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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_ | 5 #ifndef UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_ |
6 #define UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_ | 6 #define UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include <deque> | 9 #include <deque> |
10 #include <vector> | 10 #include <vector> |
11 | 11 |
12 #include "base/memory/linked_ptr.h" | 12 #include "base/memory/linked_ptr.h" |
13 #include "base/memory/scoped_ptr.h" | 13 #include "base/memory/scoped_ptr.h" |
14 #include "base/observer_list.h" | |
14 #include "base/time.h" | 15 #include "base/time.h" |
15 #include "ui/base/animation/animation_container_element.h" | 16 #include "ui/base/animation/animation_container_element.h" |
16 #include "ui/gfx/compositor/compositor_export.h" | 17 #include "ui/gfx/compositor/compositor_export.h" |
17 #include "ui/gfx/compositor/layer_animation_element.h" | 18 #include "ui/gfx/compositor/layer_animation_element.h" |
18 | 19 |
19 namespace gfx { | 20 namespace gfx { |
20 class Rect; | 21 class Rect; |
21 } | 22 } |
22 | 23 |
23 namespace ui { | 24 namespace ui { |
24 class Animation; | 25 class Animation; |
25 class Layer; | 26 class Layer; |
26 class LayerAnimationSequence; | 27 class LayerAnimationSequence; |
27 class LayerAnimatorDelegate; | 28 class LayerAnimationDelegate; |
29 class LayerAnimationObserver; | |
28 class Transform; | 30 class Transform; |
29 | 31 |
30 // When a property of layer needs to be changed it is set by way of | 32 // When a property of layer needs to be changed it is set by way of |
31 // LayerAnimator. This enables LayerAnimator to animate property changes. | 33 // LayerAnimator. This enables LayerAnimator to animate property changes. |
32 class COMPOSITOR_EXPORT LayerAnimator : public AnimationContainerElement { | 34 class COMPOSITOR_EXPORT LayerAnimator : public AnimationContainerElement { |
33 public: | 35 public: |
34 enum PreemptionStrategy { | 36 enum PreemptionStrategy { |
35 IMMEDIATELY_SET_NEW_TARGET, | 37 IMMEDIATELY_SET_NEW_TARGET, |
36 IMMEDIATELY_ANIMATE_TO_NEW_TARGET, | 38 IMMEDIATELY_ANIMATE_TO_NEW_TARGET, |
37 ENQUEUE_NEW_ANIMATION, | 39 ENQUEUE_NEW_ANIMATION, |
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55 // Sets the bounds on the delegate. May cause an implicit animation. | 57 // Sets the bounds on the delegate. May cause an implicit animation. |
56 virtual void SetBounds(const gfx::Rect& bounds); | 58 virtual void SetBounds(const gfx::Rect& bounds); |
57 gfx::Rect GetTargetBounds() const; | 59 gfx::Rect GetTargetBounds() const; |
58 | 60 |
59 // Sets the opacity on the delegate. May cause an implicit animation. | 61 // Sets the opacity on the delegate. May cause an implicit animation. |
60 virtual void SetOpacity(float opacity); | 62 virtual void SetOpacity(float opacity); |
61 float GetTargetOpacity() const; | 63 float GetTargetOpacity() const; |
62 | 64 |
63 // Sets the layer animation delegate the animator is associated with. The | 65 // Sets the layer animation delegate the animator is associated with. The |
64 // animator does not own the delegate. | 66 // animator does not own the delegate. |
65 void SetDelegate(LayerAnimatorDelegate* delegate); | 67 void SetDelegate(LayerAnimationDelegate* delegate); |
66 | 68 |
67 // Sets the animation preemption strategy. This determines the behaviour if | 69 // Sets the animation preemption strategy. This determines the behaviour if |
68 // a property is set during an animation. The default is | 70 // a property is set during an animation. The default is |
69 // IMMEDIATELY_SET_NEW_TARGET (see ImmediatelySetNewTarget below). | 71 // IMMEDIATELY_SET_NEW_TARGET (see ImmediatelySetNewTarget below). |
70 void set_preemption_strategy(PreemptionStrategy strategy) { | 72 void set_preemption_strategy(PreemptionStrategy strategy) { |
71 preemption_strategy_ = strategy; | 73 preemption_strategy_ = strategy; |
72 } | 74 } |
73 | 75 |
74 // Start an animation sequence. If an animation for the same property is in | 76 // Start an animation sequence. If an animation for the same property is in |
75 // progress, it needs to be interrupted with the new animation. The animator | 77 // progress, it needs to be interrupted with the new animation. The animator |
76 // takes ownership of this animation sequence. | 78 // takes ownership of this animation sequence. |
77 void StartAnimation(LayerAnimationSequence* animation); | 79 void StartAnimation(LayerAnimationSequence* animation); |
78 | 80 |
79 // Schedule an animation to be run when possible. The animator takes ownership | 81 // Schedule an animation to be run when possible. The animator takes ownership |
80 // of this animation sequence. | 82 // of this animation sequence. |
81 void ScheduleAnimation(LayerAnimationSequence* animation); | 83 void ScheduleAnimation(LayerAnimationSequence* animation); |
82 | 84 |
83 // Schedules the animations to be run together. Obviously will no work if | 85 // Schedules the animations to be run together. Obviously will no work if |
84 // they animate any common properties. The animator takes ownership of the | 86 // they animate any common properties. The animator takes ownership of the |
85 // animation sequences. | 87 // animation sequences. |
86 void ScheduleTogether(const std::vector<LayerAnimationSequence*>& animations); | 88 void ScheduleTogether(const std::vector<LayerAnimationSequence*>& animations); |
87 | 89 |
88 // These are cover functions that create sequences for you to wrap the given | |
89 // elements. These sequences are then passed to the corresponding function | |
90 // above. | |
91 void StartAnimationElement(LayerAnimationElement* element); | |
92 void ScheduleAnimationElement(LayerAnimationElement* element); | |
93 void ScheduleElementsTogether( | |
94 const std::vector<LayerAnimationElement*>& element); | |
95 | |
96 // Returns true if there is an animation in the queue (animations remain in | 90 // Returns true if there is an animation in the queue (animations remain in |
97 // the queue until they complete). | 91 // the queue until they complete). |
98 bool is_animating() const { return !animation_queue_.empty(); } | 92 bool is_animating() const { return !animation_queue_.empty(); } |
99 | 93 |
100 // Stops animating the given property. No effect if there is no running | 94 // Stops animating the given property. No effect if there is no running |
101 // animation for the given property. Skips to the final state of the | 95 // animation for the given property. Skips to the final state of the |
102 // animation. | 96 // animation. |
103 void StopAnimatingProperty( | 97 void StopAnimatingProperty( |
104 LayerAnimationElement::AnimatableProperty property); | 98 LayerAnimationElement::AnimatableProperty property); |
105 | 99 |
106 // Stops all animation and clears any queued animations. | 100 // Stops all animation and clears any queued animations. |
107 void StopAnimating(); | 101 void StopAnimating(); |
108 | 102 |
109 // For testing purposes only. | 103 // For testing purposes only. |
110 void set_disable_timer_for_test(bool enabled) { | 104 void set_disable_timer_for_test(bool enabled) { |
111 disable_timer_for_test_ = enabled; | 105 disable_timer_for_test_ = enabled; |
112 } | 106 } |
113 base::TimeTicks get_last_step_time_for_test() { return last_step_time_; } | 107 base::TimeTicks get_last_step_time_for_test() { return last_step_time_; } |
114 | 108 |
109 // These functions are used for adding or removing observers from the observer | |
110 // list. The observers are notified when animations end. | |
111 void AddObserver(LayerAnimationObserver* observer); | |
112 void RemoveObserver(LayerAnimationObserver* observer); | |
113 | |
115 // Scoped settings allow you to temporarily change the animator's settings and | 114 // Scoped settings allow you to temporarily change the animator's settings and |
116 // these changes are reverted when the object is destroyed. NOTE: when the | 115 // these changes are reverted when the object is destroyed. NOTE: when the |
117 // settings object is created, it applies the default transition duration | 116 // settings object is created, it applies the default transition duration |
118 // (200ms). | 117 // (200ms). |
119 class ScopedSettings { | 118 class ScopedSettings { |
120 public: | 119 public: |
121 explicit ScopedSettings(LayerAnimator* animator); | 120 explicit ScopedSettings(LayerAnimator* animator); |
122 virtual ~ScopedSettings(); | 121 virtual ~ScopedSettings(); |
123 | 122 |
123 void AddObserver(LayerAnimationObserver* observer); | |
124 void SetTransitionDuration(base::TimeDelta duration); | 124 void SetTransitionDuration(base::TimeDelta duration); |
125 | 125 |
126 private: | 126 private: |
127 LayerAnimator* animator_; | 127 LayerAnimator* animator_; |
128 base::TimeDelta old_transition_duration_; | 128 base::TimeDelta old_transition_duration_; |
129 std::vector<LayerAnimationObserver*> observers_; | |
129 | 130 |
130 DISALLOW_COPY_AND_ASSIGN(ScopedSettings); | 131 DISALLOW_COPY_AND_ASSIGN(ScopedSettings); |
131 }; | 132 }; |
132 | 133 |
133 protected: | 134 protected: |
134 LayerAnimatorDelegate* delegate() { return delegate_; } | 135 LayerAnimationDelegate* delegate() { return delegate_; } |
135 | 136 |
136 private: | 137 private: |
137 friend class TransientSettings; | 138 friend class ScopedSettings; |
138 | 139 |
139 // We need to keep track of the start time of every running animation. | 140 // We need to keep track of the start time of every running animation. |
140 struct RunningAnimation { | 141 struct RunningAnimation { |
141 RunningAnimation(LayerAnimationSequence* sequence, | 142 RunningAnimation(LayerAnimationSequence* sequence, |
142 base::TimeTicks start_time) | 143 base::TimeTicks start_time) |
143 : sequence(sequence), | 144 : sequence(sequence), |
144 start_time(start_time) { | 145 start_time(start_time) { |
145 } | 146 } |
146 LayerAnimationSequence* sequence; | 147 LayerAnimationSequence* sequence; |
147 base::TimeTicks start_time; | 148 base::TimeTicks start_time; |
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204 | 205 |
205 // Attempts to add the sequence to the list of running animations. Returns | 206 // Attempts to add the sequence to the list of running animations. Returns |
206 // false if there is an animation running that already animates one of the | 207 // false if there is an animation running that already animates one of the |
207 // properties affected by |sequence|. | 208 // properties affected by |sequence|. |
208 bool StartSequenceImmediately(LayerAnimationSequence* sequence); | 209 bool StartSequenceImmediately(LayerAnimationSequence* sequence); |
209 | 210 |
210 // Sets the value of target as if all the running and queued animations were | 211 // Sets the value of target as if all the running and queued animations were |
211 // allowed to finish. | 212 // allowed to finish. |
212 void GetTargetValue(LayerAnimationElement::TargetValue* target) const; | 213 void GetTargetValue(LayerAnimationElement::TargetValue* target) const; |
213 | 214 |
215 // Notifies the observers that the sequence has ended. | |
216 void NotifyAnimationEnded(LayerAnimationSequence* sequence); | |
217 | |
218 // Associates observers_ with sequence | |
219 void AddObserversToSequence(LayerAnimationSequence* sequence); | |
220 | |
214 // This is the queue of animations to run. | 221 // This is the queue of animations to run. |
215 AnimationQueue animation_queue_; | 222 AnimationQueue animation_queue_; |
216 | 223 |
217 // The target of all layer animations. | 224 // The target of all layer animations. |
218 LayerAnimatorDelegate* delegate_; | 225 LayerAnimationDelegate* delegate_; |
219 | 226 |
220 // The currently running animations. | 227 // The currently running animations. |
221 RunningAnimations running_animations_; | 228 RunningAnimations running_animations_; |
222 | 229 |
223 // Determines how animations are replaced. | 230 // Determines how animations are replaced. |
224 PreemptionStrategy preemption_strategy_; | 231 PreemptionStrategy preemption_strategy_; |
225 | 232 |
226 // The default length of animations. | 233 // The default length of animations. |
227 base::TimeDelta transition_duration_; | 234 base::TimeDelta transition_duration_; |
228 | 235 |
229 // Used for coordinating the starting of animations. | 236 // Used for coordinating the starting of animations. |
230 base::TimeTicks last_step_time_; | 237 base::TimeTicks last_step_time_; |
231 | 238 |
232 // True if we are being stepped by our container. | 239 // True if we are being stepped by our container. |
233 bool is_started_; | 240 bool is_started_; |
234 | 241 |
235 // This prevents the animator from automatically stepping through animations | 242 // This prevents the animator from automatically stepping through animations |
236 // and allows for manual stepping. | 243 // and allows for manual stepping. |
237 bool disable_timer_for_test_; | 244 bool disable_timer_for_test_; |
238 | 245 |
246 // These parties are notified when layer animations end. | |
sky
2011/10/27 19:29:19
parties -> observers
| |
247 ObserverList<LayerAnimationObserver> observers_; | |
248 | |
239 DISALLOW_COPY_AND_ASSIGN(LayerAnimator); | 249 DISALLOW_COPY_AND_ASSIGN(LayerAnimator); |
240 }; | 250 }; |
241 | 251 |
242 } // namespace ui | 252 } // namespace ui |
243 | 253 |
244 #endif // UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_ | 254 #endif // UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_ |
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