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Side by Side Diff: ui/base/touch/touch_factory.h

Issue 8371022: touchui: Update a couple of command-line flags. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 9 years, 1 month ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_BASE_TOUCH_TOUCH_FACTORY_H_ 5 #ifndef UI_BASE_TOUCH_TOUCH_FACTORY_H_
6 #define UI_BASE_TOUCH_TOUCH_FACTORY_H_ 6 #define UI_BASE_TOUCH_TOUCH_FACTORY_H_
7 #pragma once 7 #pragma once
8 8
9 #include <bitset> 9 #include <bitset>
10 #include <map> 10 #include <map>
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127 // successful. Returns false and |value| is unchanged otherwise. 127 // successful. Returns false and |value| is unchanged otherwise.
128 bool NormalizeTouchParam(unsigned int deviceid, TouchParam tp, float* value); 128 bool NormalizeTouchParam(unsigned int deviceid, TouchParam tp, float* value);
129 129
130 // Extract the range of the TouchParam. Return true if the range is available 130 // Extract the range of the TouchParam. Return true if the range is available
131 // and written into min & max, false if the range is not available. 131 // and written into min & max, false if the range is not available.
132 bool GetTouchParamRange(unsigned int deviceid, 132 bool GetTouchParamRange(unsigned int deviceid,
133 TouchParam tp, 133 TouchParam tp,
134 float* min, 134 float* min,
135 float* max); 135 float* max);
136 136
137 void set_keep_mouse_cursor(bool keep) { keep_mouse_cursor_ = keep; }
138 bool keep_mouse_cursor() const { return keep_mouse_cursor_; }
139
140 private: 137 private:
141 TouchFactory(); 138 TouchFactory();
142 139
143 ~TouchFactory(); 140 ~TouchFactory();
144 141
145 void HideCursorForInactivity() { 142 void HideCursorForInactivity() {
146 SetCursorVisible(false, false); 143 SetCursorVisible(false, false);
147 } 144 }
148 145
149 // Setup the internal bookkeeping of the touch params valuator information for 146 // Setup the internal bookkeeping of the touch params valuator information for
150 // touch devices 147 // touch devices
151 void SetupValuator(); 148 void SetupValuator();
152 149
153 // Requirement for Signleton 150 // Requirement for Signleton
154 friend struct DefaultSingletonTraits<TouchFactory>; 151 friend struct DefaultSingletonTraits<TouchFactory>;
155 152
156 // The default cursor is hidden after startup, and when the mouse pointer is 153 // The default cursor is hidden after startup, and when the mouse pointer is
157 // idle for a while. Once there is some event from a mouse device, the cursor 154 // idle for a while. Once there is some event from a mouse device, the cursor
158 // is immediately displayed. 155 // is immediately displayed.
159 bool is_cursor_visible_; 156 bool is_cursor_visible_;
160 157
161 // Whether to turn off automatic hiding of mouse cursor. This is useful for
162 // debugging touch build on the desktop.
163 bool keep_mouse_cursor_;
164
165 // The cursor is hidden if it is idle for a certain amount time. This timer 158 // The cursor is hidden if it is idle for a certain amount time. This timer
166 // is used to keep track of the idleness. 159 // is used to keep track of the idleness.
167 base::OneShotTimer<TouchFactory> cursor_timer_; 160 base::OneShotTimer<TouchFactory> cursor_timer_;
168 161
169 // The default cursor. 162 // The default cursor.
170 Cursor arrow_cursor_; 163 Cursor arrow_cursor_;
171 164
172 // The invisible cursor. 165 // The invisible cursor.
173 Cursor invisible_cursor_; 166 Cursor invisible_cursor_;
174 167
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225 218
226 // A lookup table for slots in use for a touch event. 219 // A lookup table for slots in use for a touch event.
227 std::bitset<kMaxTouchPoints> slots_used_; 220 std::bitset<kMaxTouchPoints> slots_used_;
228 221
229 DISALLOW_COPY_AND_ASSIGN(TouchFactory); 222 DISALLOW_COPY_AND_ASSIGN(TouchFactory);
230 }; 223 };
231 224
232 } // namespace ui 225 } // namespace ui
233 226
234 #endif // UI_BASE_TOUCH_TOUCH_FACTORY_H_ 227 #endif // UI_BASE_TOUCH_TOUCH_FACTORY_H_
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