| OLD | NEW |
| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file implements glue to a GL interface so we can mock it for unit | 5 // This file implements glue to a GL interface so we can mock it for unit |
| 6 // testing. It has to be Desktop GL, not GLES2 as it is used to test the service | 6 // testing. It has to be Desktop GL, not GLES2 as it is used to test the service |
| 7 // side code. | 7 // side code. |
| 8 | 8 |
| 9 #ifndef UI_GFX_GL_GL_INTERFACE_H_ | 9 #ifndef UI_GFX_GL_GL_INTERFACE_H_ |
| 10 #define UI_GFX_GL_GL_INTERFACE_H_ | 10 #define UI_GFX_GL_GL_INTERFACE_H_ |
| (...skipping 18 matching lines...) Expand all Loading... |
| 29 GLuint shader) = 0; | 29 GLuint shader) = 0; |
| 30 | 30 |
| 31 virtual void BeginQuery(GLenum target, GLuint id) = 0; | 31 virtual void BeginQuery(GLenum target, GLuint id) = 0; |
| 32 | 32 |
| 33 virtual void BindAttribLocation(GLuint program, | 33 virtual void BindAttribLocation(GLuint program, |
| 34 GLuint index, | 34 GLuint index, |
| 35 const char* name) = 0; | 35 const char* name) = 0; |
| 36 | 36 |
| 37 virtual void BindBuffer(GLenum target, GLuint buffer) = 0; | 37 virtual void BindBuffer(GLenum target, GLuint buffer) = 0; |
| 38 | 38 |
| 39 virtual void BindFragDataLocationIndexedARB(GLuint program, | 39 virtual void BindFragDataLocationIndexed(GLuint program, |
| 40 GLuint colorNumber, | 40 GLuint colorNumber, |
| 41 GLuint index, | 41 GLuint index, |
| 42 const char* name) = 0; | 42 const char* name) = 0; |
| 43 | 43 |
| 44 virtual void BindFragDataLocation(GLuint program, | 44 virtual void BindFragDataLocation(GLuint program, |
| 45 GLuint colorNumber, | 45 GLuint colorNumber, |
| 46 const char* name) = 0; | 46 const char* name) = 0; |
| 47 | 47 |
| 48 virtual void BindFramebufferEXT(GLenum target, GLuint framebuffer) = 0; | 48 virtual void BindFramebufferEXT(GLenum target, GLuint framebuffer) = 0; |
| 49 | 49 |
| 50 virtual void BindRenderbufferEXT(GLenum target, GLuint renderbuffer) = 0; | 50 virtual void BindRenderbufferEXT(GLenum target, GLuint renderbuffer) = 0; |
| 51 | 51 |
| 52 virtual void BindTexture(GLenum target, GLuint texture) = 0; | 52 virtual void BindTexture(GLenum target, GLuint texture) = 0; |
| (...skipping 531 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 584 | 584 |
| 585 virtual GLenum GetGraphicsResetStatusARB() = 0; | 585 virtual GLenum GetGraphicsResetStatusARB() = 0; |
| 586 | 586 |
| 587 private: | 587 private: |
| 588 static GLInterface* interface_; | 588 static GLInterface* interface_; |
| 589 }; | 589 }; |
| 590 | 590 |
| 591 } // namespace gfx | 591 } // namespace gfx |
| 592 | 592 |
| 593 #endif // UI_GFX_GL_GL_INTERFACE_H_ | 593 #endif // UI_GFX_GL_GL_INTERFACE_H_ |
| OLD | NEW |