Index: chrome/browser/ui/touch/sensors/screen_orientation_listener.cc |
diff --git a/chrome/browser/ui/touch/sensors/screen_orientation_listener.cc b/chrome/browser/ui/touch/sensors/screen_orientation_listener.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..4b2aa864d400fb202b15aaa99d360959cd35abda |
--- /dev/null |
+++ b/chrome/browser/ui/touch/sensors/screen_orientation_listener.cc |
@@ -0,0 +1,106 @@ |
+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "chrome/browser/ui/touch/sensors/screen_orientation_listener.h" |
+ |
+#include "base/memory/scoped_ptr.h" |
+#include "content/browser/sensors/sensors_provider.h" |
+#include "ui/gfx/compositor/layer.h" |
+#include "ui/gfx/compositor/layer_animation_sequence.h" |
+#include "ui/gfx/compositor/layer_animator.h" |
+#include "ui/gfx/compositor/screen_rotation.h" |
+#include "ui/gfx/interpolated_transform.h" |
+#include "views/desktop/desktop_window_view.h" |
+ |
+#if defined(USE_AURA) |
+#include "ui/aura/desktop.h" |
+#endif |
+ |
+namespace { |
+ |
+// Converts degrees to an angle in the range [-180, 180). |
+int NormalizeAngle(int degrees) { |
+ while (degrees <= -180) degrees += 360; |
+ while (degrees > 180) degrees -= 360; |
+ return degrees; |
+} |
+ |
+static int SymmetricRound(float x) { |
+ return static_cast<int>( |
+ x > 0 |
+ ? std::floor(x + 0.5f) |
+ : std::ceil(x - 0.5f)); |
+} |
+ |
+} // namespace |
+ |
+ScreenOrientationListener::ScreenOrientationListener() { |
+ sensors::Provider::GetInstance()->AddListener(this); |
+} |
+ |
+ScreenOrientationListener::~ScreenOrientationListener() { |
+ sensors::Provider::GetInstance()->RemoveListener(this); |
+} |
+ |
+void ScreenOrientationListener::OnScreenOrientationChanged( |
+ const sensors::ScreenOrientation& change) { |
+ ui::Layer* to_rotate = NULL; |
+ ui::LayerAnimationObserver* observer = NULL; |
+#if defined(USE_AURA) |
+ aura::Desktop* aura_desktop = aura::Desktop::GetInstance(); |
+ if (aura_desktop) { |
+ to_rotate = aura_desktop->layer(); |
+ observer = aura_desktop; |
+ } |
+#endif |
+ if (!to_rotate) { |
+ views::desktop::DesktopWindowView* views_desktop = |
+ views::desktop::DesktopWindowView::desktop_window_view; |
+ if (views_desktop) { |
+ views_desktop->SetPaintToLayer(true); |
+ to_rotate = views_desktop->layer(); |
+ observer = views_desktop; |
+ } |
+ } |
+ |
+ if (!to_rotate || !observer) |
+ return; |
+ |
+ bool should_rotate = true; |
+ int new_degrees = 0; |
+ switch (change.upward) { |
+ case sensors::ScreenOrientation::TOP: break; |
+ case sensors::ScreenOrientation::RIGHT: new_degrees = 90; break; |
+ case sensors::ScreenOrientation::LEFT: new_degrees = -90; break; |
+ case sensors::ScreenOrientation::BOTTOM: new_degrees = 180; break; |
+ // Ignore front and back orientations. |
+ default: should_rotate = false; |
+ } |
+ |
+ if (!should_rotate) |
+ return; |
+ |
+ float rotation = 0.0f; |
+ int delta = 0; |
+ const ui::Transform& transform = to_rotate->GetTargetTransform(); |
+ if (ui::InterpolatedTransform::FactorTRS(transform, |
+ NULL, &rotation, NULL)) |
+ delta = NormalizeAngle(new_degrees - SymmetricRound(rotation)); |
+ |
+ // No rotation to do. |
+ if (delta == 0) |
+ return; |
+ |
+ scoped_ptr<ui::LayerAnimationSequence> screen_rotation( |
+ new ui::LayerAnimationSequence(new ui::ScreenRotation(delta))); |
+ screen_rotation->AddObserver(observer); |
+ to_rotate->GetAnimator()->set_preemption_strategy( |
+ ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); |
+ to_rotate->GetAnimator()->ScheduleAnimation(screen_rotation.release()); |
+} |
+ |
+// static |
+ScreenOrientationListener* ScreenOrientationListener::GetInstance() { |
+ return Singleton<ScreenOrientationListener>::get(); |
+} |