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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gfx/compositor/layer_animation_sequence.h" | 5 #include "ui/gfx/compositor/layer_animation_sequence.h" |
| 6 | 6 |
| 7 #include "base/basictypes.h" | 7 #include "base/basictypes.h" |
| 8 #include "base/compiler_specific.h" | 8 #include "base/compiler_specific.h" |
| 9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
| 10 #include "base/time.h" | 10 #include "base/time.h" |
| 11 #include "testing/gtest/include/gtest/gtest.h" | 11 #include "testing/gtest/include/gtest/gtest.h" |
| 12 #include "ui/gfx/rect.h" | 12 #include "ui/gfx/rect.h" |
| 13 #include "ui/gfx/transform.h" | 13 #include "ui/gfx/transform.h" |
| 14 #include "ui/gfx/compositor/dummy_layer_animation_delegate.h" | |
| 15 #include "ui/gfx/compositor/layer_animation_delegate.h" | 14 #include "ui/gfx/compositor/layer_animation_delegate.h" |
| 16 #include "ui/gfx/compositor/layer_animation_element.h" | 15 #include "ui/gfx/compositor/layer_animation_element.h" |
| 16 #include "ui/gfx/compositor/test_layer_animation_delegate.h" |
| 17 #include "ui/gfx/compositor/test_layer_animation_observer.h" |
| 17 #include "ui/gfx/compositor/test_utils.h" | 18 #include "ui/gfx/compositor/test_utils.h" |
| 18 | 19 |
| 19 namespace ui { | 20 namespace ui { |
| 20 | 21 |
| 21 namespace { | 22 namespace { |
| 22 | 23 |
| 23 // Check that the sequence behaves sanely when it contains no elements. | 24 // Check that the sequence behaves sanely when it contains no elements. |
| 24 TEST(LayerAnimationSequenceTest, NoElement) { | 25 TEST(LayerAnimationSequenceTest, NoElement) { |
| 25 LayerAnimationSequence sequence; | 26 LayerAnimationSequence sequence; |
| 26 EXPECT_EQ(sequence.duration(), base::TimeDelta()); | 27 EXPECT_EQ(sequence.duration(), base::TimeDelta()); |
| 27 EXPECT_TRUE(sequence.properties().size() == 0); | 28 EXPECT_TRUE(sequence.properties().size() == 0); |
| 28 LayerAnimationElement::AnimatableProperties properties; | 29 LayerAnimationElement::AnimatableProperties properties; |
| 29 EXPECT_FALSE(sequence.HasCommonProperty(properties)); | 30 EXPECT_FALSE(sequence.HasCommonProperty(properties)); |
| 30 } | 31 } |
| 31 | 32 |
| 32 // Check that the sequences progresses the delegate as expected when it contains | 33 // Check that the sequences progresses the delegate as expected when it contains |
| 33 // a single element. | 34 // a single element. |
| 34 TEST(LayerAnimationSequenceTest, SingleElement) { | 35 TEST(LayerAnimationSequenceTest, SingleElement) { |
| 35 LayerAnimationSequence sequence; | 36 LayerAnimationSequence sequence; |
| 36 DummyLayerAnimationDelegate delegate; | 37 TestLayerAnimationDelegate delegate; |
| 37 float start = 0.0; | 38 float start = 0.0f; |
| 38 float middle = 0.5; | 39 float middle = 0.5f; |
| 39 float target = 1.0; | 40 float target = 1.0f; |
| 40 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); | 41 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
| 41 sequence.AddElement( | 42 sequence.AddElement( |
| 42 LayerAnimationElement::CreateOpacityElement(target, delta)); | 43 LayerAnimationElement::CreateOpacityElement(target, delta)); |
| 43 | 44 |
| 44 for (int i = 0; i < 2; ++i) { | 45 for (int i = 0; i < 2; ++i) { |
| 45 delegate.SetOpacityFromAnimation(start); | 46 delegate.SetOpacityFromAnimation(start); |
| 46 sequence.Progress(base::TimeDelta::FromMilliseconds(0), &delegate); | 47 sequence.Progress(base::TimeDelta::FromMilliseconds(0), &delegate); |
| 47 EXPECT_FLOAT_EQ(start, delegate.GetOpacityForAnimation()); | 48 EXPECT_FLOAT_EQ(start, delegate.GetOpacityForAnimation()); |
| 48 sequence.Progress(base::TimeDelta::FromMilliseconds(500), &delegate); | 49 sequence.Progress(base::TimeDelta::FromMilliseconds(500), &delegate); |
| 49 EXPECT_FLOAT_EQ(middle, delegate.GetOpacityForAnimation()); | 50 EXPECT_FLOAT_EQ(middle, delegate.GetOpacityForAnimation()); |
| 50 sequence.Progress(base::TimeDelta::FromMilliseconds(1000), &delegate); | 51 sequence.Progress(base::TimeDelta::FromMilliseconds(1000), &delegate); |
| 51 EXPECT_FLOAT_EQ(target, delegate.GetOpacityForAnimation()); | 52 EXPECT_FLOAT_EQ(target, delegate.GetOpacityForAnimation()); |
| 52 } | 53 } |
| 53 | 54 |
| 54 EXPECT_TRUE(sequence.properties().size() == 1); | 55 EXPECT_TRUE(sequence.properties().size() == 1); |
| 55 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::OPACITY) != | 56 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::OPACITY) != |
| 56 sequence.properties().end()); | 57 sequence.properties().end()); |
| 57 EXPECT_EQ(delta, sequence.duration()); | 58 EXPECT_EQ(delta, sequence.duration()); |
| 58 } | 59 } |
| 59 | 60 |
| 60 // Check that the sequences progresses the delegate as expected when it contains | 61 // Check that the sequences progresses the delegate as expected when it contains |
| 61 // multiple elements. Note, see the layer animator tests for cyclic sequences. | 62 // multiple elements. Note, see the layer animator tests for cyclic sequences. |
| 62 TEST(LayerAnimationSequenceTest, MultipleElement) { | 63 TEST(LayerAnimationSequenceTest, MultipleElement) { |
| 63 LayerAnimationSequence sequence; | 64 LayerAnimationSequence sequence; |
| 64 DummyLayerAnimationDelegate delegate; | 65 TestLayerAnimationDelegate delegate; |
| 65 float start_opacity = 0.0; | 66 float start_opacity = 0.0f; |
| 66 float middle_opacity = 0.5; | 67 float middle_opacity = 0.5f; |
| 67 float target_opacity = 1.0; | 68 float target_opacity = 1.0f; |
| 68 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); | 69 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
| 69 sequence.AddElement( | 70 sequence.AddElement( |
| 70 LayerAnimationElement::CreateOpacityElement(target_opacity, delta)); | 71 LayerAnimationElement::CreateOpacityElement(target_opacity, delta)); |
| 71 | 72 |
| 72 // Pause bounds for a second. | 73 // Pause bounds for a second. |
| 73 LayerAnimationElement::AnimatableProperties properties; | 74 LayerAnimationElement::AnimatableProperties properties; |
| 74 properties.insert(LayerAnimationElement::BOUNDS); | 75 properties.insert(LayerAnimationElement::BOUNDS); |
| 75 | 76 |
| 76 sequence.AddElement( | 77 sequence.AddElement( |
| 77 LayerAnimationElement::CreatePauseElement(properties, delta)); | 78 LayerAnimationElement::CreatePauseElement(properties, delta)); |
| 78 | 79 |
| 79 Transform start_transform, target_transform, middle_transform; | 80 Transform start_transform, target_transform, middle_transform; |
| 80 start_transform.SetRotate(-90); | 81 start_transform.SetRotate(-90); |
| 81 target_transform.SetRotate(90); | 82 target_transform.SetRotate(90); |
| 82 | 83 |
| 83 sequence.AddElement( | 84 sequence.AddElement( |
| 84 LayerAnimationElement::CreateTransformElement(target_transform, delta)); | 85 LayerAnimationElement::CreateTransformElement(target_transform, delta)); |
| 85 | 86 |
| 86 for (int i = 0; i < 2; ++i) { | 87 for (int i = 0; i < 2; ++i) { |
| 87 delegate.SetOpacityFromAnimation(start_opacity); | 88 delegate.SetOpacityFromAnimation(start_opacity); |
| 88 delegate.SetTransformFromAnimation(start_transform); | 89 delegate.SetTransformFromAnimation(start_transform); |
| 89 | 90 |
| 90 sequence.Progress(base::TimeDelta::FromMilliseconds(0), &delegate); | 91 sequence.Progress(base::TimeDelta::FromMilliseconds(0), &delegate); |
| 91 EXPECT_FLOAT_EQ(start_opacity, delegate.GetOpacityForAnimation()); | 92 EXPECT_FLOAT_EQ(start_opacity, delegate.GetOpacityForAnimation()); |
| 92 sequence.Progress(base::TimeDelta::FromMilliseconds(500), &delegate); | 93 sequence.Progress(base::TimeDelta::FromMilliseconds(500), &delegate); |
| 93 EXPECT_FLOAT_EQ(middle_opacity, delegate.GetOpacityForAnimation()); | 94 EXPECT_FLOAT_EQ(middle_opacity, delegate.GetOpacityForAnimation()); |
| 94 sequence.Progress(base::TimeDelta::FromMilliseconds(1000), &delegate); | 95 sequence.Progress(base::TimeDelta::FromMilliseconds(1000), &delegate); |
| 95 EXPECT_FLOAT_EQ(target_opacity, delegate.GetOpacityForAnimation()); | 96 EXPECT_FLOAT_EQ(target_opacity, delegate.GetOpacityForAnimation()); |
| 96 DummyLayerAnimationDelegate copy = delegate; | 97 TestLayerAnimationDelegate copy = delegate; |
| 97 | 98 |
| 98 // In the middle of the pause -- nothing should have changed. | 99 // In the middle of the pause -- nothing should have changed. |
| 99 sequence.Progress(base::TimeDelta::FromMilliseconds(1500), &delegate); | 100 sequence.Progress(base::TimeDelta::FromMilliseconds(1500), &delegate); |
| 100 CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), | 101 CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), |
| 101 copy.GetBoundsForAnimation()); | 102 copy.GetBoundsForAnimation()); |
| 102 CheckApproximatelyEqual(delegate.GetTransformForAnimation(), | 103 CheckApproximatelyEqual(delegate.GetTransformForAnimation(), |
| 103 copy.GetTransformForAnimation()); | 104 copy.GetTransformForAnimation()); |
| 104 EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), | 105 EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), |
| 105 copy.GetOpacityForAnimation()); | 106 copy.GetOpacityForAnimation()); |
| 106 | 107 |
| (...skipping 15 matching lines...) Expand all Loading... |
| 122 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::TRANSFORM) != | 123 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::TRANSFORM) != |
| 123 sequence.properties().end()); | 124 sequence.properties().end()); |
| 124 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::BOUNDS) != | 125 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::BOUNDS) != |
| 125 sequence.properties().end()); | 126 sequence.properties().end()); |
| 126 EXPECT_EQ(delta + delta + delta, sequence.duration()); | 127 EXPECT_EQ(delta + delta + delta, sequence.duration()); |
| 127 } | 128 } |
| 128 | 129 |
| 129 // Check that a sequence can still be aborted if it has cycled many times. | 130 // Check that a sequence can still be aborted if it has cycled many times. |
| 130 TEST(LayerAnimationSequenceTest, AbortingCyclicSequence) { | 131 TEST(LayerAnimationSequenceTest, AbortingCyclicSequence) { |
| 131 LayerAnimationSequence sequence; | 132 LayerAnimationSequence sequence; |
| 132 DummyLayerAnimationDelegate delegate; | 133 TestLayerAnimationDelegate delegate; |
| 133 float start_opacity = 0.0; | 134 float start_opacity = 0.0f; |
| 134 float target_opacity = 1.0; | 135 float target_opacity = 1.0f; |
| 135 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); | 136 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
| 136 sequence.AddElement( | 137 sequence.AddElement( |
| 137 LayerAnimationElement::CreateOpacityElement(target_opacity, delta)); | 138 LayerAnimationElement::CreateOpacityElement(target_opacity, delta)); |
| 138 | 139 |
| 139 sequence.AddElement( | 140 sequence.AddElement( |
| 140 LayerAnimationElement::CreateOpacityElement(start_opacity, delta)); | 141 LayerAnimationElement::CreateOpacityElement(start_opacity, delta)); |
| 141 | 142 |
| 142 sequence.set_is_cyclic(true); | 143 sequence.set_is_cyclic(true); |
| 143 | 144 |
| 144 delegate.SetOpacityFromAnimation(start_opacity); | 145 delegate.SetOpacityFromAnimation(start_opacity); |
| 145 | 146 |
| 146 sequence.Progress(base::TimeDelta::FromMilliseconds(101000), &delegate); | 147 sequence.Progress(base::TimeDelta::FromMilliseconds(101000), &delegate); |
| 147 EXPECT_FLOAT_EQ(target_opacity, delegate.GetOpacityForAnimation()); | 148 EXPECT_FLOAT_EQ(target_opacity, delegate.GetOpacityForAnimation()); |
| 148 sequence.Abort(); | 149 sequence.Abort(); |
| 149 | 150 |
| 150 // Should be able to reuse the sequence after aborting. | 151 // Should be able to reuse the sequence after aborting. |
| 151 delegate.SetOpacityFromAnimation(start_opacity); | 152 delegate.SetOpacityFromAnimation(start_opacity); |
| 152 sequence.Progress(base::TimeDelta::FromMilliseconds(100000), &delegate); | 153 sequence.Progress(base::TimeDelta::FromMilliseconds(100000), &delegate); |
| 153 EXPECT_FLOAT_EQ(start_opacity, delegate.GetOpacityForAnimation()); | 154 EXPECT_FLOAT_EQ(start_opacity, delegate.GetOpacityForAnimation()); |
| 154 } | 155 } |
| 155 | 156 |
| 156 // Check that a sequence can be 'fast-forwarded' to the end and the target set. | 157 // Check that a sequence can be 'fast-forwarded' to the end and the target set. |
| 157 // Also check that this has no effect if the sequence is cyclic. | 158 // Also check that this has no effect if the sequence is cyclic. |
| 158 TEST(LayerAnimationSequenceTest, SetTarget) { | 159 TEST(LayerAnimationSequenceTest, SetTarget) { |
| 159 LayerAnimationSequence sequence; | 160 LayerAnimationSequence sequence; |
| 160 DummyLayerAnimationDelegate delegate; | 161 TestLayerAnimationDelegate delegate; |
| 161 float start_opacity = 0.0; | 162 float start_opacity = 0.0f; |
| 162 float target_opacity = 1.0; | 163 float target_opacity = 1.0f; |
| 163 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); | 164 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
| 164 sequence.AddElement( | 165 sequence.AddElement( |
| 165 LayerAnimationElement::CreateOpacityElement(target_opacity, delta)); | 166 LayerAnimationElement::CreateOpacityElement(target_opacity, delta)); |
| 166 | 167 |
| 167 LayerAnimationElement::TargetValue target_value; | 168 LayerAnimationElement::TargetValue target_value; |
| 168 target_value.opacity = start_opacity; | 169 target_value.opacity = start_opacity; |
| 169 sequence.GetTargetValue(&target_value); | 170 sequence.GetTargetValue(&target_value); |
| 170 EXPECT_FLOAT_EQ(target_opacity, target_value.opacity); | 171 EXPECT_FLOAT_EQ(target_opacity, target_value.opacity); |
| 171 | 172 |
| 172 sequence.set_is_cyclic(true); | 173 sequence.set_is_cyclic(true); |
| 173 target_value.opacity = start_opacity; | 174 target_value.opacity = start_opacity; |
| 174 sequence.GetTargetValue(&target_value); | 175 sequence.GetTargetValue(&target_value); |
| 175 EXPECT_FLOAT_EQ(start_opacity, target_value.opacity); | 176 EXPECT_FLOAT_EQ(start_opacity, target_value.opacity); |
| 176 } | 177 } |
| 177 | 178 |
| 179 TEST(LayerAnimationSequenceTest, AddObserver) { |
| 180 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
| 181 LayerAnimationSequence sequence; |
| 182 sequence.AddElement( |
| 183 LayerAnimationElement::CreateOpacityElement(1.0f, delta)); |
| 184 for (int i = 0; i < 2; ++i) { |
| 185 TestLayerAnimationObserver observer; |
| 186 TestLayerAnimationDelegate delegate; |
| 187 sequence.AddObserver(&observer); |
| 188 EXPECT_TRUE(!observer.last_ended_sequence()); |
| 189 sequence.Progress(delta, &delegate); |
| 190 EXPECT_EQ(observer.last_ended_sequence(), &sequence); |
| 191 sequence.RemoveObserver(&observer); |
| 192 } |
| 193 } |
| 194 |
| 178 } // namespace | 195 } // namespace |
| 179 | 196 |
| 180 } // namespace ui | 197 } // namespace ui |
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