Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(832)

Unified Diff: client/dom/generated/src/frog/WebGLRenderingContext.dart

Issue 8387057: Forgot generated code for frog dom. (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Created 9 years, 2 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: client/dom/generated/src/frog/WebGLRenderingContext.dart
diff --git a/client/dom/generated/src/frog/WebGLRenderingContext.dart b/client/dom/generated/src/frog/WebGLRenderingContext.dart
new file mode 100644
index 0000000000000000000000000000000000000000..0bad7139711e35e5fd9807444d4546ab2d51444b
--- /dev/null
+++ b/client/dom/generated/src/frog/WebGLRenderingContext.dart
@@ -0,0 +1,275 @@
+
+class WebGLRenderingContext extends CanvasRenderingContext native "WebGLRenderingContext" {
+
+ int drawingBufferHeight;
+
+ int drawingBufferWidth;
+
+ void activeTexture(int texture) native;
+
+ void attachShader(WebGLProgram program, WebGLShader shader) native;
+
+ void bindAttribLocation(WebGLProgram program, int index, String name) native;
+
+ void bindBuffer(int target, WebGLBuffer buffer) native;
+
+ void bindFramebuffer(int target, WebGLFramebuffer framebuffer) native;
+
+ void bindRenderbuffer(int target, WebGLRenderbuffer renderbuffer) native;
+
+ void bindTexture(int target, WebGLTexture texture) native;
+
+ void blendColor(num red, num green, num blue, num alpha) native;
+
+ void blendEquation(int mode) native;
+
+ void blendEquationSeparate(int modeRGB, int modeAlpha) native;
+
+ void blendFunc(int sfactor, int dfactor) native;
+
+ void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) native;
+
+ void bufferData(int target, var data_OR_size, int usage) native;
+
+ void bufferSubData(int target, int offset, var data) native;
+
+ int checkFramebufferStatus(int target) native;
+
+ void clear(int mask) native;
+
+ void clearColor(num red, num green, num blue, num alpha) native;
+
+ void clearDepth(num depth) native;
+
+ void clearStencil(int s) native;
+
+ void colorMask(bool red, bool green, bool blue, bool alpha) native;
+
+ void compileShader(WebGLShader shader) native;
+
+ void copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) native;
+
+ void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) native;
+
+ WebGLBuffer createBuffer() native;
+
+ WebGLFramebuffer createFramebuffer() native;
+
+ WebGLProgram createProgram() native;
+
+ WebGLRenderbuffer createRenderbuffer() native;
+
+ WebGLShader createShader(int type) native;
+
+ WebGLTexture createTexture() native;
+
+ void cullFace(int mode) native;
+
+ void deleteBuffer(WebGLBuffer buffer) native;
+
+ void deleteFramebuffer(WebGLFramebuffer framebuffer) native;
+
+ void deleteProgram(WebGLProgram program) native;
+
+ void deleteRenderbuffer(WebGLRenderbuffer renderbuffer) native;
+
+ void deleteShader(WebGLShader shader) native;
+
+ void deleteTexture(WebGLTexture texture) native;
+
+ void depthFunc(int func) native;
+
+ void depthMask(bool flag) native;
+
+ void depthRange(num zNear, num zFar) native;
+
+ void detachShader(WebGLProgram program, WebGLShader shader) native;
+
+ void disable(int cap) native;
+
+ void disableVertexAttribArray(int index) native;
+
+ void drawArrays(int mode, int first, int count) native;
+
+ void drawElements(int mode, int count, int type, int offset) native;
+
+ void enable(int cap) native;
+
+ void enableVertexAttribArray(int index) native;
+
+ void finish() native;
+
+ void flush() native;
+
+ void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, WebGLRenderbuffer renderbuffer) native;
+
+ void framebufferTexture2D(int target, int attachment, int textarget, WebGLTexture texture, int level) native;
+
+ void frontFace(int mode) native;
+
+ void generateMipmap(int target) native;
+
+ WebGLActiveInfo getActiveAttrib(WebGLProgram program, int index) native;
+
+ WebGLActiveInfo getActiveUniform(WebGLProgram program, int index) native;
+
+ void getAttachedShaders(WebGLProgram program) native;
+
+ int getAttribLocation(WebGLProgram program, String name) native;
+
+ void getBufferParameter() native;
+
+ WebGLContextAttributes getContextAttributes() native;
+
+ int getError() native;
+
+ void getExtension(String name) native;
+
+ void getFramebufferAttachmentParameter() native;
+
+ void getParameter() native;
+
+ String getProgramInfoLog(WebGLProgram program) native;
+
+ void getProgramParameter() native;
+
+ void getRenderbufferParameter() native;
+
+ String getShaderInfoLog(WebGLShader shader) native;
+
+ void getShaderParameter() native;
+
+ String getShaderSource(WebGLShader shader) native;
+
+ void getSupportedExtensions() native;
+
+ void getTexParameter() native;
+
+ void getUniform() native;
+
+ WebGLUniformLocation getUniformLocation(WebGLProgram program, String name) native;
+
+ void getVertexAttrib() native;
+
+ int getVertexAttribOffset(int index, int pname) native;
+
+ void hint(int target, int mode) native;
+
+ bool isBuffer(WebGLBuffer buffer) native;
+
+ bool isContextLost() native;
+
+ bool isEnabled(int cap) native;
+
+ bool isFramebuffer(WebGLFramebuffer framebuffer) native;
+
+ bool isProgram(WebGLProgram program) native;
+
+ bool isRenderbuffer(WebGLRenderbuffer renderbuffer) native;
+
+ bool isShader(WebGLShader shader) native;
+
+ bool isTexture(WebGLTexture texture) native;
+
+ void lineWidth(num width) native;
+
+ void linkProgram(WebGLProgram program) native;
+
+ void pixelStorei(int pname, int param) native;
+
+ void polygonOffset(num factor, num units) native;
+
+ void readPixels(int x, int y, int width, int height, int format, int type, ArrayBufferView pixels) native;
+
+ void releaseShaderCompiler() native;
+
+ void renderbufferStorage(int target, int internalformat, int width, int height) native;
+
+ void sampleCoverage(num value, bool invert) native;
+
+ void scissor(int x, int y, int width, int height) native;
+
+ void shaderSource(WebGLShader shader, String string) native;
+
+ void stencilFunc(int func, int ref, int mask) native;
+
+ void stencilFuncSeparate(int face, int func, int ref, int mask) native;
+
+ void stencilMask(int mask) native;
+
+ void stencilMaskSeparate(int face, int mask) native;
+
+ void stencilOp(int fail, int zfail, int zpass) native;
+
+ void stencilOpSeparate(int face, int fail, int zfail, int zpass) native;
+
+ void texImage2D(int target, int level, int internalformat, int format_OR_width, int height_OR_type, var border_OR_canvas_OR_image_OR_pixels, [int format = null, int type = null, ArrayBufferView pixels = null]) native;
+
+ void texParameterf(int target, int pname, num param) native;
+
+ void texParameteri(int target, int pname, int param) native;
+
+ void texSubImage2D(int target, int level, int xoffset, int yoffset, int format_OR_width, int height_OR_type, var canvas_OR_format_OR_image_OR_pixels, [int type = null, ArrayBufferView pixels = null]) native;
+
+ void uniform1f(WebGLUniformLocation location, num x) native;
+
+ void uniform1fv(WebGLUniformLocation location, Float32Array v) native;
+
+ void uniform1i(WebGLUniformLocation location, int x) native;
+
+ void uniform1iv(WebGLUniformLocation location, Int32Array v) native;
+
+ void uniform2f(WebGLUniformLocation location, num x, num y) native;
+
+ void uniform2fv(WebGLUniformLocation location, Float32Array v) native;
+
+ void uniform2i(WebGLUniformLocation location, int x, int y) native;
+
+ void uniform2iv(WebGLUniformLocation location, Int32Array v) native;
+
+ void uniform3f(WebGLUniformLocation location, num x, num y, num z) native;
+
+ void uniform3fv(WebGLUniformLocation location, Float32Array v) native;
+
+ void uniform3i(WebGLUniformLocation location, int x, int y, int z) native;
+
+ void uniform3iv(WebGLUniformLocation location, Int32Array v) native;
+
+ void uniform4f(WebGLUniformLocation location, num x, num y, num z, num w) native;
+
+ void uniform4fv(WebGLUniformLocation location, Float32Array v) native;
+
+ void uniform4i(WebGLUniformLocation location, int x, int y, int z, int w) native;
+
+ void uniform4iv(WebGLUniformLocation location, Int32Array v) native;
+
+ void uniformMatrix2fv(WebGLUniformLocation location, bool transpose, Float32Array array) native;
+
+ void uniformMatrix3fv(WebGLUniformLocation location, bool transpose, Float32Array array) native;
+
+ void uniformMatrix4fv(WebGLUniformLocation location, bool transpose, Float32Array array) native;
+
+ void useProgram(WebGLProgram program) native;
+
+ void validateProgram(WebGLProgram program) native;
+
+ void vertexAttrib1f(int indx, num x) native;
+
+ void vertexAttrib1fv(int indx, Float32Array values) native;
+
+ void vertexAttrib2f(int indx, num x, num y) native;
+
+ void vertexAttrib2fv(int indx, Float32Array values) native;
+
+ void vertexAttrib3f(int indx, num x, num y, num z) native;
+
+ void vertexAttrib3fv(int indx, Float32Array values) native;
+
+ void vertexAttrib4f(int indx, num x, num y, num z, num w) native;
+
+ void vertexAttrib4fv(int indx, Float32Array values) native;
+
+ void vertexAttribPointer(int indx, int size, int type, bool normalized, int stride, int offset) native;
+
+ void viewport(int x, int y, int width, int height) native;
+}
« no previous file with comments | « client/dom/generated/src/frog/WebGLRenderbuffer.dart ('k') | client/dom/generated/src/frog/WebGLShader.dart » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698