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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef REMOTING_HOST_CLIENT_SESSION_H_ | 5 #ifndef REMOTING_HOST_CLIENT_SESSION_H_ |
6 #define REMOTING_HOST_CLIENT_SESSION_H_ | 6 #define REMOTING_HOST_CLIENT_SESSION_H_ |
7 | 7 |
8 #include <list> | 8 #include <list> |
9 #include <set> | 9 #include <set> |
10 | 10 |
11 #include "base/time.h" | 11 #include "base/time.h" |
12 #include "remoting/protocol/connection_to_client.h" | 12 #include "remoting/protocol/connection_to_client.h" |
13 #include "remoting/protocol/host_stub.h" | 13 #include "remoting/protocol/host_stub.h" |
14 #include "remoting/protocol/input_stub.h" | 14 #include "remoting/protocol/input_stub.h" |
15 #include "third_party/skia/include/core/SkPoint.h" | 15 #include "third_party/skia/include/core/SkPoint.h" |
16 | 16 |
17 namespace remoting { | 17 namespace remoting { |
18 | 18 |
19 class Capturer; | 19 class Capturer; |
20 | 20 |
21 // A ClientSession keeps a reference to a connection to a client, and maintains | 21 // A ClientSession keeps a reference to a connection to a client, and maintains |
22 // per-client state. | 22 // per-client state. |
23 class ClientSession : public protocol::HostStub, | 23 class ClientSession : public protocol::HostStub, |
24 public protocol::InputStub, | 24 public protocol::InputStub, |
25 public protocol::ConnectionToClient::EventHandler, | |
25 public base::RefCountedThreadSafe<ClientSession> { | 26 public base::RefCountedThreadSafe<ClientSession> { |
26 public: | 27 public: |
27 // Callback interface for passing events to the ChromotingHost. | 28 // Callback interface for passing events to the ChromotingHost. |
28 class EventHandler { | 29 class EventHandler { |
29 public: | 30 public: |
30 virtual ~EventHandler() {} | 31 virtual ~EventHandler() {} |
31 | 32 |
32 // Called to signal that authentication has succeeded. | 33 virtual void OnSessionAuthenticated(ClientSession* client) = 0; |
33 virtual void OnAuthenticationComplete( | 34 virtual void OnSessionClosed(ClientSession* client) = 0; |
34 scoped_refptr<protocol::ConnectionToClient> client) = 0; | 35 virtual void OnSessionSequenceNumber(ClientSession* client, |
36 int64 sequence_number) = 0; | |
35 }; | 37 }; |
36 | 38 |
37 // Takes ownership of |user_authenticator|. Does not take ownership of | 39 // Takes ownership of |user_authenticator|. Does not take ownership of |
38 // |event_handler|, |input_stub| or |capturer|. | 40 // |event_handler|, |input_stub| or |capturer|. |
39 ClientSession(EventHandler* event_handler, | 41 ClientSession(EventHandler* event_handler, |
40 scoped_refptr<protocol::ConnectionToClient> connection, | 42 scoped_refptr<protocol::ConnectionToClient> connection, |
41 protocol::InputStub* input_stub, | 43 protocol::InputStub* input_stub, |
42 Capturer* capturer); | 44 Capturer* capturer); |
43 | 45 |
44 // protocol::InputStub interface. | 46 // protocol::InputStub interface. |
45 virtual void InjectKeyEvent(const protocol::KeyEvent& event); | 47 virtual void InjectKeyEvent(const protocol::KeyEvent& event); |
46 virtual void InjectMouseEvent(const protocol::MouseEvent& event); | 48 virtual void InjectMouseEvent(const protocol::MouseEvent& event); |
47 | 49 |
48 // Notifier called when the client is being disconnected. | 50 // protocol::ConnectionToClient::EventHandler interface. |
49 // This should only be called by ChromotingHost. | 51 virtual void OnConnectionOpened( |
50 void OnDisconnected(); | 52 protocol::ConnectionToClient* connection) OVERRIDE; |
53 virtual void OnConnectionClosed( | |
54 protocol::ConnectionToClient* connection) OVERRIDE; | |
55 virtual void OnConnectionFailed( | |
56 protocol::ConnectionToClient* connection) OVERRIDE; | |
57 virtual void OnSequenceNumberUpdated( | |
58 protocol::ConnectionToClient* connection, int64 sequence_number) OVERRIDE; | |
51 | 59 |
52 // Set the authenticated flag. | 60 // Disconnect the session |
53 void OnAuthenticationComplete(); | 61 void Disconnect(); |
Wez
2011/11/09 01:35:07
Clarify the semantics; does this perform the netwo
Sergey Ulanov
2011/11/09 19:26:13
Done
| |
54 | 62 |
55 protocol::ConnectionToClient* connection() const { | 63 protocol::ConnectionToClient* connection() const { |
56 return connection_.get(); | 64 return connection_.get(); |
57 } | 65 } |
58 | 66 |
59 bool authenticated() const { | 67 bool authenticated() const { |
60 return authenticated_; | 68 return authenticated_; |
61 } | 69 } |
62 | 70 |
63 void set_awaiting_continue_approval(bool awaiting) { | 71 void set_awaiting_continue_approval(bool awaiting) { |
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128 // Set of keys that are currently pressed down by the user. This is used so | 136 // Set of keys that are currently pressed down by the user. This is used so |
129 // we can release them if the user disconnects. | 137 // we can release them if the user disconnects. |
130 std::set<int> pressed_keys_; | 138 std::set<int> pressed_keys_; |
131 | 139 |
132 DISALLOW_COPY_AND_ASSIGN(ClientSession); | 140 DISALLOW_COPY_AND_ASSIGN(ClientSession); |
133 }; | 141 }; |
134 | 142 |
135 } // namespace remoting | 143 } // namespace remoting |
136 | 144 |
137 #endif // REMOTING_HOST_CLIENT_SESSION_H_ | 145 #endif // REMOTING_HOST_CLIENT_SESSION_H_ |
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