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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/compositor/layer_animation_sequence.h" | 5 #include "ui/gfx/compositor/layer_animation_sequence.h" |
6 | 6 |
7 #include "base/basictypes.h" | 7 #include "base/basictypes.h" |
8 #include "base/compiler_specific.h" | 8 #include "base/compiler_specific.h" |
9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
10 #include "base/time.h" | 10 #include "base/time.h" |
11 #include "testing/gtest/include/gtest/gtest.h" | 11 #include "testing/gtest/include/gtest/gtest.h" |
12 #include "ui/gfx/rect.h" | 12 #include "ui/gfx/rect.h" |
13 #include "ui/gfx/transform.h" | 13 #include "ui/gfx/transform.h" |
14 #include "ui/gfx/compositor/dummy_layer_animation_delegate.h" | |
15 #include "ui/gfx/compositor/layer_animation_delegate.h" | 14 #include "ui/gfx/compositor/layer_animation_delegate.h" |
16 #include "ui/gfx/compositor/layer_animation_element.h" | 15 #include "ui/gfx/compositor/layer_animation_element.h" |
| 16 #include "ui/gfx/compositor/test_layer_animation_delegate.h" |
| 17 #include "ui/gfx/compositor/test_layer_animation_observer.h" |
17 #include "ui/gfx/compositor/test_utils.h" | 18 #include "ui/gfx/compositor/test_utils.h" |
18 | 19 |
19 namespace ui { | 20 namespace ui { |
20 | 21 |
21 namespace { | 22 namespace { |
22 | 23 |
23 // Check that the sequence behaves sanely when it contains no elements. | 24 // Check that the sequence behaves sanely when it contains no elements. |
24 TEST(LayerAnimationSequenceTest, NoElement) { | 25 TEST(LayerAnimationSequenceTest, NoElement) { |
25 LayerAnimationSequence sequence; | 26 LayerAnimationSequence sequence; |
26 EXPECT_EQ(sequence.duration(), base::TimeDelta()); | 27 EXPECT_EQ(sequence.duration(), base::TimeDelta()); |
27 EXPECT_TRUE(sequence.properties().size() == 0); | 28 EXPECT_TRUE(sequence.properties().size() == 0); |
28 LayerAnimationElement::AnimatableProperties properties; | 29 LayerAnimationElement::AnimatableProperties properties; |
29 EXPECT_FALSE(sequence.HasCommonProperty(properties)); | 30 EXPECT_FALSE(sequence.HasCommonProperty(properties)); |
30 } | 31 } |
31 | 32 |
32 // Check that the sequences progresses the delegate as expected when it contains | 33 // Check that the sequences progresses the delegate as expected when it contains |
33 // a single element. | 34 // a single element. |
34 TEST(LayerAnimationSequenceTest, SingleElement) { | 35 TEST(LayerAnimationSequenceTest, SingleElement) { |
35 LayerAnimationSequence sequence; | 36 LayerAnimationSequence sequence; |
36 DummyLayerAnimationDelegate delegate; | 37 TestLayerAnimationDelegate delegate; |
37 float start = 0.0; | 38 float start = 0.0f; |
38 float middle = 0.5; | 39 float middle = 0.5f; |
39 float target = 1.0; | 40 float target = 1.0f; |
40 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); | 41 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
41 sequence.AddElement( | 42 sequence.AddElement( |
42 LayerAnimationElement::CreateOpacityElement(target, delta)); | 43 LayerAnimationElement::CreateOpacityElement(target, delta)); |
43 | 44 |
44 for (int i = 0; i < 2; ++i) { | 45 for (int i = 0; i < 2; ++i) { |
45 delegate.SetOpacityFromAnimation(start); | 46 delegate.SetOpacityFromAnimation(start); |
46 sequence.Progress(base::TimeDelta::FromMilliseconds(0), &delegate); | 47 sequence.Progress(base::TimeDelta::FromMilliseconds(0), &delegate); |
47 EXPECT_FLOAT_EQ(start, delegate.GetOpacityForAnimation()); | 48 EXPECT_FLOAT_EQ(start, delegate.GetOpacityForAnimation()); |
48 sequence.Progress(base::TimeDelta::FromMilliseconds(500), &delegate); | 49 sequence.Progress(base::TimeDelta::FromMilliseconds(500), &delegate); |
49 EXPECT_FLOAT_EQ(middle, delegate.GetOpacityForAnimation()); | 50 EXPECT_FLOAT_EQ(middle, delegate.GetOpacityForAnimation()); |
50 sequence.Progress(base::TimeDelta::FromMilliseconds(1000), &delegate); | 51 sequence.Progress(base::TimeDelta::FromMilliseconds(1000), &delegate); |
51 EXPECT_FLOAT_EQ(target, delegate.GetOpacityForAnimation()); | 52 EXPECT_FLOAT_EQ(target, delegate.GetOpacityForAnimation()); |
52 } | 53 } |
53 | 54 |
54 EXPECT_TRUE(sequence.properties().size() == 1); | 55 EXPECT_TRUE(sequence.properties().size() == 1); |
55 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::OPACITY) != | 56 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::OPACITY) != |
56 sequence.properties().end()); | 57 sequence.properties().end()); |
57 EXPECT_EQ(delta, sequence.duration()); | 58 EXPECT_EQ(delta, sequence.duration()); |
58 } | 59 } |
59 | 60 |
60 // Check that the sequences progresses the delegate as expected when it contains | 61 // Check that the sequences progresses the delegate as expected when it contains |
61 // multiple elements. Note, see the layer animator tests for cyclic sequences. | 62 // multiple elements. Note, see the layer animator tests for cyclic sequences. |
62 TEST(LayerAnimationSequenceTest, MultipleElement) { | 63 TEST(LayerAnimationSequenceTest, MultipleElement) { |
63 LayerAnimationSequence sequence; | 64 LayerAnimationSequence sequence; |
64 DummyLayerAnimationDelegate delegate; | 65 TestLayerAnimationDelegate delegate; |
65 float start_opacity = 0.0; | 66 float start_opacity = 0.0f; |
66 float middle_opacity = 0.5; | 67 float middle_opacity = 0.5f; |
67 float target_opacity = 1.0; | 68 float target_opacity = 1.0f; |
68 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); | 69 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
69 sequence.AddElement( | 70 sequence.AddElement( |
70 LayerAnimationElement::CreateOpacityElement(target_opacity, delta)); | 71 LayerAnimationElement::CreateOpacityElement(target_opacity, delta)); |
71 | 72 |
72 // Pause bounds for a second. | 73 // Pause bounds for a second. |
73 LayerAnimationElement::AnimatableProperties properties; | 74 LayerAnimationElement::AnimatableProperties properties; |
74 properties.insert(LayerAnimationElement::BOUNDS); | 75 properties.insert(LayerAnimationElement::BOUNDS); |
75 | 76 |
76 sequence.AddElement( | 77 sequence.AddElement( |
77 LayerAnimationElement::CreatePauseElement(properties, delta)); | 78 LayerAnimationElement::CreatePauseElement(properties, delta)); |
78 | 79 |
79 Transform start_transform, target_transform, middle_transform; | 80 Transform start_transform, target_transform, middle_transform; |
80 start_transform.SetRotate(-90); | 81 start_transform.SetRotate(-90); |
81 target_transform.SetRotate(90); | 82 target_transform.SetRotate(90); |
82 | 83 |
83 sequence.AddElement( | 84 sequence.AddElement( |
84 LayerAnimationElement::CreateTransformElement(target_transform, delta)); | 85 LayerAnimationElement::CreateTransformElement(target_transform, delta)); |
85 | 86 |
86 for (int i = 0; i < 2; ++i) { | 87 for (int i = 0; i < 2; ++i) { |
87 delegate.SetOpacityFromAnimation(start_opacity); | 88 delegate.SetOpacityFromAnimation(start_opacity); |
88 delegate.SetTransformFromAnimation(start_transform); | 89 delegate.SetTransformFromAnimation(start_transform); |
89 | 90 |
90 sequence.Progress(base::TimeDelta::FromMilliseconds(0), &delegate); | 91 sequence.Progress(base::TimeDelta::FromMilliseconds(0), &delegate); |
91 EXPECT_FLOAT_EQ(start_opacity, delegate.GetOpacityForAnimation()); | 92 EXPECT_FLOAT_EQ(start_opacity, delegate.GetOpacityForAnimation()); |
92 sequence.Progress(base::TimeDelta::FromMilliseconds(500), &delegate); | 93 sequence.Progress(base::TimeDelta::FromMilliseconds(500), &delegate); |
93 EXPECT_FLOAT_EQ(middle_opacity, delegate.GetOpacityForAnimation()); | 94 EXPECT_FLOAT_EQ(middle_opacity, delegate.GetOpacityForAnimation()); |
94 sequence.Progress(base::TimeDelta::FromMilliseconds(1000), &delegate); | 95 sequence.Progress(base::TimeDelta::FromMilliseconds(1000), &delegate); |
95 EXPECT_FLOAT_EQ(target_opacity, delegate.GetOpacityForAnimation()); | 96 EXPECT_FLOAT_EQ(target_opacity, delegate.GetOpacityForAnimation()); |
96 DummyLayerAnimationDelegate copy = delegate; | 97 TestLayerAnimationDelegate copy = delegate; |
97 | 98 |
98 // In the middle of the pause -- nothing should have changed. | 99 // In the middle of the pause -- nothing should have changed. |
99 sequence.Progress(base::TimeDelta::FromMilliseconds(1500), &delegate); | 100 sequence.Progress(base::TimeDelta::FromMilliseconds(1500), &delegate); |
100 CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), | 101 CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), |
101 copy.GetBoundsForAnimation()); | 102 copy.GetBoundsForAnimation()); |
102 CheckApproximatelyEqual(delegate.GetTransformForAnimation(), | 103 CheckApproximatelyEqual(delegate.GetTransformForAnimation(), |
103 copy.GetTransformForAnimation()); | 104 copy.GetTransformForAnimation()); |
104 EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), | 105 EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), |
105 copy.GetOpacityForAnimation()); | 106 copy.GetOpacityForAnimation()); |
106 | 107 |
(...skipping 15 matching lines...) Expand all Loading... |
122 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::TRANSFORM) != | 123 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::TRANSFORM) != |
123 sequence.properties().end()); | 124 sequence.properties().end()); |
124 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::BOUNDS) != | 125 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::BOUNDS) != |
125 sequence.properties().end()); | 126 sequence.properties().end()); |
126 EXPECT_EQ(delta + delta + delta, sequence.duration()); | 127 EXPECT_EQ(delta + delta + delta, sequence.duration()); |
127 } | 128 } |
128 | 129 |
129 // Check that a sequence can still be aborted if it has cycled many times. | 130 // Check that a sequence can still be aborted if it has cycled many times. |
130 TEST(LayerAnimationSequenceTest, AbortingCyclicSequence) { | 131 TEST(LayerAnimationSequenceTest, AbortingCyclicSequence) { |
131 LayerAnimationSequence sequence; | 132 LayerAnimationSequence sequence; |
132 DummyLayerAnimationDelegate delegate; | 133 TestLayerAnimationDelegate delegate; |
133 float start_opacity = 0.0; | 134 float start_opacity = 0.0f; |
134 float target_opacity = 1.0; | 135 float target_opacity = 1.0f; |
135 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); | 136 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
136 sequence.AddElement( | 137 sequence.AddElement( |
137 LayerAnimationElement::CreateOpacityElement(target_opacity, delta)); | 138 LayerAnimationElement::CreateOpacityElement(target_opacity, delta)); |
138 | 139 |
139 sequence.AddElement( | 140 sequence.AddElement( |
140 LayerAnimationElement::CreateOpacityElement(start_opacity, delta)); | 141 LayerAnimationElement::CreateOpacityElement(start_opacity, delta)); |
141 | 142 |
142 sequence.set_is_cyclic(true); | 143 sequence.set_is_cyclic(true); |
143 | 144 |
144 delegate.SetOpacityFromAnimation(start_opacity); | 145 delegate.SetOpacityFromAnimation(start_opacity); |
145 | 146 |
146 sequence.Progress(base::TimeDelta::FromMilliseconds(101000), &delegate); | 147 sequence.Progress(base::TimeDelta::FromMilliseconds(101000), &delegate); |
147 EXPECT_FLOAT_EQ(target_opacity, delegate.GetOpacityForAnimation()); | 148 EXPECT_FLOAT_EQ(target_opacity, delegate.GetOpacityForAnimation()); |
148 sequence.Abort(); | 149 sequence.Abort(); |
149 | 150 |
150 // Should be able to reuse the sequence after aborting. | 151 // Should be able to reuse the sequence after aborting. |
151 delegate.SetOpacityFromAnimation(start_opacity); | 152 delegate.SetOpacityFromAnimation(start_opacity); |
152 sequence.Progress(base::TimeDelta::FromMilliseconds(100000), &delegate); | 153 sequence.Progress(base::TimeDelta::FromMilliseconds(100000), &delegate); |
153 EXPECT_FLOAT_EQ(start_opacity, delegate.GetOpacityForAnimation()); | 154 EXPECT_FLOAT_EQ(start_opacity, delegate.GetOpacityForAnimation()); |
154 } | 155 } |
155 | 156 |
156 // Check that a sequence can be 'fast-forwarded' to the end and the target set. | 157 // Check that a sequence can be 'fast-forwarded' to the end and the target set. |
157 // Also check that this has no effect if the sequence is cyclic. | 158 // Also check that this has no effect if the sequence is cyclic. |
158 TEST(LayerAnimationSequenceTest, SetTarget) { | 159 TEST(LayerAnimationSequenceTest, SetTarget) { |
159 LayerAnimationSequence sequence; | 160 LayerAnimationSequence sequence; |
160 DummyLayerAnimationDelegate delegate; | 161 TestLayerAnimationDelegate delegate; |
161 float start_opacity = 0.0; | 162 float start_opacity = 0.0f; |
162 float target_opacity = 1.0; | 163 float target_opacity = 1.0f; |
163 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); | 164 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
164 sequence.AddElement( | 165 sequence.AddElement( |
165 LayerAnimationElement::CreateOpacityElement(target_opacity, delta)); | 166 LayerAnimationElement::CreateOpacityElement(target_opacity, delta)); |
166 | 167 |
167 LayerAnimationElement::TargetValue target_value; | 168 LayerAnimationElement::TargetValue target_value; |
168 target_value.opacity = start_opacity; | 169 target_value.opacity = start_opacity; |
169 sequence.GetTargetValue(&target_value); | 170 sequence.GetTargetValue(&target_value); |
170 EXPECT_FLOAT_EQ(target_opacity, target_value.opacity); | 171 EXPECT_FLOAT_EQ(target_opacity, target_value.opacity); |
171 | 172 |
172 sequence.set_is_cyclic(true); | 173 sequence.set_is_cyclic(true); |
173 target_value.opacity = start_opacity; | 174 target_value.opacity = start_opacity; |
174 sequence.GetTargetValue(&target_value); | 175 sequence.GetTargetValue(&target_value); |
175 EXPECT_FLOAT_EQ(start_opacity, target_value.opacity); | 176 EXPECT_FLOAT_EQ(start_opacity, target_value.opacity); |
176 } | 177 } |
177 | 178 |
| 179 TEST(LayerAnimationSequenceTest, AddObserver) { |
| 180 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
| 181 LayerAnimationSequence sequence; |
| 182 sequence.AddElement( |
| 183 LayerAnimationElement::CreateOpacityElement(1.0f, delta)); |
| 184 for (int i = 0; i < 2; ++i) { |
| 185 TestLayerAnimationObserver observer; |
| 186 TestLayerAnimationDelegate delegate; |
| 187 sequence.AddObserver(&observer); |
| 188 EXPECT_TRUE(!observer.last_ended_sequence()); |
| 189 sequence.Progress(delta, &delegate); |
| 190 EXPECT_EQ(observer.last_ended_sequence(), &sequence); |
| 191 sequence.RemoveObserver(&observer); |
| 192 } |
| 193 } |
| 194 |
178 } // namespace | 195 } // namespace |
179 | 196 |
180 } // namespace ui | 197 } // namespace ui |
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