Index: ppapi/c/dev/ppb_testing_dev.h |
=================================================================== |
--- ppapi/c/dev/ppb_testing_dev.h (revision 110385) |
+++ ppapi/c/dev/ppb_testing_dev.h (working copy) |
@@ -12,10 +12,9 @@ |
struct PP_Point; |
-// TODO(dmichael): Delete support for 0.6. |
-#define PPB_TESTING_DEV_INTERFACE_0_6 "PPB_Testing(Dev);0.6" |
#define PPB_TESTING_DEV_INTERFACE_0_7 "PPB_Testing(Dev);0.7" |
-#define PPB_TESTING_DEV_INTERFACE PPB_TESTING_DEV_INTERFACE_0_7 |
+#define PPB_TESTING_DEV_INTERFACE_0_8 "PPB_Testing(Dev);0.8" |
+#define PPB_TESTING_DEV_INTERFACE PPB_TESTING_DEV_INTERFACE_0_8 |
// This interface contains functions used for unit testing. Do not use in |
// production code. They are not guaranteed to be available in normal plugin |
@@ -74,7 +73,38 @@ |
// Returns PP_TRUE if the plugin is running out-of-process, PP_FALSE |
// otherwise. |
PP_Bool (*IsOutOfProcess)(); |
+ |
+ // Passes the input event to the renderer, which sends it back to the |
+ // plugin. The plugin should implement PPP_InputEvent and register for |
+ // the input event type. |
+ // |
+ // This method sends an input event through the renderer just as if it had |
+ // come from the user. If the renderer determines that it is an event for the |
+ // plugin, it will be sent to be handled by the plugin's PPP_InputEvent |
+ // interface. When generating mouse events, make sure the position is within |
+ // the plugin's area on the page. When generating wheel events, make sure to |
+ // precede it with a mouse event inside the plugin's area. When generating a |
+ // keyboard event, make sure the plugin has focus. |
+ // |
+ // Note that the renderer may generate extra input events in order to |
+ // maintain certain invariants, such as always having a "mouse enter" event |
+ // before any other mouse event. Furthermore, the event the plugin receives |
+ // after sending a simulated event will be slightly different from the |
+ // original event. The renderer will change the timestamp, add modifiers, |
+ // and slightly change mouse position, due to the complex coordinate |
+ // transforms it performs. |
+ void (*SimulateInputEvent)(PP_Instance instance, PP_Resource input_event); |
}; |
+struct PPB_Testing_Dev_0_7 { |
+ PP_Bool (*ReadImageData)(PP_Resource device_context_2d, |
+ PP_Resource image, |
+ const struct PP_Point* top_left); |
+ void (*RunMessageLoop)(PP_Instance instance); |
+ void (*QuitMessageLoop)(PP_Instance instance); |
+ uint32_t (*GetLiveObjectsForInstance)(PP_Instance instance); |
+ PP_Bool (*IsOutOfProcess)(); |
+}; |
+ |
#endif /* PPAPI_C_DEV_PPB_TESTING_DEV_H_ */ |