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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be | 
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. | 
| 4 | 4 | 
| 5 #include "ui/gfx/canvas_direct2d.h" | 5 #include "ui/gfx/canvas_direct2d.h" | 
| 6 | 6 | 
| 7 #include "base/memory/scoped_ptr.h" | 7 #include "base/memory/scoped_ptr.h" | 
| 8 #include "ui/gfx/brush.h" | 8 #include "ui/gfx/brush.h" | 
| 9 #include "ui/gfx/rect.h" | 9 #include "ui/gfx/rect.h" | 
| 10 | 10 | 
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| 166     rt_->PopAxisAlignedClip(); | 166     rt_->PopAxisAlignedClip(); | 
| 167 | 167 | 
| 168   state_.pop(); | 168   state_.pop(); | 
| 169   // The state_ stack should never be empty - we should always have at least one | 169   // The state_ stack should never be empty - we should always have at least one | 
| 170   // entry to hold a clip count when there is no active save/restore entry. | 170   // entry to hold a clip count when there is no active save/restore entry. | 
| 171   CHECK(!state_.empty()) << "Called Restore() once too often!"; | 171   CHECK(!state_.empty()) << "Called Restore() once too often!"; | 
| 172 | 172 | 
| 173   rt_->RestoreDrawingState(drawing_state_block_); | 173   rt_->RestoreDrawingState(drawing_state_block_); | 
| 174 } | 174 } | 
| 175 | 175 | 
| 176 bool CanvasDirect2D::ClipRectInt(int x, int y, int w, int h) { | 176 bool CanvasDirect2D::ClipRectInt(const gfx::Rect& rect) { | 
| 177   rt_->PushAxisAlignedClip(RectToRectF(x, y, w, h), | 177   rt_->PushAxisAlignedClip(RectToRectF(rect), | 
| 178                            D2D1_ANTIALIAS_MODE_PER_PRIMITIVE); | 178                            D2D1_ANTIALIAS_MODE_PER_PRIMITIVE); | 
| 179   // Increment the clip count so the call to PushAxisAlignedClip() can be | 179   // Increment the clip count so the call to PushAxisAlignedClip() can be | 
| 180   // balanced with a call to PopAxisAlignedClip in the next Restore(). | 180   // balanced with a call to PopAxisAlignedClip in the next Restore(). | 
| 181   ++state_.top().clip_count; | 181   ++state_.top().clip_count; | 
| 182   return w > 0 && h > 0; | 182   return !rect.IsEmpty(); | 
| 183 } | 183 } | 
| 184 | 184 | 
| 185 void CanvasDirect2D::TranslateInt(int x, int y) { | 185 void CanvasDirect2D::TranslateInt(int x, int y) { | 
| 186   D2D1_MATRIX_3X2_F raw; | 186   D2D1_MATRIX_3X2_F raw; | 
| 187   rt_->GetTransform(&raw); | 187   rt_->GetTransform(&raw); | 
| 188   D2D1::Matrix3x2F transform(raw._11, raw._12, raw._21, raw._22, raw._31, | 188   D2D1::Matrix3x2F transform(raw._11, raw._12, raw._21, raw._22, raw._31, | 
| 189                              raw._32); | 189                              raw._32); | 
| 190   transform = D2D1::Matrix3x2F::Translation(static_cast<float>(x), | 190   transform = D2D1::Matrix3x2F::Translation(static_cast<float>(x), | 
| 191                                             static_cast<float>(y)) * transform; | 191                                             static_cast<float>(y)) * transform; | 
| 192   rt_->SetTransform(transform); | 192   rt_->SetTransform(transform); | 
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| 362 // CanvasDirect2D, private: | 362 // CanvasDirect2D, private: | 
| 363 | 363 | 
| 364 void CanvasDirect2D::SaveInternal(ID2D1Layer* layer) { | 364 void CanvasDirect2D::SaveInternal(ID2D1Layer* layer) { | 
| 365   if (!drawing_state_block_) | 365   if (!drawing_state_block_) | 
| 366     GetD2D1Factory()->CreateDrawingStateBlock(drawing_state_block_.Receive()); | 366     GetD2D1Factory()->CreateDrawingStateBlock(drawing_state_block_.Receive()); | 
| 367   rt_->SaveDrawingState(drawing_state_block_.get()); | 367   rt_->SaveDrawingState(drawing_state_block_.get()); | 
| 368   state_.push(RenderState(layer)); | 368   state_.push(RenderState(layer)); | 
| 369 } | 369 } | 
| 370 | 370 | 
| 371 }  // namespace gfx | 371 }  // namespace gfx | 
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