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Side by Side Diff: content/renderer/media/audio_device.h

Issue 8477037: Simplify AudioRendererImpl by using AudioDevice. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 9 years, 1 month ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 // 4 //
5 // Low-latency audio rendering unit utilizing audio output stream provided 5 // Low-latency audio rendering unit utilizing audio output stream provided
6 // by browser process through IPC. 6 // by browser process through IPC.
7 // 7 //
8 // Relationship of classes. 8 // Relationship of classes.
9 // 9 //
10 // AudioOutputController AudioDevice 10 // AudioOutputController AudioDevice
11 // ^ ^ 11 // ^ ^
12 // | | 12 // | |
13 // v IPC v 13 // v IPC v
14 // AudioRendererHost <---------> AudioMessageFilter 14 // AudioRendererHost <---------> AudioMessageFilter
15 // 15 //
16 // Transportation of audio samples from the render to the browser process 16 // Transportation of audio samples from the render to the browser process
17 // is done by using shared memory in combination with a sync socket pair 17 // is done by using shared memory in combination with a sync socket pair
18 // to generate a low latency transport. The AudioDevice user registers an 18 // to generate a low latency transport. The AudioDevice user registers an
19 // AudioDevice::RenderCallback at construction and will be polled by the 19 // AudioDevice::RenderCallback at construction and will be polled by the
20 // AudioDevice for audio to be played out by the underlying audio layers. 20 // AudioDevice for audio to be played out by the underlying audio layers.
21 // 21 //
22 // State sequences. 22 // State sequences.
23 // 23 //
24 // Task [IO thread] IPC [IO thread] 24 // Task [IO thread] IPC [IO thread]
25 // 25 //
26 // Start -> InitializeOnIOThread ------> AudioHostMsg_CreateStream --------> 26 // Start -> InitializeOnIOThread ------> AudioHostMsg_CreateStream -------->
henrika (OOO until Aug 14) 2011/11/09 17:05:22 Care to add similar sequence for Play/Resume to cl
Chris Rogers 2011/11/15 22:48:29 Good idea - DONE On 2011/11/09 17:05:22, henrika1
27 // <- OnLowLatencyCreated <- AudioMsg_NotifyLowLatencyStreamCreated <- 27 // <- OnLowLatencyCreated <- AudioMsg_NotifyLowLatencyStreamCreated <-
28 // ---> StartOnIOThread -----------> AudioHostMsg_PlayStream --------> 28 // ---> PlayOnIOThread -----------> AudioHostMsg_PlayStream -------->
29 // 29 //
30 // AudioDevice::Render => audio transport on audio thread with low latency => 30 // AudioDevice::Render => audio transport on audio thread with low latency =>
31 // | 31 // |
32 // Stop --> ShutDownOnIOThread --------> AudioHostMsg_CloseStream -> Close 32 // Stop --> ShutDownOnIOThread --------> AudioHostMsg_CloseStream -> Close
33 // 33 //
34 // This class utilizes three threads during its lifetime, namely: 34 // This class utilizes several threads during its lifetime, namely:
35 // 1. Creating thread. 35 // 1. Creating thread.
36 // Must be the main render thread. Start and Stop should be called on 36 // Must be the main render thread.
37 // this thread. 37 // 2. Control thread (may be the main render thread or another thread).
38 // 2. IO thread. 38 // The methods: Start(), Stop(), Play(), Pause(), SetVolume()
39 // Must be called on the same thread.
40 // 2. IO thread (internal implementation detail - not exposed to public API)
acolwell GONE FROM CHROMIUM 2011/11/08 21:44:20 Change the second 2. to a 3. and update the 3. bel
Chris Rogers 2011/11/15 22:48:29 Done.
39 // The thread within which this class receives all the IPC messages and 41 // The thread within which this class receives all the IPC messages and
40 // IPC communications can only happen in this thread. 42 // IPC communications can only happen in this thread.
41 // 3. Audio transport thread. 43 // 3. Audio transport thread.
42 // Responsible for calling the RenderCallback and feed audio samples to 44 // Responsible for calling the RenderCallback and feeding audio samples to
43 // the audio layer in the browser process using sync sockets and shared 45 // the audio layer in the browser process using sync sockets and shared
44 // memory. 46 // memory.
45 // 47 //
46 // Implementation notes: 48 // Implementation notes:
47 // 49 //
48 // - Start() is asynchronous/non-blocking. 50 // - Start() is asynchronous/non-blocking.
henrika (OOO until Aug 14) 2011/11/09 17:05:22 Merge with comments about Play/Pause?
Chris Rogers 2011/11/15 22:48:29 Done.
49 // - Stop() is synchronous/blocking. 51 // - Stop() is synchronous/blocking.
50 // - The user must call Stop() before deleting the class instance. 52 // - The user must call Stop() before deleting the class instance.
51 53
52 #ifndef CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_H_ 54 #ifndef CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_H_
53 #define CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_H_ 55 #define CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_H_
54 #pragma once 56 #pragma once
55 57
56 #include <vector> 58 #include <vector>
57 59
58 #include "base/basictypes.h" 60 #include "base/basictypes.h"
59 #include "base/memory/scoped_ptr.h" 61 #include "base/memory/scoped_ptr.h"
60 #include "base/shared_memory.h" 62 #include "base/shared_memory.h"
61 #include "base/threading/simple_thread.h" 63 #include "base/threading/simple_thread.h"
62 #include "content/renderer/media/audio_message_filter.h" 64 #include "content/renderer/media/audio_message_filter.h"
63 65 #include "media/audio/audio_parameters.h"
64 struct AudioParameters;
65 66
66 class AudioDevice 67 class AudioDevice
67 : public AudioMessageFilter::Delegate, 68 : public AudioMessageFilter::Delegate,
68 public base::DelegateSimpleThread::Delegate, 69 public base::DelegateSimpleThread::Delegate,
69 public base::RefCountedThreadSafe<AudioDevice> { 70 public base::RefCountedThreadSafe<AudioDevice> {
70 public: 71 public:
71 class RenderCallback { 72 class RenderCallback {
acolwell GONE FROM CHROMIUM 2011/11/08 21:44:20 Is there a reason we can't use base::Callback here
Chris Rogers 2011/11/10 02:17:22 This isn't part of my CL - it's the way the class
72 public: 73 public:
73 virtual void Render(const std::vector<float*>& audio_data, 74 virtual void Render(const std::vector<float*>& audio_data,
74 size_t number_of_frames, 75 size_t number_of_frames,
75 size_t audio_delay_milliseconds) = 0; 76 size_t audio_delay_milliseconds) = 0;
76 protected: 77 protected:
77 virtual ~RenderCallback() {} 78 virtual ~RenderCallback() {}
78 }; 79 };
79 80
80 // Methods called on main render thread ------------------------------------- 81 // Methods called on main render thread -------------------------------------
82
83 // Minimal constructor where Initialize() must later be called.
84 explicit AudioDevice(RenderCallback* callback);
acolwell GONE FROM CHROMIUM 2011/11/08 21:44:20 Why not pass this callback in Initialize()? Is it
Chris Rogers 2011/11/15 22:48:29 Done.
85
81 AudioDevice(size_t buffer_size, 86 AudioDevice(size_t buffer_size,
acolwell GONE FROM CHROMIUM 2011/11/08 21:44:20 How about we remove this constructor so all AudioD
Chris Rogers 2011/11/10 02:17:22 Henrik any thoughts here? My feeling is that in t
acolwell GONE FROM CHROMIUM 2011/11/10 21:58:15 I guess I'm looking for consistency between use ca
Chris Rogers 2011/11/15 22:48:29 I definitely agree that it would be nice to defer
82 int channels, 87 int channels,
83 double sample_rate, 88 double sample_rate,
84 RenderCallback* callback); 89 RenderCallback* callback);
85 virtual ~AudioDevice(); 90 virtual ~AudioDevice();
86 91
92 void Initialize(size_t buffer_size,
acolwell GONE FROM CHROMIUM 2011/11/08 21:44:20 Any reason we can't just make this an int?
Chris Rogers 2011/11/10 02:17:22 I'm just following the type we are currently using
93 int channels,
94 double sample_rate,
95 AudioParameters::Format latency_format);
96 bool IsInitialized();
97
87 // Starts audio playback. 98 // Starts audio playback.
88 void Start(); 99 void Start();
89 100
90 // Stops audio playback. Returns |true| on success. 101 // Stops audio playback. Returns |true| on success.
91 bool Stop(); 102 bool Stop();
92 103
104 // Resumes playback if currently paused.
105 void Play();
acolwell GONE FROM CHROMIUM 2011/11/08 21:44:20 Why do we need Start()/Stop() AND Play()/Pause()?
henrika (OOO until Aug 14) 2011/11/09 17:05:22 If it is intended to resume, then why not call it
Chris Rogers 2011/11/10 02:17:22 The intention is to closely follow the existing lo
henrika (OOO until Aug 14) 2011/11/10 11:45:07 I am fine with trying to mimic the existing AudioR
Chris Rogers 2011/11/15 22:48:29 I've added a TODO(crogers) for Play()/Pause() desc
106
107 // Pauses playback.
108 // If |flush| is true then any pending audio which is in the pipeline
109 // (has not yet reached the hardware) will be discarded. In this case,
110 // When Play() is later called, no previous pending audio will be
111 // rendered.
112 void Pause(bool flush);
113
93 // Sets the playback volume, with range [0.0, 1.0] inclusive. 114 // Sets the playback volume, with range [0.0, 1.0] inclusive.
94 // Returns |true| on success. 115 // Returns |true| on success.
95 bool SetVolume(double volume); 116 bool SetVolume(double volume);
96 117
97 // Gets the playback volume, with range [0.0, 1.0] inclusive. 118 // Gets the playback volume, with range [0.0, 1.0] inclusive.
98 void GetVolume(double* volume); 119 void GetVolume(double* volume);
99 120
100 double sample_rate() const { return sample_rate_; } 121 double sample_rate() const { return sample_rate_; }
101 size_t buffer_size() const { return buffer_size_; } 122 size_t buffer_size() const { return buffer_size_; }
102 123
103 static double GetAudioHardwareSampleRate(); 124 static double GetAudioHardwareSampleRate();
104 static size_t GetAudioHardwareBufferSize(); 125 static size_t GetAudioHardwareBufferSize();
105 126
106 // Methods called on IO thread ---------------------------------------------- 127 // Methods called on IO thread ----------------------------------------------
107 // AudioMessageFilter::Delegate methods, called by AudioMessageFilter. 128 // AudioMessageFilter::Delegate methods, called by AudioMessageFilter.
108 virtual void OnRequestPacket(AudioBuffersState buffers_state); 129 virtual void OnRequestPacket(AudioBuffersState buffers_state);
109 virtual void OnStateChanged(AudioStreamState state); 130 virtual void OnStateChanged(AudioStreamState state);
110 virtual void OnCreated(base::SharedMemoryHandle handle, uint32 length); 131 virtual void OnCreated(base::SharedMemoryHandle handle, uint32 length);
111 virtual void OnLowLatencyCreated(base::SharedMemoryHandle handle, 132 virtual void OnLowLatencyCreated(base::SharedMemoryHandle handle,
112 base::SyncSocket::Handle socket_handle, 133 base::SyncSocket::Handle socket_handle,
113 uint32 length); 134 uint32 length);
114 virtual void OnVolume(double volume); 135 virtual void OnVolume(double volume);
115 136
116 private: 137 private:
117 // Methods called on IO thread ---------------------------------------------- 138 // Methods called on IO thread ----------------------------------------------
118 // The following methods are tasks posted on the IO thread that needs to 139 // The following methods are tasks posted on the IO thread that needs to
119 // be executed on that thread. They interact with AudioMessageFilter and 140 // be executed on that thread. They interact with AudioMessageFilter and
120 // sends IPC messages on that thread. 141 // sends IPC messages on that thread.
121 void InitializeOnIOThread(const AudioParameters& params); 142 void InitializeOnIOThread(const AudioParameters& params);
122 void StartOnIOThread(); 143 void PlayOnIOThread();
144 void PauseOnIOThread(bool flush);
123 void ShutDownOnIOThread(base::WaitableEvent* completion); 145 void ShutDownOnIOThread(base::WaitableEvent* completion);
124 void SetVolumeOnIOThread(double volume); 146 void SetVolumeOnIOThread(double volume);
125 147
126 void Send(IPC::Message* message); 148 void Send(IPC::Message* message);
127 149
128 // Method called on the audio thread (+ one call on the IO thread) ---------- 150 // Method called on the audio thread (+ one call on the IO thread) ----------
129 // Calls the client's callback for rendering audio. There will also be one 151 // Calls the client's callback for rendering audio. There will also be one
130 // initial call on the IO thread before the audio thread has been created. 152 // initial call on the IO thread before the audio thread has been created.
131 void FireRenderCallback(); 153 void FireRenderCallback();
132 154
133 // DelegateSimpleThread::Delegate implementation. 155 // DelegateSimpleThread::Delegate implementation.
134 virtual void Run(); 156 virtual void Run();
135 157
136 // Format 158 // Format
137 size_t buffer_size_; // in sample-frames 159 size_t buffer_size_; // in sample-frames
138 int channels_; 160 int channels_;
139 int bits_per_sample_; 161 int bits_per_sample_;
140 double sample_rate_; 162 double sample_rate_;
163 AudioParameters::Format latency_format_;
141 164
142 RenderCallback* callback_; 165 RenderCallback* callback_;
143 166
144 // The client callback renders audio into here. 167 // The client callback renders audio into here.
145 std::vector<float*> audio_data_; 168 std::vector<float*> audio_data_;
146 169
147 // The client stores the last reported audio delay in this member. 170 // The client stores the last reported audio delay in this member.
148 // The delay shall reflect the amount of audio which still resides in 171 // The delay shall reflect the amount of audio which still resides in
149 // the output buffer, i.e., the expected audio output delay. 172 // the output buffer, i.e., the expected audio output delay.
150 int audio_delay_milliseconds_; 173 int audio_delay_milliseconds_;
(...skipping 13 matching lines...) Expand all
164 scoped_refptr<AudioMessageFilter> filter_; 187 scoped_refptr<AudioMessageFilter> filter_;
165 188
166 // Our stream ID on the message filter. Only accessed on the IO thread. 189 // Our stream ID on the message filter. Only accessed on the IO thread.
167 int32 stream_id_; 190 int32 stream_id_;
168 191
169 // Data transfer between browser and render process uses a combination 192 // Data transfer between browser and render process uses a combination
170 // of sync sockets and shared memory to provide lowest possible latency. 193 // of sync sockets and shared memory to provide lowest possible latency.
171 scoped_ptr<base::SharedMemory> shared_memory_; 194 scoped_ptr<base::SharedMemory> shared_memory_;
172 scoped_ptr<base::SyncSocket> socket_; 195 scoped_ptr<base::SyncSocket> socket_;
173 196
174 DISALLOW_IMPLICIT_CONSTRUCTORS(AudioDevice); 197 DISALLOW_IMPLICIT_CONSTRUCTORS(AudioDevice);
acolwell GONE FROM CHROMIUM 2011/11/10 21:58:15 Reinstate if you decide to remove noarg constructo
Chris Rogers 2011/11/15 22:48:29 Added DISALLOW_COPY_AND_ASSIGN(AudioDevice) On 20
175 }; 198 };
176 199
177 #endif // CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_H_ 200 #endif // CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_H_
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