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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_GL_SCOPED_MAKE_CURRENT_H_ | 5 #ifndef UI_GFX_GL_SCOPED_MAKE_CURRENT_H_ |
6 #define UI_GFX_GL_SCOPED_MAKE_CURRENT_H_ | 6 #define UI_GFX_GL_SCOPED_MAKE_CURRENT_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include "base/memory/ref_counted.h" | |
9 #include "ui/gfx/gl/gl_context.h" | 10 #include "ui/gfx/gl/gl_context.h" |
10 #include "ui/gfx/gl/gl_surface.h" | 11 #include "ui/gfx/gl/gl_surface.h" |
11 | 12 |
12 namespace gfx { | 13 namespace gfx { |
13 | 14 |
14 class GL_EXPORT ScopedMakeCurrent { | 15 class GL_EXPORT ScopedMakeCurrent : public base::RefCounted<ScopedMakeCurrent> { |
sky
2011/10/31 20:44:45
Having a RAII object be ref counted breaks the mod
| |
15 public: | 16 public: |
16 explicit ScopedMakeCurrent(GLContext* context, GLSurface* surface); | 17 explicit ScopedMakeCurrent(GLContext* context, GLSurface* surface); |
17 ~ScopedMakeCurrent(); | 18 ~ScopedMakeCurrent(); |
18 | 19 |
19 bool Succeeded(); | 20 bool Succeeded(); |
20 | 21 |
21 private: | 22 private: |
22 scoped_refptr<GLContext> previous_context_; | 23 scoped_refptr<GLContext> previous_context_; |
23 scoped_refptr<GLSurface> previous_surface_; | 24 scoped_refptr<GLSurface> previous_surface_; |
24 scoped_refptr<GLContext> context_; | 25 scoped_refptr<GLContext> context_; |
25 scoped_refptr<GLSurface> surface_; | 26 scoped_refptr<GLSurface> surface_; |
26 bool succeeded_; | 27 bool succeeded_; |
28 | |
29 friend class base::RefCounted<ScopedMakeCurrent>; | |
27 DISALLOW_COPY_AND_ASSIGN(ScopedMakeCurrent); | 30 DISALLOW_COPY_AND_ASSIGN(ScopedMakeCurrent); |
28 }; | 31 }; |
29 | 32 |
30 } // namespace gfx | 33 } // namespace gfx |
31 | 34 |
32 #endif // UI_GFX_GL_SCOPED_MAKE_CURRENT_H_ | 35 #endif // UI_GFX_GL_SCOPED_MAKE_CURRENT_H_ |
33 | 36 |
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