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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ui/aura/screen_rotation.h" | |
6 | |
7 #include "base/debug/trace_event.h" | |
8 #include "base/time.h" | |
9 #include "ui/gfx/compositor/layer_animation_delegate.h" | |
10 #include "ui/gfx/interpolated_transform.h" | |
11 #include "ui/gfx/rect.h" | |
12 #include "ui/gfx/transform.h" | |
13 | |
14 namespace { | |
15 | |
16 const int k90DegreeTransitionDurationMs = 350; | |
17 const int k180DegreeTransitionDurationMs = 550; | |
18 | |
19 base::TimeDelta GetTransitionDuration(int degrees) { | |
20 if (degrees == 180) | |
21 return base::TimeDelta::FromMilliseconds(k180DegreeTransitionDurationMs); | |
22 else if (degrees == 0) | |
23 return base::TimeDelta::FromMilliseconds(0); | |
24 return base::TimeDelta::FromMilliseconds(k90DegreeTransitionDurationMs); | |
25 } | |
26 | |
27 } // namespace | |
28 | |
29 ScreenRotation::ScreenRotation(int degrees) | |
30 : ui::LayerAnimationElement(GetProperties(), | |
31 GetTransitionDuration(degrees)), | |
32 degrees_(degrees) { | |
33 } | |
34 | |
35 ScreenRotation::~ScreenRotation() { | |
36 } | |
37 | |
38 void ScreenRotation::OnStart(ui::LayerAnimationDelegate* delegate) { | |
39 //TRACE_EVENT0("ScreenRotation", "init"); | |
40 | |
41 // No rotation required. | |
42 if (degrees_ == 0) | |
43 return; | |
44 | |
45 const ui::Transform& current_transform = delegate->GetTransformForAnimation(); | |
46 const gfx::Rect& bounds = delegate->GetBoundsForAnimation(); | |
47 | |
48 gfx::Point old_pivot; | |
49 gfx::Point new_pivot; | |
50 | |
51 int width = bounds.width(); | |
52 int height = bounds.height(); | |
53 | |
54 switch (degrees_) { | |
55 case 90: | |
56 new_origin_ = new_pivot = gfx::Point(width, 0); | |
57 break; | |
58 case -90: | |
59 new_origin_ = new_pivot = gfx::Point(0, height); | |
60 break; | |
61 case 180: | |
62 new_pivot = old_pivot = gfx::Point(width / 2, height / 2); | |
63 new_origin_.SetPoint(width, height); | |
64 break; | |
65 } | |
66 | |
67 // Convert points to world space. | |
68 current_transform.TransformPoint(old_pivot); | |
69 current_transform.TransformPoint(new_pivot); | |
70 current_transform.TransformPoint(new_origin_); | |
71 | |
72 scoped_ptr<ui::InterpolatedTransform> rotation( | |
73 new ui::InterpolatedTransformAboutPivot( | |
74 old_pivot, | |
75 new ui::InterpolatedRotation(0, degrees_))); | |
76 | |
77 scoped_ptr<ui::InterpolatedTransform> translation( | |
78 new ui::InterpolatedTranslation( | |
79 gfx::Point(0, 0), | |
80 gfx::Point(new_pivot.x() - old_pivot.x(), | |
81 new_pivot.y() - old_pivot.y()))); | |
82 | |
83 float scale_factor = 0.9f; | |
84 scoped_ptr<ui::InterpolatedTransform> scale_down( | |
85 new ui::InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f)); | |
86 | |
87 scoped_ptr<ui::InterpolatedTransform> scale_up( | |
88 new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f)); | |
89 | |
90 interpolated_transform_.reset( | |
91 new ui::InterpolatedConstantTransform(current_transform)); | |
92 | |
93 scale_up->SetChild(scale_down.release()); | |
94 translation->SetChild(scale_up.release()); | |
95 rotation->SetChild(translation.release()); | |
96 interpolated_transform_->SetChild(rotation.release()); | |
97 } | |
98 | |
99 void ScreenRotation::OnProgress(double t, | |
100 ui::LayerAnimationDelegate* delegate) { | |
101 //TRACE_EVENT0("ScreenRotation", "Progress"); | |
102 delegate->SetTransformFromAnimation(interpolated_transform_->Interpolate(t)); | |
103 delegate->ScheduleDrawForAnimation(); | |
104 } | |
105 | |
106 void ScreenRotation::OnGetTarget(TargetValue* target) const { | |
107 target->transform = interpolated_transform_->Interpolate(1.0); | |
108 } | |
109 | |
110 void ScreenRotation::OnAbort() { | |
111 } | |
112 | |
113 // static | |
114 const ui::LayerAnimationElement::AnimatableProperties& | |
115 ScreenRotation::GetProperties() { | |
116 static LayerAnimationElement::AnimatableProperties properties; | |
117 if (properties.empty()) | |
118 properties.insert(LayerAnimationElement::TRANSFORM); | |
119 return properties; | |
120 } | |
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