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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_ | 5 #ifndef UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_ |
| 6 #define UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_ | 6 #define UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_ |
| 7 #pragma once | 7 #pragma once |
| 8 | 8 |
| 9 #include <deque> | 9 #include <deque> |
| 10 #include <vector> | 10 #include <vector> |
| 11 | 11 |
| 12 #include "base/memory/linked_ptr.h" | 12 #include "base/memory/linked_ptr.h" |
| 13 #include "base/memory/scoped_ptr.h" | 13 #include "base/memory/scoped_ptr.h" |
| 14 #include "base/observer_list.h" | |
| 14 #include "base/time.h" | 15 #include "base/time.h" |
| 15 #include "ui/base/animation/animation_container_element.h" | 16 #include "ui/base/animation/animation_container_element.h" |
| 16 #include "ui/gfx/compositor/compositor_export.h" | 17 #include "ui/gfx/compositor/compositor_export.h" |
| 17 #include "ui/gfx/compositor/layer_animation_element.h" | 18 #include "ui/gfx/compositor/layer_animation_element.h" |
| 18 | 19 |
| 19 namespace gfx { | 20 namespace gfx { |
| 20 class Rect; | 21 class Rect; |
| 21 } | 22 } |
| 22 | 23 |
| 23 namespace ui { | 24 namespace ui { |
| 24 class Animation; | 25 class Animation; |
| 25 class Layer; | 26 class Layer; |
| 26 class LayerAnimationSequence; | 27 class LayerAnimationSequence; |
| 27 class LayerAnimatorDelegate; | 28 class LayerAnimationDelegate; |
| 29 class LayerAnimationObserver; | |
| 28 class Transform; | 30 class Transform; |
| 29 | 31 |
| 30 // When a property of layer needs to be changed it is set by way of | 32 // When a property of layer needs to be changed it is set by way of |
| 31 // LayerAnimator. This enables LayerAnimator to animate property changes. | 33 // LayerAnimator. This enables LayerAnimator to animate property changes. |
| 32 class COMPOSITOR_EXPORT LayerAnimator : public AnimationContainerElement { | 34 class COMPOSITOR_EXPORT LayerAnimator : public AnimationContainerElement { |
| 33 public: | 35 public: |
| 34 enum PreemptionStrategy { | 36 enum PreemptionStrategy { |
| 35 IMMEDIATELY_SET_NEW_TARGET, | 37 IMMEDIATELY_SET_NEW_TARGET, |
| 36 IMMEDIATELY_ANIMATE_TO_NEW_TARGET, | 38 IMMEDIATELY_ANIMATE_TO_NEW_TARGET, |
| 37 ENQUEUE_NEW_ANIMATION, | 39 ENQUEUE_NEW_ANIMATION, |
| (...skipping 17 matching lines...) Expand all Loading... | |
| 55 // Sets the bounds on the delegate. May cause an implicit animation. | 57 // Sets the bounds on the delegate. May cause an implicit animation. |
| 56 virtual void SetBounds(const gfx::Rect& bounds); | 58 virtual void SetBounds(const gfx::Rect& bounds); |
| 57 gfx::Rect GetTargetBounds() const; | 59 gfx::Rect GetTargetBounds() const; |
| 58 | 60 |
| 59 // Sets the opacity on the delegate. May cause an implicit animation. | 61 // Sets the opacity on the delegate. May cause an implicit animation. |
| 60 virtual void SetOpacity(float opacity); | 62 virtual void SetOpacity(float opacity); |
| 61 float GetTargetOpacity() const; | 63 float GetTargetOpacity() const; |
| 62 | 64 |
| 63 // Sets the layer animation delegate the animator is associated with. The | 65 // Sets the layer animation delegate the animator is associated with. The |
| 64 // animator does not own the delegate. | 66 // animator does not own the delegate. |
| 65 void SetDelegate(LayerAnimatorDelegate* delegate); | 67 void SetDelegate(LayerAnimationDelegate* delegate); |
| 66 | 68 |
| 67 // Sets the animation preemption strategy. This determines the behaviour if | 69 // Sets the animation preemption strategy. This determines the behaviour if |
| 68 // a property is set during an animation. The default is | 70 // a property is set during an animation. The default is |
| 69 // IMMEDIATELY_SET_NEW_TARGET (see ImmediatelySetNewTarget below). | 71 // IMMEDIATELY_SET_NEW_TARGET (see ImmediatelySetNewTarget below). |
| 70 void set_preemption_strategy(PreemptionStrategy strategy) { | 72 void set_preemption_strategy(PreemptionStrategy strategy) { |
| 71 preemption_strategy_ = strategy; | 73 preemption_strategy_ = strategy; |
| 72 } | 74 } |
| 73 | 75 |
| 74 // Start an animation sequence. If an animation for the same property is in | 76 // Start an animation sequence. If an animation for the same property is in |
| 75 // progress, it needs to be interrupted with the new animation. The animator | 77 // progress, it needs to be interrupted with the new animation. The animator |
| 76 // takes ownership of this animation sequence. | 78 // takes ownership of this animation sequence. |
| 77 void StartAnimation(LayerAnimationSequence* animation); | 79 void StartAnimation(LayerAnimationSequence* animation); |
| 78 | 80 |
| 79 // Schedule an animation to be run when possible. The animator takes ownership | 81 // Schedule an animation to be run when possible. The animator takes ownership |
| 80 // of this animation sequence. | 82 // of this animation sequence. |
| 81 void ScheduleAnimation(LayerAnimationSequence* animation); | 83 void ScheduleAnimation(LayerAnimationSequence* animation); |
| 82 | 84 |
| 83 // Schedules the animations to be run together. Obviously will no work if | 85 // Schedules the animations to be run together. Obviously will no work if |
| 84 // they animate any common properties. The animator takes ownership of the | 86 // they animate any common properties. The animator takes ownership of the |
| 85 // animation sequences. | 87 // animation sequences. |
| 86 void ScheduleTogether(const std::vector<LayerAnimationSequence*>& animations); | 88 void ScheduleTogether(const std::vector<LayerAnimationSequence*>& animations); |
| 87 | 89 |
| 88 // These are cover functions that create sequences for you to wrap the given | |
| 89 // elements. These sequences are then passed to the corresponding function | |
| 90 // above. | |
| 91 void StartAnimationElement(LayerAnimationElement* element); | |
| 92 void ScheduleAnimationElement(LayerAnimationElement* element); | |
| 93 void ScheduleElementsTogether( | |
| 94 const std::vector<LayerAnimationElement*>& element); | |
| 95 | |
| 96 // Returns true if there is an animation in the queue (animations remain in | 90 // Returns true if there is an animation in the queue (animations remain in |
| 97 // the queue until they complete). | 91 // the queue until they complete). |
| 98 bool is_animating() const { return !animation_queue_.empty(); } | 92 bool is_animating() const { return !animation_queue_.empty(); } |
| 99 | 93 |
| 100 // Stops animating the given property. No effect if there is no running | 94 // Stops animating the given property. No effect if there is no running |
| 101 // animation for the given property. Skips to the final state of the | 95 // animation for the given property. Skips to the final state of the |
| 102 // animation. | 96 // animation. |
| 103 void StopAnimatingProperty( | 97 void StopAnimatingProperty( |
| 104 LayerAnimationElement::AnimatableProperty property); | 98 LayerAnimationElement::AnimatableProperty property); |
| 105 | 99 |
| 106 // Stops all animation and clears any queued animations. | 100 // Stops all animation and clears any queued animations. |
| 107 void StopAnimating(); | 101 void StopAnimating(); |
| 108 | 102 |
| 109 // For testing purposes only. | 103 // For testing purposes only. |
| 110 void set_disable_timer_for_test(bool enabled) { | 104 void set_disable_timer_for_test(bool enabled) { |
| 111 disable_timer_for_test_ = enabled; | 105 disable_timer_for_test_ = enabled; |
| 112 } | 106 } |
| 113 base::TimeTicks get_last_step_time_for_test() { return last_step_time_; } | 107 base::TimeTicks get_last_step_time_for_test() { return last_step_time_; } |
| 114 | 108 |
| 109 // These functions are used for adding or removing observers from the observer | |
| 110 // list. The observers are notified when animations end. | |
| 111 void AddObserver(LayerAnimationObserver* observer); | |
| 112 void RemoveObserver(LayerAnimationObserver* observer); | |
| 113 | |
| 115 // Scoped settings allow you to temporarily change the animator's settings and | 114 // Scoped settings allow you to temporarily change the animator's settings and |
| 116 // these changes are reverted when the object is destroyed. NOTE: when the | 115 // these changes are reverted when the object is destroyed. NOTE: when the |
| 117 // settings object is created, it applies the default transition duration | 116 // settings object is created, it applies the default transition duration |
| 118 // (200ms). | 117 // (200ms). |
| 119 class ScopedSettings { | 118 class ScopedSettings { |
| 120 public: | 119 public: |
| 121 explicit ScopedSettings(LayerAnimator* animator); | 120 explicit ScopedSettings(LayerAnimator* animator); |
| 122 virtual ~ScopedSettings(); | 121 virtual ~ScopedSettings(); |
| 123 | 122 |
| 123 void AddObserver(LayerAnimationObserver* observer); | |
| 124 void SetTransitionDuration(base::TimeDelta duration); | 124 void SetTransitionDuration(base::TimeDelta duration); |
| 125 | 125 |
| 126 private: | 126 private: |
| 127 LayerAnimator* animator_; | 127 LayerAnimator* animator_; |
| 128 base::TimeDelta old_transition_duration_; | 128 base::TimeDelta old_transition_duration_; |
| 129 std::vector<LayerAnimationObserver*> observers_; | |
| 129 | 130 |
| 130 DISALLOW_COPY_AND_ASSIGN(ScopedSettings); | 131 DISALLOW_COPY_AND_ASSIGN(ScopedSettings); |
| 131 }; | 132 }; |
| 132 | 133 |
| 133 protected: | 134 protected: |
| 134 LayerAnimatorDelegate* delegate() { return delegate_; } | 135 LayerAnimationDelegate* delegate() { return delegate_; } |
| 135 | 136 |
| 136 private: | 137 private: |
| 137 friend class TransientSettings; | 138 friend class ScopedSettings; |
| 138 | 139 |
| 139 // We need to keep track of the start time of every running animation. | 140 // We need to keep track of the start time of every running animation. |
| 140 struct RunningAnimation { | 141 struct RunningAnimation { |
| 141 RunningAnimation(LayerAnimationSequence* sequence, | 142 RunningAnimation(LayerAnimationSequence* sequence, |
| 142 base::TimeTicks start_time) | 143 base::TimeTicks start_time) |
| 143 : sequence(sequence), | 144 : sequence(sequence), |
| 144 start_time(start_time) { | 145 start_time(start_time) { |
| 145 } | 146 } |
| 146 LayerAnimationSequence* sequence; | 147 LayerAnimationSequence* sequence; |
| 147 base::TimeTicks start_time; | 148 base::TimeTicks start_time; |
| (...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 204 | 205 |
| 205 // Attempts to add the sequence to the list of running animations. Returns | 206 // Attempts to add the sequence to the list of running animations. Returns |
| 206 // false if there is an animation running that already animates one of the | 207 // false if there is an animation running that already animates one of the |
| 207 // properties affected by |sequence|. | 208 // properties affected by |sequence|. |
| 208 bool StartSequenceImmediately(LayerAnimationSequence* sequence); | 209 bool StartSequenceImmediately(LayerAnimationSequence* sequence); |
| 209 | 210 |
| 210 // Sets the value of target as if all the running and queued animations were | 211 // Sets the value of target as if all the running and queued animations were |
| 211 // allowed to finish. | 212 // allowed to finish. |
| 212 void GetTargetValue(LayerAnimationElement::TargetValue* target) const; | 213 void GetTargetValue(LayerAnimationElement::TargetValue* target) const; |
| 213 | 214 |
| 215 // Notifies the observers that the sequence has ended. | |
| 216 void NotifyAnimationEnded(LayerAnimationSequence* sequence); | |
| 217 | |
| 218 // Associates observers_ with sequence | |
| 219 void AddObserversToSequence(LayerAnimationSequence* sequence); | |
| 220 | |
| 214 // This is the queue of animations to run. | 221 // This is the queue of animations to run. |
| 215 AnimationQueue animation_queue_; | 222 AnimationQueue animation_queue_; |
| 216 | 223 |
| 217 // The target of all layer animations. | 224 // The target of all layer animations. |
| 218 LayerAnimatorDelegate* delegate_; | 225 LayerAnimationDelegate* delegate_; |
| 219 | 226 |
| 220 // The currently running animations. | 227 // The currently running animations. |
| 221 RunningAnimations running_animations_; | 228 RunningAnimations running_animations_; |
| 222 | 229 |
| 223 // Determines how animations are replaced. | 230 // Determines how animations are replaced. |
| 224 PreemptionStrategy preemption_strategy_; | 231 PreemptionStrategy preemption_strategy_; |
| 225 | 232 |
| 226 // The default length of animations. | 233 // The default length of animations. |
| 227 base::TimeDelta transition_duration_; | 234 base::TimeDelta transition_duration_; |
| 228 | 235 |
| 229 // Used for coordinating the starting of animations. | 236 // Used for coordinating the starting of animations. |
| 230 base::TimeTicks last_step_time_; | 237 base::TimeTicks last_step_time_; |
| 231 | 238 |
| 232 // True if we are being stepped by our container. | 239 // True if we are being stepped by our container. |
| 233 bool is_started_; | 240 bool is_started_; |
| 234 | 241 |
| 235 // This prevents the animator from automatically stepping through animations | 242 // This prevents the animator from automatically stepping through animations |
| 236 // and allows for manual stepping. | 243 // and allows for manual stepping. |
| 237 bool disable_timer_for_test_; | 244 bool disable_timer_for_test_; |
| 238 | 245 |
| 246 // These parties are notified when layer animations end. | |
|
sky
2011/10/27 19:29:19
parties -> observers
| |
| 247 ObserverList<LayerAnimationObserver> observers_; | |
| 248 | |
| 239 DISALLOW_COPY_AND_ASSIGN(LayerAnimator); | 249 DISALLOW_COPY_AND_ASSIGN(LayerAnimator); |
| 240 }; | 250 }; |
| 241 | 251 |
| 242 } // namespace ui | 252 } // namespace ui |
| 243 | 253 |
| 244 #endif // UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_ | 254 #endif // UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_ |
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