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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef UI_BASE_WIN_ATL_MODULE_H_ | |
6 #define UI_BASE_WIN_ATL_MODULE_H_ | |
7 #pragma once | |
8 | |
9 #include <atlbase.h> | |
10 #include <atlcom.h> | |
11 | |
12 namespace ui { | |
13 namespace win { | |
14 | |
15 // Ensure that we have exactly one ATL module registered. It's safe to | |
16 // call this more than once. ATL functions will crash if there's no | |
17 // ATL module registered, or if you try to register two of them, so | |
18 // dynamically registering one if needed makes it much easier for us | |
19 // to support different build configurations like multi-dll without | |
20 // worrying about which side of a module boundary each ATL module object | |
21 // belongs on. | |
22 // | |
23 // This function must be implemented in this header file rather than a | |
24 // source file so that it's inlined into the module where it's included, | |
25 // rather than in the "base" module. | |
Nico
2011/11/14 16:21:13
"ui"
dmazzoni
2011/11/14 16:27:41
Done.
| |
26 static void CreateATLModuleIfNeeded() { | |
27 if (_pAtlModule == NULL) { | |
28 // This creates the module and automatically updates _pAtlModule. | |
29 static CComModule module; | |
Nico
2011/11/14 16:21:13
Does CComModule have a destructor? Can you think o
dmazzoni
2011/11/14 16:27:41
My understanding is that the destructor is useful
Nico
2011/11/14 16:34:28
Can we try if that works then?
| |
30 } | |
31 } | |
32 | |
33 } // namespace win | |
34 } // namespace ui | |
35 | |
36 #endif // UI_BASE_WIN_ATL_MODULE_H_ | |
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