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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/aura_shell/workspace/workspace.h" | 5 #include "ui/aura_shell/workspace/workspace.h" |
6 | 6 |
| 7 #include <algorithm> |
| 8 |
7 #include "base/logging.h" | 9 #include "base/logging.h" |
8 #include "ui/aura/desktop.h" | 10 #include "ui/aura/desktop.h" |
9 #include "ui/aura/window.h" | 11 #include "ui/aura/window.h" |
10 #include "ui/aura_shell/workspace/workspace_manager.h" | 12 #include "ui/aura_shell/workspace/workspace_manager.h" |
11 #include "ui/gfx/compositor/layer.h" | 13 #include "ui/gfx/compositor/layer.h" |
12 #include "ui/gfx/compositor/layer_animator.h" | 14 #include "ui/gfx/compositor/layer_animator.h" |
13 | 15 |
14 namespace { | 16 namespace { |
15 // Horizontal margin between windows. | 17 // Horizontal margin between windows. |
16 const int kWindowHorizontalMargin = 10; | 18 const int kWindowHorizontalMargin = 10; |
17 | 19 |
18 // Maximum number of windows a workspace can have. | 20 // Maximum number of windows a workspace can have. |
19 size_t g_max_windows_per_workspace = 2; | 21 size_t g_max_windows_per_workspace = 2; |
20 } | 22 } |
21 | 23 |
22 namespace aura_shell { | 24 namespace aura_shell { |
| 25 namespace internal { |
23 | 26 |
24 Workspace::Workspace(WorkspaceManager* manager) | 27 Workspace::Workspace(WorkspaceManager* manager) |
25 : workspace_manager_(manager) { | 28 : workspace_manager_(manager) { |
26 workspace_manager_->AddWorkspace(this); | 29 workspace_manager_->AddWorkspace(this); |
27 } | 30 } |
28 | 31 |
29 Workspace::~Workspace() { | 32 Workspace::~Workspace() { |
30 workspace_manager_->RemoveWorkspace(this); | 33 workspace_manager_->RemoveWorkspace(this); |
31 } | 34 } |
32 | 35 |
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204 void Workspace::MoveWindowTo( | 207 void Workspace::MoveWindowTo( |
205 aura::Window* window, | 208 aura::Window* window, |
206 const gfx::Point& origin, | 209 const gfx::Point& origin, |
207 bool animate) { | 210 bool animate) { |
208 if (window->show_state() == ui::SHOW_STATE_FULLSCREEN) | 211 if (window->show_state() == ui::SHOW_STATE_FULLSCREEN) |
209 window->Fullscreen(); | 212 window->Fullscreen(); |
210 else if (window->show_state() == ui::SHOW_STATE_MAXIMIZED) | 213 else if (window->show_state() == ui::SHOW_STATE_MAXIMIZED) |
211 window->Maximize(); | 214 window->Maximize(); |
212 else { | 215 else { |
213 gfx::Rect bounds = window->GetTargetBounds(); | 216 gfx::Rect bounds = window->GetTargetBounds(); |
214 bounds.set_origin(origin); | 217 gfx::Rect work_area = GetWorkAreaBounds(); |
| 218 // Make sure the window isn't bigger than the workspace size. |
| 219 bounds.SetRect(origin.x(), origin.y(), |
| 220 std::min(work_area.width(), bounds.width()), |
| 221 std::min(work_area.height(), bounds.height())); |
215 if (animate) { | 222 if (animate) { |
216 ui::LayerAnimator::ScopedSettings settings( | 223 ui::LayerAnimator::ScopedSettings settings( |
217 window->layer()->GetAnimator()); | 224 window->layer()->GetAnimator()); |
218 window->SetBounds(bounds); | 225 window->SetBounds(bounds); |
219 } else { | 226 } else { |
220 window->SetBounds(bounds); | 227 window->SetBounds(bounds); |
221 } | 228 } |
222 } | 229 } |
223 } | 230 } |
224 | 231 |
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235 return total_width; | 242 return total_width; |
236 } | 243 } |
237 | 244 |
238 // static | 245 // static |
239 size_t Workspace::SetMaxWindowsCount(size_t max) { | 246 size_t Workspace::SetMaxWindowsCount(size_t max) { |
240 int old = g_max_windows_per_workspace; | 247 int old = g_max_windows_per_workspace; |
241 g_max_windows_per_workspace = max; | 248 g_max_windows_per_workspace = max; |
242 return old; | 249 return old; |
243 } | 250 } |
244 | 251 |
| 252 } // namespace internal |
245 } // namespace aura_shell | 253 } // namespace aura_shell |
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