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1 #ifndef __gl2_h_ | |
2 #define __gl2_h_ | |
3 | |
4 /* $Revision: 8784 $ on $Date:: 2009-09-02 09:49:17 -0700 #$ */ | |
5 | |
6 #include <GLES2/gl2platform.h> | |
7 | |
8 /* | |
9 * This document is licensed under the SGI Free Software B License Version | |
10 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . | |
11 */ | |
12 | |
13 /*------------------------------------------------------------------------- | |
14 * Data type definitions | |
15 *-----------------------------------------------------------------------*/ | |
16 | |
17 typedef void GLvoid; | |
18 typedef unsigned int GLenum; | |
19 typedef unsigned char GLboolean; | |
20 typedef unsigned int GLbitfield; | |
21 typedef khronos_int8_t GLbyte; | |
22 typedef short GLshort; | |
23 typedef int GLint; | |
24 typedef int GLsizei; | |
25 typedef khronos_uint8_t GLubyte; | |
26 typedef unsigned short GLushort; | |
27 typedef unsigned int GLuint; | |
28 typedef khronos_float_t GLfloat; | |
29 typedef khronos_float_t GLclampf; | |
30 typedef khronos_int32_t GLfixed; | |
31 typedef char GLchar; | |
32 | |
33 /* GL types for handling large vertex buffer objects */ | |
34 typedef khronos_intptr_t GLintptr; | |
35 typedef khronos_ssize_t GLsizeiptr; | |
36 | |
37 /* OpenGL ES core versions */ | |
38 #define GL_ES_VERSION_2_0 1 | |
39 | |
40 /* ClearBufferMask */ | |
41 #define GL_DEPTH_BUFFER_BIT 0x00000100 | |
42 #define GL_STENCIL_BUFFER_BIT 0x00000400 | |
43 #define GL_COLOR_BUFFER_BIT 0x00004000 | |
44 | |
45 /* Boolean */ | |
46 #define GL_FALSE 0 | |
47 #define GL_TRUE 1 | |
48 | |
49 /* BeginMode */ | |
50 #define GL_POINTS 0x0000 | |
51 #define GL_LINES 0x0001 | |
52 #define GL_LINE_LOOP 0x0002 | |
53 #define GL_LINE_STRIP 0x0003 | |
54 #define GL_TRIANGLES 0x0004 | |
55 #define GL_TRIANGLE_STRIP 0x0005 | |
56 #define GL_TRIANGLE_FAN 0x0006 | |
57 | |
58 /* AlphaFunction (not supported in ES20) */ | |
59 /* GL_NEVER */ | |
60 /* GL_LESS */ | |
61 /* GL_EQUAL */ | |
62 /* GL_LEQUAL */ | |
63 /* GL_GREATER */ | |
64 /* GL_NOTEQUAL */ | |
65 /* GL_GEQUAL */ | |
66 /* GL_ALWAYS */ | |
67 | |
68 /* BlendingFactorDest */ | |
69 #define GL_ZERO 0 | |
70 #define GL_ONE 1 | |
71 #define GL_SRC_COLOR 0x0300 | |
72 #define GL_ONE_MINUS_SRC_COLOR 0x0301 | |
73 #define GL_SRC_ALPHA 0x0302 | |
74 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 | |
75 #define GL_DST_ALPHA 0x0304 | |
76 #define GL_ONE_MINUS_DST_ALPHA 0x0305 | |
77 | |
78 /* BlendingFactorSrc */ | |
79 /* GL_ZERO */ | |
80 /* GL_ONE */ | |
81 #define GL_DST_COLOR 0x0306 | |
82 #define GL_ONE_MINUS_DST_COLOR 0x0307 | |
83 #define GL_SRC_ALPHA_SATURATE 0x0308 | |
84 /* GL_SRC_ALPHA */ | |
85 /* GL_ONE_MINUS_SRC_ALPHA */ | |
86 /* GL_DST_ALPHA */ | |
87 /* GL_ONE_MINUS_DST_ALPHA */ | |
88 | |
89 /* BlendEquationSeparate */ | |
90 #define GL_FUNC_ADD 0x8006 | |
91 #define GL_BLEND_EQUATION 0x8009 | |
92 #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ | |
93 #define GL_BLEND_EQUATION_ALPHA 0x883D | |
94 | |
95 /* BlendSubtract */ | |
96 #define GL_FUNC_SUBTRACT 0x800A | |
97 #define GL_FUNC_REVERSE_SUBTRACT 0x800B | |
98 | |
99 /* Separate Blend Functions */ | |
100 #define GL_BLEND_DST_RGB 0x80C8 | |
101 #define GL_BLEND_SRC_RGB 0x80C9 | |
102 #define GL_BLEND_DST_ALPHA 0x80CA | |
103 #define GL_BLEND_SRC_ALPHA 0x80CB | |
104 #define GL_CONSTANT_COLOR 0x8001 | |
105 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 | |
106 #define GL_CONSTANT_ALPHA 0x8003 | |
107 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 | |
108 #define GL_BLEND_COLOR 0x8005 | |
109 | |
110 /* Buffer Objects */ | |
111 #define GL_ARRAY_BUFFER 0x8892 | |
112 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 | |
113 #define GL_ARRAY_BUFFER_BINDING 0x8894 | |
114 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 | |
115 | |
116 #define GL_STREAM_DRAW 0x88E0 | |
117 #define GL_STATIC_DRAW 0x88E4 | |
118 #define GL_DYNAMIC_DRAW 0x88E8 | |
119 | |
120 #define GL_BUFFER_SIZE 0x8764 | |
121 #define GL_BUFFER_USAGE 0x8765 | |
122 | |
123 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 | |
124 | |
125 /* CullFaceMode */ | |
126 #define GL_FRONT 0x0404 | |
127 #define GL_BACK 0x0405 | |
128 #define GL_FRONT_AND_BACK 0x0408 | |
129 | |
130 /* DepthFunction */ | |
131 /* GL_NEVER */ | |
132 /* GL_LESS */ | |
133 /* GL_EQUAL */ | |
134 /* GL_LEQUAL */ | |
135 /* GL_GREATER */ | |
136 /* GL_NOTEQUAL */ | |
137 /* GL_GEQUAL */ | |
138 /* GL_ALWAYS */ | |
139 | |
140 /* EnableCap */ | |
141 #define GL_TEXTURE_2D 0x0DE1 | |
142 #define GL_CULL_FACE 0x0B44 | |
143 #define GL_BLEND 0x0BE2 | |
144 #define GL_DITHER 0x0BD0 | |
145 #define GL_STENCIL_TEST 0x0B90 | |
146 #define GL_DEPTH_TEST 0x0B71 | |
147 #define GL_SCISSOR_TEST 0x0C11 | |
148 #define GL_POLYGON_OFFSET_FILL 0x8037 | |
149 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E | |
150 #define GL_SAMPLE_COVERAGE 0x80A0 | |
151 | |
152 /* ErrorCode */ | |
153 #define GL_NO_ERROR 0 | |
154 #define GL_INVALID_ENUM 0x0500 | |
155 #define GL_INVALID_VALUE 0x0501 | |
156 #define GL_INVALID_OPERATION 0x0502 | |
157 #define GL_OUT_OF_MEMORY 0x0505 | |
158 #define GL_CONTEXT_LOST 0x300E // TODO(gman): What value? | |
159 | |
160 /* FrontFaceDirection */ | |
161 #define GL_CW 0x0900 | |
162 #define GL_CCW 0x0901 | |
163 | |
164 /* GetPName */ | |
165 #define GL_LINE_WIDTH 0x0B21 | |
166 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D | |
167 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E | |
168 #define GL_CULL_FACE_MODE 0x0B45 | |
169 #define GL_FRONT_FACE 0x0B46 | |
170 #define GL_DEPTH_RANGE 0x0B70 | |
171 #define GL_DEPTH_WRITEMASK 0x0B72 | |
172 #define GL_DEPTH_CLEAR_VALUE 0x0B73 | |
173 #define GL_DEPTH_FUNC 0x0B74 | |
174 #define GL_STENCIL_CLEAR_VALUE 0x0B91 | |
175 #define GL_STENCIL_FUNC 0x0B92 | |
176 #define GL_STENCIL_FAIL 0x0B94 | |
177 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 | |
178 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 | |
179 #define GL_STENCIL_REF 0x0B97 | |
180 #define GL_STENCIL_VALUE_MASK 0x0B93 | |
181 #define GL_STENCIL_WRITEMASK 0x0B98 | |
182 #define GL_STENCIL_BACK_FUNC 0x8800 | |
183 #define GL_STENCIL_BACK_FAIL 0x8801 | |
184 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 | |
185 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 | |
186 #define GL_STENCIL_BACK_REF 0x8CA3 | |
187 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 | |
188 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 | |
189 #define GL_VIEWPORT 0x0BA2 | |
190 #define GL_SCISSOR_BOX 0x0C10 | |
191 /* GL_SCISSOR_TEST */ | |
192 #define GL_COLOR_CLEAR_VALUE 0x0C22 | |
193 #define GL_COLOR_WRITEMASK 0x0C23 | |
194 #define GL_UNPACK_ALIGNMENT 0x0CF5 | |
195 #define GL_PACK_ALIGNMENT 0x0D05 | |
196 #define GL_MAX_TEXTURE_SIZE 0x0D33 | |
197 #define GL_MAX_VIEWPORT_DIMS 0x0D3A | |
198 #define GL_SUBPIXEL_BITS 0x0D50 | |
199 #define GL_RED_BITS 0x0D52 | |
200 #define GL_GREEN_BITS 0x0D53 | |
201 #define GL_BLUE_BITS 0x0D54 | |
202 #define GL_ALPHA_BITS 0x0D55 | |
203 #define GL_DEPTH_BITS 0x0D56 | |
204 #define GL_STENCIL_BITS 0x0D57 | |
205 #define GL_POLYGON_OFFSET_UNITS 0x2A00 | |
206 /* GL_POLYGON_OFFSET_FILL */ | |
207 #define GL_POLYGON_OFFSET_FACTOR 0x8038 | |
208 #define GL_TEXTURE_BINDING_2D 0x8069 | |
209 #define GL_SAMPLE_BUFFERS 0x80A8 | |
210 #define GL_SAMPLES 0x80A9 | |
211 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA | |
212 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB | |
213 | |
214 /* GetTextureParameter */ | |
215 /* GL_TEXTURE_MAG_FILTER */ | |
216 /* GL_TEXTURE_MIN_FILTER */ | |
217 /* GL_TEXTURE_WRAP_S */ | |
218 /* GL_TEXTURE_WRAP_T */ | |
219 | |
220 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 | |
221 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 | |
222 | |
223 /* HintMode */ | |
224 #define GL_DONT_CARE 0x1100 | |
225 #define GL_FASTEST 0x1101 | |
226 #define GL_NICEST 0x1102 | |
227 | |
228 /* HintTarget */ | |
229 #define GL_GENERATE_MIPMAP_HINT 0x8192 | |
230 | |
231 /* DataType */ | |
232 #define GL_BYTE 0x1400 | |
233 #define GL_UNSIGNED_BYTE 0x1401 | |
234 #define GL_SHORT 0x1402 | |
235 #define GL_UNSIGNED_SHORT 0x1403 | |
236 #define GL_INT 0x1404 | |
237 #define GL_UNSIGNED_INT 0x1405 | |
238 #define GL_FLOAT 0x1406 | |
239 #define GL_FIXED 0x140C | |
240 | |
241 /* PixelFormat */ | |
242 #define GL_DEPTH_COMPONENT 0x1902 | |
243 #define GL_ALPHA 0x1906 | |
244 #define GL_RGB 0x1907 | |
245 #define GL_RGBA 0x1908 | |
246 #define GL_LUMINANCE 0x1909 | |
247 #define GL_LUMINANCE_ALPHA 0x190A | |
248 | |
249 /* PixelType */ | |
250 /* GL_UNSIGNED_BYTE */ | |
251 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 | |
252 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 | |
253 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 | |
254 | |
255 /* Shaders */ | |
256 #define GL_FRAGMENT_SHADER 0x8B30 | |
257 #define GL_VERTEX_SHADER 0x8B31 | |
258 #define GL_MAX_VERTEX_ATTRIBS 0x8869 | |
259 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB | |
260 #define GL_MAX_VARYING_VECTORS 0x8DFC | |
261 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D | |
262 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C | |
263 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 | |
264 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD | |
265 #define GL_SHADER_TYPE 0x8B4F | |
266 #define GL_DELETE_STATUS 0x8B80 | |
267 #define GL_LINK_STATUS 0x8B82 | |
268 #define GL_VALIDATE_STATUS 0x8B83 | |
269 #define GL_ATTACHED_SHADERS 0x8B85 | |
270 #define GL_ACTIVE_UNIFORMS 0x8B86 | |
271 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 | |
272 #define GL_ACTIVE_ATTRIBUTES 0x8B89 | |
273 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A | |
274 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C | |
275 #define GL_CURRENT_PROGRAM 0x8B8D | |
276 | |
277 /* StencilFunction */ | |
278 #define GL_NEVER 0x0200 | |
279 #define GL_LESS 0x0201 | |
280 #define GL_EQUAL 0x0202 | |
281 #define GL_LEQUAL 0x0203 | |
282 #define GL_GREATER 0x0204 | |
283 #define GL_NOTEQUAL 0x0205 | |
284 #define GL_GEQUAL 0x0206 | |
285 #define GL_ALWAYS 0x0207 | |
286 | |
287 /* StencilOp */ | |
288 /* GL_ZERO */ | |
289 #define GL_KEEP 0x1E00 | |
290 #define GL_REPLACE 0x1E01 | |
291 #define GL_INCR 0x1E02 | |
292 #define GL_DECR 0x1E03 | |
293 #define GL_INVERT 0x150A | |
294 #define GL_INCR_WRAP 0x8507 | |
295 #define GL_DECR_WRAP 0x8508 | |
296 | |
297 /* StringName */ | |
298 #define GL_VENDOR 0x1F00 | |
299 #define GL_RENDERER 0x1F01 | |
300 #define GL_VERSION 0x1F02 | |
301 #define GL_EXTENSIONS 0x1F03 | |
302 | |
303 /* TextureMagFilter */ | |
304 #define GL_NEAREST 0x2600 | |
305 #define GL_LINEAR 0x2601 | |
306 | |
307 /* TextureMinFilter */ | |
308 /* GL_NEAREST */ | |
309 /* GL_LINEAR */ | |
310 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 | |
311 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 | |
312 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 | |
313 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 | |
314 | |
315 /* TextureParameterName */ | |
316 #define GL_TEXTURE_MAG_FILTER 0x2800 | |
317 #define GL_TEXTURE_MIN_FILTER 0x2801 | |
318 #define GL_TEXTURE_WRAP_S 0x2802 | |
319 #define GL_TEXTURE_WRAP_T 0x2803 | |
320 | |
321 /* TextureTarget */ | |
322 /* GL_TEXTURE_2D */ | |
323 #define GL_TEXTURE 0x1702 | |
324 | |
325 #define GL_TEXTURE_CUBE_MAP 0x8513 | |
326 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 | |
327 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 | |
328 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 | |
329 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 | |
330 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 | |
331 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 | |
332 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A | |
333 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C | |
334 | |
335 /* TextureUnit */ | |
336 #define GL_TEXTURE0 0x84C0 | |
337 #define GL_TEXTURE1 0x84C1 | |
338 #define GL_TEXTURE2 0x84C2 | |
339 #define GL_TEXTURE3 0x84C3 | |
340 #define GL_TEXTURE4 0x84C4 | |
341 #define GL_TEXTURE5 0x84C5 | |
342 #define GL_TEXTURE6 0x84C6 | |
343 #define GL_TEXTURE7 0x84C7 | |
344 #define GL_TEXTURE8 0x84C8 | |
345 #define GL_TEXTURE9 0x84C9 | |
346 #define GL_TEXTURE10 0x84CA | |
347 #define GL_TEXTURE11 0x84CB | |
348 #define GL_TEXTURE12 0x84CC | |
349 #define GL_TEXTURE13 0x84CD | |
350 #define GL_TEXTURE14 0x84CE | |
351 #define GL_TEXTURE15 0x84CF | |
352 #define GL_TEXTURE16 0x84D0 | |
353 #define GL_TEXTURE17 0x84D1 | |
354 #define GL_TEXTURE18 0x84D2 | |
355 #define GL_TEXTURE19 0x84D3 | |
356 #define GL_TEXTURE20 0x84D4 | |
357 #define GL_TEXTURE21 0x84D5 | |
358 #define GL_TEXTURE22 0x84D6 | |
359 #define GL_TEXTURE23 0x84D7 | |
360 #define GL_TEXTURE24 0x84D8 | |
361 #define GL_TEXTURE25 0x84D9 | |
362 #define GL_TEXTURE26 0x84DA | |
363 #define GL_TEXTURE27 0x84DB | |
364 #define GL_TEXTURE28 0x84DC | |
365 #define GL_TEXTURE29 0x84DD | |
366 #define GL_TEXTURE30 0x84DE | |
367 #define GL_TEXTURE31 0x84DF | |
368 #define GL_ACTIVE_TEXTURE 0x84E0 | |
369 | |
370 /* TextureWrapMode */ | |
371 #define GL_REPEAT 0x2901 | |
372 #define GL_CLAMP_TO_EDGE 0x812F | |
373 #define GL_MIRRORED_REPEAT 0x8370 | |
374 | |
375 /* Uniform Types */ | |
376 #define GL_FLOAT_VEC2 0x8B50 | |
377 #define GL_FLOAT_VEC3 0x8B51 | |
378 #define GL_FLOAT_VEC4 0x8B52 | |
379 #define GL_INT_VEC2 0x8B53 | |
380 #define GL_INT_VEC3 0x8B54 | |
381 #define GL_INT_VEC4 0x8B55 | |
382 #define GL_BOOL 0x8B56 | |
383 #define GL_BOOL_VEC2 0x8B57 | |
384 #define GL_BOOL_VEC3 0x8B58 | |
385 #define GL_BOOL_VEC4 0x8B59 | |
386 #define GL_FLOAT_MAT2 0x8B5A | |
387 #define GL_FLOAT_MAT3 0x8B5B | |
388 #define GL_FLOAT_MAT4 0x8B5C | |
389 #define GL_SAMPLER_2D 0x8B5E | |
390 #define GL_SAMPLER_CUBE 0x8B60 | |
391 | |
392 /* Vertex Arrays */ | |
393 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 | |
394 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 | |
395 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 | |
396 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 | |
397 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A | |
398 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 | |
399 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F | |
400 | |
401 /* Read Format */ | |
402 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A | |
403 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B | |
404 | |
405 /* Shader Source */ | |
406 #define GL_COMPILE_STATUS 0x8B81 | |
407 #define GL_INFO_LOG_LENGTH 0x8B84 | |
408 #define GL_SHADER_SOURCE_LENGTH 0x8B88 | |
409 #define GL_SHADER_COMPILER 0x8DFA | |
410 | |
411 /* Shader Binary */ | |
412 #define GL_SHADER_BINARY_FORMATS 0x8DF8 | |
413 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 | |
414 | |
415 /* Shader Precision-Specified Types */ | |
416 #define GL_LOW_FLOAT 0x8DF0 | |
417 #define GL_MEDIUM_FLOAT 0x8DF1 | |
418 #define GL_HIGH_FLOAT 0x8DF2 | |
419 #define GL_LOW_INT 0x8DF3 | |
420 #define GL_MEDIUM_INT 0x8DF4 | |
421 #define GL_HIGH_INT 0x8DF5 | |
422 | |
423 /* Framebuffer Object. */ | |
424 #define GL_FRAMEBUFFER 0x8D40 | |
425 #define GL_RENDERBUFFER 0x8D41 | |
426 | |
427 #define GL_RGBA4 0x8056 | |
428 #define GL_RGB5_A1 0x8057 | |
429 #define GL_RGB565 0x8D62 | |
430 #define GL_DEPTH_COMPONENT16 0x81A5 | |
431 #define GL_STENCIL_INDEX 0x1901 | |
432 #define GL_STENCIL_INDEX8 0x8D48 | |
433 | |
434 #define GL_RENDERBUFFER_WIDTH 0x8D42 | |
435 #define GL_RENDERBUFFER_HEIGHT 0x8D43 | |
436 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 | |
437 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 | |
438 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 | |
439 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 | |
440 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 | |
441 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 | |
442 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 | |
443 | |
444 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 | |
445 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 | |
446 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 | |
447 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 | |
448 | |
449 #define GL_COLOR_ATTACHMENT0 0x8CE0 | |
450 #define GL_DEPTH_ATTACHMENT 0x8D00 | |
451 #define GL_STENCIL_ATTACHMENT 0x8D20 | |
452 | |
453 #define GL_NONE 0 | |
454 | |
455 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 | |
456 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 | |
457 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 | |
458 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 | |
459 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD | |
460 | |
461 #define GL_FRAMEBUFFER_BINDING 0x8CA6 | |
462 #define GL_RENDERBUFFER_BINDING 0x8CA7 | |
463 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 | |
464 | |
465 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 | |
466 | |
467 // Note: If your program is written in C++ you can define | |
468 // GLES2_INLINE_OPTIMIZATION to get an inline version of the OpenGL ES 2.0 | |
469 // code for your program. The advantage is a program compiled with high | |
470 // optimization settings can generate very efficient code for issuing OpenGL ES | |
471 // commands. The disadvantage is there is a small possibility of conflicts with | |
472 // your code as we need to include lots of class definitions and a few | |
473 // macros. | |
474 | |
475 #if defined(__cplusplus) && defined(GLES2_INLINE_OPTIMIZATION) | |
476 #include "../command_buffer/client/gles2_lib.h" | |
477 #define GLES2_USE_CPP_BINDINGS | |
478 #endif | |
479 | |
480 #if defined(GLES2_USE_CPP_BINDINGS) | |
481 #define GLES2_GET_FUN(name) gles2::GetGLContext()->name | |
482 #else | |
483 #define GLES2_GET_FUN(name) GLES2 ## name | |
484 #endif | |
485 | |
486 /*------------------------------------------------------------------------- | |
487 * GL core functions. | |
488 *-----------------------------------------------------------------------*/ | |
489 #undef GL_APICALL | |
490 #define GL_APICALL | |
491 #undef GL_APIENTRY | |
492 #define GL_APIENTRY | |
493 | |
494 #define glActiveTexture GLES2_GET_FUN(ActiveTexture) | |
495 #define glAttachShader GLES2_GET_FUN(AttachShader) | |
496 #define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation) | |
497 #define glBindBuffer GLES2_GET_FUN(BindBuffer) | |
498 #define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer) | |
499 #define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer) | |
500 #define glBindTexture GLES2_GET_FUN(BindTexture) | |
501 #define glBlendColor GLES2_GET_FUN(BlendColor) | |
502 #define glBlendEquation GLES2_GET_FUN(BlendEquation) | |
503 #define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate) | |
504 #define glBlendFunc GLES2_GET_FUN(BlendFunc) | |
505 #define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate) | |
506 #define glBufferData GLES2_GET_FUN(BufferData) | |
507 #define glBufferSubData GLES2_GET_FUN(BufferSubData) | |
508 #define glCheckFramebufferStatus GLES2_GET_FUN(CheckFramebufferStatus) | |
509 #define glClear GLES2_GET_FUN(Clear) | |
510 #define glClearColor GLES2_GET_FUN(ClearColor) | |
511 #define glClearDepthf GLES2_GET_FUN(ClearDepthf) | |
512 #define glClearStencil GLES2_GET_FUN(ClearStencil) | |
513 #define glColorMask GLES2_GET_FUN(ColorMask) | |
514 #define glCompileShader GLES2_GET_FUN(CompileShader) | |
515 #define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D) | |
516 #define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D) | |
517 #define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D) | |
518 #define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D) | |
519 #define glCreateProgram GLES2_GET_FUN(CreateProgram) | |
520 #define glCreateShader GLES2_GET_FUN(CreateShader) | |
521 #define glCullFace GLES2_GET_FUN(CullFace) | |
522 #define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers) | |
523 #define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers) | |
524 #define glDeleteProgram GLES2_GET_FUN(DeleteProgram) | |
525 #define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers) | |
526 #define glDeleteShader GLES2_GET_FUN(DeleteShader) | |
527 #define glDeleteTextures GLES2_GET_FUN(DeleteTextures) | |
528 #define glDepthFunc GLES2_GET_FUN(DepthFunc) | |
529 #define glDepthMask GLES2_GET_FUN(DepthMask) | |
530 #define glDepthRangef GLES2_GET_FUN(DepthRangef) | |
531 #define glDetachShader GLES2_GET_FUN(DetachShader) | |
532 #define glDisable GLES2_GET_FUN(Disable) | |
533 #define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray) | |
534 #define glDrawArrays GLES2_GET_FUN(DrawArrays) | |
535 #define glDrawElements GLES2_GET_FUN(DrawElements) | |
536 #define glEnable GLES2_GET_FUN(Enable) | |
537 #define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray) | |
538 #define glFinish GLES2_GET_FUN(Finish) | |
539 #define glFlush GLES2_GET_FUN(Flush) | |
540 #define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer) | |
541 #define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D) | |
542 #define glFrontFace GLES2_GET_FUN(FrontFace) | |
543 #define glGenBuffers GLES2_GET_FUN(GenBuffers) | |
544 #define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap) | |
545 #define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers) | |
546 #define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers) | |
547 #define glGenTextures GLES2_GET_FUN(GenTextures) | |
548 #define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib) | |
549 #define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform) | |
550 #define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders) | |
551 #define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation) | |
552 #define glGetBooleanv GLES2_GET_FUN(GetBooleanv) | |
553 #define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv) | |
554 #define glGetError GLES2_GET_FUN(GetError) | |
555 #define glGetFloatv GLES2_GET_FUN(GetFloatv) | |
556 #define glGetFramebufferAttachmentParameteriv GLES2_GET_FUN(GetFramebufferAttach
mentParameteriv) | |
557 #define glGetIntegerv GLES2_GET_FUN(GetIntegerv) | |
558 #define glGetProgramiv GLES2_GET_FUN(GetProgramiv) | |
559 #define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog) | |
560 #define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv) | |
561 #define glGetShaderiv GLES2_GET_FUN(GetShaderiv) | |
562 #define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog) | |
563 #define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat) | |
564 #define glGetShaderSource GLES2_GET_FUN(GetShaderSource) | |
565 #define glGetString GLES2_GET_FUN(GetString) | |
566 #define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv) | |
567 #define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv) | |
568 #define glGetUniformfv GLES2_GET_FUN(GetUniformfv) | |
569 #define glGetUniformiv GLES2_GET_FUN(GetUniformiv) | |
570 #define glGetUniformLocation GLES2_GET_FUN(GetUniformLocation) | |
571 #define glGetVertexAttribfv GLES2_GET_FUN(GetVertexAttribfv) | |
572 #define glGetVertexAttribiv GLES2_GET_FUN(GetVertexAttribiv) | |
573 #define glGetVertexAttribPointerv GLES2_GET_FUN(GetVertexAttribPointerv) | |
574 #define glHint GLES2_GET_FUN(Hint) | |
575 #define glIsBuffer GLES2_GET_FUN(IsBuffer) | |
576 #define glIsEnabled GLES2_GET_FUN(IsEnabled) | |
577 #define glIsFramebuffer GLES2_GET_FUN(IsFramebuffer) | |
578 #define glIsProgram GLES2_GET_FUN(IsProgram) | |
579 #define glIsRenderbuffer GLES2_GET_FUN(IsRenderbuffer) | |
580 #define glIsShader GLES2_GET_FUN(IsShader) | |
581 #define glIsTexture GLES2_GET_FUN(IsTexture) | |
582 #define glLineWidth GLES2_GET_FUN(LineWidth) | |
583 #define glLinkProgram GLES2_GET_FUN(LinkProgram) | |
584 #define glPixelStorei GLES2_GET_FUN(PixelStorei) | |
585 #define glPolygonOffset GLES2_GET_FUN(PolygonOffset) | |
586 #define glReadPixels GLES2_GET_FUN(ReadPixels) | |
587 #define glReleaseShaderCompiler GLES2_GET_FUN(ReleaseShaderCompiler) | |
588 #define glRenderbufferStorage GLES2_GET_FUN(RenderbufferStorage) | |
589 #define glSampleCoverage GLES2_GET_FUN(SampleCoverage) | |
590 #define glScissor GLES2_GET_FUN(Scissor) | |
591 #define glShaderBinary GLES2_GET_FUN(ShaderBinary) | |
592 #define glShaderSource GLES2_GET_FUN(ShaderSource) | |
593 #define glStencilFunc GLES2_GET_FUN(StencilFunc) | |
594 #define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate) | |
595 #define glStencilMask GLES2_GET_FUN(StencilMask) | |
596 #define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate) | |
597 #define glStencilOp GLES2_GET_FUN(StencilOp) | |
598 #define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate) | |
599 #define glTexImage2D GLES2_GET_FUN(TexImage2D) | |
600 #define glTexParameterf GLES2_GET_FUN(TexParameterf) | |
601 #define glTexParameterfv GLES2_GET_FUN(TexParameterfv) | |
602 #define glTexParameteri GLES2_GET_FUN(TexParameteri) | |
603 #define glTexParameteriv GLES2_GET_FUN(TexParameteriv) | |
604 #define glTexSubImage2D GLES2_GET_FUN(TexSubImage2D) | |
605 #define glUniform1f GLES2_GET_FUN(Uniform1f) | |
606 #define glUniform1fv GLES2_GET_FUN(Uniform1fv) | |
607 #define glUniform1i GLES2_GET_FUN(Uniform1i) | |
608 #define glUniform1iv GLES2_GET_FUN(Uniform1iv) | |
609 #define glUniform2f GLES2_GET_FUN(Uniform2f) | |
610 #define glUniform2fv GLES2_GET_FUN(Uniform2fv) | |
611 #define glUniform2i GLES2_GET_FUN(Uniform2i) | |
612 #define glUniform2iv GLES2_GET_FUN(Uniform2iv) | |
613 #define glUniform3f GLES2_GET_FUN(Uniform3f) | |
614 #define glUniform3fv GLES2_GET_FUN(Uniform3fv) | |
615 #define glUniform3i GLES2_GET_FUN(Uniform3i) | |
616 #define glUniform3iv GLES2_GET_FUN(Uniform3iv) | |
617 #define glUniform4f GLES2_GET_FUN(Uniform4f) | |
618 #define glUniform4fv GLES2_GET_FUN(Uniform4fv) | |
619 #define glUniform4i GLES2_GET_FUN(Uniform4i) | |
620 #define glUniform4iv GLES2_GET_FUN(Uniform4iv) | |
621 #define glUniformMatrix2fv GLES2_GET_FUN(UniformMatrix2fv) | |
622 #define glUniformMatrix3fv GLES2_GET_FUN(UniformMatrix3fv) | |
623 #define glUniformMatrix4fv GLES2_GET_FUN(UniformMatrix4fv) | |
624 #define glUseProgram GLES2_GET_FUN(UseProgram) | |
625 #define glValidateProgram GLES2_GET_FUN(ValidateProgram) | |
626 #define glVertexAttrib1f GLES2_GET_FUN(VertexAttrib1f) | |
627 #define glVertexAttrib1fv GLES2_GET_FUN(VertexAttrib1fv) | |
628 #define glVertexAttrib2f GLES2_GET_FUN(VertexAttrib2f) | |
629 #define glVertexAttrib2fv GLES2_GET_FUN(VertexAttrib2fv) | |
630 #define glVertexAttrib3f GLES2_GET_FUN(VertexAttrib3f) | |
631 #define glVertexAttrib3fv GLES2_GET_FUN(VertexAttrib3fv) | |
632 #define glVertexAttrib4f GLES2_GET_FUN(VertexAttrib4f) | |
633 #define glVertexAttrib4fv GLES2_GET_FUN(VertexAttrib4fv) | |
634 #define glVertexAttribPointer GLES2_GET_FUN(VertexAttribPointer) | |
635 #define glViewport GLES2_GET_FUN(Viewport) | |
636 | |
637 #if !defined(GLES2_USE_CPP_BINDINGS) | |
638 | |
639 #if defined(__cplusplus) | |
640 extern "C" { | |
641 #endif | |
642 | |
643 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | |
644 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shade
r); | |
645 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint
index, const char* name); | |
646 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); | |
647 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint fra
mebuffer); | |
648 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint re
nderbuffer); | |
649 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture
); | |
650 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); | |
651 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); | |
652 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLe
num modeAlpha); | |
653 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor)
; | |
654 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum d
stRGB, GLenum srcAlpha, GLenum dstAlpha); | |
655 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size
, const void* data, GLenum usage); | |
656 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr off
set, GLsizeiptr size, const void* data); | |
657 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); | |
658 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); | |
659 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); | |
660 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); | |
661 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); | |
662 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha); | |
663 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); | |
664 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint
level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsi
zei imageSize, const void* data); | |
665 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GL
int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum f
ormat, GLsizei imageSize, const void* data); | |
666 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level
, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint
border); | |
667 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint le
vel, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei heig
ht); | |
668 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); | |
669 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); | |
670 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); | |
671 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* bu
ffers); | |
672 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuin
t* framebuffers); | |
673 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); | |
674 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLui
nt* renderbuffers); | |
675 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); | |
676 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* t
extures); | |
677 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); | |
678 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); | |
679 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar
); | |
680 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shade
r); | |
681 GL_APICALL void GL_APIENTRY glDisable (GLenum cap); | |
682 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); | |
683 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsi
zei count); | |
684 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count,
GLenum type, const void* indices); | |
685 GL_APICALL void GL_APIENTRY glEnable (GLenum cap); | |
686 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); | |
687 GL_APICALL void GL_APIENTRY glFinish (void); | |
688 GL_APICALL void GL_APIENTRY glFlush (void); | |
689 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GL
enum attachment, GLenum renderbuffertarget, GLuint renderbuffer); | |
690 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenu
m attachment, GLenum textarget, GLuint texture, GLint level); | |
691 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); | |
692 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); | |
693 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); | |
694 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* frameb
uffers); | |
695 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* rende
rbuffers); | |
696 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); | |
697 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint in
dex, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); | |
698 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint i
ndex, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); | |
699 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsize
i maxcount, GLsizei* count, GLuint* shaders); | |
700 GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const c
har* name); | |
701 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* para
ms); | |
702 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenu
m pname, GLint* params); | |
703 GL_APICALL GLenum GL_APIENTRY glGetError (void); | |
704 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); | |
705 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu
m target, GLenum attachment, GLenum pname, GLint* params); | |
706 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); | |
707 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname
, GLint* params); | |
708 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei
bufsize, GLsizei* length, char* infolog); | |
709 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target,
GLenum pname, GLint* params); | |
710 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname,
GLint* params); | |
711 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei b
ufsize, GLsizei* length, char* infolog); | |
712 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertyp
e, GLenum precisiontype, GLint* range, GLint* precision); | |
713 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bu
fsize, GLsizei* length, char* source); | |
714 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); | |
715 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum p
name, GLfloat* params); | |
716 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum p
name, GLint* params); | |
717 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint locati
on, GLfloat* params); | |
718 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint locati
on, GLint* params); | |
719 GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const
char* name); | |
720 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pn
ame, GLfloat* params); | |
721 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pn
ame, GLint* params); | |
722 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLe
num pname, void** pointer); | |
723 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); | |
724 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); | |
725 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); | |
726 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); | |
727 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); | |
728 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); | |
729 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); | |
730 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); | |
731 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); | |
732 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); | |
733 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); | |
734 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat uni
ts); | |
735 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei widt
h, GLsizei height, GLenum format, GLenum type, void* pixels); | |
736 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); | |
737 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum
internalformat, GLsizei width, GLsizei height); | |
738 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean
invert); | |
739 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width,
GLsizei height); | |
740 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* sha
ders, GLenum binaryformat, const void* binary, GLsizei length); | |
741 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count
, const char** string, const GLint* length); | |
742 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuin
t mask); | |
743 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum f
unc, GLint ref, GLuint mask); | |
744 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); | |
745 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint m
ask); | |
746 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLen
um zpass); | |
747 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fai
l, GLenum zfail, GLenum zpass); | |
748 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GL
int internalformat, GLsizei width, GLsizei height, GLint border, GLenum format,
GLenum type, const void* pixels); | |
749 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname
, GLfloat param); | |
750 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pnam
e, const GLfloat* params); | |
751 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname
, GLint param); | |
752 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pnam
e, const GLint* params); | |
753 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLe
num type, const void* pixels); | |
754 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); | |
755 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count,
const GLfloat* v); | |
756 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); | |
757 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count,
const GLint* v); | |
758 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfl
oat y); | |
759 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count,
const GLfloat* v); | |
760 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint
y); | |
761 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count,
const GLint* v); | |
762 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfl
oat y, GLfloat z); | |
763 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count,
const GLfloat* v); | |
764 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint
y, GLint z); | |
765 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count,
const GLint* v); | |
766 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfl
oat y, GLfloat z, GLfloat w); | |
767 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count,
const GLfloat* v); | |
768 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint
y, GLint z, GLint w); | |
769 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count,
const GLint* v); | |
770 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei
count, GLboolean transpose, const GLfloat* value); | |
771 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei
count, GLboolean transpose, const GLfloat* value); | |
772 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei
count, GLboolean transpose, const GLfloat* value); | |
773 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); | |
774 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); | |
775 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); | |
776 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloa
t* values); | |
777 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GL
float y); | |
778 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloa
t* values); | |
779 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GL
float y, GLfloat z); | |
780 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloa
t* values); | |
781 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GL
float y, GLfloat z, GLfloat w); | |
782 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloa
t* values); | |
783 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint si
ze, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr); | |
784 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width,
GLsizei height); | |
785 | |
786 #if defined(__cplusplus) | |
787 } | |
788 #endif | |
789 | |
790 #endif // !GLES2_USE_CPP_BINDINGS | |
791 | |
792 #endif /* __gl2_h_ */ | |
793 | |
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