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Side by Side Diff: ui/gfx/compositor/screen_rotation.h

Issue 8402002: Reenable triggering of screen rotations by sensors. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Gardening Created 9 years, 1 month ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_AURA_SCREEN_ROTATION_H_ 5 #ifndef UI_GFX_COMPOSITOR_SCREEN_ROTATION_H_
6 #define UI_AURA_SCREEN_ROTATION_H_ 6 #define UI_GFX_COMPOSITOR_SCREEN_ROTATION_H_
7 #pragma once 7 #pragma once
8 8
9 #include "base/basictypes.h" 9 #include "base/basictypes.h"
10 #include "base/memory/scoped_ptr.h" 10 #include "base/memory/scoped_ptr.h"
11 #include "ui/base/animation/animation_delegate.h" 11 #include "ui/base/animation/animation_delegate.h"
12 #include "ui/gfx/compositor/compositor_export.h"
12 #include "ui/gfx/compositor/layer_animation_element.h" 13 #include "ui/gfx/compositor/layer_animation_element.h"
13 #include "ui/gfx/point.h" 14 #include "ui/gfx/point.h"
14 15
15 namespace ui { 16 namespace ui {
16 class InterpolatedTransform; 17 class InterpolatedTransform;
17 class LayerAnimationDelegate; 18 class LayerAnimationDelegate;
18 }
19 19
20 // A screen rotation represents a single transition from one screen orientation 20 // A screen rotation represents a single transition from one screen orientation
21 // to another. The intended usage is that a new instance of the class is 21 // to another. The intended usage is that a new instance of the class is
22 // created for every transition. It is possible to update the target orientation 22 // created for every transition. It is possible to update the target orientation
23 // in the middle of a transition. 23 // in the middle of a transition.
24 class ScreenRotation : public ui::LayerAnimationElement { 24 class COMPOSITOR_EXPORT ScreenRotation : public LayerAnimationElement {
25 public: 25 public:
26 // The screen rotation does not own the view or the listener, and these 26 // The screen rotation does not own the view or the listener, and these
27 // objects are required to outlive the Screen rotation object. 27 // objects are required to outlive the Screen rotation object.
28 ScreenRotation(int degrees); 28 ScreenRotation(int degrees);
29 virtual ~ScreenRotation(); 29 virtual ~ScreenRotation();
30 30
31 private: 31 private:
32 // Implementation of ui::LayerAnimationDelegate 32 // Implementation of LayerAnimationDelegate
33 virtual void OnStart(ui::LayerAnimationDelegate* delegate) OVERRIDE; 33 virtual void OnStart(LayerAnimationDelegate* delegate) OVERRIDE;
34 virtual void OnProgress(double t, 34 virtual void OnProgress(double t,
35 ui::LayerAnimationDelegate* delegate) OVERRIDE; 35 LayerAnimationDelegate* delegate) OVERRIDE;
36 virtual void OnGetTarget(TargetValue* target) const OVERRIDE; 36 virtual void OnGetTarget(TargetValue* target) const OVERRIDE;
37 virtual void OnAbort() OVERRIDE; 37 virtual void OnAbort() OVERRIDE;
38 38
39 static const ui::LayerAnimationElement::AnimatableProperties& GetProperties(); 39 static const LayerAnimationElement::AnimatableProperties& GetProperties();
40 40
41 // Generates the intermediate transformation matrices used during the 41 // Generates the intermediate transformation matrices used during the
42 // animation. 42 // animation.
43 scoped_ptr<ui::InterpolatedTransform> interpolated_transform_; 43 scoped_ptr<InterpolatedTransform> interpolated_transform_;
44 44
45 // The number of degrees to rotate. 45 // The number of degrees to rotate.
46 int degrees_; 46 int degrees_;
47 47
48 // The target origin for |view_| 48 // The target origin
49 gfx::Point new_origin_; 49 gfx::Point new_origin_;
50 50
51 DISALLOW_COPY_AND_ASSIGN(ScreenRotation); 51 DISALLOW_COPY_AND_ASSIGN(ScreenRotation);
52 }; 52 };
53 53
54 #endif // UI_AURA_SCREEN_ROTATION_H_ 54 } // namespace ui
55
56 #endif // UI_GFX_COMPOSITOR_SCREEN_ROTATION_H_
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