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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef UI_AURA_SCREEN_ROTATION_H_ | |
6 #define UI_AURA_SCREEN_ROTATION_H_ | |
7 #pragma once | |
8 | |
9 #include "base/basictypes.h" | |
10 #include "base/memory/scoped_ptr.h" | |
11 #include "ui/base/animation/animation_delegate.h" | |
12 #include "ui/gfx/compositor/layer_animation_element.h" | |
13 #include "ui/gfx/point.h" | |
14 | |
15 namespace ui { | |
16 class InterpolatedTransform; | |
17 class LayerAnimationDelegate; | |
18 } | |
19 | |
20 // A screen rotation represents a single transition from one screen orientation | |
21 // to another. The intended usage is that a new instance of the class is | |
22 // created for every transition. It is possible to update the target orientation | |
23 // in the middle of a transition. | |
24 class ScreenRotation : public ui::LayerAnimationElement { | |
25 public: | |
26 // The screen rotation does not own the view or the listener, and these | |
27 // objects are required to outlive the Screen rotation object. | |
28 ScreenRotation(int degrees); | |
29 virtual ~ScreenRotation(); | |
30 | |
31 private: | |
32 // Implementation of ui::LayerAnimationDelegate | |
33 virtual void OnStart(ui::LayerAnimationDelegate* delegate) OVERRIDE; | |
34 virtual void OnProgress(double t, | |
35 ui::LayerAnimationDelegate* delegate) OVERRIDE; | |
36 virtual void OnGetTarget(TargetValue* target) const OVERRIDE; | |
37 virtual void OnAbort() OVERRIDE; | |
38 | |
39 static const ui::LayerAnimationElement::AnimatableProperties& GetProperties(); | |
40 | |
41 // Generates the intermediate transformation matrices used during the | |
42 // animation. | |
43 scoped_ptr<ui::InterpolatedTransform> interpolated_transform_; | |
44 | |
45 // The number of degrees to rotate. | |
46 int degrees_; | |
47 | |
48 // The target origin for |view_| | |
49 gfx::Point new_origin_; | |
50 | |
51 DISALLOW_COPY_AND_ASSIGN(ScreenRotation); | |
52 }; | |
53 | |
54 #endif // UI_AURA_SCREEN_ROTATION_H_ | |
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