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Unified Diff: ui/gfx/compositor/layer_unittest.cc

Issue 8368013: Improve Aura overdraw by changing hole calculation (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Changes as requested Created 9 years, 2 months ago
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« ui/gfx/compositor/layer.h ('K') | « ui/gfx/compositor/layer.cc ('k') | no next file » | no next file with comments »
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Index: ui/gfx/compositor/layer_unittest.cc
diff --git a/ui/gfx/compositor/layer_unittest.cc b/ui/gfx/compositor/layer_unittest.cc
index 33ecee95cc74a0803378f10c43cf4818af1f16b9..8d7296a66f79613923675758352471a19611cbf2 100644
--- a/ui/gfx/compositor/layer_unittest.cc
+++ b/ui/gfx/compositor/layer_unittest.cc
@@ -2,6 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
+#include <string>
+
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/memory/scoped_ptr.h"
@@ -557,9 +559,120 @@ TEST_F(LayerWithNullDelegateTest, LargestHole) {
scoped_ptr<Layer> child2(CreateTextureLayer(gfx::Rect(75, 75, 200, 200)));
parent->Add(child2.get());
+ Draw();
+
EXPECT_EQ(gfx::Rect(75, 75, 200, 200), parent->hole_rect());
}
+// Verifies that the largest hole in the draw order is picked
+TEST_F(LayerWithNullDelegateTest, HoleGeneratedFromLeaf) {
+ // Layer tree looks like:
+ // node 1
+ // |_ node 11
+ // |_ node 111
+ // |_ node 12
+ // |_ node 121
+
+ scoped_ptr<Layer> node1(CreateTextureRootLayer(gfx::Rect(0, 0, 400, 400)));
+
+ scoped_ptr<Layer> node11(CreateTextureLayer(gfx::Rect(50, 50, 100, 100)));
+ node1->Add(node11.get());
+
+ scoped_ptr<Layer> node12(CreateTextureLayer(gfx::Rect(75, 75, 200, 200)));
+ node1->Add(node12.get());
+
+ scoped_ptr<Layer> node111(CreateTextureLayer(gfx::Rect(10, 10, 20, 20)));
+ node11->Add(node111.get());
+
+ scoped_ptr<Layer> node121(CreateTextureLayer(gfx::Rect(10, 10, 190, 190)));
+ node12->Add(node121.get());
+
+ Draw();
+
+ EXPECT_EQ(gfx::Rect(75, 75, 200, 200), node1->hole_rect());
+ EXPECT_EQ(gfx::Rect(25, 25, 75, 75), node11->hole_rect());
+ EXPECT_EQ(gfx::Rect(10, 10, 190, 190), node12->hole_rect());
+}
+
+// Verifies that a hole can only punched into a layer with opacity = 1.0f.
+TEST_F(LayerWithNullDelegateTest, NoHoleWhenPartialOpacity) {
+ // Layer tree looks like:
+ // node 1
+ // |_ node 11
+ // |_ node 111
+
+ scoped_ptr<Layer> node1(CreateTextureRootLayer(gfx::Rect(0, 0, 400, 400)));
+
+ scoped_ptr<Layer> node11(CreateTextureLayer(gfx::Rect(50, 50, 100, 100)));
+ node1->Add(node11.get());
+
+ scoped_ptr<Layer> node111(CreateTextureLayer(gfx::Rect(10, 10, 20, 20)));
+ node11->Add(node111.get());
+
+ Draw();
+ EXPECT_EQ(gfx::Rect(50, 50, 100, 100), node1->hole_rect());
+ EXPECT_EQ(gfx::Rect(10, 10, 20, 20), node11->hole_rect());
+
+
+ node11->SetOpacity(0.5f);
+ Draw();
+ EXPECT_TRUE(node1->hole_rect().IsEmpty());
+ EXPECT_TRUE(node11->hole_rect().IsEmpty());
+}
+
+// Verifies that a non visible layer or any of its children is not a hole.
+TEST_F(LayerWithNullDelegateTest, NonVisibleLayerCannotBeHole) {
+ // Layer tree looks like:
+ // node 1
+ // |_ node 11
+ // |_ node 111
+
+ scoped_ptr<Layer> node1(CreateTextureRootLayer(gfx::Rect(0, 0, 400, 400)));
+
+ scoped_ptr<Layer> node11(CreateTextureLayer(gfx::Rect(50, 50, 100, 100)));
+ node1->Add(node11.get());
+
+ scoped_ptr<Layer> node111(CreateTextureLayer(gfx::Rect(10, 10, 20, 20)));
+ node11->Add(node111.get());
+
+ Draw();
+ EXPECT_EQ(gfx::Rect(50, 50, 100, 100), node1->hole_rect());
+ EXPECT_EQ(gfx::Rect(10, 10, 20, 20), node11->hole_rect());
+
+
+ node11->SetVisible(false);
+ Draw();
+ EXPECT_TRUE(node1->hole_rect().IsEmpty());
+ EXPECT_TRUE(node11->hole_rect().IsEmpty());
+}
+
+// Verifies that a layer which doesn't fill its bounds opaquely cannot punch a
+// hole. However its children should still be able to punch a hole.
+TEST_F(LayerWithNullDelegateTest, LayerNotFillingBoundsOpaquelyCannotBeHole) {
+ // Layer tree looks like:
+ // node 1
+ // |_ node 11
+ // |_ node 111
+
+ scoped_ptr<Layer> node1(CreateTextureRootLayer(gfx::Rect(0, 0, 400, 400)));
+
+ scoped_ptr<Layer> node11(CreateTextureLayer(gfx::Rect(50, 50, 100, 100)));
+ node1->Add(node11.get());
+
+ scoped_ptr<Layer> node111(CreateTextureLayer(gfx::Rect(10, 10, 20, 20)));
+ node11->Add(node111.get());
+
+ Draw();
+ EXPECT_EQ(gfx::Rect(50, 50, 100, 100), node1->hole_rect());
+ EXPECT_EQ(gfx::Rect(10, 10, 20, 20), node11->hole_rect());
+
+
+ node11->SetFillsBoundsOpaquely(false);
+ Draw();
+ EXPECT_EQ(gfx::Rect(60, 60, 20, 20), node1->hole_rect());
+ EXPECT_TRUE(node11->hole_rect().IsEmpty());
+}
+
// Verifies that the hole is with respect to the local bounds of its parent.
TEST_F(LayerWithNullDelegateTest, HoleLocalBounds) {
scoped_ptr<Layer> parent(CreateTextureRootLayer(
@@ -568,16 +681,20 @@ TEST_F(LayerWithNullDelegateTest, HoleLocalBounds) {
scoped_ptr<Layer> child(CreateTextureLayer(gfx::Rect(50, 50, 100, 100)));
parent->Add(child.get());
+ Draw();
+
EXPECT_EQ(gfx::Rect(50, 50, 100, 100), parent->hole_rect());
}
// Verifies that there is no hole present when one of the child layers has a
// transform.
TEST_F(LayerWithNullDelegateTest, NoHoleWithTransform) {
- scoped_ptr<Layer> parent(CreateTextureLayer(gfx::Rect(0, 0, 400, 400)));
+ scoped_ptr<Layer> parent(CreateTextureRootLayer(gfx::Rect(0, 0, 400, 400)));
scoped_ptr<Layer> child(CreateTextureLayer(gfx::Rect(50, 50, 100, 100)));
parent->Add(child.get());
+ Draw();
+
EXPECT_TRUE(!parent->hole_rect().IsEmpty());
ui::Transform t;
@@ -586,16 +703,20 @@ TEST_F(LayerWithNullDelegateTest, NoHoleWithTransform) {
t.ConcatTranslate(50, 50);
child->SetTransform(t);
+ Draw();
+
EXPECT_EQ(gfx::Rect(0, 0, 0, 0), parent->hole_rect());
}
// Verifies that if the child layer is rotated by a multiple of ninety degrees
// we punch a hole
TEST_F(LayerWithNullDelegateTest, HoleWithNinetyDegreeTransforms) {
- scoped_ptr<Layer> parent(CreateTextureLayer(gfx::Rect(0, 0, 400, 400)));
+ scoped_ptr<Layer> parent(CreateTextureRootLayer(gfx::Rect(0, 0, 400, 400)));
scoped_ptr<Layer> child(CreateTextureLayer(gfx::Rect(50, 50, 50, 50)));
parent->Add(child.get());
+ Draw();
+
EXPECT_TRUE(!parent->hole_rect().IsEmpty());
for (int i = -4; i <= 4; ++i) {
@@ -610,10 +731,67 @@ TEST_F(LayerWithNullDelegateTest, HoleWithNinetyDegreeTransforms) {
t.ConcatTranslate(child->bounds().x(), child->bounds().y());
t.TransformRect(&target_rect);
+ Draw();
+
EXPECT_EQ(target_rect, parent->hole_rect());
}
}
+// Verifies that a layer which doesn't have a texture cannot punch a
+// hole. However its children should still be able to punch a hole.
+TEST_F(LayerWithNullDelegateTest, HoleWithRelativeNinetyDegreeTransforms) {
+ // Layer tree looks like:
+ // node 1
+ // |_ node 11
+ // |_ node 12
+
+ scoped_ptr<Layer> node1(CreateTextureRootLayer(gfx::Rect(0, 0, 400, 400)));
+
+ scoped_ptr<Layer> node11(CreateTextureLayer(gfx::Rect(50, 50, 50, 50)));
+ node1->Add(node11.get());
+
+ scoped_ptr<Layer> node12(CreateTextureLayer(gfx::Rect(50, 50, 50, 50)));
+ node1->Add(node12.get());
+
+ Draw();
+
+ EXPECT_EQ(gfx::Rect(0, 0, 50, 50), node11->hole_rect());
+ EXPECT_TRUE(node12->hole_rect().IsEmpty());
+
+ ui::Transform t1;
+ // Need to rotate in local coordinates.
+ t1.SetTranslate(-25, -25);
+ t1.ConcatRotate(45.0f);
+ t1.ConcatTranslate(25, 25);
+ node11->SetTransform(t1);
+
+ Draw();
+
+ EXPECT_TRUE(node12->hole_rect().IsEmpty());
+ EXPECT_TRUE(node11->hole_rect().IsEmpty());
+
+ ui::Transform t2;
+ // Need to rotate in local coordinates.
+ t2.SetTranslate(-25, -25);
+ t2.ConcatRotate(-135.0f);
+ t2.ConcatTranslate(25, 25);
+ node12->SetTransform(t2);
+
+ // Do translation of target rect in order to account for inprecision of
+ // using floating point matrices vs integer rects.
+ ui::Transform t3;
+ gfx::Rect target_rect = gfx::Rect(node11->bounds().size());
+ t3.ConcatTransform(t2);
+ t1.GetInverse(&t1);
+ t3.ConcatTransform(t1);
+ t3.TransformRect(&target_rect);
+
+ Draw();
+
+ EXPECT_TRUE(node12->hole_rect().IsEmpty());
+ EXPECT_EQ(target_rect, node11->hole_rect());
+}
+
// Create this hierarchy:
// L1 (no texture)
// +- L11 (texture)
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