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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 // Implementation of ClientStub using sockets created from jingle connection. | |
6 // It sends messages through the socket after serializing it. | |
7 // | |
8 // Object of this class can only be created by ConnectionToClient. | |
9 // | |
10 // This class can be used on any thread. | |
11 | |
12 #ifndef REMOTING_PROTOCOL_CLIENT_CONTROL_SENDER_H_ | |
13 #define REMOTING_PROTOCOL_CLIENT_CONTROL_SENDER_H_ | |
14 | |
15 #include "base/basictypes.h" | |
16 #include "base/compiler_specific.h" | |
17 #include "base/memory/ref_counted.h" | |
18 #include "remoting/protocol/client_stub.h" | |
19 | |
20 namespace base { | |
21 class MessageLoopProxy; | |
22 } // namespace base | |
23 | |
24 namespace net { | |
25 class Socket; | |
26 } // namespace net | |
27 | |
28 namespace remoting { | |
29 namespace protocol { | |
30 | |
31 class BufferedSocketWriter; | |
32 | |
33 // Implementation of ClientStub that sends commands on a socket. Must | |
34 // be created and closed on the network thread, but can be used on any | |
35 // other thread. | |
36 class ClientControlSender : public ClientStub { | |
37 public: | |
38 explicit ClientControlSender(base::MessageLoopProxy* message_loop, | |
39 net::Socket* socket); | |
40 virtual ~ClientControlSender(); | |
41 | |
42 // Stop writing. Must be called on the network thread when the | |
43 // underlying socket is being destroyed. | |
44 void Close(); | |
45 | |
46 private: | |
47 // Buffered socket writer holds the serialized message and send it on the | |
48 // right thread. | |
49 scoped_refptr<BufferedSocketWriter> buffered_writer_; | |
50 | |
51 DISALLOW_COPY_AND_ASSIGN(ClientControlSender); | |
52 }; | |
53 | |
54 } // namespace protocol | |
55 } // namespace remoting | |
56 | |
57 #endif // REMOTING_PROTOCOL_CLIENT_CONTROL_SENDER_H_ | |
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