Index: chrome/browser/ui/touch/sensors/screen_orientation_listener.cc |
diff --git a/chrome/browser/ui/touch/sensors/screen_orientation_listener.cc b/chrome/browser/ui/touch/sensors/screen_orientation_listener.cc |
deleted file mode 100644 |
index c0085000be849191d0c5c02b15277e4001246fc7..0000000000000000000000000000000000000000 |
--- a/chrome/browser/ui/touch/sensors/screen_orientation_listener.cc |
+++ /dev/null |
@@ -1,106 +0,0 @@ |
-// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "chrome/browser/ui/touch/sensors/screen_orientation_listener.h" |
- |
-#include "base/memory/scoped_ptr.h" |
-#include "content/browser/sensors/sensors_provider.h" |
-#include "ui/gfx/compositor/layer.h" |
-#include "ui/gfx/compositor/layer_animation_sequence.h" |
-#include "ui/gfx/compositor/layer_animator.h" |
-#include "ui/gfx/compositor/screen_rotation.h" |
-#include "ui/gfx/interpolated_transform.h" |
-#include "ui/views/desktop/desktop_window_view.h" |
- |
-#if defined(USE_AURA) |
-#include "ui/aura/desktop.h" |
-#endif |
- |
-namespace { |
- |
-// Converts degrees to an angle in the range [-180, 180). |
-int NormalizeAngle(int degrees) { |
- while (degrees <= -180) degrees += 360; |
- while (degrees > 180) degrees -= 360; |
- return degrees; |
-} |
- |
-static int SymmetricRound(float x) { |
- return static_cast<int>( |
- x > 0 |
- ? std::floor(x + 0.5f) |
- : std::ceil(x - 0.5f)); |
-} |
- |
-} // namespace |
- |
-ScreenOrientationListener::ScreenOrientationListener() { |
- sensors::Provider::GetInstance()->AddListener(this); |
-} |
- |
-ScreenOrientationListener::~ScreenOrientationListener() { |
- sensors::Provider::GetInstance()->RemoveListener(this); |
-} |
- |
-void ScreenOrientationListener::OnScreenOrientationChanged( |
- const sensors::ScreenOrientation& change) { |
- ui::Layer* to_rotate = NULL; |
- ui::LayerAnimationObserver* observer = NULL; |
-#if defined(USE_AURA) |
- aura::Desktop* aura_desktop = aura::Desktop::GetInstance(); |
- if (aura_desktop) { |
- to_rotate = aura_desktop->layer(); |
- observer = aura_desktop; |
- } |
-#endif |
- if (!to_rotate) { |
- views::desktop::DesktopWindowView* views_desktop = |
- views::desktop::DesktopWindowView::desktop_window_view; |
- if (views_desktop) { |
- views_desktop->SetPaintToLayer(true); |
- to_rotate = views_desktop->layer(); |
- observer = views_desktop; |
- } |
- } |
- |
- if (!to_rotate || !observer) |
- return; |
- |
- bool should_rotate = true; |
- int new_degrees = 0; |
- switch (change.upward) { |
- case sensors::ScreenOrientation::TOP: break; |
- case sensors::ScreenOrientation::RIGHT: new_degrees = 90; break; |
- case sensors::ScreenOrientation::LEFT: new_degrees = -90; break; |
- case sensors::ScreenOrientation::BOTTOM: new_degrees = 180; break; |
- // Ignore front and back orientations. |
- default: should_rotate = false; |
- } |
- |
- if (!should_rotate) |
- return; |
- |
- float rotation = 0.0f; |
- int delta = 0; |
- const ui::Transform& transform = to_rotate->GetTargetTransform(); |
- if (ui::InterpolatedTransform::FactorTRS(transform, |
- NULL, &rotation, NULL)) |
- delta = NormalizeAngle(new_degrees - SymmetricRound(rotation)); |
- |
- // No rotation to do. |
- if (delta == 0) |
- return; |
- |
- scoped_ptr<ui::LayerAnimationSequence> screen_rotation( |
- new ui::LayerAnimationSequence(new ui::ScreenRotation(delta))); |
- screen_rotation->AddObserver(observer); |
- to_rotate->GetAnimator()->set_preemption_strategy( |
- ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); |
- to_rotate->GetAnimator()->ScheduleAnimation(screen_rotation.release()); |
-} |
- |
-// static |
-ScreenOrientationListener* ScreenOrientationListener::GetInstance() { |
- return Singleton<ScreenOrientationListener>::get(); |
-} |