Chromium Code Reviews| Index: client/html/generated/src/interface/WebGLRenderingContext.dart |
| diff --git a/client/html/generated/src/interface/WebGLRenderingContext.dart b/client/html/generated/src/interface/WebGLRenderingContext.dart |
| index 5645c5eb0aa95c673f27721e925a668fb6c79d23..33dca9c9fd7d57ae51f79846a1bc95b5e9a796e3 100644 |
| --- a/client/html/generated/src/interface/WebGLRenderingContext.dart |
| +++ b/client/html/generated/src/interface/WebGLRenderingContext.dart |
| @@ -802,12 +802,27 @@ interface WebGLRenderingContext extends CanvasRenderingContext { |
| void stencilOpSeparate(int face, int fail, int zfail, int zpass); |
| - void texImage2D(int target, int level, int internalformat, int format_OR_width, int height_OR_type, var border_OR_canvas_OR_image_OR_pixels, [int format, int type, ArrayBufferView pixels]); |
| + /** |
| + * http://www.khronos.org/registry/webgl/specs/latest/webgl.idl |
| + * The version of texImage2D that accepts HTML elements has |
| + * been renamed to [texImage2DHtml]. |
| + */ |
| + void texImage2D(int target, int level, int internalformat, |
| + int width, int height, int border, int format, int type, |
| + ArrayBufferView pixels); |
| + |
| + /** |
| + * This method corresponds to the version of the texImage2D method that |
| + * accepts an [image] that is an [:ImageData:], [:ImageElement:], |
| + * [:CanvasElement:] or [:VideoElement:]. |
| + */ |
| + void texImage2DHtml(int target, int level, int internalformat, int format, int type, var image); |
|
Jacob
2011/11/04 19:07:05
I'm not a huge fan of these two names.
Keeping the
nweiz
2011/11/04 21:09:06
Maybe call the second method texHtml2D?
Jacob
2011/11/04 22:26:13
for webgl the convention is to append cryptic stri
|
| void texParameterf(int target, int pname, num param); |
| void texParameteri(int target, int pname, int param); |
| + // TODO(jacobr): same transformation as for texImage2D |
| void texSubImage2D(int target, int level, int xoffset, int yoffset, int format_OR_width, int height_OR_type, var canvas_OR_format_OR_image_OR_pixels, [int type, ArrayBufferView pixels]); |
| void uniform1f(WebGLUniformLocation location, num x); |