| Index: gpu/command_buffer/service/gpu_scheduler.cc
|
| ===================================================================
|
| --- gpu/command_buffer/service/gpu_scheduler.cc (revision 107682)
|
| +++ gpu/command_buffer/service/gpu_scheduler.cc (working copy)
|
| @@ -62,7 +62,7 @@
|
|
|
| // Check that the GPU has passed all fences.
|
| if (!unschedule_fences_.empty()) {
|
| - if (glGenFencesNV) {
|
| + if (gfx::g_GL_NV_fence) {
|
| while (!unschedule_fences_.empty()) {
|
| if (glTestFenceNV(unschedule_fences_.front().fence)) {
|
| glDeleteFencesNV(1, &unschedule_fences_.front().fence);
|
| @@ -181,7 +181,7 @@
|
| // This follows the semantics for texture object names before
|
| // they are bound, in that they acquire their state upon binding.
|
| // We will arbitrarily return TRUE for consistency.
|
| - if (glGenFencesNV) {
|
| + if (gfx::g_GL_NV_fence) {
|
| glGenFencesNV(1, &fence.fence);
|
| glSetFenceNV(fence.fence, GL_ALL_COMPLETED_NV);
|
| }
|
|
|