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Side by Side Diff: runtime/bin/eventhandler.h

Issue 8399039: Explicitly handle listen sockets and connection sockets differently in Linux and Mac OS eventhandler (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Fix Mac OS build Created 9 years, 1 month ago
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1 // Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file 1 // Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a 2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file. 3 // BSD-style license that can be found in the LICENSE file.
4 4
5 #ifndef BIN_EVENTHANDLER_H_ 5 #ifndef BIN_EVENTHANDLER_H_
6 #define BIN_EVENTHANDLER_H_ 6 #define BIN_EVENTHANDLER_H_
7 7
8 #include "bin/builtin.h" 8 #include "bin/builtin.h"
9 9
10 // The event handler delegation class is OS specific. 10 // The event handler delegation class is OS specific.
11 #if defined(TARGET_OS_LINUX) 11 #if defined(TARGET_OS_LINUX)
12 #include "bin/eventhandler_linux.h" 12 #include "bin/eventhandler_linux.h"
13 #elif defined(TARGET_OS_MACOS) 13 #elif defined(TARGET_OS_MACOS)
14 #include "bin/eventhandler_macos.h" 14 #include "bin/eventhandler_macos.h"
15 #elif defined(TARGET_OS_WINDOWS) 15 #elif defined(TARGET_OS_WINDOWS)
16 #include "bin/eventhandler_win.h" 16 #include "bin/eventhandler_win.h"
17 #else 17 #else
18 #error Unknown target os. 18 #error Unknown target os.
19 #endif 19 #endif
20 20
21 /* 21 /*
22 * Keep these constant in sync with the dart poll event identifiers. 22 * Keep these constant in sync with the dart poll event identifiers.
23 */ 23 */
24 enum Message { 24 enum Message {
25 kInEvent = 0, 25 kInEvent = 0,
26 kOutEvent, 26 kOutEvent = 1,
27 kErrorEvent, 27 kErrorEvent = 2,
28 kCloseEvent, 28 kCloseEvent = 3,
29 kCloseCommand, 29 kCloseCommand = 8,
30 kListenSocket = 16,
Mads Ager (google) 2011/10/28 08:33:23 The naming here confuses me. 4 Events, 1 Command a
Søren Gjesse 2011/10/28 09:24:19 So this is the bits that we send to the event loop
30 }; 31 };
31 32
32 33
33 class EventHandler { 34 class EventHandler {
34 public: 35 public:
35 void SendData(intptr_t id, Dart_Port dart_port, intptr_t data) { 36 void SendData(intptr_t id, Dart_Port dart_port, intptr_t data) {
36 delegate_.SendData(id, dart_port, data); 37 delegate_.SendData(id, dart_port, data);
37 } 38 }
38 39
39 static EventHandler* StartEventHandler() { 40 static EventHandler* StartEventHandler() {
40 EventHandler* handler = new EventHandler(); 41 EventHandler* handler = new EventHandler();
41 handler->delegate_.StartEventHandler(); 42 handler->delegate_.StartEventHandler();
42 return handler; 43 return handler;
43 } 44 }
44 45
45 private: 46 private:
46 EventHandlerImplementation delegate_; 47 EventHandlerImplementation delegate_;
47 }; 48 };
48 49
49 50
50 #endif // BIN_EVENTHANDLER_H_ 51 #endif // BIN_EVENTHANDLER_H_
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