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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ |
| 6 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ |
| 7 | 7 |
| 8 #include "gpu/command_buffer/common/gl_mock.h" | 8 #include "gpu/command_buffer/common/gl_mock.h" |
| 9 #include "gpu/command_buffer/common/gles2_cmd_format.h" | 9 #include "gpu/command_buffer/common/gles2_cmd_format.h" |
| 10 #include "gpu/command_buffer/common/gles2_cmd_utils.h" | 10 #include "gpu/command_buffer/common/gles2_cmd_utils.h" |
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| 212 void DoBindTexture(GLenum target, GLuint client_id, GLuint service_id); | 212 void DoBindTexture(GLenum target, GLuint client_id, GLuint service_id); |
| 213 | 213 |
| 214 bool DoIsBuffer(GLuint client_id); | 214 bool DoIsBuffer(GLuint client_id); |
| 215 bool DoIsFramebuffer(GLuint client_id); | 215 bool DoIsFramebuffer(GLuint client_id); |
| 216 bool DoIsProgram(GLuint client_id); | 216 bool DoIsProgram(GLuint client_id); |
| 217 bool DoIsRenderbuffer(GLuint client_id); | 217 bool DoIsRenderbuffer(GLuint client_id); |
| 218 bool DoIsShader(GLuint client_id); | 218 bool DoIsShader(GLuint client_id); |
| 219 bool DoIsTexture(GLuint client_id); | 219 bool DoIsTexture(GLuint client_id); |
| 220 | 220 |
| 221 void DoDeleteBuffer(GLuint client_id, GLuint service_id); | 221 void DoDeleteBuffer(GLuint client_id, GLuint service_id); |
| 222 void DoDeleteFramebuffer(GLuint client_id, GLuint service_id); | 222 void DoDeleteFramebuffer( |
| 223 GLuint client_id, GLuint service_id, |
| 224 bool reset_draw, GLenum draw_target, GLuint draw_id, |
| 225 bool reset_read, GLenum read_target, GLuint read_id); |
| 223 void DoDeleteProgram(GLuint client_id, GLuint service_id); | 226 void DoDeleteProgram(GLuint client_id, GLuint service_id); |
| 224 void DoDeleteRenderbuffer(GLuint client_id, GLuint service_id); | 227 void DoDeleteRenderbuffer(GLuint client_id, GLuint service_id); |
| 225 void DoDeleteShader(GLuint client_id, GLuint service_id); | 228 void DoDeleteShader(GLuint client_id, GLuint service_id); |
| 226 void DoDeleteTexture(GLuint client_id, GLuint service_id); | 229 void DoDeleteTexture(GLuint client_id, GLuint service_id); |
| 227 | 230 |
| 228 void DoTexImage2D(GLenum target, GLint level, GLenum internal_format, | 231 void DoTexImage2D(GLenum target, GLint level, GLenum internal_format, |
| 229 GLsizei width, GLsizei height, GLint border, | 232 GLsizei width, GLsizei height, GLint border, |
| 230 GLenum format, GLenum type, | 233 GLenum format, GLenum type, |
| 231 uint32 shared_memory_id, uint32 shared_memory_offset); | 234 uint32 shared_memory_id, uint32 shared_memory_offset); |
| 232 void DoVertexAttribPointer( | 235 void DoVertexAttribPointer( |
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| 414 void DeleteIndexBuffer(); | 417 void DeleteIndexBuffer(); |
| 415 | 418 |
| 416 GLuint client_vertex_shader_id_; | 419 GLuint client_vertex_shader_id_; |
| 417 GLuint client_fragment_shader_id_; | 420 GLuint client_fragment_shader_id_; |
| 418 }; | 421 }; |
| 419 | 422 |
| 420 } // namespace gles2 | 423 } // namespace gles2 |
| 421 } // namespace gpu | 424 } // namespace gpu |
| 422 | 425 |
| 423 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ | 426 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ |
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