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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gfx/compositor/layer_animator.h" | 5 #include "ui/gfx/compositor/layer_animator.h" |
| 6 | 6 |
| 7 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
| 8 #include "base/logging.h" | 8 #include "base/logging.h" |
| 9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
| 10 #include "ui/base/animation/animation_container.h" | 10 #include "ui/base/animation/animation_container.h" |
| 11 #include "ui/gfx/compositor/compositor.h" | 11 #include "ui/gfx/compositor/compositor.h" |
| 12 #include "ui/gfx/compositor/layer.h" | 12 #include "ui/gfx/compositor/layer.h" |
| 13 #include "ui/gfx/compositor/layer_animator_delegate.h" | 13 #include "ui/gfx/compositor/layer_animation_delegate.h" |
| 14 #include "ui/gfx/compositor/layer_animation_sequence.h" | 14 #include "ui/gfx/compositor/layer_animation_sequence.h" |
| 15 | 15 |
| 16 namespace ui { | 16 namespace ui { |
| 17 | 17 |
| 18 class LayerAnimator; | 18 class LayerAnimator; |
| 19 | 19 |
| 20 namespace { | 20 namespace { |
| 21 | 21 |
| 22 static const base::TimeDelta kDefaultTransitionDuration = | 22 static const base::TimeDelta kDefaultTransitionDuration = |
| 23 base::TimeDelta::FromMilliseconds(200); | 23 base::TimeDelta::FromMilliseconds(250); |
| 24 | 24 |
| 25 static const base::TimeDelta kTimerInterval = | 25 static const base::TimeDelta kTimerInterval = |
| 26 base::TimeDelta::FromMilliseconds(10); | 26 base::TimeDelta::FromMilliseconds(10); |
| 27 | 27 |
| 28 } // namespace; | 28 } // namespace; |
| 29 | 29 |
| 30 // LayerAnimator public -------------------------------------------------------- | 30 // LayerAnimator public -------------------------------------------------------- |
| 31 | 31 |
| 32 LayerAnimator::LayerAnimator(base::TimeDelta transition_duration) | 32 LayerAnimator::LayerAnimator(base::TimeDelta transition_duration) |
| 33 : delegate_(NULL), | 33 : delegate_(NULL), |
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| 48 | 48 |
| 49 // static | 49 // static |
| 50 LayerAnimator* LayerAnimator::CreateImplicitAnimator() { | 50 LayerAnimator* LayerAnimator::CreateImplicitAnimator() { |
| 51 return new LayerAnimator(kDefaultTransitionDuration); | 51 return new LayerAnimator(kDefaultTransitionDuration); |
| 52 } | 52 } |
| 53 | 53 |
| 54 void LayerAnimator::SetTransform(const Transform& transform) { | 54 void LayerAnimator::SetTransform(const Transform& transform) { |
| 55 if (transition_duration_ == base::TimeDelta()) | 55 if (transition_duration_ == base::TimeDelta()) |
| 56 delegate_->SetTransformFromAnimation(transform); | 56 delegate_->SetTransformFromAnimation(transform); |
| 57 else | 57 else |
| 58 StartAnimationElement(LayerAnimationElement::CreateTransformElement( | 58 StartAnimation(new LayerAnimationSequence( |
| 59 transform, transition_duration_)); | 59 LayerAnimationElement::CreateTransformElement(transform, |
| 60 } | 60 transition_duration_))); |
| 61 | |
| 62 Transform LayerAnimator::GetTargetTransform() const { | |
| 63 LayerAnimationElement::TargetValue target; | |
| 64 GetTargetValue(&target); | |
| 65 return target.transform; | |
| 66 } | 61 } |
| 67 | 62 |
| 68 void LayerAnimator::SetBounds(const gfx::Rect& bounds) { | 63 void LayerAnimator::SetBounds(const gfx::Rect& bounds) { |
| 69 if (transition_duration_ == base::TimeDelta()) | 64 if (transition_duration_ == base::TimeDelta()) |
| 70 delegate_->SetBoundsFromAnimation(bounds); | 65 delegate_->SetBoundsFromAnimation(bounds); |
| 71 else | 66 else |
| 72 StartAnimationElement(LayerAnimationElement::CreateBoundsElement( | 67 StartAnimation(new LayerAnimationSequence( |
| 73 bounds, transition_duration_)); | 68 LayerAnimationElement::CreateBoundsElement(bounds, |
| 74 } | 69 transition_duration_))); |
| 75 | |
| 76 gfx::Rect LayerAnimator::GetTargetBounds() const { | |
| 77 LayerAnimationElement::TargetValue target; | |
| 78 GetTargetValue(&target); | |
| 79 return target.bounds; | |
| 80 } | 70 } |
| 81 | 71 |
| 82 void LayerAnimator::SetOpacity(float opacity) { | 72 void LayerAnimator::SetOpacity(float opacity) { |
| 83 if (transition_duration_ == base::TimeDelta()) | 73 if (transition_duration_ == base::TimeDelta()) |
| 84 delegate_->SetOpacityFromAnimation(opacity); | 74 delegate_->SetOpacityFromAnimation(opacity); |
| 85 else | 75 else |
| 86 StartAnimationElement(LayerAnimationElement::CreateOpacityElement( | 76 StartAnimation(new LayerAnimationSequence( |
| 87 opacity, transition_duration_)); | 77 LayerAnimationElement::CreateOpacityElement(opacity, |
| 78 transition_duration_))); |
| 88 } | 79 } |
| 89 | 80 |
| 90 float LayerAnimator::GetTargetOpacity() const { | 81 void LayerAnimator::SetDelegate(LayerAnimationDelegate* delegate) { |
| 91 LayerAnimationElement::TargetValue target; | |
| 92 GetTargetValue(&target); | |
| 93 return target.opacity; | |
| 94 } | |
| 95 | |
| 96 void LayerAnimator::SetDelegate(LayerAnimatorDelegate* delegate) { | |
| 97 DCHECK(delegate); | 82 DCHECK(delegate); |
| 98 delegate_ = delegate; | 83 delegate_ = delegate; |
| 99 } | 84 } |
| 100 | 85 |
| 101 void LayerAnimator::StartAnimation(LayerAnimationSequence* animation) { | 86 void LayerAnimator::StartAnimation(LayerAnimationSequence* animation) { |
| 102 if (!StartSequenceImmediately(animation)) { | 87 if (!StartSequenceImmediately(animation)) { |
| 103 // Attempt to preempt a running animation. | 88 // Attempt to preempt a running animation. |
| 104 switch (preemption_strategy_) { | 89 switch (preemption_strategy_) { |
| 105 case IMMEDIATELY_SET_NEW_TARGET: | 90 case IMMEDIATELY_SET_NEW_TARGET: |
| 106 ImmediatelySetNewTarget(animation); | 91 ImmediatelySetNewTarget(animation); |
| 107 break; | 92 break; |
| 108 case IMMEDIATELY_ANIMATE_TO_NEW_TARGET: | 93 case IMMEDIATELY_ANIMATE_TO_NEW_TARGET: |
| 109 ImmediatelyAnimateToNewTarget(animation); | 94 ImmediatelyAnimateToNewTarget(animation); |
| 110 break; | 95 break; |
| 111 case ENQUEUE_NEW_ANIMATION: | 96 case ENQUEUE_NEW_ANIMATION: |
| 112 EnqueueNewAnimation(animation); | 97 EnqueueNewAnimation(animation); |
| 113 break; | 98 break; |
| 114 case REPLACE_QUEUED_ANIMATIONS: | 99 case REPLACE_QUEUED_ANIMATIONS: |
| 115 ReplaceQueuedAnimations(animation); | 100 ReplaceQueuedAnimations(animation); |
| 116 break; | 101 break; |
| 117 case BLEND_WITH_CURRENT_ANIMATION: { | 102 case BLEND_WITH_CURRENT_ANIMATION: { |
| 118 // TODO(vollick) Add support for blended sequences and use them here. | 103 // TODO(vollick) Add support for blended sequences and use them here. |
| 119 NOTIMPLEMENTED(); | 104 NOTIMPLEMENTED(); |
| 120 break; | 105 break; |
| 121 } | 106 } |
| 122 } | 107 } |
| 123 } | 108 } |
| 124 FinishAnyAnimationWithZeroDuration(); | 109 FinishAnyAnimationWithZeroDuration(); |
| 125 UpdateAnimationState(); | |
| 126 } | 110 } |
| 127 | 111 |
| 128 void LayerAnimator::ScheduleAnimation(LayerAnimationSequence* animation) { | 112 void LayerAnimator::ScheduleAnimation(LayerAnimationSequence* animation) { |
| 129 if (is_animating()) { | 113 if (is_animating()) { |
| 130 animation_queue_.push_back(make_linked_ptr(animation)); | 114 animation_queue_.push_back(make_linked_ptr(animation)); |
| 131 ProcessQueue(); | 115 ProcessQueue(); |
| 132 } else { | 116 } else { |
| 133 StartSequenceImmediately(animation); | 117 StartSequenceImmediately(animation); |
| 134 } | 118 } |
| 135 UpdateAnimationState(); | |
| 136 } | 119 } |
| 137 | 120 |
| 138 void LayerAnimator::ScheduleTogether( | 121 void LayerAnimator::ScheduleTogether( |
| 139 const std::vector<LayerAnimationSequence*>& animations) { | 122 const std::vector<LayerAnimationSequence*>& animations) { |
| 140 // Collect all the affected properties. | 123 // Collect all the affected properties. |
| 141 LayerAnimationElement::AnimatableProperties animated_properties; | 124 LayerAnimationElement::AnimatableProperties animated_properties; |
| 142 std::vector<LayerAnimationSequence*>::const_iterator iter; | 125 std::vector<LayerAnimationSequence*>::const_iterator iter; |
| 143 for (iter = animations.begin(); iter != animations.end(); ++iter) { | 126 for (iter = animations.begin(); iter != animations.end(); ++iter) { |
| 144 animated_properties.insert((*iter)->properties().begin(), | 127 animated_properties.insert((*iter)->properties().begin(), |
| 145 (*iter)->properties().end()); | 128 (*iter)->properties().end()); |
| 146 } | 129 } |
| 147 | 130 |
| 148 // Scheduling a zero duration pause that affects all the animated properties | 131 // Scheduling a zero duration pause that affects all the animated properties |
| 149 // will prevent any of the sequences from animating until there are no | 132 // will prevent any of the sequences from animating until there are no |
| 150 // running animations that affect any of these properties. | 133 // running animations that affect any of these properties. |
| 151 ScheduleAnimation( | 134 ScheduleAnimation( |
| 152 new LayerAnimationSequence( | 135 new LayerAnimationSequence( |
| 153 LayerAnimationElement::CreatePauseElement(animated_properties, | 136 LayerAnimationElement::CreatePauseElement(animated_properties, |
| 154 base::TimeDelta()))); | 137 base::TimeDelta()))); |
| 155 | 138 |
| 156 // These animations (provided they don't animate any common properties) will | 139 // These animations (provided they don't animate any common properties) will |
| 157 // now animate together if trivially scheduled. | 140 // now animate together if trivially scheduled. |
| 158 for (iter = animations.begin(); iter != animations.end(); ++iter) { | 141 for (iter = animations.begin(); iter != animations.end(); ++iter) { |
| 159 ScheduleAnimation(*iter); | 142 ScheduleAnimation(*iter); |
| 160 } | 143 } |
| 161 | |
| 162 UpdateAnimationState(); | |
| 163 } | |
| 164 | |
| 165 void LayerAnimator::StartAnimationElement(LayerAnimationElement* animation) { | |
| 166 StartAnimation(new LayerAnimationSequence(animation)); | |
| 167 } | |
| 168 | |
| 169 void LayerAnimator::ScheduleAnimationElement(LayerAnimationElement* animation) { | |
| 170 ScheduleAnimation(new LayerAnimationSequence(animation)); | |
| 171 } | |
| 172 | |
| 173 void LayerAnimator::ScheduleElementsTogether( | |
| 174 const std::vector<LayerAnimationElement*>& animations) { | |
| 175 std::vector<LayerAnimationSequence*> sequences; | |
| 176 for (size_t i = 0; i < animations.size(); ++i) | |
| 177 sequences.push_back(new LayerAnimationSequence(animations[i])); | |
| 178 ScheduleTogether(sequences); | |
| 179 } | 144 } |
| 180 | 145 |
| 181 void LayerAnimator::StopAnimatingProperty( | 146 void LayerAnimator::StopAnimatingProperty( |
| 182 LayerAnimationElement::AnimatableProperty property) { | 147 LayerAnimationElement::AnimatableProperty property) { |
| 183 while (true) { | 148 while (true) { |
| 184 RunningAnimation* running = GetRunningAnimation(property); | 149 RunningAnimation* running = GetRunningAnimation(property); |
| 185 if (!running) | 150 if (!running) |
| 186 break; | 151 break; |
| 187 FinishAnimation(running->sequence); | 152 FinishAnimation(running->sequence); |
| 188 } | 153 } |
| 189 } | 154 } |
| 190 | 155 |
| 191 void LayerAnimator::StopAnimating() { | 156 void LayerAnimator::StopAnimating() { |
| 192 while (is_animating()) | 157 while (is_animating()) |
| 193 FinishAnimation(running_animations_[0].sequence); | 158 FinishAnimation(running_animations_[0].sequence); |
| 194 } | 159 } |
| 195 | 160 |
| 196 LayerAnimator::ScopedSettings::ScopedSettings(LayerAnimator* animator) | |
| 197 : animator_(animator), | |
| 198 old_transition_duration_(animator->transition_duration_) { | |
| 199 SetTransitionDuration(kDefaultTransitionDuration); | |
| 200 } | |
| 201 | |
| 202 LayerAnimator::ScopedSettings::~ScopedSettings() { | |
| 203 animator_->transition_duration_ = old_transition_duration_; | |
| 204 } | |
| 205 | |
| 206 void LayerAnimator::ScopedSettings::SetTransitionDuration( | |
| 207 base::TimeDelta duration) { | |
| 208 animator_->transition_duration_ = duration; | |
| 209 } | |
| 210 | |
| 211 // LayerAnimator private ------------------------------------------------------- | 161 // LayerAnimator private ------------------------------------------------------- |
| 212 | 162 |
| 213 void LayerAnimator::Step(base::TimeTicks now) { | 163 void LayerAnimator::Step(base::TimeTicks now) { |
| 164 TRACE_EVENT0("LayerAnimator", "Step"); |
| 214 last_step_time_ = now; | 165 last_step_time_ = now; |
| 215 std::vector<LayerAnimationSequence*> to_finish; | 166 std::vector<LayerAnimationSequence*> to_finish; |
| 216 for (RunningAnimations::iterator iter = running_animations_.begin(); | 167 for (RunningAnimations::iterator iter = running_animations_.begin(); |
| 217 iter != running_animations_.end(); ++iter) { | 168 iter != running_animations_.end(); ++iter) { |
| 218 base::TimeDelta delta = now - (*iter).start_time; | 169 base::TimeDelta delta = now - (*iter).start_time; |
| 219 if (delta >= (*iter).sequence->duration() && | 170 if (delta >= (*iter).sequence->duration() && |
| 220 !(*iter).sequence->is_cyclic()) { | 171 !(*iter).sequence->is_cyclic()) { |
| 221 to_finish.push_back((*iter).sequence); | 172 to_finish.push_back((*iter).sequence); |
| 222 } else { | 173 } else { |
| 223 (*iter).sequence->Progress(delta, delegate()); | 174 (*iter).sequence->Progress(delta, delegate()); |
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| 270 queue_iter != animation_queue_.end(); ++queue_iter) { | 221 queue_iter != animation_queue_.end(); ++queue_iter) { |
| 271 if ((*queue_iter) == sequence) { | 222 if ((*queue_iter) == sequence) { |
| 272 animation_queue_.erase(queue_iter); | 223 animation_queue_.erase(queue_iter); |
| 273 break; | 224 break; |
| 274 } | 225 } |
| 275 } | 226 } |
| 276 } | 227 } |
| 277 | 228 |
| 278 void LayerAnimator::FinishAnimation(LayerAnimationSequence* sequence) { | 229 void LayerAnimator::FinishAnimation(LayerAnimationSequence* sequence) { |
| 279 sequence->Progress(sequence->duration(), delegate()); | 230 sequence->Progress(sequence->duration(), delegate()); |
| 280 delegate()->OnLayerAnimationEnded(sequence); | |
| 281 RemoveAnimation(sequence); | 231 RemoveAnimation(sequence); |
| 282 ProcessQueue(); | 232 ProcessQueue(); |
| 283 UpdateAnimationState(); | 233 UpdateAnimationState(); |
| 284 } | 234 } |
| 285 | 235 |
| 286 void LayerAnimator::FinishAnyAnimationWithZeroDuration() { | 236 void LayerAnimator::FinishAnyAnimationWithZeroDuration() { |
| 287 // Special case: if we've started a 0 duration animation, just finish it now | 237 // Special case: if we've started a 0 duration animation, just finish it now |
| 288 // and get rid of it. Note at each iteration of the loop, we either increment | 238 // and get rid of it. Note at each iteration of the loop, we either increment |
| 289 // i or remove an element from running_animations_, so | 239 // i or remove an element from running_animations_, so |
| 290 // running_animations_.size() - i is always decreasing and we are always | 240 // running_animations_.size() - i is always decreasing and we are always |
| 291 // progressing towards the termination of the loop. | 241 // progressing towards the termination of the loop. |
| 292 for (size_t i = 0; i < running_animations_.size();) { | 242 for (size_t i = 0; i < running_animations_.size();) { |
| 293 if (running_animations_[i].sequence->duration() == base::TimeDelta()) { | 243 if (running_animations_[i].sequence->duration() == base::TimeDelta()) { |
| 294 running_animations_[i].sequence->Progress( | 244 running_animations_[i].sequence->Progress( |
| 295 running_animations_[i].sequence->duration(), delegate()); | 245 running_animations_[i].sequence->duration(), delegate()); |
| 296 delegate()->OnLayerAnimationEnded(running_animations_[i].sequence); | |
| 297 RemoveAnimation(running_animations_[i].sequence); | 246 RemoveAnimation(running_animations_[i].sequence); |
| 298 } else { | 247 } else { |
| 299 ++i; | 248 ++i; |
| 300 } | 249 } |
| 301 } | 250 } |
| 302 ProcessQueue(); | 251 ProcessQueue(); |
| 303 UpdateAnimationState(); | 252 UpdateAnimationState(); |
| 304 } | 253 } |
| 305 | 254 |
| 306 void LayerAnimator::ClearAnimations() { | 255 void LayerAnimator::ClearAnimations() { |
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| 344 bool abort) { | 293 bool abort) { |
| 345 // For all the running animations, if they animate the same property, | 294 // For all the running animations, if they animate the same property, |
| 346 // progress them to the end and remove them. Note: at each iteration i is | 295 // progress them to the end and remove them. Note: at each iteration i is |
| 347 // incremented or an element is removed from the queue, so | 296 // incremented or an element is removed from the queue, so |
| 348 // animation_queue_.size() - i is always decreasing and we are always making | 297 // animation_queue_.size() - i is always decreasing and we are always making |
| 349 // progress towards the loop terminating. | 298 // progress towards the loop terminating. |
| 350 for (size_t i = 0; i < running_animations_.size();) { | 299 for (size_t i = 0; i < running_animations_.size();) { |
| 351 if (running_animations_[i].sequence->HasCommonProperty( | 300 if (running_animations_[i].sequence->HasCommonProperty( |
| 352 sequence->properties())) { | 301 sequence->properties())) { |
| 353 // Finish the animation. | 302 // Finish the animation. |
| 354 if (abort){ | 303 if (abort) |
| 355 running_animations_[i].sequence->Abort(); | 304 running_animations_[i].sequence->Abort(); |
| 356 } else { | 305 else |
| 357 running_animations_[i].sequence->Progress( | 306 running_animations_[i].sequence->Progress( |
| 358 running_animations_[i].sequence->duration(), delegate()); | 307 running_animations_[i].sequence->duration(), delegate()); |
| 359 delegate()->OnLayerAnimationEnded(running_animations_[i].sequence); | |
| 360 } | |
| 361 RemoveAnimation(running_animations_[i].sequence); | 308 RemoveAnimation(running_animations_[i].sequence); |
| 362 } else { | 309 } else { |
| 363 ++i; | 310 ++i; |
| 364 } | 311 } |
| 365 } | 312 } |
| 366 | 313 |
| 367 // Same for the queued animations. See comment above about loop termination. | 314 // Same for the queued animations. See comment above about loop termination. |
| 368 for (size_t i = 0; i < animation_queue_.size();) { | 315 for (size_t i = 0; i < animation_queue_.size();) { |
| 369 if (animation_queue_[i]->HasCommonProperty(sequence->properties())) { | 316 if (animation_queue_[i]->HasCommonProperty(sequence->properties())) { |
| 370 // Finish the animation. | 317 // Finish the animation. |
| 371 if (abort) | 318 if (abort) |
| 372 animation_queue_[i]->Abort(); | 319 animation_queue_[i]->Abort(); |
| 373 else | 320 else |
| 374 animation_queue_[i]->Progress(animation_queue_[i]->duration(), | 321 animation_queue_[i]->Progress(animation_queue_[i]->duration(), |
| 375 delegate()); | 322 delegate()); |
| 376 RemoveAnimation(animation_queue_[i].get()); | 323 RemoveAnimation(animation_queue_[i].get()); |
| 377 } else { | 324 } else { |
| 378 ++i; | 325 ++i; |
| 379 } | 326 } |
| 380 } | 327 } |
| 381 } | 328 } |
| 382 | 329 |
| 383 void LayerAnimator::ImmediatelySetNewTarget(LayerAnimationSequence* sequence) { | 330 void LayerAnimator::ImmediatelySetNewTarget(LayerAnimationSequence* sequence) { |
| 384 const bool abort = false; | 331 const bool abort = false; |
| 385 RemoveAllAnimationsWithACommonProperty(sequence, abort); | 332 RemoveAllAnimationsWithACommonProperty(sequence, abort); |
| 386 sequence->Progress(sequence->duration(), delegate()); | 333 sequence->Progress(sequence->duration(), delegate()); |
| 387 delegate()->OnLayerAnimationEnded(sequence); | |
| 388 RemoveAnimation(sequence); | 334 RemoveAnimation(sequence); |
| 389 } | 335 } |
| 390 | 336 |
| 391 void LayerAnimator::ImmediatelyAnimateToNewTarget( | 337 void LayerAnimator::ImmediatelyAnimateToNewTarget( |
| 392 LayerAnimationSequence* sequence) { | 338 LayerAnimationSequence* sequence) { |
| 393 const bool abort = true; | 339 const bool abort = true; |
| 394 RemoveAllAnimationsWithACommonProperty(sequence, abort); | 340 RemoveAllAnimationsWithACommonProperty(sequence, abort); |
| 395 AddToQueueIfNotPresent(sequence); | 341 AddToQueueIfNotPresent(sequence); |
| 396 StartSequenceImmediately(sequence); | 342 StartSequenceImmediately(sequence); |
| 397 } | 343 } |
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| 424 ++i; | 370 ++i; |
| 425 } | 371 } |
| 426 animation_queue_.push_back(make_linked_ptr(sequence)); | 372 animation_queue_.push_back(make_linked_ptr(sequence)); |
| 427 ProcessQueue(); | 373 ProcessQueue(); |
| 428 } | 374 } |
| 429 | 375 |
| 430 void LayerAnimator::ProcessQueue() { | 376 void LayerAnimator::ProcessQueue() { |
| 431 bool started_sequence = false; | 377 bool started_sequence = false; |
| 432 do { | 378 do { |
| 433 started_sequence = false; | 379 started_sequence = false; |
| 380 |
| 434 // Build a list of all currently animated properties. | 381 // Build a list of all currently animated properties. |
| 435 LayerAnimationElement::AnimatableProperties animated; | 382 LayerAnimationElement::AnimatableProperties animated; |
| 383 |
| 436 for (RunningAnimations::const_iterator iter = running_animations_.begin(); | 384 for (RunningAnimations::const_iterator iter = running_animations_.begin(); |
| 437 iter != running_animations_.end(); ++iter) { | 385 iter != running_animations_.end(); ++iter) { |
| 438 animated.insert((*iter).sequence->properties().begin(), | 386 animated.insert((*iter).sequence->properties().begin(), |
| 439 (*iter).sequence->properties().end()); | 387 (*iter).sequence->properties().end()); |
| 440 } | 388 } |
| 441 | 389 |
| 442 // Try to find an animation that doesn't conflict with an animated | 390 // Try to find an animation that doesn't conflict with an animated |
| 443 // property or a property that will be animated before it. | 391 // property or a property that will be animated before it. |
| 444 for (AnimationQueue::iterator queue_iter = animation_queue_.begin(); | 392 for (AnimationQueue::iterator queue_iter = animation_queue_.begin(); |
| 445 queue_iter != animation_queue_.end(); ++queue_iter) { | 393 queue_iter != animation_queue_.end(); ++queue_iter) { |
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| 485 | 433 |
| 486 // Need to keep a reference to the animation. | 434 // Need to keep a reference to the animation. |
| 487 AddToQueueIfNotPresent(sequence); | 435 AddToQueueIfNotPresent(sequence); |
| 488 | 436 |
| 489 // Ensure that animations get stepped at their start time. | 437 // Ensure that animations get stepped at their start time. |
| 490 Step(start_time); | 438 Step(start_time); |
| 491 | 439 |
| 492 return true; | 440 return true; |
| 493 } | 441 } |
| 494 | 442 |
| 495 void LayerAnimator::GetTargetValue( | |
| 496 LayerAnimationElement::TargetValue* target) const { | |
| 497 for (RunningAnimations::const_iterator iter = running_animations_.begin(); | |
| 498 iter != running_animations_.end(); ++iter) { | |
| 499 (*iter).sequence->GetTargetValue(target); | |
| 500 } | |
| 501 } | |
| 502 | |
| 503 } // namespace ui | 443 } // namespace ui |
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