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Issue 8474001: Add a timeline view to about:net-internals. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Comment fix Created 9 years, 1 month ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 /**
6 * A TimelineGraphView displays a timeline graph on a canvas element.
7 */
8 var TimelineGraphView = (function() {
9 'use strict';
10 // We inherit from TopMidBottomView.
11 var superClass = TopMidBottomView;
12
13 // Default starting scale factor, in terms of milliseconds per pixel.
14 var DEFAULT_SCALE = 1000;
15
16 // Maximum number of labels placed vertically along the sides of the graph.
17 var MAX_VERTICAL_LABELS = 6;
18
19 // Vertical spacing between labels and between the graph and labels.
20 var LABEL_VERTICAL_SPACING = 4;
21 // Horizontal spacing between vertically placed labels and the edges of the
22 // graph.
23 var LABEL_HORIZONTAL_SPACING = 3;
24 // Horizintal spacing between two horitonally placed labels along the bottom
25 // of the graph.
26 var LABEL_LABEL_HORIZONTAL_SPACING = 25;
27
28 // Length of ticks, in pixels, next to y-axis labels. The x-axis only has
29 // one set of labels, so it can use lines instead.
30 var Y_AXIS_TICK_LENGTH = 10;
31
32 // The number of units mouse wheel deltas increase for each tick of the
33 // wheel.
34 var MOUSE_WHEEL_UNITS_PER_CLICK = 120;
35
36 // Amount we zoom for one vertical tick of the mouse wheel, as a ratio.
37 var MOUSE_WHEEL_ZOOM_RATE = 1.25;
38 // Amount we scroll for one horizontal tick of the mouse wheel, in pixels.
39 var MOUSE_WHEEL_SCROLL_RATE = MOUSE_WHEEL_UNITS_PER_CLICK;
40 // Number of pixels to scroll per pixel the mouse is dragged.
41 var MOUSE_WHEEL_DRAG_RATE = 3;
42
43 var GRID_COLOR = '#CCC';
44 var TEXT_COLOR = '#000';
45 var BACKGROUND_COLOR = '#FFF';
46
47 // Which side of the canvas y-axis labels should go on, for a given Graph.
48 // TODO(mmenke): Figure out a reasonable way to handle more than 2 sets
49 // of labels.
50 var LabelAlign = {
51 LEFT: 0,
52 RIGHT: 1
53 };
54
55 /**
56 * @constructor
57 */
58 function TimelineGraphView(divId, canvasId, scrollbarId, scrollbarInnerId) {
59 this.scrollbar_ = new HorizontalScrollbarView(scrollbarId,
60 scrollbarInnerId,
61 this.onScroll_.bind(this));
62 // Call superclass's constructor.
63 superClass.call(this, null, new DivView(divId), this.scrollbar_);
64
65 this.graphDiv_ = $(divId);
66 this.canvas_ = $(canvasId);
67 this.canvas_.onmousewheel = this.onMouseWheel_.bind(this);
68 this.canvas_.onmousedown = this.onMouseDown_.bind(this);
69 this.canvas_.onmousemove = this.onMouseMove_.bind(this);
70 this.canvas_.onmouseup = this.onMouseUp_.bind(this);
71 this.canvas_.onmouseout = this.onMouseUp_.bind(this);
72
73 // Used for click and drag scrolling of graph. Drag-zooming not supported,
74 // for a more stable scrolling experience.
75 this.isDragging_ = false;
76 this.dragX_ = 0;
77
78 // Set the range and scale of the graph. Times are in milliseconds since
79 // the Unix epoch.
80
81 // All measurements we have must be after this time.
82 this.startTime_ = 0;
83 // The current rightmost position of the graph is always at most this.
84 // We may have some later events. When actively capturing new events, it's
85 // updated on a timer.
86 this.endTime_ = 1;
87
88 // Current scale, in terms of milliseconds per pixel. Each column of
89 // pixels represents a point in time |scale_| milliseconds after the
90 // previous one. We only display times that are of the form
91 // |startTime_| + K * |scale_| to avoid jittering, and the rightmost
92 // pixel that we can display has a time <= |endTime_|. Non-integer values
93 // are allowed.
94 this.scale_ = DEFAULT_SCALE;
95
96 this.graphs_ = [];
97
98 // Initialize the scrollbar.
99 this.updateScrollbarRange_(true);
100 }
101
102 // Smallest allowed scaling factor.
103 TimelineGraphView.MIN_SCALE = 5;
104
105 TimelineGraphView.prototype = {
106 // Inherit the superclass's methods.
107 __proto__: superClass.prototype,
108
109 setGeometry: function(left, top, width, height) {
110 superClass.prototype.setGeometry.call(this, left, top, width, height);
111
112 // The size of the canvas can only be set by using its |width| and
113 // |height| properties, which do not take padding into account, so we
114 // need to use them ourselves.
115 var style = getComputedStyle(this.canvas_);
116 var horizontalPadding = parseInt(style.paddingRight) +
117 parseInt(style.paddingLeft);
118 var verticalPadding = parseInt(style.paddingTop) +
119 parseInt(style.paddingBottom);
120 var width = parseInt(this.graphDiv_.style.width) - horizontalPadding;
121 // For unknown reasons, there's an extra 3 pixels border between the
122 // bottom of the canvas and the bottom margin of the enclosing div.
123 var height = parseInt(this.graphDiv_.style.height) - verticalPadding - 3;
124
125 // Protect against degenerates.
126 if (width < 10)
127 width = 10;
128 if (height < 10)
129 height = 10;
130
131 this.canvas_.width = width;
132 this.canvas_.height = height;
133
134 // Use the same font style for the canvas as we use elsewhere.
135 // Has to be updated every resize.
136 this.canvas_.getContext('2d').font = getComputedStyle(this.canvas_).font;
137
138 this.updateScrollbarRange_(this.graphScrolledToRightEdge_());
139 this.repaint();
140 },
141
142 show: function(isVisible) {
143 superClass.prototype.show.call(this, isVisible);
144 if (isVisible)
145 this.repaint();
146 },
147
148 // Returns the total length of the graph, in pixels.
149 getLength_ : function() {
150 var timeRange = this.endTime_ - this.startTime_;
151 // Math.floor is used to ignore the last partial area, of length less
152 // than |scale_|.
153 return Math.floor(timeRange / this.scale_);
154 },
155
156 /**
157 * Returns true if the graph is scrolled all the way to the right.
158 */
159 graphScrolledToRightEdge_: function() {
160 return this.scrollbar_.getPosition() == this.scrollbar_.getRange();
161 },
162
163 /**
164 * Update the range of the scrollbar. If |resetPosition| is true, also
165 * sets the slider to point at the rightmost position and triggers a
166 * repaint.
167 */
168 updateScrollbarRange_: function(resetPosition) {
169 var scrollbarRange = this.getLength_() - this.canvas_.width;
170 if (scrollbarRange < 0)
171 scrollbarRange = 0;
172
173 // If we've decreased the range to less than the current scroll position,
174 // we need to move the scroll position.
175 if (this.scrollbar_.getPosition() > scrollbarRange)
176 resetPosition = true;
177
178 this.scrollbar_.setRange(scrollbarRange);
179 if (resetPosition) {
180 this.scrollbar_.setPosition(scrollbarRange);
181 this.repaint();
182 }
183 },
184
185 /**
186 * Sets the date range displayed on the graph, switches to the default
187 * scale factor, and moves the scrollbar all the way to the right.
188 */
189 setDateRange: function(startDate, endDate) {
190 this.startTime_ = startDate.getTime();
191 this.endTime_ = endDate.getTime();
192
193 // Safety check.
194 if (this.endTime_ <= this.startTime_)
195 this.startTime_ = this.endTime_ - 1;
196
197 this.scale_ = DEFAULT_SCALE;
198 this.updateScrollbarRange_(true);
199 },
200
201 /**
202 * Updates the end time at the right of the graph to be the current time.
203 * Specifically, updates the scrollbar's range, and if the scrollbar is
204 * all the way to the right, keeps it all the way to the right. Otherwise,
205 * leaves the view as-is and doesn't redraw anything.
206 */
207 updateEndDate: function() {
208 this.endTime_ = timeutil.getCurrentTime();
209 this.updateScrollbarRange_(this.graphScrolledToRightEdge_());
210 },
211
212 getStartDate: function() {
213 return new Date(this.startTime_);
214 },
215
216 /**
217 * Scrolls the graph horizontally by the specified amount.
218 */
219 horizontalScroll_: function(delta) {
220 var newPosition = this.scrollbar_.getPosition() + Math.round(delta);
221 // Make sure the new position is in the right range.
222 if (newPosition < 0) {
223 newPosition = 0;
224 } else if (newPosition > this.scrollbar_.getRange()) {
225 newPosition = this.scrollbar_.getRange();
226 }
227
228 if (this.scrollbar_.getPosition() == newPosition)
229 return;
230 this.scrollbar_.setPosition(newPosition);
231 this.onScroll_();
232 },
233
234 /**
235 * Zooms the graph by the specified amount.
236 */
237 zoom_: function(ratio) {
238 var oldScale = this.scale_;
239 this.scale_ *= ratio;
240 if (this.scale_ < TimelineGraphView.MIN_SCALE)
241 this.scale_ = TimelineGraphView.MIN_SCALE;
242
243 if (this.scale_ == oldScale)
244 return;
245
246 // If we were at the end of the range before, remain at the end of the
247 // range.
248 if (this.graphScrolledToRightEdge_()) {
249 this.updateScrollbarRange_(true);
250 return;
251 }
252
253 // Otherwise, do our best to maintain the old position. We use the
254 // position at the far right of the graph for consistency.
255 var oldMaxTime =
256 oldScale * (this.scrollbar_.getPosition() + this.canvas_.width);
257 var newMaxTime = Math.round(oldMaxTime / this.scale_);
258 var newPosition = newMaxTime - this.canvas_.width;
259
260 // Update range and scroll position.
261 this.updateScrollbarRange_(false);
262 this.horizontalScroll_(newPosition - this.scrollbar_.getPosition());
263 },
264
265 onMouseWheel_: function(event) {
266 event.preventDefault();
267 this.horizontalScroll_(
268 MOUSE_WHEEL_SCROLL_RATE *
269 -event.wheelDeltaX / MOUSE_WHEEL_UNITS_PER_CLICK);
270 this.zoom_(Math.pow(MOUSE_WHEEL_ZOOM_RATE,
271 -event.wheelDeltaY / MOUSE_WHEEL_UNITS_PER_CLICK));
272 },
273
274 onMouseDown_: function(event) {
275 event.preventDefault();
276 this.isDragging_ = true;
277 this.dragX_ = event.clientX;
278 },
279
280 onMouseMove_: function(event) {
281 if (!this.isDragging_)
282 return;
283 event.preventDefault();
284 this.horizontalScroll_(
285 MOUSE_WHEEL_DRAG_RATE * (event.clientX - this.dragX_));
286 this.dragX_ = event.clientX;
287 },
288
289 onMouseUp_: function(event) {
290 this.isDragging_ = false;
291 },
292
293 onScroll_: function() {
294 this.repaint();
295 },
296
297 /**
298 * Replaces the current TimelineDataSeries with |dataSeries|.
299 */
300 setDataSeries: function(dataSeries) {
301 // Simplest just to recreate the Graphs.
302 this.graphs_ = [];
303 this.graphs_[TimelineDataType.BYTES_PER_SECOND] =
304 new Graph(TimelineDataType.BYTES_PER_SECOND, LabelAlign.RIGHT);
305 this.graphs_[TimelineDataType.SOURCE_COUNT] =
306 new Graph(TimelineDataType.SOURCE_COUNT, LabelAlign.LEFT);
307 for (var i = 0; i < dataSeries.length; ++i)
308 this.graphs_[dataSeries[i].getDataType()].addDataSeries(dataSeries[i]);
309
310 this.repaint();
311 },
312
313 /**
314 * Draws the graph on |canvas_|.
315 */
316 repaint: function() {
317 this.repaintTimerRunning_ = false;
318 if (!this.isVisible())
319 return;
320
321 var width = this.canvas_.width;
322 var height = this.canvas_.height;
323 var context = this.canvas_.getContext('2d');
324
325 // Clear the canvas.
326 context.fillStyle = BACKGROUND_COLOR;
327 context.fillRect(0, 0, width, height);
328
329 // Try to get font height in pixels. Needed for layout.
330 var fontHeightString = context.font.match(/([0-9]+)px/)[1];
331 var fontHeight = parseInt(fontHeightString);
332
333 // Safety check, to avoid drawing anything too ugly.
334 if (fontHeightString.length == 0 || fontHeight <= 0 ||
335 fontHeight * 4 > height || width < 50) {
336 return;
337 }
338
339 // Save current transformation matrix so we can restore it later.
340 context.save();
341
342 // The center of an HTML canvas pixel is technically at (0.5, 0.5). This
343 // makes near straight lines look bad, due to anti-aliasing. This
344 // translation reduces the problem a little.
345 context.translate(0.5, 0.5);
346
347 // Figure out what time values to display.
348 var position = this.scrollbar_.getPosition();
349 // If the entire time range is being displayed, align the right edge of
350 // the graph to the end of the time range.
351 if (this.scrollbar_.getRange() == 0)
352 position = this.getLength_() - this.canvas_.width;
353 var visibleStartTime = this.startTime_ + position * this.scale_;
354
355 // Make space at the bottom of the graph for the time labels, and then
356 // draw the labels.
357 height -= fontHeight + LABEL_VERTICAL_SPACING;
358 this.drawTimeLabels(context, width, height, visibleStartTime);
359
360 // Draw outline of the main graph area.
361 context.strokeStyle = GRID_COLOR;
362 context.strokeRect(0, 0, width - 1, height - 1);
363
364 // Layout graphs and have them draw their tick marks.
365 for (var i = 0; i < this.graphs_.length; ++i) {
366 this.graphs_[i].layout(width, height, fontHeight, visibleStartTime,
367 this.scale_);
368 this.graphs_[i].drawTicks(context);
369 }
370
371 // Draw the lines of all graphs, and then draw their labels.
372 for (var i = 0; i < this.graphs_.length; ++i)
373 this.graphs_[i].drawLines(context);
374 for (var i = 0; i < this.graphs_.length; ++i)
375 this.graphs_[i].drawLabels(context);
376
377 // Restore original transformation matrix.
378 context.restore();
379 },
380
381 /**
382 * Draw time labels below the graph. Takes in start time as an argument
383 * since it may not be |startTime_|, when we're displaying the entire
384 * time range.
385 */
386 drawTimeLabels: function(context, width, height, startTime) {
387 var textHeight = height + LABEL_VERTICAL_SPACING;
388
389 // Text for a time string to use in determining how far apart
390 // to place text labels.
391 var sampleText = (new Date(startTime)).toLocaleTimeString();
392
393 // The desired spacing for text labels.
394 var targetSpacing = context.measureText(sampleText).width +
395 LABEL_LABEL_HORIZONTAL_SPACING;
396
397 // The allowed time step values between adjacent labels. Anything much
398 // over a couple minutes isn't terribly realistic, given how much memory
399 // we use, and how slow a lot of the net-internals code is.
400 var timeStepValues = [
401 1000, // 1 second
402 1000 * 5,
403 1000 * 30,
404 1000 * 60, // 1 minute
405 1000 * 60 * 5,
406 1000 * 60 * 30,
407 1000 * 60 * 60, // 1 hour
408 1000 * 60 * 60 * 5
409 ];
410
411 // Find smallest time step value that gives us at least |targetSpacing|,
412 // if any.
413 var timeStep = null;
414 for (var i = 0; i < timeStepValues.length; ++i) {
415 if (timeStepValues[i] / this.scale_ >= targetSpacing) {
416 timeStep = timeStepValues[i];
417 break;
418 }
419 }
420
421 // If no such value, give up.
422 if (!timeStep)
423 return;
424
425 // Find the time for the first label. This time is a perfect multiple of
426 // timeStep because of how UTC times work.
427 var time = Math.ceil(startTime / timeStep) * timeStep;
428
429 context.textBaseline = 'top';
430 context.textAlign = 'center';
431 context.fillStyle = TEXT_COLOR;
432 context.strokeStyle = GRID_COLOR;
433
434 // Draw labels and vertical grid lines.
435 while (true) {
436 var x = Math.round((time - startTime) / this.scale_);
437 if (x >= width)
438 break;
439 var text = (new Date(time)).toLocaleTimeString();
440 context.fillText(text, x, textHeight);
441 context.beginPath();
442 context.lineTo(x, 0);
443 context.lineTo(x, height);
444 context.stroke();
445 time += timeStep;
446 }
447 }
448 };
449
450 /**
451 * A Graph is responsible for drawing all the TimelineDataSeries that have
452 * the same data type. Graphs are responsible for scaling the values, laying
453 * out labels, and drawing both labels and lines for its data series.
454 */
455 var Graph = (function() {
456 /**
457 * |dataType| is the DataType that will be shared by all its DataSeries.
458 * |labelAlign| is the LabelAlign value indicating whether the labels
459 * should be aligned to the right of left of the graph.
460 * @constructor
461 */
462 function Graph(dataType, labelAlign) {
463 this.dataType_ = dataType;
464 this.dataSeries_ = [];
465 this.labelAlign_ = labelAlign;
466
467 // Cached properties of the graph, set in layout.
468 this.width_ = 0;
469 this.height_ = 0;
470 this.fontHeight_ = 0;
471 this.startTime_ = 0;
472 this.scale_ = 0;
473
474 // At least the highest value in the displayed range of the graph.
475 // Used for scaling and setting labels. Set in layoutLabels.
476 this.max_ = 0;
477
478 // Cached text of equally spaced labels. Set in layoutLabels.
479 this.labels_ = [];
480 }
481
482 /**
483 * A Label is the label at a particular position along the y-axis.
484 * @constructor
485 */
486 function Label(height, text) {
487 this.height = height;
488 this.text = text;
489 }
490
491 Graph.prototype = {
492 addDataSeries: function(dataSeries) {
493 this.dataSeries_.push(dataSeries);
494 },
495
496 /**
497 * Returns a list of all the values that should be displayed for a given
498 * data series, using the current graph layout.
499 */
500 getValues: function(dataSeries) {
501 if (!dataSeries.isVisible())
502 return null;
503 return dataSeries.getValues(this.startTime_, this.scale_, this.width_);
504 },
505
506 /**
507 * Updates the graph's layout. In particular, both the max value and
508 * label positions are updated. Must be called before calling any of the
509 * drawing functions.
510 */
511 layout: function(width, height, fontHeight, startTime, scale) {
512 this.width_ = width;
513 this.height_ = height;
514 this.fontHeight_ = fontHeight;
515 this.startTime_ = startTime;
516 this.scale_ = scale;
517
518 // Find largest value.
519 var max = 0;
520 for (var i = 0; i < this.dataSeries_.length; ++i) {
521 var values = this.getValues(this.dataSeries_[i]);
522 if (!values)
523 continue;
524 for (var j = 0; j < values.length; ++j) {
525 if (values[j] > max)
526 max = values[j];
527 }
528 }
529
530 this.layoutLabels_(max);
531 },
532
533 /**
534 * Lays out labels and sets |max_|, taking the time units into
535 * consideration. |maxValue| is the actual maximum value, and
536 * |max_| will be set to the value of the largest label, which
537 * will be at least |maxValue|.
538 */
539 layoutLabels_: function(maxValue) {
540 if (this.dataType_ != TimelineDataType.BYTES_PER_SECOND) {
541 this.layoutLabelsBasic_(maxValue, 0);
542 return;
543 }
544
545 // Special handling for data rates.
546
547 // Find appropriate units to use.
548 var units = ['B/s', 'kB/s', 'MB/s', 'GB/s', 'TB/s', 'PB/s'];
549 // Units to use for labels. 0 is bytes, 1 is kilobytes, etc.
550 // We start with kilobytes, and work our way up.
551 var unit = 1;
552 // Update |maxValue| to be in the right units.
553 var maxValue = maxValue / 1024;
554 while (units[unit + 1] && maxValue >= 999) {
555 maxValue /= 1024;
556 ++unit;
557 }
558
559 // Calculate labels.
560 this.layoutLabelsBasic_(maxValue, 1);
561
562 // Append units to labels.
563 for (var i = 0; i < this.labels_.length; ++i)
564 this.labels_[i] += ' ' + units[unit];
565
566 // Convert |max_| back to bytes, so it can be used when scaling values
567 // for display.
568 this.max_ *= Math.pow(1024, unit);
569 },
570
571 /**
572 * Same as layoutLabels_, but ignores units. |maxDecimalDigits| is the
573 * maximum number of decimal digits allowed. The minimum allowed
574 * difference between two adjacent labels is 10^-|maxDecimalDigits|.
575 */
576 layoutLabelsBasic_: function(maxValue, maxDecimalDigits) {
577 this.labels_ = [];
578 // No labels if |maxValue| is 0.
579 if (maxValue == 0) {
580 this.max_ = maxValue;
581 return;
582 }
583
584 // The maximum number of equally spaced labels allowed. |fontHeight_|
585 // is doubled because the top two labels are both drawn in the same
586 // gap.
587 var minLabelSpacing = 2 * this.fontHeight_ + LABEL_VERTICAL_SPACING;
588
589 // The + 1 is for the top label.
590 var maxLabels = 1 + this.height_ / minLabelSpacing;
591 if (maxLabels < 2) {
592 maxLabels = 2;
593 } else if (maxLabels > MAX_VERTICAL_LABELS) {
594 maxLabels = MAX_VERTICAL_LABELS;
595 }
596
597 // Initial try for step size between conecutive labels.
598 var stepSize = Math.pow(10, -maxDecimalDigits);
599 // Number of digits to the right of the decimal of |stepSize|.
600 // Used for formating label strings.
601 var stepSizeDecimalDigits = maxDecimalDigits;
602
603 // Pick a reasonable step size.
604 while (true) {
605 // If we use a step size of |stepSize| between labels, we'll need:
606 //
607 // Math.ceil(maxValue / stepSize) + 1
608 //
609 // labels. The + 1 is because we need labels at both at 0 and at
610 // the top of the graph.
611
612 // Check if we can use steps of size |stepSize|.
613 if (Math.ceil(maxValue / stepSize) + 1 <= maxLabels)
614 break;
615 // Check |stepSize| * 2.
616 if (Math.ceil(maxValue / (stepSize * 2)) + 1 <= maxLabels) {
617 stepSize *= 2;
618 break;
619 }
620 // Check |stepSize| * 5.
621 if (Math.ceil(maxValue / (stepSize * 5)) + 1 <= maxLabels) {
622 stepSize *= 5;
623 break;
624 }
625 stepSize *= 10;
626 if (stepSizeDecimalDigits > 0)
627 --stepSizeDecimalDigits;
628 }
629
630 // Set the max so it's an exact multiple of the chosen step size.
631 this.max_ = Math.ceil(maxValue / stepSize) * stepSize;
632
633 // Create labels.
634 for (var label = this.max_; label >= 0; label -= stepSize)
635 this.labels_.push(label.toFixed(stepSizeDecimalDigits));
636 },
637
638 /**
639 * Draws tick marks for each of the labels in |labels_|.
640 */
641 drawTicks: function(context) {
642 var x1;
643 var x2;
644 if (this.labelAlign_ == LabelAlign.RIGHT) {
645 x1 = this.width_ - 1;
646 x2 = this.width_ - 1 - Y_AXIS_TICK_LENGTH;
647 } else {
648 x1 = 0;
649 x2 = Y_AXIS_TICK_LENGTH;
650 }
651
652 context.fillStyle = GRID_COLOR;
653 context.beginPath();
654 for (var i = 1; i < this.labels_.length - 1; ++i) {
655 // The rounding is needed to avoid ugly 2-pixel wide anti-aliased
656 // lines.
657 var y = Math.round(this.height_ * i / (this.labels_.length - 1));
658 context.moveTo(x1, y);
659 context.lineTo(x2, y);
660 }
661 context.stroke();
662 },
663
664 /**
665 * Draws a graph line for each of the data series.
666 */
667 drawLines: function(context) {
668 // Factor by which to scale all values to convert them to a number from
669 // 0 to height - 1.
670 var scale = 0;
671 var bottom = this.height_ - 1;
672 if (this.max_)
673 scale = bottom / this.max_;
674
675 // Draw in reverse order, so earlier data series are drawn on top of
676 // subsequent ones.
677 for (var i = this.dataSeries_.length - 1; i >= 0; --i) {
678 var values = this.getValues(this.dataSeries_[i]);
679 if (!values)
680 continue;
681 context.strokeStyle = this.dataSeries_[i].getColor();
682 context.beginPath();
683 for (var x = 0; x < values.length; ++x) {
684 // The rounding is needed to avoid ugly 2-pixel wide anti-aliased
685 // horizontal lines.
686 context.lineTo(x, bottom - Math.round(values[x] * scale));
687 }
688 context.stroke();
689 }
690 },
691
692 /**
693 * Draw labels in |labels_|.
694 */
695 drawLabels: function(context) {
696 if (this.labels_.length == 0)
697 return;
698 var x;
699 if (this.labelAlign_ == LabelAlign.RIGHT) {
700 x = this.width_ - LABEL_HORIZONTAL_SPACING;
701 } else {
702 // Find the width of the widest label.
703 var maxTextWidth = 0;
704 for (var i = 0; i < this.labels_.length; ++i) {
705 var textWidth = context.measureText(this.labels_[i]).width;
706 if (maxTextWidth < textWidth)
707 maxTextWidth = textWidth;
708 }
709 x = maxTextWidth + LABEL_HORIZONTAL_SPACING;
710 }
711
712 // Set up the context.
713 context.fillStyle = TEXT_COLOR;
714 context.textAlign = 'right';
715
716 // Draw top label, which is the only one that appears below its tick
717 // mark.
718 context.textBaseline = 'top';
719 context.fillText(this.labels_[0], x, 0);
720
721 // Draw all the other labels.
722 context.textBaseline = 'bottom';
723 var step = (this.height_ - 1) / (this.labels_.length - 1);
724 for (var i = 1; i < this.labels_.length; ++i)
725 context.fillText(this.labels_[i], x, step * i);
726 }
727 };
728
729 return Graph;
730 })();
731
732 return TimelineGraphView;
733 })();
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