Index: third_party/khronos/GLES2/gl2.h |
diff --git a/gpu/GLES2/gl2.h b/third_party/khronos/GLES2/gl2.h |
similarity index 97% |
rename from gpu/GLES2/gl2.h |
rename to third_party/khronos/GLES2/gl2.h |
index 4ff1ff97733fa7604da02e704c73a0182be4abfe..39aa414966c561895f96bdb92a8a791beac3194e 100644 |
--- a/gpu/GLES2/gl2.h |
+++ b/third_party/khronos/GLES2/gl2.h |
@@ -1,7 +1,7 @@ |
#ifndef __gl2_h_ |
#define __gl2_h_ |
-/* $Revision: 8784 $ on $Date:: 2009-09-02 09:49:17 -0700 #$ */ |
+/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */ |
#include <GLES2/gl2platform.h> |
@@ -15,6 +15,7 @@ |
*-----------------------------------------------------------------------*/ |
typedef void GLvoid; |
+typedef char GLchar; |
typedef unsigned int GLenum; |
typedef unsigned char GLboolean; |
typedef unsigned int GLbitfield; |
@@ -28,7 +29,6 @@ typedef unsigned int GLuint; |
typedef khronos_float_t GLfloat; |
typedef khronos_float_t GLclampf; |
typedef khronos_int32_t GLfixed; |
-typedef char GLchar; |
/* GL types for handling large vertex buffer objects */ |
typedef khronos_intptr_t GLintptr; |
@@ -642,7 +642,7 @@ extern "C" { |
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); |
-GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name); |
+GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); |
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); |
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); |
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); |
@@ -652,8 +652,8 @@ GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); |
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); |
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); |
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
-GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage); |
-GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data); |
+GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); |
+GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); |
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); |
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); |
GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
@@ -661,8 +661,8 @@ GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); |
GL_APICALL void GL_APIENTRY glClearStencil (GLint s); |
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); |
-GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); |
-GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); |
+GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); |
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); |
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); |
@@ -681,7 +681,7 @@ GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shade |
GL_APICALL void GL_APIENTRY glDisable (GLenum cap); |
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); |
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); |
-GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices); |
+GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); |
GL_APICALL void GL_APIENTRY glEnable (GLenum cap); |
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); |
GL_APICALL void GL_APIENTRY glFinish (void); |
@@ -694,10 +694,10 @@ GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); |
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); |
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); |
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); |
-GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); |
-GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); |
+GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); |
+GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); |
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); |
-GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const char* name); |
+GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); |
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); |
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); |
GL_APICALL GLenum GL_APIENTRY glGetError (void); |
@@ -705,21 +705,21 @@ GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); |
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); |
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); |
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); |
-GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog); |
+GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); |
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); |
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); |
-GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); |
+GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); |
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); |
-GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source); |
+GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); |
GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); |
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); |
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); |
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); |
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); |
-GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const char* name); |
+GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); |
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); |
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); |
-GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer); |
+GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); |
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); |
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); |
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); |
@@ -732,25 +732,25 @@ GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); |
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); |
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); |
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); |
-GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); |
+GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); |
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); |
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); |
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); |
-GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length); |
-GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length); |
+GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); |
+GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length); |
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); |
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); |
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); |
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); |
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); |
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); |
-GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); |
+GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); |
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); |
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); |
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); |
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); |
-GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); |
+GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); |
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); |
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); |
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); |
@@ -780,7 +780,7 @@ GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GL |
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); |
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); |
-GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr); |
+GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); |
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); |
#if defined(__cplusplus) |