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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/gpu_scheduler.h" | 5 #include "gpu/command_buffer/service/gpu_scheduler.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | |
| 7 #include "base/callback.h" | 8 #include "base/callback.h" |
| 8 #include "base/command_line.h" | 9 #include "base/command_line.h" |
| 9 #include "base/compiler_specific.h" | 10 #include "base/compiler_specific.h" |
| 10 #include "base/debug/trace_event.h" | 11 #include "base/debug/trace_event.h" |
| 11 #include "base/message_loop.h" | 12 #include "base/message_loop.h" |
| 12 #include "base/time.h" | 13 #include "base/time.h" |
| 13 #include "ui/gfx/gl/gl_context.h" | 14 #include "ui/gfx/gl/gl_context.h" |
| 14 #include "ui/gfx/gl/gl_bindings.h" | 15 #include "ui/gfx/gl/gl_bindings.h" |
| 15 #include "ui/gfx/gl/gl_surface.h" | 16 #include "ui/gfx/gl/gl_surface.h" |
| 16 #include "ui/gfx/gl/gl_switches.h" | 17 #include "ui/gfx/gl/gl_switches.h" |
| 17 | 18 |
| 18 using ::base::SharedMemory; | 19 using ::base::SharedMemory; |
| 19 | 20 |
| 20 namespace gpu { | 21 namespace gpu { |
| 22 namespace { | |
| 23 const uint64 kPollFencePeriod = 1; | |
| 24 } | |
| 21 | 25 |
| 22 GpuScheduler::GpuScheduler(CommandBuffer* command_buffer, | 26 GpuScheduler::GpuScheduler(CommandBuffer* command_buffer, |
| 23 gles2::GLES2Decoder* decoder, | 27 gles2::GLES2Decoder* decoder, |
| 24 CommandParser* parser) | 28 CommandParser* parser) |
| 25 : command_buffer_(command_buffer), | 29 : command_buffer_(command_buffer), |
| 26 decoder_(decoder), | 30 decoder_(decoder), |
| 27 parser_(parser), | 31 parser_(parser), |
| 28 unscheduled_count_(0) { | 32 unscheduled_count_(0) { |
| 29 // Map the ring buffer and create the parser. | 33 // Map the ring buffer and create the parser. |
| 30 if (!parser) { | 34 if (!parser) { |
| (...skipping 17 matching lines...) Expand all Loading... | |
| 48 | 52 |
| 49 void GpuScheduler::PutChanged() { | 53 void GpuScheduler::PutChanged() { |
| 50 TRACE_EVENT1("gpu", "GpuScheduler:PutChanged", "this", this); | 54 TRACE_EVENT1("gpu", "GpuScheduler:PutChanged", "this", this); |
| 51 | 55 |
| 52 DCHECK(IsScheduled()); | 56 DCHECK(IsScheduled()); |
| 53 | 57 |
| 54 CommandBuffer::State state = command_buffer_->GetState(); | 58 CommandBuffer::State state = command_buffer_->GetState(); |
| 55 parser_->set_put(state.put_offset); | 59 parser_->set_put(state.put_offset); |
| 56 if (state.error != error::kNoError) | 60 if (state.error != error::kNoError) |
| 57 return; | 61 return; |
| 62 glGenFencesNV = NULL; | |
|
apatrick_chromium
2011/10/25 00:44:24
glFinish code path tested scientifically. Poor per
| |
| 63 // Check that the GPU has passed all fences. | |
| 64 if (!unschedule_fences_.empty()) { | |
| 65 if (glGenFencesNV) { | |
| 66 while (!unschedule_fences_.empty()) { | |
| 67 if (glTestFenceNV(unschedule_fences_.front().fence)) { | |
| 68 glDeleteFencesNV(1, &unschedule_fences_.front().fence); | |
| 69 unschedule_fences_.front().task.Run(); | |
| 70 unschedule_fences_.pop(); | |
| 71 } else { | |
| 72 SetScheduled(false); | |
| 73 MessageLoop::current()->PostDelayedTask( | |
| 74 FROM_HERE, | |
| 75 base::Bind(&GpuScheduler::SetScheduled, AsWeakPtr(), true), | |
| 76 kPollFencePeriod); | |
| 77 return; | |
| 78 } | |
| 79 } | |
| 80 } else { | |
| 81 // Hopefully no recent drivers don't support GL_NV_fence and this will | |
| 82 // not happen in practice. | |
| 83 glFinish(); | |
| 84 | |
| 85 while (!unschedule_fences_.empty()) { | |
| 86 unschedule_fences_.front().task.Run(); | |
| 87 unschedule_fences_.pop(); | |
| 88 } | |
| 89 } | |
| 90 } | |
| 91 | |
| 92 // One of the unschedule fence tasks might have unscheduled us. | |
| 93 if (!IsScheduled()) | |
| 94 return; | |
| 58 | 95 |
| 59 error::Error error = error::kNoError; | 96 error::Error error = error::kNoError; |
| 60 while (!parser_->IsEmpty()) { | 97 while (!parser_->IsEmpty()) { |
| 98 DCHECK(IsScheduled()); | |
| 99 DCHECK(unschedule_fences_.empty()); | |
| 100 | |
| 61 error = parser_->ProcessCommand(); | 101 error = parser_->ProcessCommand(); |
| 62 | 102 |
| 63 // TODO(piman): various classes duplicate various pieces of state, leading | 103 // TODO(piman): various classes duplicate various pieces of state, leading |
| 64 // to needlessly complex update logic. It should be possible to simply | 104 // to needlessly complex update logic. It should be possible to simply |
| 65 // share the state across all of them. | 105 // share the state across all of them. |
| 66 command_buffer_->SetGetOffset(static_cast<int32>(parser_->get())); | 106 command_buffer_->SetGetOffset(static_cast<int32>(parser_->get())); |
| 67 | 107 |
| 68 if (error::IsError(error)) { | 108 if (error::IsError(error)) { |
| 69 command_buffer_->SetContextLostReason(decoder_->GetContextLostReason()); | 109 command_buffer_->SetContextLostReason(decoder_->GetContextLostReason()); |
| 70 command_buffer_->SetParseError(error); | 110 command_buffer_->SetParseError(error); |
| (...skipping 49 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 120 | 160 |
| 121 int32 GpuScheduler::GetGetOffset() { | 161 int32 GpuScheduler::GetGetOffset() { |
| 122 return parser_->get(); | 162 return parser_->get(); |
| 123 } | 163 } |
| 124 | 164 |
| 125 void GpuScheduler::SetCommandProcessedCallback( | 165 void GpuScheduler::SetCommandProcessedCallback( |
| 126 Callback0::Type* callback) { | 166 Callback0::Type* callback) { |
| 127 command_processed_callback_.reset(callback); | 167 command_processed_callback_.reset(callback); |
| 128 } | 168 } |
| 129 | 169 |
| 170 void GpuScheduler::DeferToFence(base::Closure task) { | |
| 171 UnscheduleFence fence; | |
| 172 | |
| 173 // What if either of these GL calls fails? TestFenceNV will return true and | |
| 174 // PutChanged will treat the fence as having been crossed and thereby not | |
| 175 // poll indefinately. See spec: | |
| 176 // http://www.opengl.org/registry/specs/NV/fence.txt | |
| 177 // | |
| 178 // What should happen if TestFenceNV is called for a name before SetFenceNV | |
| 179 // is called? | |
| 180 // We generate an INVALID_OPERATION error, and return TRUE. | |
| 181 // This follows the semantics for texture object names before | |
| 182 // they are bound, in that they acquire their state upon binding. | |
| 183 // We will arbitrarily return TRUE for consistency. | |
| 184 if (glGenFencesNV) { | |
| 185 glGenFencesNV(1, &fence.fence); | |
| 186 glSetFenceNV(fence.fence, GL_ALL_COMPLETED_NV); | |
| 187 glFlush(); | |
| 188 } | |
| 189 | |
| 190 fence.task = task; | |
| 191 | |
| 192 unschedule_fences_.push(fence); | |
| 193 } | |
| 194 | |
| 195 GpuScheduler::UnscheduleFence::UnscheduleFence() : fence(0) { | |
| 196 } | |
| 197 | |
| 198 GpuScheduler::UnscheduleFence::~UnscheduleFence() { | |
| 199 } | |
| 200 | |
| 130 } // namespace gpu | 201 } // namespace gpu |
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