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Unified Diff: chrome/browser/ui/touch/sensors/screen_orientation_listener.cc

Issue 8402002: Reenable triggering of screen rotations by sensors. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Gardening Created 9 years, 1 month ago
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Index: chrome/browser/ui/touch/sensors/screen_orientation_listener.cc
diff --git a/chrome/browser/ui/touch/sensors/screen_orientation_listener.cc b/chrome/browser/ui/touch/sensors/screen_orientation_listener.cc
new file mode 100644
index 0000000000000000000000000000000000000000..4b2aa864d400fb202b15aaa99d360959cd35abda
--- /dev/null
+++ b/chrome/browser/ui/touch/sensors/screen_orientation_listener.cc
@@ -0,0 +1,106 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "chrome/browser/ui/touch/sensors/screen_orientation_listener.h"
+
+#include "base/memory/scoped_ptr.h"
+#include "content/browser/sensors/sensors_provider.h"
+#include "ui/gfx/compositor/layer.h"
+#include "ui/gfx/compositor/layer_animation_sequence.h"
+#include "ui/gfx/compositor/layer_animator.h"
+#include "ui/gfx/compositor/screen_rotation.h"
+#include "ui/gfx/interpolated_transform.h"
+#include "views/desktop/desktop_window_view.h"
+
+#if defined(USE_AURA)
+#include "ui/aura/desktop.h"
+#endif
+
+namespace {
+
+// Converts degrees to an angle in the range [-180, 180).
+int NormalizeAngle(int degrees) {
+ while (degrees <= -180) degrees += 360;
+ while (degrees > 180) degrees -= 360;
+ return degrees;
+}
+
+static int SymmetricRound(float x) {
+ return static_cast<int>(
+ x > 0
+ ? std::floor(x + 0.5f)
+ : std::ceil(x - 0.5f));
+}
+
+} // namespace
+
+ScreenOrientationListener::ScreenOrientationListener() {
+ sensors::Provider::GetInstance()->AddListener(this);
+}
+
+ScreenOrientationListener::~ScreenOrientationListener() {
+ sensors::Provider::GetInstance()->RemoveListener(this);
+}
+
+void ScreenOrientationListener::OnScreenOrientationChanged(
+ const sensors::ScreenOrientation& change) {
+ ui::Layer* to_rotate = NULL;
+ ui::LayerAnimationObserver* observer = NULL;
+#if defined(USE_AURA)
+ aura::Desktop* aura_desktop = aura::Desktop::GetInstance();
+ if (aura_desktop) {
+ to_rotate = aura_desktop->layer();
+ observer = aura_desktop;
+ }
+#endif
+ if (!to_rotate) {
+ views::desktop::DesktopWindowView* views_desktop =
+ views::desktop::DesktopWindowView::desktop_window_view;
+ if (views_desktop) {
+ views_desktop->SetPaintToLayer(true);
+ to_rotate = views_desktop->layer();
+ observer = views_desktop;
+ }
+ }
+
+ if (!to_rotate || !observer)
+ return;
+
+ bool should_rotate = true;
+ int new_degrees = 0;
+ switch (change.upward) {
+ case sensors::ScreenOrientation::TOP: break;
+ case sensors::ScreenOrientation::RIGHT: new_degrees = 90; break;
+ case sensors::ScreenOrientation::LEFT: new_degrees = -90; break;
+ case sensors::ScreenOrientation::BOTTOM: new_degrees = 180; break;
+ // Ignore front and back orientations.
+ default: should_rotate = false;
+ }
+
+ if (!should_rotate)
+ return;
+
+ float rotation = 0.0f;
+ int delta = 0;
+ const ui::Transform& transform = to_rotate->GetTargetTransform();
+ if (ui::InterpolatedTransform::FactorTRS(transform,
+ NULL, &rotation, NULL))
+ delta = NormalizeAngle(new_degrees - SymmetricRound(rotation));
+
+ // No rotation to do.
+ if (delta == 0)
+ return;
+
+ scoped_ptr<ui::LayerAnimationSequence> screen_rotation(
+ new ui::LayerAnimationSequence(new ui::ScreenRotation(delta)));
+ screen_rotation->AddObserver(observer);
+ to_rotate->GetAnimator()->set_preemption_strategy(
+ ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS);
+ to_rotate->GetAnimator()->ScheduleAnimation(screen_rotation.release());
+}
+
+// static
+ScreenOrientationListener* ScreenOrientationListener::GetInstance() {
+ return Singleton<ScreenOrientationListener>::get();
+}
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