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Issue 8417054: Allow proxy channels to be created without initializing the underlying channel. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: ... Created 9 years, 1 month ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ipc/ipc_sync_channel.h" 5 #include "ipc/ipc_sync_channel.h"
6 6
7 #include "base/lazy_instance.h" 7 #include "base/lazy_instance.h"
8 #include "base/location.h" 8 #include "base/location.h"
9 #include "base/logging.h" 9 #include "base/logging.h"
10 #include "base/threading/thread_local.h" 10 #include "base/threading/thread_local.h"
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369 } 369 }
370 370
371 371
372 SyncChannel::SyncChannel( 372 SyncChannel::SyncChannel(
373 const IPC::ChannelHandle& channel_handle, 373 const IPC::ChannelHandle& channel_handle,
374 Channel::Mode mode, 374 Channel::Mode mode,
375 Channel::Listener* listener, 375 Channel::Listener* listener,
376 base::MessageLoopProxy* ipc_message_loop, 376 base::MessageLoopProxy* ipc_message_loop,
377 bool create_pipe_now, 377 bool create_pipe_now,
378 WaitableEvent* shutdown_event) 378 WaitableEvent* shutdown_event)
379 : ChannelProxy( 379 : ChannelProxy(new SyncContext(listener, ipc_message_loop, shutdown_event)),
380 channel_handle, mode, ipc_message_loop, 380 sync_messages_with_no_timeout_allowed_(true) {
381 new SyncContext(listener, ipc_message_loop, shutdown_event), 381 Init(channel_handle, mode, create_pipe_now);
382 create_pipe_now), 382 // Ideally we only want to watch this object when running a nested message
383 // loop. However, we don't know when it exits if there's another nested
384 // message loop running under it or not, so we wouldn't know whether to
dmac 2011/11/04 22:30:44 would be nice to get rid of this duplicated code b
kkania 2011/11/07 20:25:16 Done.
385 // stop or keep watching. So we always watch it, and create the event as
386 // manual reset since the object watcher might otherwise reset the event
387 // when we're doing a WaitMany.
388 dispatch_watcher_.StartWatching(sync_context()->GetDispatchEvent(), this);
389 }
390
391 SyncChannel::SyncChannel(
392 Channel::Listener* listener,
393 base::MessageLoopProxy* ipc_message_loop,
394 WaitableEvent* shutdown_event)
395 : ChannelProxy(new SyncContext(listener, ipc_message_loop, shutdown_event)),
383 sync_messages_with_no_timeout_allowed_(true) { 396 sync_messages_with_no_timeout_allowed_(true) {
384 // Ideally we only want to watch this object when running a nested message 397 // Ideally we only want to watch this object when running a nested message
385 // loop. However, we don't know when it exits if there's another nested 398 // loop. However, we don't know when it exits if there's another nested
386 // message loop running under it or not, so we wouldn't know whether to 399 // message loop running under it or not, so we wouldn't know whether to
387 // stop or keep watching. So we always watch it, and create the event as 400 // stop or keep watching. So we always watch it, and create the event as
388 // manual reset since the object watcher might otherwise reset the event 401 // manual reset since the object watcher might otherwise reset the event
389 // when we're doing a WaitMany. 402 // when we're doing a WaitMany.
390 dispatch_watcher_.StartWatching(sync_context()->GetDispatchEvent(), this); 403 dispatch_watcher_.StartWatching(sync_context()->GetDispatchEvent(), this);
391 } 404 }
392 405
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505 void SyncChannel::OnWaitableEventSignaled(WaitableEvent* event) { 518 void SyncChannel::OnWaitableEventSignaled(WaitableEvent* event) {
506 DCHECK(event == sync_context()->GetDispatchEvent()); 519 DCHECK(event == sync_context()->GetDispatchEvent());
507 // The call to DispatchMessages might delete this object, so reregister 520 // The call to DispatchMessages might delete this object, so reregister
508 // the object watcher first. 521 // the object watcher first.
509 event->Reset(); 522 event->Reset();
510 dispatch_watcher_.StartWatching(event, this); 523 dispatch_watcher_.StartWatching(event, this);
511 sync_context()->DispatchMessages(); 524 sync_context()->DispatchMessages();
512 } 525 }
513 526
514 } // namespace IPC 527 } // namespace IPC
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