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Side by Side Diff: gpu/command_buffer/client/fenced_allocator.cc

Issue 8369010: Add GLES2Implemention::FreeUnusedSharedMemory (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebase Created 9 years, 2 months ago
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1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file contains the implementation of the FencedAllocator class. 5 // This file contains the implementation of the FencedAllocator class.
6 6
7 #include "../client/fenced_allocator.h" 7 #include "../client/fenced_allocator.h"
8 #include <algorithm> 8 #include <algorithm>
9 #include "../client/cmd_buffer_helper.h" 9 #include "../client/cmd_buffer_helper.h"
10 10
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123 if (next.offset <= current.offset) 123 if (next.offset <= current.offset)
124 return false; 124 return false;
125 if (next.offset != current.offset + current.size) 125 if (next.offset != current.offset + current.size)
126 return false; 126 return false;
127 if (current.state == FREE && next.state == FREE) 127 if (current.state == FREE && next.state == FREE)
128 return false; 128 return false;
129 } 129 }
130 return true; 130 return true;
131 } 131 }
132 132
133 bool FencedAllocator::InUse() {
134 return blocks_.size() != 1 || blocks_[0].state != FREE;
135 }
136
133 // Collapse the block to the next one, then to the previous one. Provided the 137 // Collapse the block to the next one, then to the previous one. Provided the
134 // structure is consistent, those are the only blocks eligible for collapse. 138 // structure is consistent, those are the only blocks eligible for collapse.
135 FencedAllocator::BlockIndex FencedAllocator::CollapseFreeBlock( 139 FencedAllocator::BlockIndex FencedAllocator::CollapseFreeBlock(
136 BlockIndex index) { 140 BlockIndex index) {
137 if (index + 1 < blocks_.size()) { 141 if (index + 1 < blocks_.size()) {
138 Block &next = blocks_[index + 1]; 142 Block &next = blocks_[index + 1];
139 if (next.state == FREE) { 143 if (next.state == FREE) {
140 blocks_[index].size += next.size; 144 blocks_[index].size += next.size;
141 blocks_.erase(blocks_.begin() + index + 1); 145 blocks_.erase(blocks_.begin() + index + 1);
142 } 146 }
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199 // The blocks are in offset order, so we can do a binary search. 203 // The blocks are in offset order, so we can do a binary search.
200 FencedAllocator::BlockIndex FencedAllocator::GetBlockByOffset(Offset offset) { 204 FencedAllocator::BlockIndex FencedAllocator::GetBlockByOffset(Offset offset) {
201 Block templ = { IN_USE, offset, 0, kUnusedToken }; 205 Block templ = { IN_USE, offset, 0, kUnusedToken };
202 Container::iterator it = std::lower_bound(blocks_.begin(), blocks_.end(), 206 Container::iterator it = std::lower_bound(blocks_.begin(), blocks_.end(),
203 templ, OffsetCmp()); 207 templ, OffsetCmp());
204 GPU_DCHECK(it != blocks_.end() && it->offset == offset); 208 GPU_DCHECK(it != blocks_.end() && it->offset == offset);
205 return it-blocks_.begin(); 209 return it-blocks_.begin();
206 } 210 }
207 211
208 } // namespace gpu 212 } // namespace gpu
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