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Issue 8400059: Revert 107715 - Enable the new layer animation framework. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 9 years, 1 month ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/aura/desktop.h" 5 #include "ui/aura/desktop.h"
6 6
7 #include <string> 7 #include <string>
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/bind.h" 10 #include "base/bind.h"
11 #include "base/command_line.h" 11 #include "base/command_line.h"
12 #include "base/logging.h" 12 #include "base/logging.h"
13 #include "base/message_loop.h" 13 #include "base/message_loop.h"
14 #include "base/string_number_conversions.h" 14 #include "base/string_number_conversions.h"
15 #include "base/string_split.h" 15 #include "base/string_split.h"
16 #include "ui/aura/aura_switches.h" 16 #include "ui/aura/aura_switches.h"
17 #include "ui/aura/desktop_delegate.h" 17 #include "ui/aura/desktop_delegate.h"
18 #include "ui/aura/desktop_host.h" 18 #include "ui/aura/desktop_host.h"
19 #include "ui/aura/desktop_observer.h" 19 #include "ui/aura/desktop_observer.h"
20 #include "ui/aura/event.h" 20 #include "ui/aura/event.h"
21 #include "ui/aura/event_filter.h" 21 #include "ui/aura/event_filter.h"
22 #include "ui/aura/focus_manager.h" 22 #include "ui/aura/focus_manager.h"
23 #include "ui/aura/screen_aura.h" 23 #include "ui/aura/screen_aura.h"
24 #include "ui/aura/screen_rotation.h"
25 #include "ui/aura/toplevel_window_container.h" 24 #include "ui/aura/toplevel_window_container.h"
26 #include "ui/aura/window.h" 25 #include "ui/aura/window.h"
27 #include "ui/aura/window_delegate.h" 26 #include "ui/aura/window_delegate.h"
28 #include "ui/gfx/compositor/compositor.h" 27 #include "ui/gfx/compositor/compositor.h"
29 #include "ui/gfx/compositor/layer.h" 28 #include "ui/gfx/compositor/layer.h"
30 #include "ui/gfx/compositor/layer_animation_sequence.h"
31 #include "ui/gfx/compositor/layer_animator.h"
32 #include "ui/gfx/interpolated_transform.h"
33 29
34 using std::string; 30 using std::string;
35 using std::vector; 31 using std::vector;
36 32
37 namespace aura { 33 namespace aura {
38 34
39 namespace { 35 namespace {
40 36
41 // Default bounds for the host window. 37 // Default bounds for the host window.
42 static const int kDefaultHostWindowX = 200; 38 static const int kDefaultHostWindowX = 200;
43 static const int kDefaultHostWindowY = 200; 39 static const int kDefaultHostWindowY = 200;
44 static const int kDefaultHostWindowWidth = 1280; 40 static const int kDefaultHostWindowWidth = 1280;
45 static const int kDefaultHostWindowHeight = 1024; 41 static const int kDefaultHostWindowHeight = 1024;
46 42
47 #if !defined(NDEBUG)
48 // Converts degrees to an angle in the range [-180, 180).
49 int NormalizeAngle(int degrees) {
50 while (degrees <= -180) degrees += 360;
51 while (degrees > 180) degrees -= 360;
52 return degrees;
53 }
54
55 static int SymmetricRound(float x) {
56 return static_cast<int>(
57 x > 0
58 ? std::floor(x + 0.5f)
59 : std::ceil(x - 0.5f));
60 }
61 #endif
62
63 class DefaultDesktopDelegate : public DesktopDelegate { 43 class DefaultDesktopDelegate : public DesktopDelegate {
64 public: 44 public:
65 explicit DefaultDesktopDelegate(Desktop* desktop) : desktop_(desktop) {} 45 explicit DefaultDesktopDelegate(Desktop* desktop) : desktop_(desktop) {}
66 virtual ~DefaultDesktopDelegate() {} 46 virtual ~DefaultDesktopDelegate() {}
67 47
68 private: 48 private:
69 virtual void AddChildToDefaultParent(Window* window) OVERRIDE { 49 virtual void AddChildToDefaultParent(Window* window) OVERRIDE {
70 desktop_->AddChild(window); 50 desktop_->AddChild(window);
71 } 51 }
72 52
(...skipping 199 matching lines...) Expand 10 before | Expand all | Expand 10 after
272 } 252 }
273 if (target && target->delegate()) { 253 if (target && target->delegate()) {
274 MouseEvent translated_event(*event, this, target); 254 MouseEvent translated_event(*event, this, target);
275 return ProcessMouseEvent(target, &translated_event); 255 return ProcessMouseEvent(target, &translated_event);
276 } 256 }
277 return false; 257 return false;
278 } 258 }
279 259
280 bool Desktop::DispatchKeyEvent(KeyEvent* event) { 260 bool Desktop::DispatchKeyEvent(KeyEvent* event) {
281 #if !defined(NDEBUG) 261 #if !defined(NDEBUG)
262 // Press Home key to rotate the screen. Primarily used for testing.
282 if (event->type() == ui::ET_KEY_PRESSED && 263 if (event->type() == ui::ET_KEY_PRESSED &&
283 (event->flags() & ui::EF_SHIFT_DOWN) && 264 (event->flags() & ui::EF_CONTROL_DOWN) &&
284 (event->flags() & ui::EF_ALT_DOWN) && 265 event->key_code() == ui::VKEY_HOME) {
285 event->is_char()) { 266 ui::Transform transform;
286 267 static int count = 0;
287 bool should_rotate = true; 268 gfx::Size size = host_->GetSize();
288 int new_degrees = 0; 269 switch (count) {
289 switch (event->key_code()) { 270 case 0:
290 case ui::VKEY_UP: new_degrees = 0; break; 271 transform.ConcatRotate(-90.0f);
291 case ui::VKEY_DOWN: new_degrees = 180; break; 272 transform.ConcatTranslate(0, size.height());
292 case ui::VKEY_RIGHT: new_degrees = 90; break; 273 break;
293 case ui::VKEY_LEFT: new_degrees = -90; break; 274 case 1:
294 default: should_rotate = false; break; 275 transform.ConcatRotate(180.0f);
276 transform.ConcatTranslate(size.width(), size.height());
277 break;
278 case 2:
279 transform.ConcatRotate(90.0f);
280 transform.ConcatTranslate(size.width(), 0);
281 break;
295 } 282 }
296 283 layer()->SetAnimation(CreateDefaultAnimation());
297 if (should_rotate) { 284 SetTransform(transform);
298 float rotation = 0.0f; 285 count = (count + 1) % 4;
299 int degrees = 0; 286 return true;
300 const ui::Transform& transform = layer()->GetTargetTransform();
301 if (ui::InterpolatedTransform::FactorTRS(transform,
302 NULL, &rotation, NULL))
303 degrees = NormalizeAngle(new_degrees - SymmetricRound(rotation));
304
305 if (degrees != 0) {
306 layer()->GetAnimator()->set_preemption_strategy(
307 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS);
308 layer()->GetAnimator()->ScheduleAnimationElement(
309 new ScreenRotation(degrees));
310 return true;
311 }
312 }
313 } 287 }
314 #endif 288 #endif
315 289
316 if (focused_window_) { 290 if (focused_window_) {
317 KeyEvent translated_event(*event); 291 KeyEvent translated_event(*event);
318 return ProcessKeyEvent(focused_window_, &translated_event); 292 return ProcessKeyEvent(focused_window_, &translated_event);
319 } 293 }
320 return false; 294 return false;
321 } 295 }
322 296
(...skipping 138 matching lines...) Expand 10 before | Expand all | Expand 10 after
461 if (capture_window_ && capture_window_->delegate()) 435 if (capture_window_ && capture_window_->delegate())
462 capture_window_->delegate()->OnCaptureLost(); 436 capture_window_->delegate()->OnCaptureLost();
463 capture_window_ = NULL; 437 capture_window_ = NULL;
464 } 438 }
465 439
466 void Desktop::SetTransform(const ui::Transform& transform) { 440 void Desktop::SetTransform(const ui::Transform& transform) {
467 Window::SetTransform(transform); 441 Window::SetTransform(transform);
468 442
469 // If the layer is not animating, then we need to update the host size 443 // If the layer is not animating, then we need to update the host size
470 // immediately. 444 // immediately.
471 if (!layer()->GetAnimator()->is_animating()) 445 if (!layer()->has_animation())
472 OnHostResized(host_->GetSize()); 446 OnHostResized(host_->GetSize());
473 } 447 }
474 448
475 void Desktop::HandleMouseMoved(const MouseEvent& event, Window* target) { 449 void Desktop::HandleMouseMoved(const MouseEvent& event, Window* target) {
476 if (target == mouse_moved_handler_) 450 if (target == mouse_moved_handler_)
477 return; 451 return;
478 452
479 // Send an exited event. 453 // Send an exited event.
480 if (mouse_moved_handler_ && mouse_moved_handler_->delegate()) { 454 if (mouse_moved_handler_ && mouse_moved_handler_->delegate()) {
481 MouseEvent translated_event(event, this, mouse_moved_handler_, 455 MouseEvent translated_event(event, this, mouse_moved_handler_,
(...skipping 68 matching lines...) Expand 10 before | Expand all | Expand 10 after
550 } 524 }
551 525
552 internal::FocusManager* Desktop::GetFocusManager() { 526 internal::FocusManager* Desktop::GetFocusManager() {
553 return this; 527 return this;
554 } 528 }
555 529
556 Desktop* Desktop::GetDesktop() { 530 Desktop* Desktop::GetDesktop() {
557 return this; 531 return this;
558 } 532 }
559 533
560 void Desktop::OnLayerAnimationEnded( 534 void Desktop::OnLayerAnimationEnded(const ui::Animation* animation) {
561 const ui::LayerAnimationSequence* animation) {
562 OnHostResized(host_->GetSize()); 535 OnHostResized(host_->GetSize());
563 } 536 }
564 537
565 void Desktop::SetFocusedWindow(Window* focused_window) { 538 void Desktop::SetFocusedWindow(Window* focused_window) {
566 if (focused_window == focused_window_ || 539 if (focused_window == focused_window_ ||
567 (focused_window && !focused_window->CanFocus())) { 540 (focused_window && !focused_window->CanFocus())) {
568 return; 541 return;
569 } 542 }
570 if (focused_window_ && focused_window_->delegate()) 543 if (focused_window_ && focused_window_->delegate())
571 focused_window_->delegate()->OnBlur(); 544 focused_window_->delegate()->OnBlur();
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after
603 base::StringToInt(parts[1], &parsed_height) && parsed_height > 0) { 576 base::StringToInt(parts[1], &parsed_height) && parsed_height > 0) {
604 bounds.set_size(gfx::Size(parsed_width, parsed_height)); 577 bounds.set_size(gfx::Size(parsed_width, parsed_height));
605 } else if (use_fullscreen_host_window_) { 578 } else if (use_fullscreen_host_window_) {
606 bounds = gfx::Rect(DesktopHost::GetNativeDisplaySize()); 579 bounds = gfx::Rect(DesktopHost::GetNativeDisplaySize());
607 } 580 }
608 581
609 return bounds; 582 return bounds;
610 } 583 }
611 584
612 } // namespace aura 585 } // namespace aura
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