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Side by Side Diff: base/mac/scoped_nsautorelease_pool.h

Issue 8414020: Expose the sandbox related code through the content API. I did a bit of cleanup while I was doing... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 9 years, 1 month ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef BASE_MAC_SCOPED_NSAUTORELEASE_POOL_H_ 5 #ifndef BASE_MAC_SCOPED_NSAUTORELEASE_POOL_H_
6 #define BASE_MAC_SCOPED_NSAUTORELEASE_POOL_H_ 6 #define BASE_MAC_SCOPED_NSAUTORELEASE_POOL_H_
7 #pragma once 7 #pragma once
8 8
9 #include "base/base_export.h" 9 #include "base/base_export.h"
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
11 11
12 #if defined(OS_MACOSX)
Mark Mentovai 2012/03/26 16:23:16 Why did you get rid of this? The intent was for t
13 #if defined(__OBJC__) 12 #if defined(__OBJC__)
14 @class NSAutoreleasePool; 13 @class NSAutoreleasePool;
15 #else // __OBJC__ 14 #else // __OBJC__
16 class NSAutoreleasePool; 15 class NSAutoreleasePool;
17 #endif // __OBJC__ 16 #endif // __OBJC__
18 #endif // OS_MACOSX
19 17
20 namespace base { 18 namespace base {
21 namespace mac { 19 namespace mac {
22 20
23 // On the Mac, ScopedNSAutoreleasePool allocates an NSAutoreleasePool when 21 // ScopedNSAutoreleasePool allocates an NSAutoreleasePool when instantiated and
24 // instantiated and sends it a -drain message when destroyed. This allows an 22 // sends it a -drain message when destroyed. This allows an autorelease pool to
25 // autorelease pool to be maintained in ordinary C++ code without bringing in 23 // be maintained in ordinary C++ code without bringing in any direct Objective-C
26 // any direct Objective-C dependency. 24 // dependency.
27 // 25
28 // On other platforms, ScopedNSAutoreleasePool is an empty object with no
29 // effects. This allows it to be used directly in cross-platform code without
30 // ugly #ifdefs.
31 class BASE_EXPORT ScopedNSAutoreleasePool { 26 class BASE_EXPORT ScopedNSAutoreleasePool {
32 public: 27 public:
33 #if !defined(OS_MACOSX)
34 ScopedNSAutoreleasePool() {}
35 void Recycle() { }
36 #else // OS_MACOSX
37 ScopedNSAutoreleasePool(); 28 ScopedNSAutoreleasePool();
38 ~ScopedNSAutoreleasePool(); 29 ~ScopedNSAutoreleasePool();
39 30
40 // Clear out the pool in case its position on the stack causes it to be 31 // Clear out the pool in case its position on the stack causes it to be
41 // alive for long periods of time (such as the entire length of the app). 32 // alive for long periods of time (such as the entire length of the app).
42 // Only use then when you're certain the items currently in the pool are 33 // Only use then when you're certain the items currently in the pool are
43 // no longer needed. 34 // no longer needed.
44 void Recycle(); 35 void Recycle();
45 private: 36 private:
46 NSAutoreleasePool* autorelease_pool_; 37 NSAutoreleasePool* autorelease_pool_;
47 #endif // OS_MACOSX
48 38
49 private: 39 private:
50 DISALLOW_COPY_AND_ASSIGN(ScopedNSAutoreleasePool); 40 DISALLOW_COPY_AND_ASSIGN(ScopedNSAutoreleasePool);
51 }; 41 };
52 42
53 } // namespace mac 43 } // namespace mac
54 } // namespace base 44 } // namespace base
55 45
56 #endif // BASE_MAC_SCOPED_NSAUTORELEASE_POOL_H_ 46 #endif // BASE_MAC_SCOPED_NSAUTORELEASE_POOL_H_
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