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Issue 8474001: Add a timeline view to about:net-internals. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Update comments Created 9 years, 1 month ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 /**
6 * A TimelineGraphView displays a timeline graph on a canvas element.
7 */
8 var TimelineGraphView = (function() {
9 'use strict';
10 // We inherit from DivView.
eroman 2011/11/16 04:03:46 comment out of sync with reality.
mmenke 2011/11/16 18:39:35 Done, though never really cared much for reality.
11 var superClass = TopMidBottomView;
12
13 // Default surrent scale factor, in terms of milliseconds per pixel.
eroman 2011/11/16 04:03:46 "surrent" ?
mmenke 2011/11/16 18:39:35 Done. Too much comment copy+pasting.
14 var DEFAULT_SCALE = 1000;
15
16 // Vertical spacing between labels, and between the graph and labels.
17 var LABEL_VERTICAL_SPACING = 4;
18 // Horizontal spacing between vertically placed labels and the edges of the
19 // graph.
20 var LABEL_HORIZONTAL_SPACING = 3;
21 // Horizintal space between two horitonally placed labels along the bottom
eroman 2011/11/16 04:03:46 typo horizontal
mmenke 2011/11/16 18:39:35 Done.
22 // of the graph.
23 var LABEL_LABEL_HORIZONTAL_SPACING = 25;
24
25 // Length of ticks, in pixels, next to y-axis labels. The x-axis only has
26 // one set of labels, so it can use lines instead.
27 var Y_AXIS_TICK_LENGTH = 10;
28
29 // Amount we zoom for one vertical tick of the mouse wheel, as a ratio.
30 var MOUSE_WHEEL_ZOOM_RATE = 1.25;
31 // Amount we scroll for one horizontal tick of the mouse wheel, in pixels.
32 var MOUSE_WHEEL_SCROLL_RATE = 120;
33 // Number of pixels to scroll per pixel the mouse is dragged.
34 var MOUSE_WHEEL_DRAG_RATE = 3;
35
36 var GRID_COLOR = '#CCC';
37 var TEXT_COLOR = '#000';
38 var BACKGROUND_COLOR = '#FFF';
39
40 // Which side of the canvas y-axis labels should go on, for a given Graph.
41 // TODO(mmenke): Figure out a reasonable way to handle more than 2 sets
42 // of labels.
43 var LabelAlign = {
44 LEFT: 0,
45 RIGHT: 1
46 };
47
48 /**
49 * @constructor
50 */
51 function TimelineGraphView(divId, canvasId, scrollbarId, scrollbarInnerId) {
52 this.scrollbar_ = new HorizontalScrollbarView(scrollbarId,
53 scrollbarInnerId,
54 this.onScroll_.bind(this));
55 // Call superclass's constructor.
56 superClass.call(this, null, new DivView(divId), this.scrollbar_);
57
58 this.graphDiv_ = $(divId);
59 this.canvas_ = $(canvasId);
60 this.canvas_.onmousewheel = this.onMouseWheel_.bind(this);
61 this.canvas_.onmousedown = this.onMouseDown_.bind(this);
62 this.canvas_.onmousemove = this.onMouseMove_.bind(this);
63 this.canvas_.onmouseup = this.onMouseUp_.bind(this);
64 this.canvas_.onmouseout = this.onMouseUp_.bind(this);
65
66 // Used for click and drag scrolling of graph. Drag-zooming not supported,
67 // for a more stable scrolling experience.
68 this.isDragging_ = false;
69 this.dragX_ = 0;
70
71 // Set the range and scale of the graph. Times are in milliseconds since
72 // the Unix epoch.
73
74 // All measurements we have must be after this time.
75 this.startTime_ = 0;
76 // The current rightmost position of the graph is always at most this.
77 // We may have some later events. Only updated on a timer, after the
78 // first update.
79 this.endTime_ = 1;
80
81 // Current scale, in terms of milliseconds per pixel. Each column of
82 // pixels represents a point in time |scale_| milliseconds after the
83 // previous one. We only display times that are of the form
84 // |startTime_| + K * |scale_|, to avoid jittering, and the rightmost
85 // pixel that we can display has a time <= |endTime_|. Non-integer values
86 // are allowed.
87 this.scale_ = DEFAULT_SCALE;
88
89 this.graphs_ = [];
90
91 // Initialize the scrollbar.
92 this.updateScrollbarRange_(true);
93 }
94
95 // Smallest allowed scaling factor.
96 TimelineGraphView.MIN_SCALE = 5;
97
98 TimelineGraphView.prototype = {
99 // Inherit the superclass's methods.
100 __proto__: superClass.prototype,
101
102 setGeometry: function(left, top, width, height) {
103 superClass.prototype.setGeometry.call(this, left, top, width, height);
104
105 // The size of the canvas can only be set by using its |width| and
106 // |height| properties, which do not take padding into account, so we
107 // need to use them ourselves.
108 var style = getComputedStyle(this.canvas_);
109 var horizontalPadding = parseInt(style.paddingRight)
110 + parseInt(style.paddingLeft);
eroman 2011/11/16 04:03:46 nit: I recommend putting the + on the preceding li
mmenke 2011/11/16 18:39:35 Done. That's what I normally do, but switched sin
111 var verticalPadding = parseInt(style.paddingTop)
112 + parseInt(style.paddingBottom);
113 var width = parseInt(this.graphDiv_.style.width) - horizontalPadding;
114 // For unknown reasons, there's an extra 3 pixels border between the
115 // bottom of the canvas and the bottom margin of the enclosing div.
116 var height = parseInt(this.graphDiv_.style.height) - verticalPadding - 3;
117
118 // Protect against degenerates.
119 if (width < 10)
120 width = 10;
121 if (height < 10)
122 height = 10;
123
124 this.canvas_.width = width;
125 this.canvas_.height = height;
126
127 // Use the same font style for the canvas as we use elsewhere.
128 // Has to be updated every resize.
129 this.canvas_.getContext("2d").font = getComputedStyle(this.canvas_).font;
eroman 2011/11/16 04:03:46 nit: '2d' for consistency with the other strings.
mmenke 2011/11/16 18:39:35 Done. I don't mind, I know the feeling.
130
131 this.updateScrollbarRange_(false);
132 this.repaint();
133 },
134
135 show: function(isVisible) {
136 superClass.prototype.show.call(this, isVisible);
137 if (isVisible)
138 this.repaint();
139 },
140
141 // Returns the total length of the graph, in pixels.
142 getLength_ : function() {
143 var timeRange = this.endTime_ - this.startTime_;
144 // Math.floor is used to ignore the last partial area, of length less
145 // than |scale_|.
146 return Math.floor(timeRange / this.scale_);
147 },
148
149 /**
150 * Update the range of the scrollbar. If |resetPosition| is true, also
151 * sets the slider to point at the rightmost position and triggers a
152 * repaint.
153 */
154 updateScrollbarRange_: function(resetPosition) {
155 var scrollbarRange = this.getLength_() - this.canvas_.width;
156 if (scrollbarRange < 0)
157 scrollbarRange = 0;
158
159 // If we've decreased the range to less than the current scroll position,
160 // we need to move the scroll position.
161 if (this.scrollbar_.getPosition() > scrollbarRange)
162 resetPosition = true;
163
164 this.scrollbar_.setRange(scrollbarRange);
165 if (resetPosition) {
166 this.scrollbar_.setPosition(scrollbarRange);
167 this.repaint();
168 }
169 },
170
171 /**
172 * Sets the date range displayed on the graph, sets the default scale and
173 * moves the scrollbar all the way to the right.
174 */
175 setDateRange: function(startDate, endDate) {
176 this.startTime_ = startDate.getTime();
177 this.endTime_ = endDate.getTime();
178
179 // Safety check.
180 if (this.endTime_ <= this.startTime_)
181 this.startTime_ = this.endTime_ - 1;
182
183 this.scale_ = DEFAULT_SCALE;
184 this.updateScrollbarRange_(true);
185 },
186
187 /**
188 * Updates the end time at the right of the graph to be the current time.
189 * Specifically, updates the scrollbar's range, and if the scrollbar is
190 * all the way to the right, keeps it all the way to the right. Otherwise,
191 * leaves the view as-is and doesn't redraw anything.
192 */
193 updateEndDate: function() {
194 this.endTime_ = (new Date()).getTime();
eroman 2011/11/16 04:03:46 I wander if we have a helper function for this, se
mmenke 2011/11/16 18:39:35 Sounds good to me. I've added timeutil.getCurrent
195 var updateScrollbarPosition =
196 this.scrollbar_.getPosition() == this.scrollbar_.getRange();
197 this.updateScrollbarRange_(updateScrollbarPosition);
198 },
199
200 /**
201 * Scrolls the graph horizontally by the specified amount.
202 */
203 horizontalScroll_: function(delta) {
204 var newPosition = this.scrollbar_.getPosition() + Math.round(delta);
205 // Make sure the new position is in the right range.
206 if (newPosition < 0) {
207 newPosition = 0;
208 } else if (newPosition > this.scrollbar_.getRange()) {
209 newPosition = this.scrollbar_.getRange();
210 }
211
212 if (this.scrollbar_.getPosition() == newPosition)
213 return;
214 this.scrollbar_.setPosition(newPosition);
215 this.onScroll_();
216 },
217
218 /**
219 * Zooms the graph by the specified amount.
220 */
221 zoom_: function(ratio) {
222 var oldScale = this.scale_;
223 this.scale_ *= ratio;
224 if (this.scale_ < TimelineGraphView.MIN_SCALE)
225 this.scale_ = TimelineGraphView.MIN_SCALE;
226
227 if (this.scale_ == oldScale)
228 return;
229
230 // If we were at the end of the range before, remain at the end of the
231 // range.
232 if (this.scrollbar_.getPosition() == this.scrollbar_.getRange()) {
233 // This will also take care of the repaint.
234 this.updateScrollbarRange_(true);
235 return;
236 }
237
238 // Otherwise, do our best to maintain the old position. We use the
239 // position at the far right of the graph for consistency.
240 var oldMaxTime =
241 oldScale * (this.scrollbar_.getPosition() + this.canvas_.width);
242 var newMaxTime = Math.round(oldMaxTime / this.scale_);
243 var newPosition = newMaxTime - this.canvas_.width;
244
245 // Update range and scroll position.
246 this.updateScrollbarRange_(false);
247 this.horizontalScroll_(newPosition - this.scrollbar_.getPosition());
248 this.repaint();
249 },
250
251 onMouseWheel_: function(event) {
252 event.preventDefault();
253 this.horizontalScroll_(
254 MOUSE_WHEEL_SCROLL_RATE * -event.wheelDeltaX / 120);
eroman 2011/11/16 04:03:46 nit: I noticed the 120 constant in a couple places
mmenke 2011/11/16 18:39:35 Done.
255 this.zoom_(Math.pow(MOUSE_WHEEL_ZOOM_RATE, -event.wheelDeltaY / 120));
256 },
257
258 onMouseDown_: function(event) {
259 event.preventDefault();
260 this.isDragging_ = true;
261 this.dragX_ = event.clientX;
262 },
263
264 onMouseMove_: function(event) {
265 if (!this.isDragging_)
266 return;
267 event.preventDefault();
268 this.horizontalScroll_(
269 MOUSE_WHEEL_DRAG_RATE * (event.clientX - this.dragX_));
270 this.dragX_ = event.clientX;
271 },
272
273 onMouseUp_: function(event) {
274 this.isDragging_ = false;
275 },
276
277 onScroll_: function() {
278 this.repaint();
279 },
280
281 /**
282 * Replaces the current DataSeries with |dataSeries|.
283 */
284 setDataSeries: function(dataSeries) {
285 // Simplest jsut to recreate the Graphs.
eroman 2011/11/16 04:03:46 typo
mmenke 2011/11/16 18:39:35 Done.
286 this.graphs_ = [];
287 this.graphs_[TimelineDataType.BYTES_PER_SECOND] =
288 new Graph(TimelineDataType.BYTES_PER_SECOND, LabelAlign.RIGHT);
289 this.graphs_[TimelineDataType.SOURCE_COUNT] =
290 new Graph(TimelineDataType.SOURCE_COUNT, LabelAlign.LEFT);
291 for (var i = 0; i < dataSeries.length; ++i)
292 this.graphs_[dataSeries[i].dataType()].addDataSeries(dataSeries[i]);
293
294 this.repaint();
295 },
296
297 /**
298 * Draws the graph on |canvas_|.
299 */
300 repaint: function() {
301 this.repaintTimerRunning_ = false;
302 if (!this.isVisible())
303 return;
304
305 var width = this.canvas_.width;
306 var height = this.canvas_.height;
307 var context = this.canvas_.getContext("2d");
eroman 2011/11/16 04:03:46 '2d'
mmenke 2011/11/16 18:39:35 Done.
308
309 // Clear the canvas.
310 context.fillStyle = BACKGROUND_COLOR;
311 context.fillRect(0, 0, width, height);
312
313 // Try to get font height. Needed for layout.
314 var fontHeight = parseInt(context.font.match(/[0-9]+px/));
eroman 2011/11/16 04:03:46 I don't quite understand this --> won't font.match
mmenke 2011/11/16 18:39:35 You're right. My code actually works, probably be
315 // Safety check, to aboid drawing anything too ugly.
316 if (isNaN(fontHeight) || fontHeight <= 0 ||
317 fontHeight * 4 > height || width < 50) {
318 return;
319 }
320
321 // Save current transformation matrix so we can restore it later.
322 context.save();
323
324 // The center of an HTML canvas pixel is technically at (0.5, 0.5). This
325 // makes near straight lines look bad, due to anti-aliasing. This
326 // translation reduces the problem a little.
327 context.translate(0.5, 0.5);
328
329 // Calculate list of time values.
330 var position = this.scrollbar_.getPosition();
331 // If the entire time range is being displayed, align the right edge of
332 // the graph to the end of the time range.
333 if (this.scrollbar_.getRange() == 0)
334 position = this.getLength_() - this.canvas_.width;
335 var visibleStartTime = this.startTime_ + position * this.scale_;
336
337 height -= fontHeight + LABEL_VERTICAL_SPACING;
338 this.drawTimeLabels(context, width, height, visibleStartTime);
339
340 // Draw outline of the main graph area.
341 context.strokeStyle = GRID_COLOR;
342 context.strokeRect(0, 0, width - 1, height - 1);
343
344 // Layout graphs and have them draw their tick marks.
345 for (var i = 0; i < this.graphs_.length; ++i) {
346 this.graphs_[i].layout(width, height, fontHeight, visibleStartTime,
347 this.scale_);
348 this.graphs_[i].drawTicks(context);
349 }
350
351 // Draw the lines of all graphs, and then draw their labels.
352 for (var i = 0; i < this.graphs_.length; ++i)
353 this.graphs_[i].drawLines(context);
354 for (var i = 0; i < this.graphs_.length; ++i)
355 this.graphs_[i].drawLabels(context);
356
357 // Restore original transformation matrix.
358 context.restore();
359 },
360
361 /**
362 * Draw time labels below the graph. Takes in start time as an argument
363 * since it may not be |startTime_|, when we're zoomed out so as to display
364 * the entire time range.
365 */
366 drawTimeLabels: function(context, width, height, startTime) {
367 var textHeight = height + LABEL_VERTICAL_SPACING;
368
369 // Text for a time string to use in determining how far apart
370 // to place text labels.
371 var sampleText = (new Date(startTime)).toLocaleTimeString();
372
373 // The desired spacing for text labels.
374 var targetSpacing = context.measureText(sampleText).width
375 + LABEL_LABEL_HORIZONTAL_SPACING;
eroman 2011/11/16 04:03:46 I recommend putting the plus on the preceding line
mmenke 2011/11/16 18:39:35 Done.
376
377 // The allowed time step values between adjacent labels. Anything much
378 // over a couple minutes isn't terribly realistic, given how much memory
379 // we use, and how slow a lot of the net-internals code is.
380 var timeStepValues = [
381 1000, // 1 second
382 1000 * 5,
383 1000 * 30,
384 1000 * 60, // 1 minute
385 1000 * 60 * 5,
386 1000 * 60 * 30,
387 1000 * 60 * 60, // 1 hour
388 1000 * 60 * 60 * 5
389 ];
390
391 // Find smallest time step value that gives us at least |targetSpacing|,
392 // if any.
393 var timeStep = null;
394 for (var i = 0; i < timeStepValues.length; ++i) {
395 if (timeStepValues[i] / this.scale_ >= targetSpacing) {
396 timeStep = timeStepValues[i];
397 break;
398 }
399 }
400
401 // If no such value, give up.
402 if (!timeStep)
403 return;
404
405 // Find the time for the first label. This time is a perfect multiple of
406 // timeStep, because of how UTC times work.
407 var time = Math.ceil(startTime / timeStep) * timeStep;
408
409 context.textBaseline = 'top';
410 context.textAlign = 'center';
411 context.fillStyle = TEXT_COLOR;
412 context.strokeStyle = GRID_COLOR;
413
414 // Draw labels and vertical grid lines.
415 while (true) {
416 var x = Math.round((time - startTime) / this.scale_);
417 if (x >= width)
418 break;
419 var text = (new Date(time)).toLocaleTimeString();
420 context.fillText(text, x, textHeight);
421 context.beginPath();
422 context.lineTo(x, 0);
423 context.lineTo(x, height);
424 context.stroke();
425 time += timeStep;
426 }
427 }
428 };
429
430 /**
431 * A Graph is responsible for drawing all the TimelineDataSeries that use
432 * the same data type. Graphs are responsible for scaling the values, laying
433 * out the labels, and drawing both the labels and the lines of its data
434 * series.
435 */
436 var Graph = (function() {
437 /**
438 * |dataType| is the DataType that will be shared by all its DataSeries.
439 * |labelAlign| is the LabelAlign value indicating whether the labels
440 * should be aligned to the right of left of the graph.
441 * @constructor
442 */
443 function Graph(dataType, labelAlign) {
444 this.dataType_ = dataType;
445 this.dataSeries_ = [];
446 this.labelAlign_ = labelAlign;
447
448 // Cached properties of the graph, set in layout.
449 this.width_ = 0;
450 this.height_ = 0;
451 this.fontHeight_ = 0;
452 this.startTime_ = 0;
453 this.scale_ = 0;
454
455 // At least the highest value in the displayed range of the graph.
456 // Used for scaling and setting labels. Set in layoutLabels.
457 this.max_ = 0;
458
459 // Cached position of labels. Set in layoutLabels.
460 this.labels_ = [];
461 }
462
463 /**
464 * A Label is the label at a particular position along the y-axis.
465 * @constructor
466 */
467 function Label(height, text) {
468 this.height = height;
469 this.text = text;
470 }
471
472 Graph.prototype = {
473 addDataSeries: function(dataSeries) {
474 this.dataSeries_.push(dataSeries);
475 },
476
477 /**
478 * Returns a list of all the values that should be displayed for a given
479 * data series, using the current graph layout.
480 */
481 getValues: function(dataSeries) {
482 if (!dataSeries.isVisible())
483 return null;
484 return dataSeries.getValues(this.startTime_, this.scale_, this.width_);
485 },
486
487 /**
488 * Updates the graph's layout. In particular, both the max value and
489 * label positions are updated. Must be called before calling any of the
490 * drawing functions.
491 */
492 layout: function(width, height, fontHeight, startTime, scale) {
493 this.width_ = width;
494 this.height_ = height;
495 this.fontHeight_ = fontHeight;
496 this.startTime_ = startTime;
497 this.scale_ = scale;
498
499 // Find largest value.
500 var max = 0;
501 for (var i = 0; i < this.dataSeries_.length; ++i) {
502 var values = this.getValues(this.dataSeries_[i]);
503 if (!values)
504 continue;
505 for (var j = 0; j < values.length; ++j) {
506 if (values[j] > max)
507 max = values[j];
508 }
509 }
510
511 this.layoutLabels_(max);
512 },
513
514 /**
515 * Lays out labels and sets |max_|, taking the time units into
516 * consideration. |maxValue| is the actual maximum value, and
517 * |max_| will be set to the value of the largest label, which
518 * will be at least |maxValue|.
519 */
520 layoutLabels_: function(maxValue) {
521 if (this.dataType_ != TimelineDataType.BYTES_PER_SECOND) {
522 this.layoutLabelsBasic_(maxValue, 0);
523 return;
524 }
525
526 // Special handling for data rates.
527
528 // Find appropriate units to use.
529 var units = ['B/s', 'kB/s', 'MB/s', 'GB/s', 'TB/s', 'PB/s'];
eroman 2011/11/16 04:03:46 hehe, somehow I don't think we'll ever be using th
mmenke 2011/11/16 18:39:35 I figure it's best to have to many than too few.
530 // Units to use for labels. 0 is bytes, 1 is kilobytes, etc.
531 // We start with kilobytes, and work our way up.
532 var unit = 1;
533 // Update |maxValue| to be in the right units.
534 var maxValue = maxValue / 1024;
535 while (units[unit + 1] && maxValue >= 999) {
536 maxValue /= 1024;
537 ++unit;
538 }
539
540 // Calculate labels.
541 this.layoutLabelsBasic_(maxValue, 1);
542
543 // Append units to labels.
544 for (var i = 0; i < this.labels_.length; ++i)
545 this.labels_[i] += ' ' + units[unit];
546
547 // Convert |max_| back to bytes, so it can be used when scaling values
548 // for display.
549 this.max_ *= Math.pow(1024, unit);
550 },
551
552 /**
553 * Same as layoutLabels_, but ignores units. |maxDecimalDigits| is the
554 * maximum number of decimal digits allowed. The minimum allows
555 * difference between two adjacent labels is 10^-|maxDecimalDigits|.
eroman 2011/11/16 04:03:46 something is wrong with this sentence.
mmenke 2011/11/16 18:39:35 Done.
556 */
557 layoutLabelsBasic_: function(maxValue, maxDecimalDigits) {
558 this.labels_ = [];
559 // No labels if |max| is 0.
560 if (maxValue == 0) {
561 this.max_ = maxValue;
562 return;
563 }
564
565 // The maximum number of equally spaced labels allowed. |fontHeight_|
566 // is doubled because the first and second labels both occur in the
567 // same gap.
568 var minLabelSpacing = 2 * this.fontHeight_ + LABEL_VERTICAL_SPACING;
569 var maxLabels = 1 + this.height_ / minLabelSpacing;
570 if (maxLabels < 2) {
571 maxLabels = 2;
572 } else if (maxLabels > 6) {
573 maxLabels = 6;
574 }
575
576 // Initial try for step size between conecutive labels.
577 var stepSize = Math.pow(10, -maxDecimalDigits);
578 // Number of digits to the right of the decimal of |stepSize|.
579 // Used for formating label strings.
580 var stepSizeDecimalDigits = maxDecimalDigits;
581
582 // Pick a reasonable step size.
583 while (true) {
584 if (Math.ceil(maxValue / stepSize) + 1 <= maxLabels)
eroman 2011/11/16 04:03:46 I'll be honest, I've kinda tuned out here... (no a
mmenke 2011/11/16 18:39:35 I've added some comments. It's very uninteresting
585 break;
586 if (Math.ceil(maxValue / (stepSize * 2)) + 1 <= maxLabels) {
587 stepSize *= 2;
588 break;
589 }
590 if (Math.ceil(maxValue / (stepSize * 5)) + 1 <= maxLabels) {
591 stepSize *= 5;
592 break;
593 }
594 stepSize *= 10;
595 if (stepSizeDecimalDigits > 0)
596 --stepSizeDecimalDigits;
597 }
598
599 this.max_ = Math.ceil(maxValue / stepSize) * stepSize;
600
601 for (var label = this.max_; label >= 0; label -= stepSize)
602 this.labels_.push(label.toFixed(stepSizeDecimalDigits));
603 },
604
605 /**
606 * Draws tick marks for each of the labels in |labels_|.
607 */
608 drawTicks: function(context) {
609 var x1;
610 var x2;
611 if (this.labelAlign_ == LabelAlign.RIGHT) {
612 x1 = this.width_ - 1;
613 x2 = this.width_ - 1 - Y_AXIS_TICK_LENGTH;
614 } else {
615 x1 = 0;
616 x2 = Y_AXIS_TICK_LENGTH;
617 }
618
619 context.fillStyle = GRID_COLOR;
620 context.beginPath();
621 for (var i = 1; i < this.labels_.length - 1; ++i) {
622 // The rounding is needed to avoid ugly 2-pixel wide anti-aliased
623 // lines.
624 var y = Math.round(this.height_ * i / (this.labels_.length - 1));
625 context.moveTo(x1, y);
626 context.lineTo(x2, y);
627 }
628 context.stroke();
629 },
630
631 /**
632 * Draws a graph line for each of the data series.
633 */
634 drawLines: function(context) {
635 // Factor by which to scale all values to convert them to a number from
636 // 0 to height - 1.
637 var scale = 0;
638 var bottom = this.height_ - 1;
639 if (this.max_)
640 scale = bottom / this.max_;
641
642 // Draw in reverse order, so first data series are drawn on top of
643 // subsequent ones.
644 for (var i = this.dataSeries_.length - 1; i >= 0; --i) {
645 var values = this.getValues(this.dataSeries_[i]);
646 if (!values)
647 continue;
648 context.strokeStyle = this.dataSeries_[i].color();
649 context.beginPath();
650 for (var x = 0; x < values.length; ++x) {
651 // The rounding is needed to avoid ugly 2-pixel wide anti-aliased
652 // horizontal lines.
653 context.lineTo(x, bottom - Math.round(values[x] * scale));
654 }
655 context.stroke();
656 }
657 },
658
659 /**
660 * Draw labels in |labels_|.
661 */
662 drawLabels: function(context) {
663 if (this.labels_.length == 0)
664 return;
665 var x;
666 if (this.labelAlign_ == LabelAlign.RIGHT) {
667 x = this.width_ - LABEL_HORIZONTAL_SPACING;
668 } else {
669 // Find the width of the widest label.
670 var maxTextWidth = 0;
671 for (var i = 0; i < this.labels_.length; ++i) {
672 var textWidth = context.measureText(this.labels_[i]).width;
673 if (maxTextWidth < textWidth)
674 maxTextWidth = textWidth;
675 }
676 x = maxTextWidth + LABEL_HORIZONTAL_SPACING;
677 }
678
679 // Set up the context.
680 context.fillStyle = TEXT_COLOR;
681 context.textAlign = 'right';
682
683 // Draw top label, which is the only one that appears below its tick
684 // mark.
685 context.textBaseline = 'top';
686 context.fillText(this.labels_[0], x, 0);
687
688 // Draw all the other labels.
689 context.textBaseline = 'bottom';
690 var step = (this.height_ - 1) / (this.labels_.length - 1);
691 for (var i = 1; i < this.labels_.length; ++i)
692 context.fillText(this.labels_[i], x, step * i);
693 }
694 };
695
696 return Graph;
697 })();
698
699 return TimelineGraphView;
700 })();
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