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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "chrome/browser/ui/touch/animation/screen_rotation.h" |
| 6 |
| 7 #include "base/debug/trace_event.h" |
| 8 #include "base/message_loop.h" |
| 9 #include "base/task.h" |
| 10 #include "ui/base/animation/slide_animation.h" |
| 11 #include "ui/gfx/compositor/layer.h" |
| 12 #include "ui/gfx/interpolated_transform.h" |
| 13 #include "ui/gfx/rect.h" |
| 14 #include "ui/gfx/transform.h" |
| 15 #include "views/paint_lock.h" |
| 16 #include "views/view.h" |
| 17 #include "views/widget/widget.h" |
| 18 |
| 19 namespace { |
| 20 const int kDefaultTransitionDurationMs = 350; |
| 21 |
| 22 } // namespace |
| 23 |
| 24 //////////////////////////////////////////////////////////////////////////////// |
| 25 // ScreenRotationListener public: |
| 26 // |
| 27 |
| 28 ScreenRotationListener::~ScreenRotationListener() { |
| 29 } |
| 30 |
| 31 //////////////////////////////////////////////////////////////////////////////// |
| 32 // ScreenRotation public: |
| 33 // |
| 34 |
| 35 ScreenRotation::ScreenRotation(views::View* view, |
| 36 ScreenRotationListener* listener, |
| 37 float old_degrees, |
| 38 float new_degrees) |
| 39 : view_(view), |
| 40 widget_(view->GetWidget()), |
| 41 listener_(listener), |
| 42 old_degrees_(old_degrees), |
| 43 new_degrees_(new_degrees), |
| 44 duration_(kDefaultTransitionDurationMs), |
| 45 animation_started_(false), |
| 46 animation_stopped_(false) { |
| 47 DCHECK(view); |
| 48 DCHECK(listener); |
| 49 |
| 50 if (!view->layer() || !widget_) { |
| 51 Finalize(); |
| 52 } else { |
| 53 // Screen rotations are trigged as a result of a call to SetTransform which |
| 54 // causes a paint to be scheduled to occur. At this point, the paint has |
| 55 // been scheduled, but has not yet been started. We will listen for this |
| 56 // paint to be completed before we start animating. |
| 57 view->layer()->GetCompositor()->AddObserver(this); |
| 58 } |
| 59 } |
| 60 |
| 61 ScreenRotation::~ScreenRotation() { |
| 62 if (view_->layer()) |
| 63 view_->layer()->GetCompositor()->RemoveObserver(this); |
| 64 } |
| 65 |
| 66 void ScreenRotation::Stop() { |
| 67 animation_.reset(); |
| 68 if (view_->layer()) { |
| 69 if (!interpolated_transform_.get()) { |
| 70 // attempt to initialize. |
| 71 Init(); |
| 72 } |
| 73 if (interpolated_transform_.get()) { |
| 74 view_->layer()->SetTransform(interpolated_transform_->Interpolate(1.0)); |
| 75 view_->GetWidget()->SchedulePaintInRect( |
| 76 view_->GetWidget()->GetClientAreaScreenBounds()); |
| 77 } |
| 78 } |
| 79 Finalize(); |
| 80 } |
| 81 |
| 82 //////////////////////////////////////////////////////////////////////////////// |
| 83 // ScreenRotation private: |
| 84 // |
| 85 |
| 86 void ScreenRotation::AnimationProgressed(const ui::Animation* anim) { |
| 87 TRACE_EVENT0("ScreenRotation", "step"); |
| 88 view_->layer()->SetTransform(interpolated_transform_->Interpolate( |
| 89 anim->GetCurrentValue())); |
| 90 widget_->SchedulePaintInRect(widget_->GetClientAreaScreenBounds()); |
| 91 } |
| 92 |
| 93 void ScreenRotation::AnimationEnded(const ui::Animation* anim) { |
| 94 TRACE_EVENT_END0("ScreenRotation", "ScreenRotation"); |
| 95 // TODO(vollick) massage matrix so that entries sufficiently close |
| 96 // to 0, 1, or -1 are clamped to these values. The idea is to fight |
| 97 // accumulated numeric error due to successive rotations. |
| 98 ui::Transform xform = view_->layer()->transform(); |
| 99 gfx::Point origin; |
| 100 xform.TransformPoint(origin); |
| 101 ui::Transform translation; |
| 102 translation.SetTranslate(new_origin_.x() - origin.x(), |
| 103 new_origin_.y() - origin.y()); |
| 104 xform.ConcatTransform(translation); |
| 105 view_->layer()->SetTransform(xform); |
| 106 widget_->SchedulePaintInRect(widget_->GetClientAreaScreenBounds()); |
| 107 animation_stopped_ = true; |
| 108 } |
| 109 |
| 110 void ScreenRotation::OnCompositingEnded(ui::Compositor* compositor) { |
| 111 DoPendingWork(); |
| 112 } |
| 113 |
| 114 void ScreenRotation::Init() { |
| 115 TRACE_EVENT0("ScreenRotation", "init"); |
| 116 |
| 117 ui::Transform current_transform = view_->layer()->transform(); |
| 118 int degrees = new_degrees_ - old_degrees_; |
| 119 degrees = NormalizeAngle(degrees); |
| 120 |
| 121 // No rotation required. |
| 122 if (degrees == 0) |
| 123 return; |
| 124 |
| 125 gfx::Point old_pivot; |
| 126 gfx::Point new_pivot; |
| 127 int width = view_->layer()->bounds().width(); |
| 128 int height = view_->layer()->bounds().height(); |
| 129 |
| 130 switch (degrees) { |
| 131 case 90: |
| 132 new_origin_ = new_pivot = gfx::Point(width, 0); |
| 133 new_size_.SetSize(height, width); |
| 134 break; |
| 135 case -90: |
| 136 new_origin_ = new_pivot = gfx::Point(0, height); |
| 137 new_size_.SetSize(height, width); |
| 138 break; |
| 139 case 180: |
| 140 duration_ = 550; |
| 141 new_pivot = old_pivot = gfx::Point(width / 2, height / 2); |
| 142 new_origin_.SetPoint(width, height); |
| 143 new_size_.SetSize(width, height); |
| 144 break; |
| 145 } |
| 146 |
| 147 // Convert points to world space. |
| 148 current_transform.TransformPoint(old_pivot); |
| 149 current_transform.TransformPoint(new_pivot); |
| 150 current_transform.TransformPoint(new_origin_); |
| 151 |
| 152 scoped_ptr<ui::InterpolatedTransform> rotation( |
| 153 new ui::InterpolatedTransformAboutPivot( |
| 154 old_pivot, |
| 155 new ui::InterpolatedRotation(0, degrees))); |
| 156 |
| 157 scoped_ptr<ui::InterpolatedTransform> translation( |
| 158 new ui::InterpolatedTranslation( |
| 159 gfx::Point(0, 0), |
| 160 gfx::Point(new_pivot.x() - old_pivot.x(), |
| 161 new_pivot.y() - old_pivot.y()))); |
| 162 |
| 163 float scale_factor = 0.9f; |
| 164 scoped_ptr<ui::InterpolatedTransform> scale_down( |
| 165 new ui::InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f)); |
| 166 |
| 167 scoped_ptr<ui::InterpolatedTransform> scale_up( |
| 168 new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f)); |
| 169 |
| 170 interpolated_transform_.reset( |
| 171 new ui::InterpolatedConstantTransform(current_transform)); |
| 172 |
| 173 scale_up->SetChild(scale_down.release()); |
| 174 translation->SetChild(scale_up.release()); |
| 175 rotation->SetChild(translation.release()); |
| 176 interpolated_transform_->SetChild(rotation.release()); |
| 177 } |
| 178 |
| 179 void ScreenRotation::Start() { |
| 180 TRACE_EVENT_BEGIN0("ScreenRotation", "ScreenRotation"); |
| 181 Init(); |
| 182 if (interpolated_transform_.get()) { |
| 183 paint_lock_.reset(new views::PaintLock(view_)); |
| 184 animation_.reset(new ui::SlideAnimation(this)); |
| 185 animation_->SetTweenType(ui::Tween::LINEAR); |
| 186 animation_->SetSlideDuration(duration_); |
| 187 animation_->Show(); |
| 188 animation_started_ = true; |
| 189 } else { |
| 190 Finalize(); |
| 191 } |
| 192 } |
| 193 |
| 194 void ScreenRotation::Finalize() { |
| 195 ui::Transform final_transform = view_->GetTransform(); |
| 196 gfx::Rect final_bounds(0, 0, new_size_.width(), new_size_.height()); |
| 197 listener_->OnScreenRotationCompleted(final_transform, final_bounds); |
| 198 } |
| 199 |
| 200 int ScreenRotation::NormalizeAngle(int degrees) { |
| 201 while (degrees <= -180) degrees += 360; |
| 202 while (degrees > 180) degrees -= 360; |
| 203 return degrees; |
| 204 } |
| 205 |
| 206 void ScreenRotation::DoPendingWork() { |
| 207 if (!animation_started_) |
| 208 Start(); |
| 209 else if (animation_stopped_) { |
| 210 view_->layer()->GetCompositor()->RemoveObserver(this); |
| 211 Finalize(); |
| 212 } |
| 213 } |
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