 42 callback_(callback), |
| 26 audio_delay_milliseconds_(0), | 43 audio_delay_milliseconds_(0), |
| 27 volume_(1.0), | 44 volume_(1.0), |
| 28 stream_id_(0) { | 45 stream_id_(0), |
| 46 play_on_start_(true), | |
| 47 is_started_(false), | |
| 48 shared_memory_size_(0) { | |
| 29 filter_ = RenderThreadImpl::current()->audio_message_filter(); | 49 filter_ = RenderThreadImpl::current()->audio_message_filter(); |
| 50 Initialize(buffer_size, | |
|
henrika (OOO until Aug 14)
2011/11/16 20:48:03
You assign values to members twice here. Both in t
Chris Rogers
2011/11/17 02:37:30
Done.
| |
| 51 channels, | |
| 52 sample_rate, | |
| 53 AudioParameters::AUDIO_PCM_LOW_LATENCY, | |
| 54 callback); | |
| 55 } | |
| 56 | |
| 57 void AudioDevice::Initialize(size_t buffer_size, | |
| 58 int channels, | |
| 59 double sample_rate, | |
| 60 AudioParameters::Format latency_format, | |
| 61 RenderCallback* callback) { | |
| 62 CHECK_EQ(0, stream_id_) << | |
| 63 "AudioDevice::Initialize() must be called before Start()"; | |
| 64 | |
| 65 buffer_size_ = buffer_size; | |
| 66 channels_ = channels; | |
| 67 sample_rate_ = sample_rate; | |
| 68 latency_format_ = latency_format; | |
| 69 callback_ = callback; | |
| 70 | |
| 71 // Cleanup from any previous initialization. | |
| 72 for (size_t i = 0; i < audio_data_.size(); ++i) | |
| 73 delete [] audio_data_[i]; | |
| 74 | |
| 30 audio_data_.reserve(channels); | 75 audio_data_.reserve(channels); |
| 31 for (int i = 0; i < channels; ++i) { | 76 for (int i = 0; i < channels; ++i) { |
| 32 float* channel_data = new float[buffer_size]; | 77 float* channel_data = new float[buffer_size]; |
| 33 audio_data_.push_back(channel_data); | 78 audio_data_.push_back(channel_data); |
| 34 } | 79 } |
| 35 } | 80 } |
| 36 | 81 |
| 82 bool AudioDevice::IsInitialized() { | |
| 83 return audio_data_.size() > 0; | |
|
henrika (OOO until Aug 14)
2011/11/16 20:48:03
I would add an explicit state instead. These types
Chris Rogers
2011/11/17 02:37:30
Done.
| |
| 84 } | |
| 85 | |
| 37 AudioDevice::~AudioDevice() { | 86 AudioDevice::~AudioDevice() { |
| 38 // The current design requires that the user calls Stop() before deleting | 87 // The current design requires that the user calls Stop() before deleting |
| 39 // this class. | 88 // this class. |
| 40 CHECK_EQ(0, stream_id_); | 89 CHECK_EQ(0, stream_id_); |
| 41 for (int i = 0; i < channels_; ++i) | 90 for (int i = 0; i < channels_; ++i) |
| 42 delete [] audio_data_[i]; | 91 delete [] audio_data_[i]; |
| 43 } | 92 } |
| 44 | 93 |
| 45 void AudioDevice::Start() { | 94 void AudioDevice::Start() { |
| 46 AudioParameters params; | 95 AudioParameters params; |
| 47 params.format = AudioParameters::AUDIO_PCM_LOW_LATENCY; | 96 params.format = latency_format_; |
| 48 params.channels = channels_; | 97 params.channels = channels_; |
| 49 params.sample_rate = static_cast<int>(sample_rate_); | 98 params.sample_rate = static_cast<int>(sample_rate_); |
| 50 params.bits_per_sample = bits_per_sample_; | 99 params.bits_per_sample = bits_per_sample_; |
| 51 params.samples_per_packet = buffer_size_; | 100 params.samples_per_packet = buffer_size_; |
| 52 | 101 |
| 53 ChildProcess::current()->io_message_loop()->PostTask( | 102 ChildProcess::current()->io_message_loop()->PostTask( |
| 54 FROM_HERE, | 103 FROM_HERE, |
| 55 base::Bind(&AudioDevice::InitializeOnIOThread, this, params)); | 104 base::Bind(&AudioDevice::InitializeOnIOThread, this, params)); |
| 56 } | 105 } |
| 57 | 106 |
| 58 bool AudioDevice::Stop() { | 107 bool AudioDevice::Stop() { |
| 108 if (MessageLoop::current() == | |
|
henrika (OOO until Aug 14)
2011/11/16 20:48:03
Why is this added for Stop() only. Comments still
Chris Rogers
2011/11/17 02:37:30
FIXED
I've removed this added code in the latest
| |
| 109 ChildProcess::current()->io_message_loop()) { | |
| 110 // If we're already on the IO thread then simply shutdown right here. | |
| 111 ShutDownOnIOThread(NULL); | |
| 112 ShutDownAudioThread(); | |
| 113 return true; | |
| 114 } | |
| 115 | |
| 59 // Max waiting time for Stop() to complete. If this time limit is passed, | 116 // Max waiting time for Stop() to complete. If this time limit is passed, |
| 60 // we will stop waiting and return false. It ensures that Stop() can't block | 117 // we will stop waiting and return false. It ensures that Stop() can't block |
| 61 // the calling thread forever. | 118 // the calling thread forever. |
| 62 const base::TimeDelta kMaxTimeOut = base::TimeDelta::FromMilliseconds(1000); | 119 const base::TimeDelta kMaxTimeOut = base::TimeDelta::FromMilliseconds(1000); |
| 63 | 120 |
| 64 base::WaitableEvent completion(false, false); | 121 base::WaitableEvent completion(false, false); |
| 65 | 122 |
| 66 ChildProcess::current()->io_message_loop()->PostTask( | 123 ChildProcess::current()->io_message_loop()->PostTask( |
| 67 FROM_HERE, | 124 FROM_HERE, |
| 68 base::Bind(&AudioDevice::ShutDownOnIOThread, this, &completion)); | 125 base::Bind(&AudioDevice::ShutDownOnIOThread, this, &completion)); |
| 69 | 126 |
| 70 // We wait here for the IO task to be completed to remove race conflicts | 127 // We wait here for the IO task to be completed to remove race conflicts |
| 71 // with OnLowLatencyCreated() and to ensure that Stop() acts as a synchronous | 128 // with OnLowLatencyCreated() and to ensure that Stop() acts as a synchronous |
| 72 // function call. | 129 // function call. |
| 73 if (completion.TimedWait(kMaxTimeOut)) { | 130 if (completion.TimedWait(kMaxTimeOut)) { |
| 74 if (audio_thread_.get()) { | 131 ShutDownAudioThread(); |
| 75 socket_->Close(); | |
| 76 audio_thread_->Join(); | |
| 77 audio_thread_.reset(NULL); | |
| 78 } | |
| 79 } else { | 132 } else { |
| 80 LOG(ERROR) << "Failed to shut down audio output on IO thread"; | 133 LOG(ERROR) << "Failed to shut down audio output on IO thread"; |
| 81 return false; | 134 return false; |
| 82 } | 135 } |
| 83 | 136 |
| 84 return true; | 137 return true; |
| 85 } | 138 } |
| 86 | 139 |
| 140 void AudioDevice::Play() { | |
| 141 ChildProcess::current()->io_message_loop()->PostTask( | |
| 142 FROM_HERE, | |
| 143 base::Bind(&AudioDevice::PlayOnIOThread, this)); | |
| 144 } | |
| 145 | |
| 146 void AudioDevice::Pause(bool flush) { | |
| 147 ChildProcess::current()->io_message_loop()->PostTask( | |
| 148 FROM_HERE, | |
| 149 base::Bind(&AudioDevice::PauseOnIOThread, this, flush)); | |
| 150 } | |
| 151 | |
| 87 bool AudioDevice::SetVolume(double volume) { | 152 bool AudioDevice::SetVolume(double volume) { |
| 88 if (volume < 0 || volume > 1.0) | 153 if (volume < 0 || volume > 1.0) |
| 89 return false; | 154 return false; |
| 90 | 155 |
| 91 ChildProcess::current()->io_message_loop()->PostTask( | 156 ChildProcess::current()->io_message_loop()->PostTask( |
| 92 FROM_HERE, | 157 FROM_HERE, |
| 93 base::Bind(&AudioDevice::SetVolumeOnIOThread, this, volume)); | 158 base::Bind(&AudioDevice::SetVolumeOnIOThread, this, volume)); |
| 94 | 159 |
| 95 volume_ = volume; | 160 volume_ = volume; |
| 96 | 161 |
| 97 return true; | 162 return true; |
| 98 } | 163 } |
| 99 | 164 |
| 100 void AudioDevice::GetVolume(double* volume) { | 165 void AudioDevice::GetVolume(double* volume) { |
| 101 // Return a locally cached version of the current scaling factor. | 166 // Return a locally cached version of the current scaling factor. |
| 102 *volume = volume_; | 167 *volume = volume_; |
| 103 } | 168 } |
| 104 | 169 |
| 105 void AudioDevice::InitializeOnIOThread(const AudioParameters& params) { | 170 void AudioDevice::InitializeOnIOThread(const AudioParameters& params) { |
| 106 // Make sure we don't call Start() more than once. | 171 // Make sure we don't create the stream more than once. |
| 107 DCHECK_EQ(0, stream_id_); | 172 DCHECK_EQ(0, stream_id_); |
| 108 if (stream_id_) | 173 if (stream_id_) |
| 109 return; | 174 return; |
| 110 | 175 |
| 111 stream_id_ = filter_->AddDelegate(this); | 176 stream_id_ = filter_->AddDelegate(this); |
| 112 Send(new AudioHostMsg_CreateStream(stream_id_, params, true)); | 177 Send(new AudioHostMsg_CreateStream(stream_id_, params, true)); |
| 113 } | 178 } |
| 114 | 179 |
| 115 void AudioDevice::StartOnIOThread() { | 180 void AudioDevice::PlayOnIOThread() { |
| 116 if (stream_id_) | 181 if (stream_id_ && is_started_) |
| 117 Send(new AudioHostMsg_PlayStream(stream_id_)); | 182 Send(new AudioHostMsg_PlayStream(stream_id_)); |
| 183 else | |
| 184 play_on_start_ = true; | |
| 185 } | |
| 186 | |
| 187 void AudioDevice::PauseOnIOThread(bool flush) { | |
| 188 if (stream_id_ && is_started_) { | |
| 189 Send(new AudioHostMsg_PauseStream(stream_id_)); | |
| 190 if (flush) | |
| 191 Send(new AudioHostMsg_FlushStream(stream_id_)); | |
| 192 } else { | |
| 193 // Note that |flush| isn't relevant here since this is the case where | |
| 194 // the stream is first starting. | |
| 195 play_on_start_ = false; | |
| 196 } | |
| 118 } | 197 } |
| 119 | 198 |
| 120 void AudioDevice::ShutDownOnIOThread(base::WaitableEvent* completion) { | 199 void AudioDevice::ShutDownOnIOThread(base::WaitableEvent* completion) { |
| 200 is_started_ = false; | |
| 201 | |
| 121 // Make sure we don't call shutdown more than once. | 202 // Make sure we don't call shutdown more than once. |
| 122 if (!stream_id_) { | 203 if (!stream_id_) { |
| 123 completion->Signal(); | 204 if (completion) |
| 205 completion->Signal(); | |
| 124 return; | 206 return; |
| 125 } | 207 } |
| 126 | 208 |
| 127 filter_->RemoveDelegate(stream_id_); | 209 filter_->RemoveDelegate(stream_id_); |
| 128 Send(new AudioHostMsg_CloseStream(stream_id_)); | 210 Send(new AudioHostMsg_CloseStream(stream_id_)); |
| 129 stream_id_ = 0; | 211 stream_id_ = 0; |
| 130 | 212 |
| 131 completion->Signal(); | 213 if (completion) |
| 214 completion->Signal(); | |
| 132 } | 215 } |
| 133 | 216 |
| 134 void AudioDevice::SetVolumeOnIOThread(double volume) { | 217 void AudioDevice::SetVolumeOnIOThread(double volume) { |
| 135 if (stream_id_) | 218 if (stream_id_) |
| 136 Send(new AudioHostMsg_SetVolume(stream_id_, volume)); | 219 Send(new AudioHostMsg_SetVolume(stream_id_, volume)); |
| 137 } | 220 } |
| 138 | 221 |
| 139 void AudioDevice::OnRequestPacket(AudioBuffersState buffers_state) { | 222 void AudioDevice::OnRequestPacket(AudioBuffersState buffers_state) { |
| 140 // This method does not apply to the low-latency system. | 223 // This method does not apply to the low-latency system. |
| 141 NOTIMPLEMENTED(); | |
| 142 } | 224 } |
| 143 | 225 |
| 144 void AudioDevice::OnStateChanged(AudioStreamState state) { | 226 void AudioDevice::OnStateChanged(AudioStreamState state) { |
| 145 if (state == kAudioStreamError) { | 227 if (state == kAudioStreamError) { |
| 146 DLOG(WARNING) << "AudioDevice::OnStateChanged(kError)"; | 228 DLOG(WARNING) << "AudioDevice::OnStateChanged(kError)"; |
| 147 } | 229 } |
| 148 NOTIMPLEMENTED(); | |
| 149 } | 230 } |
| 150 | 231 |
| 151 void AudioDevice::OnCreated( | 232 void AudioDevice::OnCreated( |
| 152 base::SharedMemoryHandle handle, uint32 length) { | 233 base::SharedMemoryHandle handle, uint32 length) { |
| 153 // Not needed in this simple implementation. | 234 // Not needed in this simple implementation. |
| 154 NOTIMPLEMENTED(); | |
| 155 } | 235 } |
| 156 | 236 |
| 157 void AudioDevice::OnLowLatencyCreated( | 237 void AudioDevice::OnLowLatencyCreated( |
| 158 base::SharedMemoryHandle handle, | 238 base::SharedMemoryHandle handle, |
| 159 base::SyncSocket::Handle socket_handle, | 239 base::SyncSocket::Handle socket_handle, |
| 160 uint32 length) { | 240 uint32 length) { |
| 161 DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); | 241 DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
| 162 #if defined(OS_WIN) | 242 #if defined(OS_WIN) |
| 163 DCHECK(handle); | 243 DCHECK(handle); |
| 164 DCHECK(socket_handle); | 244 DCHECK(socket_handle); |
| 165 #else | 245 #else |
| 166 DCHECK_GE(handle.fd, 0); | 246 DCHECK_GE(handle.fd, 0); |
| 167 DCHECK_GE(socket_handle, 0); | 247 DCHECK_GE(socket_handle, 0); |
| 168 #endif | 248 #endif |
| 169 DCHECK(length); | 249 DCHECK(length); |
| 170 | 250 |
| 171 // Takes care of the case when Stop() is called before OnLowLatencyCreated(). | 251 // Takes care of the case when Stop() is called before OnLowLatencyCreated(). |
| 172 if (!stream_id_) { | 252 if (!stream_id_) { |
| 173 base::SharedMemory::CloseHandle(handle); | 253 base::SharedMemory::CloseHandle(handle); |
| 174 // Close the socket handler. | 254 // Close the socket handler. |
| 175 base::SyncSocket socket(socket_handle); | 255 base::SyncSocket socket(socket_handle); |
| 176 return; | 256 return; |
| 177 } | 257 } |
| 178 | 258 |
| 179 shared_memory_.reset(new base::SharedMemory(handle, false)); | 259 shared_memory_.reset(new base::SharedMemory(handle, false)); |
| 180 shared_memory_->Map(length); | 260 shared_memory_->Map(length); |
| 261 shared_memory_size_ = length; | |
| 181 | 262 |
| 182 DCHECK_GE(length, buffer_size_ * sizeof(int16) * channels_); | 263 DCHECK_GE(length, buffer_size_ * sizeof(int16) * channels_); |
| 183 | 264 |
| 184 socket_.reset(new base::SyncSocket(socket_handle)); | 265 { |
| 185 // Allow the client to pre-populate the buffer. | 266 // Synchronize with ShutDownAudioThread(). |
| 186 FireRenderCallback(); | 267 base::AutoLock auto_lock(lock_); |
| 187 | 268 |
| 188 audio_thread_.reset( | 269 socket_.reset(new base::SyncSocket(socket_handle)); |
| 189 new base::DelegateSimpleThread(this, "renderer_audio_thread")); | 270 // Allow the client to pre-populate the buffer. |
| 190 audio_thread_->Start(); | 271 FireRenderCallback(); |
| 191 | 272 |
| 192 MessageLoop::current()->PostTask( | 273 DCHECK(!audio_thread_.get()); |
| 193 FROM_HERE, | 274 audio_thread_.reset( |
| 194 base::Bind(&AudioDevice::StartOnIOThread, this)); | 275 new base::DelegateSimpleThread(this, "renderer_audio_thread")); |
| 276 audio_thread_->Start(); | |
| 277 } | |
| 278 | |
| 279 // We handle the case where Play() and/or Pause() may have been called | |
| 280 // multiple times before OnLowLatencyCreated() gets called. | |
| 281 is_started_ = true; | |
| 282 if (play_on_start_) { | |
| 283 MessageLoop::current()->PostTask( | |
| 284 FROM_HERE, | |
| 285 base::Bind(&AudioDevice::PlayOnIOThread, this)); | |
| 286 } | |
| 195 } | 287 } |
| 196 | 288 |
| 197 void AudioDevice::OnVolume(double volume) { | 289 void AudioDevice::OnVolume(double volume) { |
| 198 NOTIMPLEMENTED(); | 290 NOTIMPLEMENTED(); |
| 199 } | 291 } |
| 200 | 292 |
| 201 void AudioDevice::Send(IPC::Message* message) { | 293 void AudioDevice::Send(IPC::Message* message) { |
| 202 filter_->Send(message); | 294 filter_->Send(message); |
| 203 } | 295 } |
| 204 | 296 |
| 205 // Our audio thread runs here. | 297 // Our audio thread runs here. |
| 206 void AudioDevice::Run() { | 298 void AudioDevice::Run() { |
| 207 audio_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio); | 299 audio_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio); |
| 208 | 300 |
| 209 int pending_data; | 301 int pending_data; |
| 210 const int samples_per_ms = static_cast<int>(sample_rate_) / 1000; | 302 const int samples_per_ms = static_cast<int>(sample_rate_) / 1000; |
| 211 const int bytes_per_ms = channels_ * (bits_per_sample_ / 8) * samples_per_ms; | 303 const int bytes_per_ms = channels_ * (bits_per_sample_ / 8) * samples_per_ms; |
| 212 | 304 |
| 213 while ((sizeof(pending_data) == socket_->Receive(&pending_data, | 305 while (sizeof(pending_data) == |
| 214 sizeof(pending_data))) && | 306 socket_->Receive(&pending_data, sizeof(pending_data))) { |
| 215 (pending_data >= 0)) { | 307 if (pending_data == media::AudioOutputController::kPauseMark) { |
| 308 memset(shared_memory_data(), 0, shared_memory_size_); | |
| 309 continue; | |
| 310 } else if (pending_data < 0) { | |
| 311 break; | |
| 312 } | |
| 216 | 313 |
| 217 // Convert the number of pending bytes in the render buffer | 314 // Convert the number of pending bytes in the render buffer |
| 218 // into milliseconds. | 315 // into milliseconds. |
| 219 audio_delay_milliseconds_ = pending_data / bytes_per_ms; | 316 audio_delay_milliseconds_ = pending_data / bytes_per_ms; |
| 220 FireRenderCallback(); | 317 FireRenderCallback(); |
| 221 } | 318 } |
| 222 } | 319 } |
| 223 | 320 |
| 224 void AudioDevice::FireRenderCallback() { | 321 void AudioDevice::FireRenderCallback() { |
| 225 TRACE_EVENT0("audio", "AudioDevice::FireRenderCallback"); | 322 TRACE_EVENT0("audio", "AudioDevice::FireRenderCallback"); |
| 226 | 323 |
| 227 if (callback_) { | 324 if (callback_) { |
| 228 // Update the audio-delay measurement then ask client to render audio. | 325 // Update the audio-delay measurement then ask client to render audio. |
| 229 callback_->Render(audio_data_, buffer_size_, audio_delay_milliseconds_); | 326 callback_->Render(audio_data_, buffer_size_, audio_delay_milliseconds_); |
| 230 | 327 |
| 231 // Interleave, scale, and clip to int16. | 328 // Interleave, scale, and clip to int16. |
| 329 // TODO(crogers): avoid converting to integer here, and pass the data | |
| 330 // to the browser process as float, so we don't lose precision for | |
| 331 // audio hardware which has better than 16bit precision. | |
| 232 media::InterleaveFloatToInt16(audio_data_, | 332 media::InterleaveFloatToInt16(audio_data_, |
| 233 static_cast<int16*>(shared_memory_data()), | 333 static_cast<int16*>(shared_memory_data()), |
| 234 buffer_size_); | 334 buffer_size_); |
| 235 } | 335 } |
| 236 } | 336 } |
| 237 | 337 |
| 338 void AudioDevice::ShutDownAudioThread() { | |
| 339 // Synchronize with OnLowLatencyCreated(). | |
| 340 base::AutoLock auto_lock(lock_); | |
| 341 | |
| 342 if (socket_.get()) { | |
| 343 socket_->Close(); | |
| 344 } | |
| 345 if (audio_thread_.get()) { | |
| 346 audio_thread_->Join(); | |
| 347 audio_thread_.reset(NULL); | |
| 348 } | |
| 349 // Note that the socket can't be reset until *after* joining the thread. | |
| 350 socket_.reset(NULL); | |
| 351 } | |
| 352 | |
| 238 double AudioDevice::GetAudioHardwareSampleRate() { | 353 double AudioDevice::GetAudioHardwareSampleRate() { |
| 239 // Uses cached value if possible. | 354 // Uses cached value if possible. |
| 240 static double hardware_sample_rate = 0; | 355 static double hardware_sample_rate = 0; |
| 241 if (!hardware_sample_rate) { | 356 if (!hardware_sample_rate) { |
| 242 RenderThreadImpl::current()->Send( | 357 RenderThreadImpl::current()->Send( |
| 243 new ViewHostMsg_GetHardwareSampleRate(&hardware_sample_rate)); | 358 new ViewHostMsg_GetHardwareSampleRate(&hardware_sample_rate)); |
| 244 } | 359 } |
| 245 return hardware_sample_rate; | 360 return hardware_sample_rate; |
| 246 } | 361 } |
| 247 | 362 |
| 248 size_t AudioDevice::GetAudioHardwareBufferSize() { | 363 size_t AudioDevice::GetAudioHardwareBufferSize() { |
| 249 // Uses cached value if possible. | 364 // Uses cached value if possible. |
| 250 static size_t buffer_size = 0; | 365 static size_t buffer_size = 0; |
| 251 | 366 |
| 252 if (!buffer_size) | 367 if (!buffer_size) |
| 253 buffer_size = media::GetAudioHardwareBufferSize(); | 368 buffer_size = media::GetAudioHardwareBufferSize(); |
| 254 | 369 |
| 255 return buffer_size; | 370 return buffer_size; |
| 256 } | 371 } |
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