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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gfx/compositor/layer_animator.h" | 5 #include "ui/gfx/compositor/layer_animator.h" |
| 6 | 6 |
| 7 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
| 8 #include "base/logging.h" | 8 #include "base/logging.h" |
| 9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
| 10 #include "ui/base/animation/animation_container.h" | 10 #include "ui/base/animation/animation_container.h" |
| 11 #include "ui/gfx/compositor/compositor.h" | 11 #include "ui/gfx/compositor/compositor.h" |
| 12 #include "ui/gfx/compositor/layer.h" | 12 #include "ui/gfx/compositor/layer.h" |
| 13 #include "ui/gfx/compositor/layer_animator_delegate.h" | 13 #include "ui/gfx/compositor/layer_animation_delegate.h" |
| 14 #include "ui/gfx/compositor/layer_animation_observer.h" | |
| 14 #include "ui/gfx/compositor/layer_animation_sequence.h" | 15 #include "ui/gfx/compositor/layer_animation_sequence.h" |
| 15 | 16 |
| 16 namespace ui { | 17 namespace ui { |
| 17 | 18 |
| 18 class LayerAnimator; | 19 class LayerAnimator; |
| 19 | 20 |
| 20 namespace { | 21 namespace { |
| 21 | 22 |
| 22 static const base::TimeDelta kDefaultTransitionDuration = | 23 static const base::TimeDelta kDefaultTransitionDuration = |
| 23 base::TimeDelta::FromMilliseconds(200); | 24 base::TimeDelta::FromMilliseconds(200); |
| (...skipping 24 matching lines...) Expand all Loading... | |
| 48 | 49 |
| 49 // static | 50 // static |
| 50 LayerAnimator* LayerAnimator::CreateImplicitAnimator() { | 51 LayerAnimator* LayerAnimator::CreateImplicitAnimator() { |
| 51 return new LayerAnimator(kDefaultTransitionDuration); | 52 return new LayerAnimator(kDefaultTransitionDuration); |
| 52 } | 53 } |
| 53 | 54 |
| 54 void LayerAnimator::SetTransform(const Transform& transform) { | 55 void LayerAnimator::SetTransform(const Transform& transform) { |
| 55 if (transition_duration_ == base::TimeDelta()) | 56 if (transition_duration_ == base::TimeDelta()) |
| 56 delegate_->SetTransformFromAnimation(transform); | 57 delegate_->SetTransformFromAnimation(transform); |
| 57 else | 58 else |
| 58 StartAnimationElement(LayerAnimationElement::CreateTransformElement( | 59 StartAnimation(new LayerAnimationSequence( |
| 59 transform, transition_duration_)); | 60 LayerAnimationElement::CreateTransformElement( |
| 61 transform, transition_duration_))); | |
| 60 } | 62 } |
| 61 | 63 |
| 62 Transform LayerAnimator::GetTargetTransform() const { | 64 Transform LayerAnimator::GetTargetTransform() const { |
| 63 LayerAnimationElement::TargetValue target; | 65 LayerAnimationElement::TargetValue target; |
| 64 GetTargetValue(&target); | 66 GetTargetValue(&target); |
| 65 return target.transform; | 67 return target.transform; |
| 66 } | 68 } |
| 67 | 69 |
| 68 void LayerAnimator::SetBounds(const gfx::Rect& bounds) { | 70 void LayerAnimator::SetBounds(const gfx::Rect& bounds) { |
| 69 if (transition_duration_ == base::TimeDelta()) | 71 if (transition_duration_ == base::TimeDelta()) |
| 70 delegate_->SetBoundsFromAnimation(bounds); | 72 delegate_->SetBoundsFromAnimation(bounds); |
| 71 else | 73 else |
| 72 StartAnimationElement(LayerAnimationElement::CreateBoundsElement( | 74 StartAnimation(new LayerAnimationSequence( |
| 73 bounds, transition_duration_)); | 75 LayerAnimationElement::CreateBoundsElement( |
| 76 bounds, transition_duration_))); | |
| 74 } | 77 } |
| 75 | 78 |
| 76 gfx::Rect LayerAnimator::GetTargetBounds() const { | 79 gfx::Rect LayerAnimator::GetTargetBounds() const { |
| 77 LayerAnimationElement::TargetValue target; | 80 LayerAnimationElement::TargetValue target; |
| 78 GetTargetValue(&target); | 81 GetTargetValue(&target); |
| 79 return target.bounds; | 82 return target.bounds; |
| 80 } | 83 } |
| 81 | 84 |
| 82 void LayerAnimator::SetOpacity(float opacity) { | 85 void LayerAnimator::SetOpacity(float opacity) { |
| 83 if (transition_duration_ == base::TimeDelta()) | 86 if (transition_duration_ == base::TimeDelta()) |
| 84 delegate_->SetOpacityFromAnimation(opacity); | 87 delegate_->SetOpacityFromAnimation(opacity); |
| 85 else | 88 else |
| 86 StartAnimationElement(LayerAnimationElement::CreateOpacityElement( | 89 StartAnimation(new LayerAnimationSequence( |
| 87 opacity, transition_duration_)); | 90 LayerAnimationElement::CreateOpacityElement( |
| 91 opacity, transition_duration_))); | |
| 88 } | 92 } |
| 89 | 93 |
| 90 float LayerAnimator::GetTargetOpacity() const { | 94 float LayerAnimator::GetTargetOpacity() const { |
| 91 LayerAnimationElement::TargetValue target; | 95 LayerAnimationElement::TargetValue target; |
| 92 GetTargetValue(&target); | 96 GetTargetValue(&target); |
| 93 return target.opacity; | 97 return target.opacity; |
| 94 } | 98 } |
| 95 | 99 |
| 96 void LayerAnimator::SetDelegate(LayerAnimatorDelegate* delegate) { | 100 void LayerAnimator::SetDelegate(LayerAnimationDelegate* delegate) { |
| 97 DCHECK(delegate); | 101 DCHECK(delegate); |
| 98 delegate_ = delegate; | 102 delegate_ = delegate; |
| 99 } | 103 } |
| 100 | 104 |
| 101 void LayerAnimator::StartAnimation(LayerAnimationSequence* animation) { | 105 void LayerAnimator::StartAnimation(LayerAnimationSequence* animation) { |
| 106 OnScheduled(animation); | |
| 102 if (!StartSequenceImmediately(animation)) { | 107 if (!StartSequenceImmediately(animation)) { |
| 103 // Attempt to preempt a running animation. | 108 // Attempt to preempt a running animation. |
| 104 switch (preemption_strategy_) { | 109 switch (preemption_strategy_) { |
| 105 case IMMEDIATELY_SET_NEW_TARGET: | 110 case IMMEDIATELY_SET_NEW_TARGET: |
| 106 ImmediatelySetNewTarget(animation); | 111 ImmediatelySetNewTarget(animation); |
| 107 break; | 112 break; |
| 108 case IMMEDIATELY_ANIMATE_TO_NEW_TARGET: | 113 case IMMEDIATELY_ANIMATE_TO_NEW_TARGET: |
| 109 ImmediatelyAnimateToNewTarget(animation); | 114 ImmediatelyAnimateToNewTarget(animation); |
| 110 break; | 115 break; |
| 111 case ENQUEUE_NEW_ANIMATION: | 116 case ENQUEUE_NEW_ANIMATION: |
| 112 EnqueueNewAnimation(animation); | 117 EnqueueNewAnimation(animation); |
| 113 break; | 118 break; |
| 114 case REPLACE_QUEUED_ANIMATIONS: | 119 case REPLACE_QUEUED_ANIMATIONS: |
| 115 ReplaceQueuedAnimations(animation); | 120 ReplaceQueuedAnimations(animation); |
| 116 break; | 121 break; |
| 117 case BLEND_WITH_CURRENT_ANIMATION: { | 122 case BLEND_WITH_CURRENT_ANIMATION: { |
| 118 // TODO(vollick) Add support for blended sequences and use them here. | 123 // TODO(vollick) Add support for blended sequences and use them here. |
| 119 NOTIMPLEMENTED(); | 124 NOTIMPLEMENTED(); |
| 120 break; | 125 break; |
| 121 } | 126 } |
| 122 } | 127 } |
| 123 } | 128 } |
| 124 FinishAnyAnimationWithZeroDuration(); | 129 FinishAnyAnimationWithZeroDuration(); |
| 125 UpdateAnimationState(); | 130 UpdateAnimationState(); |
| 126 } | 131 } |
| 127 | 132 |
| 128 void LayerAnimator::ScheduleAnimation(LayerAnimationSequence* animation) { | 133 void LayerAnimator::ScheduleAnimation(LayerAnimationSequence* animation) { |
| 134 OnScheduled(animation); | |
| 129 if (is_animating()) { | 135 if (is_animating()) { |
| 130 animation_queue_.push_back(make_linked_ptr(animation)); | 136 animation_queue_.push_back(make_linked_ptr(animation)); |
| 131 ProcessQueue(); | 137 ProcessQueue(); |
| 132 } else { | 138 } else { |
| 133 StartSequenceImmediately(animation); | 139 StartSequenceImmediately(animation); |
| 134 } | 140 } |
| 135 UpdateAnimationState(); | 141 UpdateAnimationState(); |
| 136 } | 142 } |
| 137 | 143 |
| 138 void LayerAnimator::ScheduleTogether( | 144 void LayerAnimator::ScheduleTogether( |
| (...skipping 16 matching lines...) Expand all Loading... | |
| 155 | 161 |
| 156 // These animations (provided they don't animate any common properties) will | 162 // These animations (provided they don't animate any common properties) will |
| 157 // now animate together if trivially scheduled. | 163 // now animate together if trivially scheduled. |
| 158 for (iter = animations.begin(); iter != animations.end(); ++iter) { | 164 for (iter = animations.begin(); iter != animations.end(); ++iter) { |
| 159 ScheduleAnimation(*iter); | 165 ScheduleAnimation(*iter); |
| 160 } | 166 } |
| 161 | 167 |
| 162 UpdateAnimationState(); | 168 UpdateAnimationState(); |
| 163 } | 169 } |
| 164 | 170 |
| 165 void LayerAnimator::StartAnimationElement(LayerAnimationElement* animation) { | 171 bool LayerAnimator::IsAnimatingProperty( |
| 166 StartAnimation(new LayerAnimationSequence(animation)); | 172 LayerAnimationElement::AnimatableProperty property) const { |
| 167 } | 173 for (AnimationQueue::const_iterator queue_iter = animation_queue_.begin(); |
| 168 | 174 queue_iter != animation_queue_.end(); ++queue_iter) { |
| 169 void LayerAnimator::ScheduleAnimationElement(LayerAnimationElement* animation) { | 175 if ((*queue_iter)->properties().find(property) != |
| 170 ScheduleAnimation(new LayerAnimationSequence(animation)); | 176 (*queue_iter)->properties().end()) { |
| 171 } | 177 return true; |
| 172 | 178 } |
| 173 void LayerAnimator::ScheduleElementsTogether( | 179 } |
| 174 const std::vector<LayerAnimationElement*>& animations) { | 180 return false; |
| 175 std::vector<LayerAnimationSequence*> sequences; | |
| 176 for (size_t i = 0; i < animations.size(); ++i) | |
| 177 sequences.push_back(new LayerAnimationSequence(animations[i])); | |
| 178 ScheduleTogether(sequences); | |
| 179 } | 181 } |
| 180 | 182 |
| 181 void LayerAnimator::StopAnimatingProperty( | 183 void LayerAnimator::StopAnimatingProperty( |
| 182 LayerAnimationElement::AnimatableProperty property) { | 184 LayerAnimationElement::AnimatableProperty property) { |
| 183 while (true) { | 185 while (true) { |
| 184 RunningAnimation* running = GetRunningAnimation(property); | 186 RunningAnimation* running = GetRunningAnimation(property); |
| 185 if (!running) | 187 if (!running) |
| 186 break; | 188 break; |
| 187 FinishAnimation(running->sequence); | 189 FinishAnimation(running->sequence); |
| 188 } | 190 } |
| 189 } | 191 } |
| 190 | 192 |
| 191 void LayerAnimator::StopAnimating() { | 193 void LayerAnimator::StopAnimating() { |
| 192 while (is_animating()) | 194 while (is_animating()) |
| 193 FinishAnimation(running_animations_[0].sequence); | 195 FinishAnimation(running_animations_[0].sequence); |
| 194 } | 196 } |
| 195 | 197 |
| 198 void LayerAnimator::AddObserver(LayerAnimationObserver* observer) { | |
| 199 if (!observers_.HasObserver(observer)) | |
|
sky
2011/10/28 22:11:38
remove this.
| |
| 200 observers_.AddObserver(observer); | |
| 201 } | |
| 202 | |
| 203 void LayerAnimator::RemoveObserver(LayerAnimationObserver* observer) { | |
| 204 observers_.RemoveObserver(observer); | |
|
sky
2011/10/28 22:11:38
Doesn't this need to remove it from any sequences
| |
| 205 } | |
| 206 | |
| 196 LayerAnimator::ScopedSettings::ScopedSettings(LayerAnimator* animator) | 207 LayerAnimator::ScopedSettings::ScopedSettings(LayerAnimator* animator) |
| 197 : animator_(animator), | 208 : animator_(animator), |
| 198 old_transition_duration_(animator->transition_duration_) { | 209 old_transition_duration_(animator->transition_duration_) { |
| 199 SetTransitionDuration(kDefaultTransitionDuration); | 210 SetTransitionDuration(kDefaultTransitionDuration); |
| 200 } | 211 } |
| 201 | 212 |
| 202 LayerAnimator::ScopedSettings::~ScopedSettings() { | 213 LayerAnimator::ScopedSettings::~ScopedSettings() { |
| 203 animator_->transition_duration_ = old_transition_duration_; | 214 animator_->transition_duration_ = old_transition_duration_; |
| 215 std::set<LayerAnimationObserver*>::const_iterator i = observers_.begin(); | |
|
sky
2011/10/28 22:11:38
move into loop.
| |
| 216 for (;i != observers_.end(); ++i) | |
| 217 animator_->RemoveObserver(*i); | |
| 218 } | |
| 219 | |
| 220 void LayerAnimator::ScopedSettings::AddObserver( | |
| 221 LayerAnimationObserver* observer) { | |
| 222 observers_.insert(observer); | |
| 223 animator_->AddObserver(observer); | |
| 204 } | 224 } |
| 205 | 225 |
| 206 void LayerAnimator::ScopedSettings::SetTransitionDuration( | 226 void LayerAnimator::ScopedSettings::SetTransitionDuration( |
| 207 base::TimeDelta duration) { | 227 base::TimeDelta duration) { |
| 208 animator_->transition_duration_ = duration; | 228 animator_->transition_duration_ = duration; |
| 209 } | 229 } |
| 210 | 230 |
| 211 // LayerAnimator private ------------------------------------------------------- | 231 // LayerAnimator private ------------------------------------------------------- |
| 212 | 232 |
| 213 void LayerAnimator::Step(base::TimeTicks now) { | 233 void LayerAnimator::Step(base::TimeTicks now) { |
| (...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 270 queue_iter != animation_queue_.end(); ++queue_iter) { | 290 queue_iter != animation_queue_.end(); ++queue_iter) { |
| 271 if ((*queue_iter) == sequence) { | 291 if ((*queue_iter) == sequence) { |
| 272 animation_queue_.erase(queue_iter); | 292 animation_queue_.erase(queue_iter); |
| 273 break; | 293 break; |
| 274 } | 294 } |
| 275 } | 295 } |
| 276 } | 296 } |
| 277 | 297 |
| 278 void LayerAnimator::FinishAnimation(LayerAnimationSequence* sequence) { | 298 void LayerAnimator::FinishAnimation(LayerAnimationSequence* sequence) { |
| 279 sequence->Progress(sequence->duration(), delegate()); | 299 sequence->Progress(sequence->duration(), delegate()); |
| 280 delegate()->OnLayerAnimationEnded(sequence); | |
| 281 RemoveAnimation(sequence); | 300 RemoveAnimation(sequence); |
| 282 ProcessQueue(); | 301 ProcessQueue(); |
| 283 UpdateAnimationState(); | 302 UpdateAnimationState(); |
| 284 } | 303 } |
| 285 | 304 |
| 286 void LayerAnimator::FinishAnyAnimationWithZeroDuration() { | 305 void LayerAnimator::FinishAnyAnimationWithZeroDuration() { |
| 287 // Special case: if we've started a 0 duration animation, just finish it now | 306 // Special case: if we've started a 0 duration animation, just finish it now |
| 288 // and get rid of it. Note at each iteration of the loop, we either increment | 307 // and get rid of it. Note at each iteration of the loop, we either increment |
| 289 // i or remove an element from running_animations_, so | 308 // i or remove an element from running_animations_, so |
| 290 // running_animations_.size() - i is always decreasing and we are always | 309 // running_animations_.size() - i is always decreasing and we are always |
| 291 // progressing towards the termination of the loop. | 310 // progressing towards the termination of the loop. |
| 292 for (size_t i = 0; i < running_animations_.size();) { | 311 for (size_t i = 0; i < running_animations_.size();) { |
| 293 if (running_animations_[i].sequence->duration() == base::TimeDelta()) { | 312 if (running_animations_[i].sequence->duration() == base::TimeDelta()) { |
| 294 running_animations_[i].sequence->Progress( | 313 running_animations_[i].sequence->Progress( |
| 295 running_animations_[i].sequence->duration(), delegate()); | 314 running_animations_[i].sequence->duration(), delegate()); |
| 296 delegate()->OnLayerAnimationEnded(running_animations_[i].sequence); | |
| 297 RemoveAnimation(running_animations_[i].sequence); | 315 RemoveAnimation(running_animations_[i].sequence); |
| 298 } else { | 316 } else { |
| 299 ++i; | 317 ++i; |
| 300 } | 318 } |
| 301 } | 319 } |
| 302 ProcessQueue(); | 320 ProcessQueue(); |
| 303 UpdateAnimationState(); | 321 UpdateAnimationState(); |
| 304 } | 322 } |
| 305 | 323 |
| 306 void LayerAnimator::ClearAnimations() { | 324 void LayerAnimator::ClearAnimations() { |
| (...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 349 // progress towards the loop terminating. | 367 // progress towards the loop terminating. |
| 350 for (size_t i = 0; i < running_animations_.size();) { | 368 for (size_t i = 0; i < running_animations_.size();) { |
| 351 if (running_animations_[i].sequence->HasCommonProperty( | 369 if (running_animations_[i].sequence->HasCommonProperty( |
| 352 sequence->properties())) { | 370 sequence->properties())) { |
| 353 // Finish the animation. | 371 // Finish the animation. |
| 354 if (abort){ | 372 if (abort){ |
| 355 running_animations_[i].sequence->Abort(); | 373 running_animations_[i].sequence->Abort(); |
| 356 } else { | 374 } else { |
| 357 running_animations_[i].sequence->Progress( | 375 running_animations_[i].sequence->Progress( |
| 358 running_animations_[i].sequence->duration(), delegate()); | 376 running_animations_[i].sequence->duration(), delegate()); |
| 359 delegate()->OnLayerAnimationEnded(running_animations_[i].sequence); | |
| 360 } | 377 } |
| 361 RemoveAnimation(running_animations_[i].sequence); | 378 RemoveAnimation(running_animations_[i].sequence); |
| 362 } else { | 379 } else { |
| 363 ++i; | 380 ++i; |
| 364 } | 381 } |
| 365 } | 382 } |
| 366 | 383 |
| 367 // Same for the queued animations. See comment above about loop termination. | 384 // Same for the queued animations. See comment above about loop termination. |
| 368 for (size_t i = 0; i < animation_queue_.size();) { | 385 for (size_t i = 0; i < animation_queue_.size();) { |
| 369 if (animation_queue_[i]->HasCommonProperty(sequence->properties())) { | 386 if (animation_queue_[i]->HasCommonProperty(sequence->properties())) { |
| 370 // Finish the animation. | 387 // Finish the animation. |
| 371 if (abort) | 388 if (abort) |
| 372 animation_queue_[i]->Abort(); | 389 animation_queue_[i]->Abort(); |
| 373 else | 390 else |
| 374 animation_queue_[i]->Progress(animation_queue_[i]->duration(), | 391 animation_queue_[i]->Progress(animation_queue_[i]->duration(), |
| 375 delegate()); | 392 delegate()); |
| 376 RemoveAnimation(animation_queue_[i].get()); | 393 RemoveAnimation(animation_queue_[i].get()); |
| 377 } else { | 394 } else { |
| 378 ++i; | 395 ++i; |
| 379 } | 396 } |
| 380 } | 397 } |
| 381 } | 398 } |
| 382 | 399 |
| 383 void LayerAnimator::ImmediatelySetNewTarget(LayerAnimationSequence* sequence) { | 400 void LayerAnimator::ImmediatelySetNewTarget(LayerAnimationSequence* sequence) { |
| 384 const bool abort = false; | 401 const bool abort = false; |
| 385 RemoveAllAnimationsWithACommonProperty(sequence, abort); | 402 RemoveAllAnimationsWithACommonProperty(sequence, abort); |
| 386 sequence->Progress(sequence->duration(), delegate()); | 403 sequence->Progress(sequence->duration(), delegate()); |
| 387 delegate()->OnLayerAnimationEnded(sequence); | |
| 388 RemoveAnimation(sequence); | 404 RemoveAnimation(sequence); |
| 389 } | 405 } |
| 390 | 406 |
| 391 void LayerAnimator::ImmediatelyAnimateToNewTarget( | 407 void LayerAnimator::ImmediatelyAnimateToNewTarget( |
| 392 LayerAnimationSequence* sequence) { | 408 LayerAnimationSequence* sequence) { |
| 393 const bool abort = true; | 409 const bool abort = true; |
| 394 RemoveAllAnimationsWithACommonProperty(sequence, abort); | 410 RemoveAllAnimationsWithACommonProperty(sequence, abort); |
| 395 AddToQueueIfNotPresent(sequence); | 411 AddToQueueIfNotPresent(sequence); |
| 396 StartSequenceImmediately(sequence); | 412 StartSequenceImmediately(sequence); |
| 397 } | 413 } |
| (...skipping 95 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 493 } | 509 } |
| 494 | 510 |
| 495 void LayerAnimator::GetTargetValue( | 511 void LayerAnimator::GetTargetValue( |
| 496 LayerAnimationElement::TargetValue* target) const { | 512 LayerAnimationElement::TargetValue* target) const { |
| 497 for (RunningAnimations::const_iterator iter = running_animations_.begin(); | 513 for (RunningAnimations::const_iterator iter = running_animations_.begin(); |
| 498 iter != running_animations_.end(); ++iter) { | 514 iter != running_animations_.end(); ++iter) { |
| 499 (*iter).sequence->GetTargetValue(target); | 515 (*iter).sequence->GetTargetValue(target); |
| 500 } | 516 } |
| 501 } | 517 } |
| 502 | 518 |
| 519 void LayerAnimator::OnScheduled(LayerAnimationSequence* sequence) { | |
| 520 if (observers_.might_have_observers()) { | |
| 521 ObserverListBase<LayerAnimationObserver>::Iterator it(observers_); | |
| 522 LayerAnimationObserver* obs; | |
| 523 while ((obs = it.GetNext()) != NULL) { | |
| 524 sequence->AddObserver(obs); | |
| 525 } | |
| 526 } | |
| 527 sequence->OnScheduled(); | |
| 528 } | |
| 529 | |
| 503 } // namespace ui | 530 } // namespace ui |
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