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Side by Side Diff: gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.h

Issue 8387045: Make DeleteFramebuffer rebind fbo backbuffer (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 9 years, 1 month ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ 6 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_
7 7
8 #include "gpu/command_buffer/common/gl_mock.h" 8 #include "gpu/command_buffer/common/gl_mock.h"
9 #include "gpu/command_buffer/common/gles2_cmd_format.h" 9 #include "gpu/command_buffer/common/gles2_cmd_format.h"
10 #include "gpu/command_buffer/common/gles2_cmd_utils.h" 10 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
(...skipping 201 matching lines...) Expand 10 before | Expand all | Expand 10 after
212 void DoBindTexture(GLenum target, GLuint client_id, GLuint service_id); 212 void DoBindTexture(GLenum target, GLuint client_id, GLuint service_id);
213 213
214 bool DoIsBuffer(GLuint client_id); 214 bool DoIsBuffer(GLuint client_id);
215 bool DoIsFramebuffer(GLuint client_id); 215 bool DoIsFramebuffer(GLuint client_id);
216 bool DoIsProgram(GLuint client_id); 216 bool DoIsProgram(GLuint client_id);
217 bool DoIsRenderbuffer(GLuint client_id); 217 bool DoIsRenderbuffer(GLuint client_id);
218 bool DoIsShader(GLuint client_id); 218 bool DoIsShader(GLuint client_id);
219 bool DoIsTexture(GLuint client_id); 219 bool DoIsTexture(GLuint client_id);
220 220
221 void DoDeleteBuffer(GLuint client_id, GLuint service_id); 221 void DoDeleteBuffer(GLuint client_id, GLuint service_id);
222 void DoDeleteFramebuffer(GLuint client_id, GLuint service_id); 222 void DoDeleteFramebuffer(
223 GLuint client_id, GLuint service_id,
224 bool reset_draw, GLenum draw_target, GLuint draw_id,
225 bool reset_read, GLenum read_target, GLuint read_id);
223 void DoDeleteProgram(GLuint client_id, GLuint service_id); 226 void DoDeleteProgram(GLuint client_id, GLuint service_id);
224 void DoDeleteRenderbuffer(GLuint client_id, GLuint service_id); 227 void DoDeleteRenderbuffer(GLuint client_id, GLuint service_id);
225 void DoDeleteShader(GLuint client_id, GLuint service_id); 228 void DoDeleteShader(GLuint client_id, GLuint service_id);
226 void DoDeleteTexture(GLuint client_id, GLuint service_id); 229 void DoDeleteTexture(GLuint client_id, GLuint service_id);
227 230
228 void DoTexImage2D(GLenum target, GLint level, GLenum internal_format, 231 void DoTexImage2D(GLenum target, GLint level, GLenum internal_format,
229 GLsizei width, GLsizei height, GLint border, 232 GLsizei width, GLsizei height, GLint border,
230 GLenum format, GLenum type, 233 GLenum format, GLenum type,
231 uint32 shared_memory_id, uint32 shared_memory_offset); 234 uint32 shared_memory_id, uint32 shared_memory_offset);
232 void DoVertexAttribPointer( 235 void DoVertexAttribPointer(
(...skipping 181 matching lines...) Expand 10 before | Expand all | Expand 10 after
414 void DeleteIndexBuffer(); 417 void DeleteIndexBuffer();
415 418
416 GLuint client_vertex_shader_id_; 419 GLuint client_vertex_shader_id_;
417 GLuint client_fragment_shader_id_; 420 GLuint client_fragment_shader_id_;
418 }; 421 };
419 422
420 } // namespace gles2 423 } // namespace gles2
421 } // namespace gpu 424 } // namespace gpu
422 425
423 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ 426 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_
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