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Side by Side Diff: ui/gfx/compositor/layer_animator.h

Issue 8395046: Allows observers to be notified when layer animations complete. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Address reviewer comments. Created 9 years, 1 month ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_ 5 #ifndef UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_
6 #define UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_ 6 #define UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_
7 #pragma once 7 #pragma once
8 8
9 #include <deque> 9 #include <deque>
10 #include <set>
10 #include <vector> 11 #include <vector>
11 12
12 #include "base/memory/linked_ptr.h" 13 #include "base/memory/linked_ptr.h"
13 #include "base/memory/scoped_ptr.h" 14 #include "base/memory/scoped_ptr.h"
15 #include "base/observer_list.h"
14 #include "base/time.h" 16 #include "base/time.h"
15 #include "ui/base/animation/animation_container_element.h" 17 #include "ui/base/animation/animation_container_element.h"
16 #include "ui/gfx/compositor/compositor_export.h" 18 #include "ui/gfx/compositor/compositor_export.h"
17 #include "ui/gfx/compositor/layer_animation_element.h" 19 #include "ui/gfx/compositor/layer_animation_element.h"
18 20
19 namespace gfx { 21 namespace gfx {
20 class Rect; 22 class Rect;
21 } 23 }
22 24
23 namespace ui { 25 namespace ui {
24 class Animation; 26 class Animation;
25 class Layer; 27 class Layer;
26 class LayerAnimationSequence; 28 class LayerAnimationSequence;
27 class LayerAnimatorDelegate; 29 class LayerAnimationDelegate;
30 class LayerAnimationObserver;
28 class Transform; 31 class Transform;
29 32
30 // When a property of layer needs to be changed it is set by way of 33 // When a property of layer needs to be changed it is set by way of
31 // LayerAnimator. This enables LayerAnimator to animate property changes. 34 // LayerAnimator. This enables LayerAnimator to animate property changes.
32 class COMPOSITOR_EXPORT LayerAnimator : public AnimationContainerElement { 35 class COMPOSITOR_EXPORT LayerAnimator : public AnimationContainerElement {
33 public: 36 public:
34 enum PreemptionStrategy { 37 enum PreemptionStrategy {
35 IMMEDIATELY_SET_NEW_TARGET, 38 IMMEDIATELY_SET_NEW_TARGET,
36 IMMEDIATELY_ANIMATE_TO_NEW_TARGET, 39 IMMEDIATELY_ANIMATE_TO_NEW_TARGET,
37 ENQUEUE_NEW_ANIMATION, 40 ENQUEUE_NEW_ANIMATION,
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55 // Sets the bounds on the delegate. May cause an implicit animation. 58 // Sets the bounds on the delegate. May cause an implicit animation.
56 virtual void SetBounds(const gfx::Rect& bounds); 59 virtual void SetBounds(const gfx::Rect& bounds);
57 gfx::Rect GetTargetBounds() const; 60 gfx::Rect GetTargetBounds() const;
58 61
59 // Sets the opacity on the delegate. May cause an implicit animation. 62 // Sets the opacity on the delegate. May cause an implicit animation.
60 virtual void SetOpacity(float opacity); 63 virtual void SetOpacity(float opacity);
61 float GetTargetOpacity() const; 64 float GetTargetOpacity() const;
62 65
63 // Sets the layer animation delegate the animator is associated with. The 66 // Sets the layer animation delegate the animator is associated with. The
64 // animator does not own the delegate. 67 // animator does not own the delegate.
65 void SetDelegate(LayerAnimatorDelegate* delegate); 68 void SetDelegate(LayerAnimationDelegate* delegate);
66 69
67 // Sets the animation preemption strategy. This determines the behaviour if 70 // Sets the animation preemption strategy. This determines the behaviour if
68 // a property is set during an animation. The default is 71 // a property is set during an animation. The default is
69 // IMMEDIATELY_SET_NEW_TARGET (see ImmediatelySetNewTarget below). 72 // IMMEDIATELY_SET_NEW_TARGET (see ImmediatelySetNewTarget below).
70 void set_preemption_strategy(PreemptionStrategy strategy) { 73 void set_preemption_strategy(PreemptionStrategy strategy) {
71 preemption_strategy_ = strategy; 74 preemption_strategy_ = strategy;
72 } 75 }
73 76
74 // Start an animation sequence. If an animation for the same property is in 77 // Start an animation sequence. If an animation for the same property is in
75 // progress, it needs to be interrupted with the new animation. The animator 78 // progress, it needs to be interrupted with the new animation. The animator
76 // takes ownership of this animation sequence. 79 // takes ownership of this animation sequence.
77 void StartAnimation(LayerAnimationSequence* animation); 80 void StartAnimation(LayerAnimationSequence* animation);
78 81
79 // Schedule an animation to be run when possible. The animator takes ownership 82 // Schedule an animation to be run when possible. The animator takes ownership
80 // of this animation sequence. 83 // of this animation sequence.
81 void ScheduleAnimation(LayerAnimationSequence* animation); 84 void ScheduleAnimation(LayerAnimationSequence* animation);
82 85
83 // Schedules the animations to be run together. Obviously will no work if 86 // Schedules the animations to be run together. Obviously will no work if
84 // they animate any common properties. The animator takes ownership of the 87 // they animate any common properties. The animator takes ownership of the
85 // animation sequences. 88 // animation sequences.
86 void ScheduleTogether(const std::vector<LayerAnimationSequence*>& animations); 89 void ScheduleTogether(const std::vector<LayerAnimationSequence*>& animations);
87 90
88 // These are cover functions that create sequences for you to wrap the given 91 // Returns true if there is an animation in the queue (animations remain in
89 // elements. These sequences are then passed to the corresponding function 92 // the queue until they complete, so this includes running animations).
90 // above. 93 bool is_animating() const { return !animation_queue_.empty(); }
91 void StartAnimationElement(LayerAnimationElement* element);
92 void ScheduleAnimationElement(LayerAnimationElement* element);
93 void ScheduleElementsTogether(
94 const std::vector<LayerAnimationElement*>& element);
95 94
96 // Returns true if there is an animation in the queue (animations remain in 95 // Returns true if there is an animation in the queue that animates the given
97 // the queue until they complete). 96 // property (animations remain in the queue until they complete, so this
98 bool is_animating() const { return !animation_queue_.empty(); } 97 // includes running animations).
98 bool IsAnimatingProperty(
99 LayerAnimationElement::AnimatableProperty property) const;
99 100
100 // Stops animating the given property. No effect if there is no running 101 // Stops animating the given property. No effect if there is no running
101 // animation for the given property. Skips to the final state of the 102 // animation for the given property. Skips to the final state of the
102 // animation. 103 // animation.
103 void StopAnimatingProperty( 104 void StopAnimatingProperty(
104 LayerAnimationElement::AnimatableProperty property); 105 LayerAnimationElement::AnimatableProperty property);
105 106
106 // Stops all animation and clears any queued animations. 107 // Stops all animation and clears any queued animations.
107 void StopAnimating(); 108 void StopAnimating();
108 109
109 // For testing purposes only. 110 // For testing purposes only.
110 void set_disable_timer_for_test(bool enabled) { 111 void set_disable_timer_for_test(bool enabled) {
111 disable_timer_for_test_ = enabled; 112 disable_timer_for_test_ = enabled;
112 } 113 }
113 base::TimeTicks get_last_step_time_for_test() { return last_step_time_; } 114 base::TimeTicks get_last_step_time_for_test() { return last_step_time_; }
114 115
116 // These functions are used for adding or removing observers from the observer
117 // list. The observers are notified when animations end.
118 void AddObserver(LayerAnimationObserver* observer);
119 void RemoveObserver(LayerAnimationObserver* observer);
120
115 // Scoped settings allow you to temporarily change the animator's settings and 121 // Scoped settings allow you to temporarily change the animator's settings and
116 // these changes are reverted when the object is destroyed. NOTE: when the 122 // these changes are reverted when the object is destroyed. NOTE: when the
117 // settings object is created, it applies the default transition duration 123 // settings object is created, it applies the default transition duration
118 // (200ms). 124 // (200ms).
119 class ScopedSettings { 125 class ScopedSettings {
120 public: 126 public:
121 explicit ScopedSettings(LayerAnimator* animator); 127 explicit ScopedSettings(LayerAnimator* animator);
122 virtual ~ScopedSettings(); 128 virtual ~ScopedSettings();
123 129
130 void AddObserver(LayerAnimationObserver* observer);
124 void SetTransitionDuration(base::TimeDelta duration); 131 void SetTransitionDuration(base::TimeDelta duration);
125 132
126 private: 133 private:
127 LayerAnimator* animator_; 134 LayerAnimator* animator_;
128 base::TimeDelta old_transition_duration_; 135 base::TimeDelta old_transition_duration_;
136 std::set<LayerAnimationObserver*> observers_;
129 137
130 DISALLOW_COPY_AND_ASSIGN(ScopedSettings); 138 DISALLOW_COPY_AND_ASSIGN(ScopedSettings);
131 }; 139 };
132 140
133 protected: 141 protected:
134 LayerAnimatorDelegate* delegate() { return delegate_; } 142 LayerAnimationDelegate* delegate() { return delegate_; }
135 143
136 private: 144 private:
137 friend class TransientSettings; 145 friend class ScopedSettings;
138 146
139 // We need to keep track of the start time of every running animation. 147 // We need to keep track of the start time of every running animation.
140 struct RunningAnimation { 148 struct RunningAnimation {
141 RunningAnimation(LayerAnimationSequence* sequence, 149 RunningAnimation(LayerAnimationSequence* sequence,
142 base::TimeTicks start_time) 150 base::TimeTicks start_time)
143 : sequence(sequence), 151 : sequence(sequence),
144 start_time(start_time) { 152 start_time(start_time) {
145 } 153 }
146 LayerAnimationSequence* sequence; 154 LayerAnimationSequence* sequence;
147 base::TimeTicks start_time; 155 base::TimeTicks start_time;
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204 212
205 // Attempts to add the sequence to the list of running animations. Returns 213 // Attempts to add the sequence to the list of running animations. Returns
206 // false if there is an animation running that already animates one of the 214 // false if there is an animation running that already animates one of the
207 // properties affected by |sequence|. 215 // properties affected by |sequence|.
208 bool StartSequenceImmediately(LayerAnimationSequence* sequence); 216 bool StartSequenceImmediately(LayerAnimationSequence* sequence);
209 217
210 // Sets the value of target as if all the running and queued animations were 218 // Sets the value of target as if all the running and queued animations were
211 // allowed to finish. 219 // allowed to finish.
212 void GetTargetValue(LayerAnimationElement::TargetValue* target) const; 220 void GetTargetValue(LayerAnimationElement::TargetValue* target) const;
213 221
222 // Called whenever an animation is added to the animation queue. Either by
223 // starting the animation or adding to the queue.
224 void OnScheduled(LayerAnimationSequence* sequence);
225
214 // This is the queue of animations to run. 226 // This is the queue of animations to run.
215 AnimationQueue animation_queue_; 227 AnimationQueue animation_queue_;
216 228
217 // The target of all layer animations. 229 // The target of all layer animations.
218 LayerAnimatorDelegate* delegate_; 230 LayerAnimationDelegate* delegate_;
219 231
220 // The currently running animations. 232 // The currently running animations.
221 RunningAnimations running_animations_; 233 RunningAnimations running_animations_;
222 234
223 // Determines how animations are replaced. 235 // Determines how animations are replaced.
224 PreemptionStrategy preemption_strategy_; 236 PreemptionStrategy preemption_strategy_;
225 237
226 // The default length of animations. 238 // The default length of animations.
227 base::TimeDelta transition_duration_; 239 base::TimeDelta transition_duration_;
228 240
229 // Used for coordinating the starting of animations. 241 // Used for coordinating the starting of animations.
230 base::TimeTicks last_step_time_; 242 base::TimeTicks last_step_time_;
231 243
232 // True if we are being stepped by our container. 244 // True if we are being stepped by our container.
233 bool is_started_; 245 bool is_started_;
234 246
235 // This prevents the animator from automatically stepping through animations 247 // This prevents the animator from automatically stepping through animations
236 // and allows for manual stepping. 248 // and allows for manual stepping.
237 bool disable_timer_for_test_; 249 bool disable_timer_for_test_;
238 250
251 // Observers are notified when layer animations end, are scheduled or are
252 // aborted.
253 ObserverList<LayerAnimationObserver> observers_;
254
239 DISALLOW_COPY_AND_ASSIGN(LayerAnimator); 255 DISALLOW_COPY_AND_ASSIGN(LayerAnimator);
240 }; 256 };
241 257
242 } // namespace ui 258 } // namespace ui
243 259
244 #endif // UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_ 260 #endif // UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_
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