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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/aura/window.h" | 5 #include "ui/aura/window.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 #include "ui/aura/desktop.h" | 10 #include "ui/aura/desktop.h" |
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402 return IsVisible() && show_state_ == ui::SHOW_STATE_FULLSCREEN; | 402 return IsVisible() && show_state_ == ui::SHOW_STATE_FULLSCREEN; |
403 | 403 |
404 for (Windows::const_iterator it = children_.begin(); | 404 for (Windows::const_iterator it = children_.begin(); |
405 it != children_.end(); ++it) { | 405 it != children_.end(); ++it) { |
406 if ((*it)->IsOrContainsFullscreenWindow()) | 406 if ((*it)->IsOrContainsFullscreenWindow()) |
407 return true; | 407 return true; |
408 } | 408 } |
409 return false; | 409 return false; |
410 } | 410 } |
411 | 411 |
| 412 void Window::SetOpacity(unsigned char opacity) { |
| 413 layer_->SetOpacity(opacity / 255.0); |
| 414 } |
| 415 |
412 // static | 416 // static |
413 ui::Animation* Window::CreateDefaultAnimation() { | 417 ui::Animation* Window::CreateDefaultAnimation() { |
414 std::vector<ui::MultiAnimation::Part> parts; | 418 std::vector<ui::MultiAnimation::Part> parts; |
415 parts.push_back(ui::MultiAnimation::Part(200, ui::Tween::LINEAR)); | 419 parts.push_back(ui::MultiAnimation::Part(200, ui::Tween::LINEAR)); |
416 ui::MultiAnimation* multi_animation = new ui::MultiAnimation(parts); | 420 ui::MultiAnimation* multi_animation = new ui::MultiAnimation(parts); |
417 multi_animation->set_continuous(false); | 421 multi_animation->set_continuous(false); |
418 return multi_animation; | 422 return multi_animation; |
419 } | 423 } |
420 | 424 |
421 Desktop* Window::GetDesktop() { | 425 Desktop* Window::GetDesktop() { |
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510 } | 514 } |
511 | 515 |
512 void Window::OnPaintLayer(gfx::Canvas* canvas) { | 516 void Window::OnPaintLayer(gfx::Canvas* canvas) { |
513 delegate_->OnPaint(canvas); | 517 delegate_->OnPaint(canvas); |
514 } | 518 } |
515 | 519 |
516 void Window::OnLayerAnimationEnded(const ui::Animation* animation) { | 520 void Window::OnLayerAnimationEnded(const ui::Animation* animation) { |
517 } | 521 } |
518 | 522 |
519 } // namespace aura | 523 } // namespace aura |
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